Concept Art: Difference between revisions

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Generic plants 02.jpg|Generic Plants - by Pavel Goloviy
Generic plants 02.jpg|Generic Plants - by Pavel Goloviy
Generic plants 03.jpg|Generic Plants - by Pavel Goloviy
Generic plants 03.jpg|Generic Plants - by Pavel Goloviy
Plants 22.jpg|Underwater Plants - by Pavel Goloviy
Plants 22.jpg|[[Loop Plant]] - by Pavel Goloviy
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==Trivia==
==Trivia==
*According to developers, the small vehicle seen in "Cave Thing" was meant to be deployed by larger vehicles to support the player while swimming and was likely going to be unmanned. <ref>[https://www.moddb.com/games/subnautica/news/subnautica-concept-art-cave-thing Cave Thing]</ref>
* According to developers, the small vehicle seen in "Cave Thing" was meant to be deployed by larger vehicles to support the player while swimming and was likely going to be unmanned. <ref>[https://www.moddb.com/games/subnautica/news/subnautica-concept-art-cave-thing Cave Thing]</ref>
*The concept art "Interior Sketch" shows the interior of a vehicle that was intended to allow placement of modules at predefined points in a predefined chassis, including "airlocks", "item fabricators", and "power systems", which later became the Cyclops. <ref>[https://www.moddb.com/games/subnautica/news/subnautica-concept-art-interior-sketch Interior Sketch]</ref>
*The concept art "Interior Sketch" shows the interior of a vehicle that was intended to allow placement of modules at predefined points in a predefined chassis, including "airlocks", "item fabricators", and "power systems", which later became the Cyclops. <ref>[https://www.moddb.com/games/subnautica/news/subnautica-concept-art-interior-sketch Interior Sketch]</ref>
**The words "Flayra 2" can be seen on the diver in the "Interior Sketch" concept art. This is a nod to Charlie Cleveland, one of the developers of Subnautica.
**The words "Flayra 2" can be seen on the diver in the "Interior Sketch" concept art. This is a nod to Charlie Cleveland, one of the developers of Subnautica.

Revision as of 07:49, 1 May 2023

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Many pieces of Concept Art have been created by the developers of Subnautica. There is Concept Art for biomes, vehicles, life forms, and Alien Technology.

The main concept artists for the original Subnautica were Cory Strader, the art director, and Pat Presley, who is a freelance artist also known for his work on the Star Wars: The Clone Wars, series as well as several other outsourced artists.

For Subnautica: Below Zero, the role of art director is once again filled by Cory Strader who has drawn much of the story and landscape art, Pat Presley returned as an artist and Alex Ries was hired for the role of creature design. Several other artists have been outsourced from other companies such as Fox3D, notably Dima Pertsula who created several highly detailed landscapes.

Concept art is generally one of the first steps in the design process of features. Concept artists create many different designs, but usually only what the designers view as the most fitting and feasible concept ideas are chosen to undertake further development. As a result, not everything that is shown in Concept Art is guaranteed to make it into the game.


Concept Art of Subnautica

Artists

  • Cory Strader - Art Director
  • Pat Presley - Freelance Concept Artist
  • "Mikhail"
  • Several unknown artists
<tabber>

Biomes=

|-| Fauna=

|-| Flora=

|-| Technology=

|-| Precursor=

|-| Player=

</tabber>


Concept Art of Subnautica: Below Zero

Artists

  • Cory Strader - Art Director
  • Pat Presley - Freelance Concept Artist
  • Alex Ries - Freelance Concept Artist
  • Aleksandar Mihailović - Fox3D Artist
  • Dima Pertsula - Fox3D Artist
  • Evgeny Park - Fox3D Artist
  • Pavel Goloviy - Fox3D Artist

<tabber> Biomes=

|-| Fauna=

|-| Flora=

|-| Technology=

|-| The Architects=

|-| Characters=

</tabber>

Trivia

  • According to developers, the small vehicle seen in "Cave Thing" was meant to be deployed by larger vehicles to support the player while swimming and was likely going to be unmanned. [1]
  • The concept art "Interior Sketch" shows the interior of a vehicle that was intended to allow placement of modules at predefined points in a predefined chassis, including "airlocks", "item fabricators", and "power systems", which later became the Cyclops. [2]
    • The words "Flayra 2" can be seen on the diver in the "Interior Sketch" concept art. This is a nod to Charlie Cleveland, one of the developers of Subnautica.
    • The concept art "Arctic Trench" features the Cyclops, hinting that it was possibly going to be implemented into Below Zero.

References