Nickel Ore (Below Zero): Difference between revisions
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== Uses in Crafting == |
== Uses in Crafting == |
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===Fabricator=== |
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<div class="mw-collapsible mw-collapsed">{{Clear}} |
<div class="mw-collapsible mw-collapsed">{{Clear}} |
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{{Recipe2|page = Prawn Suit Jump Jet Upgrade}} |
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{{Recipe|machine = Modification Station|item3 = Nickel Ore|item2 = Kyanite|item1 = Prawn Suit Depth Module MK1|count3 = 2|result = Prawn Suit Depth Module MK2}}{{clear}} |
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</div> |
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{{Clear}} |
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===Modification Station=== |
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===Vehicle Upgrade Console=== |
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<div class="mw-collapsible mw-collapsed">{{Clear}} |
<div class="mw-collapsible mw-collapsed">{{Clear}} |
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{{Recipe2|page = |
{{Recipe2|page = Seatruck Depth Upgrade MK3}}{{clear}} |
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{{Recipe2|page = Prawn Suit Depth Module MK2}} |
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{{Recipe|machine = Vehicle Upgrade Console|item4 = Plasteel Ingot|item3 = Kyanite|count3 = 2|item2 = Nickel Ore|count2 = 3|item1 = Seatruck Depth Upgrade MK2|result = Seatruck Depth Upgrade MK3}}{{clear}} |
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</div> |
</div> |
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{{Clear}} |
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{{SpoilerSection| |
{{SpoilerSection| |
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===Architect Component Fabricator=== |
===Architect Component Fabricator=== |
Revision as of 21:59, 26 November 2020
<infobox> <title source="title1"><default>Nickel Ore (Below Zero)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:nickel||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label>
<group layout="horizontal">
<label>Food</label>
<label>H2O</label>
</group>
<label>Bioreactor</label>
<label>Byproduct</label>
<group collapse="open" class="tab-fragment">
<header>Fragments</header>
<image source="image2"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn2}}}</format>
<image source="image3"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn3}}}</format>
<image source="image5"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn4}}}</format>
</group>
<group collapse="open" class="tab-fragment">
<header>Data Boxes</header>
<image source="image6"></image>
<label>Location</label>
</group>
</infobox>Nickel Ore is a raw material that is found in the Crystal Caves, Deep Lilypads Cave, Fabricator Caverns and Lilypad Islands.
It is used to create several vehicle upgrades.
Nickel Ore can also be acquired from Sea Monkeys which offer the player resources.
Uses in Crafting
Fabricator
Modification Station
(no target detected)
Spoiler alert: This section will reveal story-related material if expanded. |
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Architect Component Fabricator
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Databank Entry
Nickel Ore |
<poem>Nickel is a medium-hard, ductile metal used extensively in production of strong metal alloys. It has applications throughout the construction industry.
Assessment: Essential for advanced fabrication</poem> |
Source: Scan Nickel Ore |
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