Biomes (Subnautica): Difference between revisions
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==Trivia== |
==Trivia== |
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* There were three unused biomes during Subnautica's development, not including unused Biome IDs. These three biomes were the Arctic (represented as a light blue on the biome map), Twisty Bridges (represented as a green-blue color on the biome map), and the Lilipad Islands, which never received an associated biome color or were ever placed on the biome map during development. |
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**The arctic biome recieved a few unique objects for it, such as snowy rocks, sounds, and even an unused cold effect. |
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**One of the Twisty Bridge regions actually appeared during development, and were seen in the first Early Access build. They also had a unique cut plant and unused reference models for the bridges. |
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**The only thing the lilipad islands received were some models. |
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**All three of these biomes were later repurposed for Below Zero. |
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* Early development footages of biome generation can be seen [https://www.youtube.com/playlist?list=PLZmVk4US70ohuD_LO46SQlbRuorDjM1Ey on a playlist] from Russel Maekim's YouTube channel. |
* Early development footages of biome generation can be seen [https://www.youtube.com/playlist?list=PLZmVk4US70ohuD_LO46SQlbRuorDjM1Ey on a playlist] from Russel Maekim's YouTube channel. |
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**This includes the unused Twisty Bridges biome. |
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* The game considers the inside of an [[Observatory (Subnautica)|Observatory]], [[Lifepod 5|Lifepod]], [[Scanner Room (Subnautica)|Scanner Room]], [[Alien Containment (Subnautica)|Alien Containment]], and inside the aquarium in the [[Primary Containment Facility]] to be completely separate biomes. |
* The game considers the inside of an [[Observatory (Subnautica)|Observatory]], [[Lifepod 5|Lifepod]], [[Scanner Room (Subnautica)|Scanner Room]], [[Alien Containment (Subnautica)|Alien Containment]], and inside the aquarium in the [[Primary Containment Facility]] to be completely separate biomes. |
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* Early surface biome concepts were divided into Kelp Forest, Dense Kelp Forest, Sunny Kelp Forest, Coral Reef, Danger Reef, Safe Shallows, Grand Reefs, and Floating Islands. |
* Early surface biome concepts were divided into Kelp Forest, Dense Kelp Forest, Sunny Kelp Forest, Coral Reef, Danger Reef, Safe Shallows, Grand Reefs, and Floating Islands. |
Revision as of 16:04, 10 December 2022
This article is about the Biomes in Subnautica. [[{{#explode:Biomes (Subnautica)|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.
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Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
Subnautica features a wide range of Biomes to explore and exploit. They all represent miniature ecosystems from the real world.
There is a huge variety of Biomes, from the vibrant Kelp Forest to the sizzling depths of the enigmatic Lava Lakes. Each Biome contains its own set of Flora and Fauna to discover and resources to harvest.
Biomes
Surface Biomes
Biome | Depth Range | Harvesting Nodes | Points of Interest |
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Blood Kelp Zone |
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Bulb Zone |
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Crag Field |
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Crash Zone |
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Crater Edge |
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N/A |
N/A |
Dunes |
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Grand Reef |
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Grassy Plateaus |
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Kelp Forest |
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Mountains |
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Mushroom Forest |
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Safe Shallows |
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Sea Treader's Path |
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Sparse Reef |
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Underwater Islands |
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Islands
Biome | Depth Range | Harvesting Nodes | Points of Interest |
---|---|---|---|
Floating Island |
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N/A |
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Mountain Island |
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Cave Biomes
Biome | Depth Range | Harvesting Nodes | Points of Interest |
---|---|---|---|
Blood Kelp Caves |
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N/A | |
Bone Fields Caves |
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N/A |
N/A |
Bulb Zone Caves |
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Deep Grand Reef |
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Deep Sparse Reef |
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Dunes Caves |
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N/A | |
Grand Reef Caves |
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N/A | |
Grassy Plateaus Caves |
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N/A | |
Inactive Lava Zone |
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Jellyshroom Cave |
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Kelp Forest Caves |
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N/A | |
Lava Lakes |
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N/A | |
Lost River |
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Mountains Caves |
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Mushroom Forest Caves |
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Safe Shallows Caves |
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N/A | |
Sea Treader's Tunnel Caves |
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N/A | |
Underwater Islands Caves |
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N/A |
Mini-Biomes
Biome | Depth Range | Harvesting Nodes | Points of Interest |
---|---|---|---|
Crash Zone Mesas |
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N/A | |
Lava Geyser |
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N/A |
Lava Castle |
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N/A | |
Inactive Lava Zone Corridor |
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N/A |
Gallery
The Lost River's early map
Trivia
- There were three unused biomes during Subnautica's development, not including unused Biome IDs. These three biomes were the Arctic (represented as a light blue on the biome map), Twisty Bridges (represented as a green-blue color on the biome map), and the Lilipad Islands, which never received an associated biome color or were ever placed on the biome map during development.
- The arctic biome recieved a few unique objects for it, such as snowy rocks, sounds, and even an unused cold effect.
- One of the Twisty Bridge regions actually appeared during development, and were seen in the first Early Access build. They also had a unique cut plant and unused reference models for the bridges.
- The only thing the lilipad islands received were some models.
- All three of these biomes were later repurposed for Below Zero.
- Early development footages of biome generation can be seen on a playlist from Russel Maekim's YouTube channel.
- This includes the unused Twisty Bridges biome.
- The game considers the inside of an Observatory, Lifepod, Scanner Room, Alien Containment, and inside the aquarium in the Primary Containment Facility to be completely separate biomes.
- Early surface biome concepts were divided into Kelp Forest, Dense Kelp Forest, Sunny Kelp Forest, Coral Reef, Danger Reef, Safe Shallows, Grand Reefs, and Floating Islands.
- Early lava zone biome concepts were divided into Lava Zone, Lava Bridges, Inactive Lava Zones, and Thermal Vents.
- The Lava Lakes and the Crater Edge are the only biomes that do not contain any Flora.
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