Console Commands (Subnautica): Difference between revisions
(updated spawnperf command) |
(Added Schedule command, added invisible headers for source-editor users, removed Leak and Lock commands, added control table.) |
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==How to use== |
==How to use== |
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The console is an optional feature and is disabled by default. To activate it you need to press {{Key|F3}} and you'll see a checkbox ticked in the top left saying: "Disable Console". Press {{Key|F8}} or {{Key| |
The console is an optional feature and is disabled by default. To activate it you need to press {{Key|F3}} and you'll see a checkbox ticked in the top left saying: "Disable Console". Press {{Key|F8}} or {{Key|Esc}} to get a mouse cursor and uncheck the box to activate the console. If you’re using a MacOS or a specific type of keyboard, then you have to press {{Key|fn}} at the same time as {{Key|F3}} and {{Key|F8}}. |
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Esc}} to get a mouse cursor and uncheck the box to activate the console. If you’re using a MacOS or a specific type of keyboard, then you have to press {{Key|fn}} at the same time as {{Key|F3}} and {{Key|F8}}. |
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Once the console is enabled, press {{Key|Enter}}, {{Key|~}}, {{Key|Ø}} or {{Key|Ö}}, depending on the keyboard, and type one of the commands below. Whenever you restart the game, you need to press one of the overlay keys first (e.g. {{Key|F3}}) before pressing the console key. |
Once the console is enabled, press {{Key|Enter}}, {{Key|~}}, {{Key|Ø}} or {{Key|Ö}}, depending on the keyboard, and type one of the commands below. Whenever you restart the game, you need to press one of the overlay keys first (e.g. {{Key|F3}}) before pressing the console key. |
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It is recommended to close all overlays before typing a command, as entering a number does change the game settings on some overlays (e.g. on the {{Key|F3}} overlay). |
It is recommended to close all overlays before typing a command, as entering a number does change the game settings on some overlays (e.g. on the {{Key|F3}} overlay). |
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==Input |
==Input Box Use== |
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{| class="article-table" |
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===PC=== |
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!Action |
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* Pressing {{Key|Enter}}, {{Key|~}}, {{Key|Ø}} or {{Key|Ö}} brings up an input box. This depends on country and keyboard layout. |
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!Mouse & Keyboard |
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* And press {{Key|Up}} or {{Key|Down}}. |
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!Xbox One |
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** This shows the previously entered commands. |
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!PlayStation 4 |
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** Click {{Key|Enter}} to select chosen commands |
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|- |
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|'''Open Console''' |
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|<center>{{Key|Enter}}, {{Key|~}}, {{Key|Ø}} or {{Key|Ö}}</center> |
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|{{Key xbox|lb}}+{{Key xbox|a}}+{{Key xbox|rb}} |
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|{{Key/PS4|L1}}+{{Key/PS4|X}}+{{Key/PS4|R1}} |
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===Xbox One=== |
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|'''Show Previously<br />Entered Commands''' |
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* Pressing{{Key xbox|lb}} +{{Key xbox|a}} +{{Key xbox|rb}} brings up an input box. |
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|<center>{{Key|Up}} and {{Key|Down}}<br />{{Key|Enter}} to select</center> |
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| |
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===PlayStation 4=== |
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| |
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* Pressing {{Key/PS4|L1}} + {{Key/PS4|X}} + {{Key/PS4|R1}} brings up an input box. |
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|} |
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==List of commands== |
==List of commands== |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>[NAME]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>[NAME]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Represents a variable text input that depends on the command. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Represents a variable text input that depends on the command. A list of all useable Spawn IDs can be found on the [[Spawn IDs]] page. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>[#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>[#]</code> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>[x] [y] [z]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>[x] [y] [z]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" |Represent coordinates. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" |Represent coordinates. |
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* <code>[x]</code> East & West |
* <code>[x]</code> East & West |
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* <code>[y]</code> Altitude |
* <code>[y]</code> Altitude |
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{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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|- |
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<!-- EVENTS --> |
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<!-- countdownship --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>countdownship</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>countdownship</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Initiates the countdown for the explosion of the [[Aurora|Aurora's]] drive core. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Initiates the countdown for the explosion of the [[Aurora|Aurora's]] drive core. |
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<!-- explodeship --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>explodeship</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>explodeship</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Initiates the explosion of the [[Aurora|Aurora's]] dark matter reactor. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Initiates the explosion of the [[Aurora|Aurora's]] dark matter reactor. |
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<!-- restoreship --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>restoreship</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>restoreship</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Returns the [[Aurora]] to its original form. Turns on radiation. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Returns the [[Aurora]] to its original form. Turns on radiation. |
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<!-- startsunbeamstoryevent --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>startsunbeamstoryevent</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>startsunbeamstoryevent</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Activates the [[Sunbeam]] story event. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Activates the [[Sunbeam]] story event. |
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<!-- sunbeamcountdownstart --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sunbeamcountdownstart</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sunbeamcountdownstart</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Activates the [[Sunbeam]] countdown. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Activates the [[Sunbeam]] countdown. |
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<!-- precursorgunaim --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>precursorgunaim</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>precursorgunaim</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Plays the entire [[Quarantine Enforcement Platform]] shooting down the [[Sunbeam]] event. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Plays the entire [[Quarantine Enforcement Platform]] shooting down the [[Sunbeam]] event. |
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<!-- playsunbeamfx --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>playsunbeamfx</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>playsunbeamfx</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Plays only the second part of the [[Quarantine Enforcement Platform]] shooting down the [[Sunbeam]] event. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Plays only the second part of the [[Quarantine Enforcement Platform]] shooting down the [[Sunbeam]] event. |
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<!-- infectionreveal --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>infectionreveal</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>infectionreveal</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Plays the animation of the player realizing he is infected with the [[Kharaa Bacterium]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Plays the animation of the player realizing he is infected with the [[Kharaa Bacterium]]. |
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Be warned that triggering this command advances the player's infection stage to 4. |
Be warned that triggering this command advances the player's infection stage to 4. |
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<!-- forcerocketready --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>forcerocketready</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>forcerocketready</code> |
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|Allows the [[Neptune Escape Rocket]] to be launched without disabling the [[Quarantine Enforcement Platform]]. |
|Allows the [[Neptune Escape Rocket]] to be launched without disabling the [[Quarantine Enforcement Platform]]. |
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{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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|- |
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<!-- GENERAL --> |
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<!-- item --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>item [NAME] [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>item [NAME] [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* Adds a specified amount of a certain item to the player's inventory. |
* Adds a specified amount of a certain item to the player's inventory. |
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* Example:<pre>item titanium 5</pre> |
* Example:<pre>item titanium 5</pre> |
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** Will add 5 [[Titanium]] to the player's inventory. |
** Will add 5 [[Titanium]] to the player's inventory. |
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* For items with spaces in their name (e.g. [[Stasis Rifle]]), make them one word (e.g. <code>stasisrifle</code>). |
* For items with spaces in their name (e.g. [[Stasis Rifle]]), make them one word (e.g. <code>stasisrifle</code>). |
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* A complete list of items can be found [[Spawn IDs|here]]. |
* A complete list of items can be found [[Spawn IDs|here]]. |
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<!-- clearinventory --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>clearinventory</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>clearinventory</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Deletes everything in the Inventory. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Deletes everything in the Inventory. |
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<!-- spawn --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<span id="Spawn"></span><code>spawn [NAME] [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<span id="Spawn"></span><code>spawn [NAME] [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* Spawns a specified amount of a certain object in front of the player. |
* Spawns a specified amount of a certain object in front of the player. |
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* Example:<pre>spawn seamoth</pre> |
* Example:<pre>spawn seamoth</pre> |
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** Spawns a [[Seamoth]] |
** Spawns a [[Seamoth]] |
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* Example:<pre>spawn holefish 5</pre> |
* Example:<pre>spawn holefish 5</pre> |
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** Spawns 5 [[Holefish]] in front of the player. |
** Spawns 5 [[Holefish]] in front of the player. |
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<!-- cure --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cure [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cure [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Cures the [[Player]] and all creatures in a specified range of the [[Kharaa Bacterium]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Cures the [[Player]] and all creatures in a specified range of the [[Kharaa Bacterium]]. |
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<!-- infect --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>infect [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>infect [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Infects the [[Player]] and all creatures in a specified range with the [[Kharaa Bacterium]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Infects the [[Player]] and all creatures in a specified range with the [[Kharaa Bacterium]]. |
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<!-- lldetach --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>lldetach</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>lldetach</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Detaches all lava larva from any vehicles. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Detaches all lava larva from any vehicles. |
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<!-- playerinfection --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>playerinfection [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>playerinfection [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* A value of 5 will cure the player. |
* A value of 5 will cure the player. |
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<!-- sub cyclops --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sub cyclops</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sub cyclops</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns the [[Cyclops]] in front of the player. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns the [[Cyclops]] in front of the player. |
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<!-- sub aurora --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sub aurora</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sub aurora</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns the [[Aurora]] behind the player. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns the [[Aurora]] behind the player. |
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<!-- sub escapepod --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sub escapepod</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sub escapepod</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns a new [[Lifepod 5]] at sea level somewhere within the Safe Shallows, and places the player inside. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns a new [[Lifepod 5]] at sea level somewhere within the Safe Shallows, and places the player inside. |
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<!-- filterwater --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filterwater</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filterwater</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Causes every [[Water Filtration Machine]] on the map to instantly fabricate a [[Large Filtered Water]]. |
Causes every [[Water Filtration Machine]] on the map to instantly fabricate a [[Large Filtered Water]]. |
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<!-- filtersalt --> |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filtersalt</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filtersalt</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Causes every [[Water Filtration Machine]] on the map to instantly fabricate [[Salt Deposit|Salt]]. |
Causes every [[Water Filtration Machine]] on the map to instantly fabricate [[Salt Deposit|Salt]]. |
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<!-- vehicleupgrades --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vehicleupgrades</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vehicleupgrades</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Gives the player every common [[Vehicles|vehicle]] module. |
Gives the player every common [[Vehicles|vehicle]] module. |
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<!-- cyclopsupgrades --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cyclopsupgrades</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cyclopsupgrades</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Gives the player every [[Cyclops]] module. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Gives the player every [[Cyclops]] module. |
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|- |
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<!-- seamothupgrades --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seamothupgrades</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seamothupgrades</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
Gives the player every [[Seamoth]] module. |
Gives the player every [[Seamoth]] module. |
||
|- |
|- |
||
<!-- exosuitupgrades --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>exosuitupgrades</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>exosuitupgrades</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
Gives the player every [[Prawn Suit]] module. |
Gives the player every [[Prawn Suit]] module. |
||
|- |
|- |
||
<!-- exosuitarms --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>exosuitarms</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>exosuitarms</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
Gives the player every [[Prawn Suit]] arm. |
Gives the player every [[Prawn Suit]] arm. |
||
|- |
|- |
||
<!-- spawnloot --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawnloot</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawnloot</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
Line 161: | Line 212: | ||
* Spawns: [[Quartz]], [[Copper Ore]], [[Silver Ore]], [[Salt Deposit]], [[Gold]] and 4x [[Metal Salvage]]. |
* Spawns: [[Quartz]], [[Copper Ore]], [[Silver Ore]], [[Salt Deposit]], [[Gold]] and 4x [[Metal Salvage]]. |
||
|- |
|- |
||
<!-- tools loot --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>tools loot</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>tools loot</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
Line 166: | Line 219: | ||
* Spawns: [[Repair Tool]], [[Seaglide]], [[Flare]], [[Transfuser]], [[Propulsion Cannon]], [[Stasis Rifle]] and attempts to spawn a "BuildBot". |
* Spawns: [[Repair Tool]], [[Seaglide]], [[Flare]], [[Transfuser]], [[Propulsion Cannon]], [[Stasis Rifle]] and attempts to spawn a "BuildBot". |
||
|- |
|- |
||
<!-- madloot --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>madloot</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>madloot</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
Line 171: | Line 226: | ||
* Gives: [[Survival Knife]], [[Habitat Builder]], 3x [[Battery]], 4x [[Computer Chip]], 5x [[Creepvine Sample]], 10x [[Titanium]] and 10x [[Glass]]. |
* Gives: [[Survival Knife]], [[Habitat Builder]], 3x [[Battery]], 4x [[Computer Chip]], 5x [[Creepvine Sample]], 10x [[Titanium]] and 10x [[Glass]]. |
||
|- |
|- |
||
<!-- bobthebuilder --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>bobthebuilder</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>bobthebuilder</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
Line 182: | Line 239: | ||
* and adds a [[Habitat Builder]], [[Scanner]], [[Survival Knife]] and a [[Repair Tool]] to the player's inventory. |
* and adds a [[Habitat Builder]], [[Scanner]], [[Survival Knife]] and a [[Repair Tool]] to the player's inventory. |
||
|- |
|- |
||
<!-- resourcesfor --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>resourcesfor [NAME]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>resourcesfor [NAME]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* Provides resources for any specific craftable items. |
* Provides resources for any specific craftable items. |
||
* Example:<pre>resourcesfor knife</pre> |
* Example:<pre>resourcesfor knife</pre> |
||
** Will give the player [[Silicone Rubber]] and [[Titanium]]. |
** Will give the player [[Silicone Rubber]] and [[Titanium]]. |
||
|- |
|- |
||
<!-- ency --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>ency [NAME]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>ency [NAME]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
Line 194: | Line 254: | ||
* The entry name is case sensitive and requires exact spelling with no spaces. |
* The entry name is case sensitive and requires exact spelling with no spaces. |
||
* Example:<pre>ency crabsnake</pre> |
* Example:<pre>ency crabsnake</pre> |
||
** Will unlock the [[Crabsnake]] entry. |
** Will unlock the [[Crabsnake]] entry. |
||
* Doing:<pre>ency all</pre> |
* Doing:<pre>ency all</pre> |
||
** Will give the player all of the data bank entries, even ones not in the normal game yet. |
** Will give the player all of the data bank entries, even ones not in the normal game yet. |
||
|- |
|- |
||
<!-- damage --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>damage [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>damage [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets damage multiplier to player's choice. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets damage multiplier to player's choice. |
||
|- |
|- |
||
<!-- takedamage --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>takedamage [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>takedamage [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Damages player's health % amount equal to value. Max health is 100%. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Damages player's health % amount equal to value. Max health is 100%. |
||
|- |
|- |
||
<!-- instagib --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>instagib</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>instagib</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles instagib mode. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles instagib mode. |
||
|- |
|- |
||
<!-- invisible --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>invisible</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>invisible</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[Fauna|Creatures]] will ignore the player completely. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[Fauna|Creatures]] will ignore the player completely. |
||
|- |
|- |
||
<!-- filterfast --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filterfast</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filterfast</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reduces the time [[Water Filtration Machine]]s take to filter. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reduces the time [[Water Filtration Machine]]s take to filter. |
||
|- |
|- |
||
<!-- fastscan --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastscan</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastscan</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reduces the scanning time when using the [[Scanner]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reduces the scanning time when using the [[Scanner]]. |
||
|- |
|- |
||
<!-- fastgrow --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastgrow</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastgrow</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[List of Plantable Flora|Plantable flora]] will grow within a few moments when placed in any type of planter. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[List of Plantable Flora|Plantable flora]] will grow within a few moments when placed in any type of planter. |
||
|- |
|- |
||
<!-- fasthatch --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fasthatch</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fasthatch</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[Eggs]] will hatch within a few moments after being placed in an [[Alien Containment]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[Eggs]] will hatch within a few moments after being placed in an [[Alien Containment]]. |
||
|- |
|- |
||
<!-- fastbuild --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastbuild</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastbuild</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
Line 229: | Line 305: | ||
* This is good to use together with "<code>nocost</code>" command. |
* This is good to use together with "<code>nocost</code>" command. |
||
|- |
|- |
||
<!-- nocost --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nocost</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nocost</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles nocost mode on and off. While on, the player can use the [[Fabricator]], [[Habitat Builder]], [[Mobile Vehicle Bay]], [[Vehicle Upgrade Console]] and [[Modification Station]] even if they do not have the materials required. Note that if the player ''does'' have some or all of the materials required to make something, they will still be expended. Deconstructing an item with the Habitat Builder in this mode does not refund its construction materials. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles nocost mode on and off. While on, the player can use the [[Fabricator]], [[Habitat Builder]], [[Mobile Vehicle Bay]], [[Vehicle Upgrade Console]] and [[Modification Station]] even if they do not have the materials required. Note that if the player ''does'' have some or all of the materials required to make something, they will still be expended. Deconstructing an item with the Habitat Builder in this mode does not refund its construction materials. |
||
|- |
|- |
||
<!-- nodamage --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nodamage</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nodamage</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles all creatures' health, acting as invincibility. Typing the command again allows all entities to take damage as normal. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles all creatures' health, acting as invincibility. Typing the command again allows all entities to take damage as normal. |
||
|- |
|- |
||
<!-- noenergy --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noenergy</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noenergy</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles [[Energy|power]] usage for all [[vehicles]], [[tools]] as well as the [[Seabases]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles [[Energy|power]] usage for all [[vehicles]], [[tools]] as well as the [[Seabases]]. |
||
|- |
|- |
||
<!-- nosurvival --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nosurvival</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nosurvival</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
Line 245: | Line 329: | ||
* Identical to freedom command. |
* Identical to freedom command. |
||
|- |
|- |
||
<!-- oxygen --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>oxygen</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>oxygen</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles loss of [[oxygen]] when underwater. You will regain oxygen normally. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles loss of [[oxygen]] when underwater. You will regain oxygen normally. |
||
Warning: If used after oxygen has reached 0, it won't save you from dying. |
Warning: If used after oxygen has reached 0, it won't save you from dying. |
||
|- |
|- |
||
<!-- nitrogen--> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nitrogen</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nitrogen</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles longer underwater time and adds the factor of decompression sickness if not careful. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles longer underwater time and adds the factor of decompression sickness if not careful. |
||
|- |
|- |
||
<!-- radiation --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>radiation</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>radiation</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles radiation. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles radiation. |
||
|- |
|- |
||
<!-- fixleaks --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fixleaks</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fixleaks</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Fixes the Aurora's [[radiation]] leaks in the generator room. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Fixes the Aurora's [[radiation]] leaks in the generator room. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>leak</code> |
|||
<!-- flood --> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Creates leaks inside every Cyclops on the map. (Not working currently.) |
|||
|- |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>flood</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>flood</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Floods every Cyclops on the map. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Floods every Cyclops on the map. |
||
|- |
|- |
||
<!-- damagesub --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>damagesub</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>damagesub</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Damages every Cyclops on the map. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Damages every Cyclops on the map. |
||
|- |
|- |
||
<!-- destroycyclops --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>destroycyclops</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>destroycyclops</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Destroys every Cyclops on the map. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Destroys every Cyclops on the map. |
||
|- |
|- |
||
<!-- restorecyclops --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>restorecyclops</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>restorecyclops</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Converts every Cyclops wreck on the map to a functional (but damaged) state. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Converts every Cyclops wreck on the map to a functional (but damaged) state. |
||
|- |
|- |
||
<!-- vfx cyclopssmokeeffect --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vfx cyclopssmokeeffect (value)</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vfx cyclopssmokeeffect (value)</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Generates the [[Cyclops]] smoke effect. Can be toggled from values 0 to 1. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Generates the [[Cyclops]] smoke effect. Can be toggled from values 0 to 1. |
||
|- |
|- |
||
<!-- bubbles --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>bubbles</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>bubbles</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns several bubbles (air) around the player. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns several bubbles (air) around the player. |
||
|- |
|- |
||
<!-- seaglide --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seaglide</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seaglide</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns an unpowered [[Seaglide]] in front of the player. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns an unpowered [[Seaglide]] in front of the player. |
||
|- |
|- |
||
<!-- dig --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>dig [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>dig [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
Line 288: | Line 392: | ||
* This command puts a severe strain on the gameplay performance. |
* This command puts a severe strain on the gameplay performance. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>unlock</code> |
|||
<!-- unlock --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>unlock [NAME]</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
(This command does not work anymore) |
(This command does not work anymore) |
||
* Unlocks a specific [[Blueprints|blueprint]]. |
* Unlocks a specific [[Blueprints|blueprint]]. |
||
* Example:<pre>unlock solarpanel</pre> |
* Example:<pre>unlock solarpanel</pre> |
||
** Unlocks [[Solar Panel]]s. |
** Unlocks [[Solar Panel]]s. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>lock</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
* This command no longer works. |
|||
* It would lock a specific [[Blueprints|blueprint]]. |
|||
* Example:<pre>lock solarpanel</pre> |
|||
<!-- unlock all --> |
|||
** Locks [[Solar Panel]]s. |
|||
|- |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>unlock all</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>unlock all</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Unlocks all [[blueprints]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Unlocks all [[blueprints]]. |
||
|- |
|- |
||
<!-- unlockdoors --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>unlockdoors</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>unlockdoors</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" | |
||
Line 316: | Line 417: | ||
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
||
|- |
|- |
||
<!-- TECHNICAL --> |
|||
<!-- gamemodes --> |
|||
| style="text-align:left; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" | |
||
* <code>freedom</code> |
* <code>freedom</code> |
||
Line 323: | Line 427: | ||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes [[Game Modes|game mode]] to chosen type. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes [[Game Modes|game mode]] to chosen type. |
||
|- |
|- |
||
<!-- day --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>day</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>day</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets time to day. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets time to day. |
||
|- |
|- |
||
<!-- night --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>night</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>night</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets time to night. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets time to night. |
||
|- |
|- |
||
<!-- daynight --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynight [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynight [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets a specific time. # is a float from 0 to 1. "0" is midnight (same as 'night' command) and "0.5" is midday (same as 'day' command'). "0.15" is dawn. Each use of that command increments day counter by 1. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets a specific time. # is a float from 0 to 1. "0" is midnight (same as 'night' command) and "0.5" is midday (same as 'day' command'). "0.15" is dawn. Each use of that command increments day counter by 1. |
||
|- |
|- |
||
<!-- daynightspeed --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynightspeed [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynightspeed [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
||
|- |
|- |
||
<!-- schedule --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>schedule</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Shows a list of upcoming events, with the remaining time displayed. |
|||
|- |
|||
<!-- debugstartmap --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugstartmap</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugstartmap</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Displays all possible [[Lifepod]] spawn locations as a small black cube. To remove the cubes, rejoin the game. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Displays all possible [[Lifepod]] spawn locations as a small black cube. To remove the cubes, rejoin the game. |
||
|- |
|- |
||
<!-- cinematics --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cinematics</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cinematics</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles animation for the player. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles animation for the player. |
||
|- |
|- |
||
<!-- debugsound --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugsound</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugsound</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles sound. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles sound. |
||
|- |
|- |
||
<!-- entreset --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>entreset</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>entreset</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reloads all assets of the game (except for terrain). |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reloads all assets of the game (except for terrain). |
||
|- |
|- |
||
<!-- gamereset --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>gamereset</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>gamereset</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Resets the game, including the player's inventory and position, to when it was last saved. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Resets the game, including the player's inventory and position, to when it was last saved. |
||
|- |
|- |
||
<!-- farplane --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>farplane [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>farplane [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes your viewing distance. 1000 is default. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes your viewing distance. 1000 is default. |
||
|- |
|- |
||
<!-- fog --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fog</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fog</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles in-game fog. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles in-game fog. |
||
|- |
|- |
||
<!-- fov --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fov [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fov [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000. |
||
|- |
|- |
||
<!-- freecam --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>freecam</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>freecam</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
Line 364: | Line 499: | ||
* To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also appears to change the speed at which you move using shift. |
* To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also appears to change the speed at which you move using shift. |
||
|- |
|- |
||
<!-- fps --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fps</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fps</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Shows FPS. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Shows FPS. |
||
|- |
|- |
||
<!-- nobloom --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nobloom</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nobloom</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Removes bloom. Game restart needed to re-apply. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Removes bloom. Game restart needed to re-apply. |
||
|- |
|- |
||
<!-- noshadows --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noshadows</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noshadows</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Removes shadows. Game restart needed to re-apply. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Removes shadows. Game restart needed to re-apply. |
||
|- |
|- |
||
<!-- printbiome --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>printbiome</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>printbiome</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Shows on screen what biome the player is currently in. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Shows on screen what biome the player is currently in. |
||
|- |
|- |
||
<!-- resetachievements --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>resetachievements</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>resetachievements</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |In the Steam version, it resets all achievements that have been collected. Note that this cannot be undone. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |In the Steam version, it resets all achievements that have been collected. Note that this cannot be undone. |
||
|- |
|- |
||
<!-- spawnperf --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawnperf [NAME] [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawnperf [NAME] [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Teleports the player to 0, -5, 0 and spawns any prefabs that match the given name. For example, <code>spawnperf alien 1</code> spawns various alien artifacts. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Teleports the player to 0, -5, 0 and spawns any prefabs that match the given name. For example, <code>spawnperf alien 1</code> spawns various alien artifacts. |
||
|- |
|- |
||
<!-- speed --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>speed [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>speed [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%. |
||
|- |
|- |
||
<!-- target --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>target</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>target</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles target debug. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles target debug. |
||
|- |
|- |
||
<!-- schoolfishai --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>schoolfishai</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>schoolfishai</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles the AI of a [[Shoal of Fish]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles the AI of a [[Shoal of Fish]]. |
||
|- |
|- |
||
<!-- vsync --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vsync</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vsync</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles VSync. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles VSync. |
||
|- |
|- |
||
<!-- vr --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>vr</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>vr</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" |Available VR options: None, Stereo, Split, Oculus, Morpheus. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" |Available VR options: None, Stereo, Split, Oculus, Morpheus. |
||
Line 401: | Line 558: | ||
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
||
|- |
|- |
||
<!-- TELEPORTS --> |
|||
<!-- biome --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>biome [NAME]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>biome [NAME]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* Teleports the player to a specific [[Biomes|Biome]]. |
* Teleports the player to a specific [[Biomes|Biome]]. |
||
* Example:<pre>biome safe</pre> |
* Example:<pre>biome safe</pre> |
||
** Teleports player to [[Safe Shallows]]. |
** Teleports player to [[Safe Shallows]]. |
||
* Type biome without a biome name to see the following list. |
* Type biome without a biome name to see the following list. |
||
Line 434: | Line 593: | ||
** [[Lava Lakes|lavazone]] (Active Lava Zone / Lava Lakes) |
** [[Lava Lakes|lavazone]] (Active Lava Zone / Lava Lakes) |
||
|- |
|- |
||
<!-- warp --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warp [x] [y] [z]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warp [x] [y] [z]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
Line 439: | Line 600: | ||
* Example:<pre>warp 1 1 1</pre> |
* Example:<pre>warp 1 1 1</pre> |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |warpforward [#] |
|||
<!-- warpforward --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warpforward [#]</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* Warps the player forward by however many meters they desire |
* Warps the player forward by however many meters they desire |
||
|- |
|- |
||
<!-- batch --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>batch [x] [y] [z]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>batch [x] [y] [z]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
Line 451: | Line 616: | ||
* Example:<pre>batch 12 18 12</pre> |
* Example:<pre>batch 12 18 12</pre> |
||
|- |
|- |
||
<!-- warpme --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warpme</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warpme</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
Teleports the player to the Cyclops, a Seabase, or [[Lifepod 5]] depending on which the player last entered. Good for getting unstuck. |
Teleports the player to the Cyclops, a Seabase, or [[Lifepod 5]] depending on which the player last entered. Good for getting unstuck. |
||
|- |
|||
<!-- goto --> |
|||
|- |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>goto [NAME]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>goto [NAME]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* Teleports the player to a specific location. |
* Teleports the player to a specific location. |
||
** Example:<pre>goto aurora</pre> |
** Example:<pre>goto aurora</pre> |
||
*** Teleports the player to the ramp leading into the Aurora's belly. Do not use before the Aurora has blown up, otherwise you will be inside the unexploded Aurora, which is not intended. |
*** Teleports the player to the ramp leading into the Aurora's belly. Do not use before the Aurora has blown up, otherwise you will be inside the unexploded Aurora, which is not intended. |
||
* [[Aurora]] |
* [[Aurora]] |
||
**'''WARNING- Teleporting into the Aurora's rooms may cause the entities to not load. It is recommended to go into the Aurora the normal way.''' |
|||
** <code>genroom</code> |
|||
*** Teleports the player to the Aurora's generator room. |
|||
** cargoroom |
|||
*** Teleports the player to the Aurora's cargo room. |
|||
** exoroom |
|||
*** Teleports the player to the Aurora's exosuit room. |
|||
'''WARNING- Teleporting into the Aurora's rooms may cause the entities to not load. It is recommended to go into the Aurora the normal way.''' |
|||
* <code>genroom</code> |
|||
** Teleports the player to the Aurora's generator room. |
|||
* cargoroom |
|||
** Teleports the player to the Aurora's cargo room. |
|||
* exoroom |
|||
** Teleports the player to the Aurora's exosuit room. |
|||
* [[Degasi Seabases|Degasi Bases]] |
* [[Degasi Seabases|Degasi Bases]] |
||
** <code>base1</code> |
** <code>base1</code> |
||
*** Teleports the player to the [[Degasi Seabases|Degasi seabase]] on the Floating Island. |
*** Teleports the player to the [[Degasi Seabases|Degasi seabase]] on the Floating Island. |
||
** <code>base1a</code> |
** <code>base1a</code> |
||
*** Teleports the player to one of the mountaintop Seabases on the [[Floating Island]]. |
*** Teleports the player to one of the mountaintop Seabases on the [[Floating Island]]. |
||
** <code>base1b</code> |
** <code>base1b</code> |
||
*** Teleports the player to one of the mountaintop Seabases on the [[Floating Island]]. |
*** Teleports the player to one of the mountaintop Seabases on the [[Floating Island]]. |
||
** <code>base2</code> |
** <code>base2</code> |
||
*** Teleports the player to the abandoned Seabase in the [[Jellyshroom Cave]]. |
*** Teleports the player to the abandoned Seabase in the [[Jellyshroom Cave]]. |
||
** base3 |
** base3 |
||
Line 573: | Line 718: | ||
** juvenileemperor5 ([[Grand Reef]]) |
** juvenileemperor5 ([[Grand Reef]]) |
||
|- |
|- |
||
<!-- spawnnearby --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawnnearby</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawnnearby</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Respawns the player a small distance away. Good for getting un-stuck. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Respawns the player a small distance away. Good for getting un-stuck. |
||
|- |
|- |
||
<!-- randomstart --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>randomstart</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>randomstart</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Teleports the player into [[Lifepod 5]] and respawns Lifepod 5 at one of its initial spawn point locations at random. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Teleports the player into [[Lifepod 5]] and respawns Lifepod 5 at one of its initial spawn point locations at random. |
||
|- |
|- |
||
<!-- kill --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>kill</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>kill</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" |Respawns the player instantly inside the lifepod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" |Respawns the player instantly inside the lifepod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting. |
||
|} |
|} |
||
==List of spawnable creatures or items== |
|||
Most known [[Raw Materials]], [[:Category:Vehicles|Vehicles]] and life forms are spawnable directly by their name. |
|||
For a complete list of spawnable items see the [[Spawn IDs]] page. |
|||
[[fr:Console de commandes]] |
[[fr:Console de commandes]] |
Revision as of 22:02, 28 October 2020
![]() |
Warning! SAVE your game before using these commands! Using these commands might impair your Subnautica experience, and will disable achievements! |
Console Commands are a group of tools that adjust the player's experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.
How to use
The console is an optional feature and is disabled by default. To activate it you need to press F3 and you'll see a checkbox ticked in the top left saying: "Disable Console". Press F8 or Esc to get a mouse cursor and uncheck the box to activate the console. If you’re using a MacOS or a specific type of keyboard, then you have to press fn at the same time as F3 and F8.
Once the console is enabled, press Enter, ~, Ø or Ö, depending on the keyboard, and type one of the commands below. Whenever you restart the game, you need to press one of the overlay keys first (e.g. F3) before pressing the console key.
It is recommended to close all overlays before typing a command, as entering a number does change the game settings on some overlays (e.g. on the F3 overlay).
Input Box Use
Action | Mouse & Keyboard | Xbox One | PlayStation 4 |
---|---|---|---|
Open Console | Error: Invalid Button Specified+Error: Invalid Button Specified+Error: Invalid Button Specified | ![]() ![]() | |
Show Previously Entered Commands |
![]() ![]() Enter to select |
List of commands
Basics
[NAME]
|
Represents a variable text input that depends on the command. A list of all useable Spawn IDs can be found on the Spawn IDs page. |
[#]
|
Represents a value of the player's choice. |
[x] [y] [z]
|
Represent coordinates.
|
Events
countdownship
|
Initiates the countdown for the explosion of the Aurora's drive core. |
explodeship
|
Initiates the explosion of the Aurora's dark matter reactor. |
restoreship
|
Returns the Aurora to its original form. Turns on radiation. |
startsunbeamstoryevent
|
Activates the Sunbeam story event. |
sunbeamcountdownstart
|
Activates the Sunbeam countdown. |
precursorgunaim
|
Plays the entire Quarantine Enforcement Platform shooting down the Sunbeam event. |
playsunbeamfx
|
Plays only the second part of the Quarantine Enforcement Platform shooting down the Sunbeam event. |
infectionreveal
|
Plays the animation of the player realizing he is infected with the Kharaa Bacterium.
Be warned that triggering this command advances the player's infection stage to 4. |
forcerocketready
|
Allows the Neptune Escape Rocket to be launched without disabling the Quarantine Enforcement Platform. |
General
item [NAME] [#]
|
|
clearinventory
|
Deletes everything in the Inventory. |
spawn [NAME] [#]
|
|
cure [#]
|
Cures the Player and all creatures in a specified range of the Kharaa Bacterium. |
infect [#]
|
Infects the Player and all creatures in a specified range with the Kharaa Bacterium. |
lldetach
|
Detaches all lava larva from any vehicles. |
playerinfection [#]
|
|
sub cyclops
|
Spawns the Cyclops in front of the player. |
sub aurora
|
Spawns the Aurora behind the player. |
sub escapepod
|
Spawns a new Lifepod 5 at sea level somewhere within the Safe Shallows, and places the player inside. |
filterwater
|
Causes every Water Filtration Machine on the map to instantly fabricate a Large Filtered Water. |
filtersalt
|
Causes every Water Filtration Machine on the map to instantly fabricate Salt. |
vehicleupgrades
|
Gives the player every common vehicle module. |
cyclopsupgrades
|
Gives the player every Cyclops module. |
seamothupgrades
|
Gives the player every Seamoth module. |
exosuitupgrades
|
Gives the player every Prawn Suit module. |
exosuitarms
|
Gives the player every Prawn Suit arm. |
spawnloot
|
|
tools loot
|
|
madloot
|
|
bobthebuilder
|
|
resourcesfor [NAME]
|
|
ency [NAME]
|
|
damage [#]
|
Sets damage multiplier to player's choice. |
takedamage [#]
|
Damages player's health % amount equal to value. Max health is 100%. |
instagib
|
Toggles instagib mode. |
invisible
|
Creatures will ignore the player completely. |
filterfast
|
Reduces the time Water Filtration Machines take to filter. |
fastscan
|
Reduces the scanning time when using the Scanner. |
fastgrow
|
Plantable flora will grow within a few moments when placed in any type of planter. |
fasthatch
|
Eggs will hatch within a few moments after being placed in an Alien Containment. |
fastbuild
|
|
nocost
|
Toggles nocost mode on and off. While on, the player can use the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Upgrade Console and Modification Station even if they do not have the materials required. Note that if the player does have some or all of the materials required to make something, they will still be expended. Deconstructing an item with the Habitat Builder in this mode does not refund its construction materials. |
nodamage
|
Toggles all creatures' health, acting as invincibility. Typing the command again allows all entities to take damage as normal. |
noenergy
|
Toggles power usage for all vehicles, tools as well as the Seabases. |
nosurvival
|
|
oxygen
|
Toggles loss of oxygen when underwater. You will regain oxygen normally.
Warning: If used after oxygen has reached 0, it won't save you from dying. |
nitrogen
|
Toggles longer underwater time and adds the factor of decompression sickness if not careful. |
radiation
|
Toggles radiation. |
fixleaks
|
Fixes the Aurora's radiation leaks in the generator room. |
flood
|
Floods every Cyclops on the map. |
damagesub
|
Damages every Cyclops on the map. |
destroycyclops
|
Destroys every Cyclops on the map. |
restorecyclops
|
Converts every Cyclops wreck on the map to a functional (but damaged) state. |
vfx cyclopssmokeeffect (value)
|
Generates the Cyclops smoke effect. Can be toggled from values 0 to 1. |
bubbles
|
Spawns several bubbles (air) around the player. |
seaglide
|
Spawns an unpowered Seaglide in front of the player. |
dig [#]
|
|
unlock [NAME]
|
(This command does not work anymore)
|
unlock all
|
Unlocks all blueprints. |
unlockdoors
|
|
Technical
|
Changes game mode to chosen type. |
day
|
Sets time to day. |
night
|
Sets time to night. |
daynight [#]
|
Sets a specific time. # is a float from 0 to 1. "0" is midnight (same as 'night' command) and "0.5" is midday (same as 'day' command'). "0.15" is dawn. Each use of that command increments day counter by 1. |
daynightspeed [#]
|
Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
schedule
|
Shows a list of upcoming events, with the remaining time displayed. |
debugstartmap
|
Displays all possible Lifepod spawn locations as a small black cube. To remove the cubes, rejoin the game. |
cinematics
|
Toggles animation for the player. |
debugsound
|
Toggles sound. |
entreset
|
Reloads all assets of the game (except for terrain). |
gamereset
|
Resets the game, including the player's inventory and position, to when it was last saved. |
farplane [#]
|
Changes your viewing distance. 1000 is default. |
fog
|
Toggles in-game fog. |
fov [#]
|
Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000. |
freecam
|
|
fps
|
Shows FPS. |
nobloom
|
Removes bloom. Game restart needed to re-apply. |
noshadows
|
Removes shadows. Game restart needed to re-apply. |
printbiome
|
Shows on screen what biome the player is currently in. |
resetachievements
|
In the Steam version, it resets all achievements that have been collected. Note that this cannot be undone. |
spawnperf [NAME] [#]
|
Teleports the player to 0, -5, 0 and spawns any prefabs that match the given name. For example, spawnperf alien 1 spawns various alien artifacts.
|
speed [#]
|
Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%. |
target
|
Toggles target debug. |
schoolfishai
|
Toggles the AI of a Shoal of Fish. |
vsync
|
Toggles VSync. |
vr
|
Available VR options: None, Stereo, Split, Oculus, Morpheus. |
Teleports
biome [NAME]
|
|
warp [x] [y] [z]
|
|
warpforward [#]
|
|
batch [x] [y] [z]
|
|
warpme
|
Teleports the player to the Cyclops, a Seabase, or Lifepod 5 depending on which the player last entered. Good for getting unstuck. |
goto [NAME]
|
|
spawnnearby
|
Respawns the player a small distance away. Good for getting un-stuck. |
randomstart
|
Teleports the player into Lifepod 5 and respawns Lifepod 5 at one of its initial spawn point locations at random. |
kill
|
Respawns the player instantly inside the lifepod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting. |