Harvesting Nodes: Difference between revisions
(→Harvesting Nodes: moved Grand Reef to Basalt biome from Shale) Tags: Visual edit apiedit |
(→Harvesting Nodes: Added Mushroom Forest Caves, Lava Caves to Shale Chunks) Tags: Visual edit apiedit |
||
Line 29: | Line 29: | ||
|[[Shale]] |
|[[Shale]] |
||
|[[Gold]], [[Lithium]] |
|[[Gold]], [[Lithium]] |
||
|[[Jelly Shroom Caves]], [[Spike Plant Caves]] |
|[[Jelly Shroom Caves]], [[Spike Plant Caves]], [[Mushroom Forest Caves]], [[Lava Caves]] |
||
|} |
|} |
||
Revision as of 08:52, 29 July 2015
Harvesting Nodes are mineral deposits that can be broken up by the player to reveal the materials inside. Each Harvesting Node drops a different set of raw materials. At the moment, all Harvesting Nodes use the same textures but it vary slightly in size.
While Harvesting Nodes can be broken by the players hands, many tools have bash animations to break them. Harvesting Nodes, despite their static nature, can be picked up and launched by the Propulsion Cannon. They will break on impact.