Harvesting Nodes: Difference between revisions
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|[[Limestone]] |
|[[Limestone]] |
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|[[Copper Ore]], [[Titanium]] |
|[[Copper Ore]], [[Titanium]] |
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|[[Caves]], [[Inactive Lava Zone]], [[Kelp Forest]], [[Safe Shallows]], [[Sparse Reef]] |
|[[Caves]], [[Inactive Lava Zone]], [[Kelp Forest]], [[Underwater Islands]], [[Safe Shallows]], [[Sparse Reef]] |
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|[[File:Sandstone1.jpg|thumb|center|90px]] |
|[[File:Sandstone1.jpg|thumb|center|90px]] |
Revision as of 01:42, 15 August 2015
Harvesting Nodes are mineral deposits that can be broken up by the player to reveal the materials inside. Each Harvesting Node drops a different set of raw materials. At the moment, all Harvesting Nodes use the same textures but it vary slightly in size.
While Harvesting Nodes can be broken by the players hands, many tools have bash animations to break them. Harvesting Nodes, despite their static nature, can be picked up and launched by the Propulsion Cannon. They will break on impact.