Concept Art: Difference between revisions

From Subnautica Wiki
m (Reverted edits by TheCreator26 (talk) to last revision by SLSbot)
Tag: Rollback
(random info and trivia stuff)
Tag: 2017 source edit
Line 48: Line 48:
MushroomForestArtwork2.jpg|[[Mushroom Forest]] - by unknown artist
MushroomForestArtwork2.jpg|[[Mushroom Forest]] - by unknown artist
<!-- Safe Shallows -->
<!-- Safe Shallows -->
CoralReefZone_02_LowRes.jpg|[[Safe Shallows]] - by unknown artist
CoralReefZone_02_LowRes.jpg|[[Safe Shallows]] ''(CoralReefZone 2)'' - by unknown artist
<!-- Twisty Bridges -->
<!-- Twisty Bridges -->
TwistyBridges01.jpg|Twisty Bridges - by unknown artist
TwistyBridges01.jpg|Twisty Bridges ''(CoralReefZone 9)'' - by unknown artist


<!-- Cut Content/Unused -->
<!-- Cut Content/Unused -->
Line 148: Line 148:
Coral Reef Grabbers Concept Art.jpg|"Coral Reef Grabber" - by unknown artist
Coral Reef Grabbers Concept Art.jpg|"Coral Reef Grabber" - by unknown artist
<!-- Grabcrab -->
<!-- Grabcrab -->
CaveThingLarge.jpg|[[Cut Content#Grabcrab|Grabcrab]] Concept Art - by
CaveThingLarge.jpg|"Cave Thing", likely showing [[Cut Content#Grabcrab|Grabcrab]] - by unknown artist
<!-- Rock Puncher -->
<!-- Rock Puncher -->
Hi-Res_Rock_Puncher_Concept_Art.jpg|[[Rock Puncher]] - by Cory Strader
Hi-Res_Rock_Puncher_Concept_Art.jpg|[[Rock Puncher]] - by Cory Strader
Line 229: Line 229:
KeelLaunchBay_Final01.jpg|[[Cyclops]] Launch Bay #1 - by unknown artist
KeelLaunchBay_Final01.jpg|[[Cyclops]] Launch Bay #1 - by unknown artist
CyclopsSubBayOption_lorez.jpg|[[Cyclops]] Launch Bay #2 - by unknown artist
CyclopsSubBayOption_lorez.jpg|[[Cyclops]] Launch Bay #2 - by unknown artist
Interior_Sketch.jpg|[[Cyclops]] interiors sketch - by unknown artist
Interior_Sketch.jpg|"Interior Sketch" - by unknown artist
Cyclops Main Control Room.jpg|[[Cyclops]] Main Control Room - by Pat Presley
Cyclops Main Control Room.jpg|[[Cyclops]] Main Control Room - by Pat Presley
ControlRoomLarge.jpg|[[Cyclops]] Control Room - by Cory Strader
ControlRoomLarge.jpg|[[Cyclops]] "Control Room" - by Cory Strader
Cyclops Main Control.jpg|[[Cyclops]] Main Control - by Pat Presley
Cyclops Main Control.jpg|[[Cyclops]] Main Control - by Pat Presley
Cyclops_EngineRoom_spinParts.jpg|[[Cyclops]] Engine Chamber #1 - by unknown artist
Cyclops_EngineRoom_spinParts.jpg|[[Cyclops]] Engine Chamber #1 - by unknown artist
Line 418: Line 418:
Fox3d-entertainment-subnautica-project6.jpg|Several suits - by Fox3D
Fox3d-entertainment-subnautica-project6.jpg|Several suits - by Fox3D
</gallery>
</gallery>

==Trivia==
* According to developers, the small vehicle seen in "Cave Thing" was meant to be deployed by larger vehicles to support the player while swimming and was likely going to be unmanned. <ref>[https://www.moddb.com/games/subnautica/news/subnautica-concept-art-cave-thing Cave Thing]</ref>
* The concept art "Interior Sketch" shows the interior of a vehicle that was intended to allow placement of modules at predefined points in a predefined chassis, including "airlocks", "item fabricators", and "power systems", which later became the Cyclops. <ref>[https://www.moddb.com/games/subnautica/news/subnautica-concept-art-interior-sketch Interior Sketch]</ref>
** The words "Flayra 2" can be seen on the diver in the "Interior Sketch" concept art. This is a nod to Charlie Cleveland, one of the developers of Subnautica.

==References==
<references /></div>

</tabber></div>
</tabber></div>
[[fr:Art conceptuel]]
[[fr:Art conceptuel]]

Revision as of 21:05, 28 May 2021

This article is about {{#explode:Concept Art|(}} in Subnautica. [[{{#explode:Concept Art|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.
Spoiler (BZ).png Read at own risk
This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.


Many pieces of Concept Art have been created by the developers of Subnautica. There is Concept Art for biomes, vehicles, life forms, and Alien Technology.

The main concept artists for the base game were Cory Strader, the art director, and Pat Presley, who is a freelance artist also known for his work on the Star Wars: The Clone Wars series as well as several other outsourced artists.

For Subnautica: Below Zero, the role of art director is once again filled by Cory Strader who has drawn much of the story and landscape art, Pat Presley has also returned as an artist and Alex Ries has been hired for the role of creature design. Several other artists have been outsourced from other companies such as Fox3D, notably Dima Pertsula who has created several highly detailed landscapes.

Concept Art is made to showcase future features of games, although the designs are subject to change during the course of development. Not everything that is shown in Concept Art is guaranteed to make it into the game.

<tabber>

Biomes=

|-| Fauna=

|-| Flora=

|-| Technology=

|-| Precursor=

|-| Player=

Trivia

  • According to developers, the small vehicle seen in "Cave Thing" was meant to be deployed by larger vehicles to support the player while swimming and was likely going to be unmanned. [1]
  • The concept art "Interior Sketch" shows the interior of a vehicle that was intended to allow placement of modules at predefined points in a predefined chassis, including "airlocks", "item fabricators", and "power systems", which later became the Cyclops. [2]
    • The words "Flayra 2" can be seen on the diver in the "Interior Sketch" concept art. This is a nod to Charlie Cleveland, one of the developers of Subnautica.

References

</tabber>