Console Commands (Subnautica): Difference between revisions
Howardohyea (talk | contribs) m (Slightly altered the warning) |
(-results of someone using an automated grammar checker to think for them) |
||
Line 1: | Line 1: | ||
{{Hatnote|If you are looking for a specific command, do Ctrl (PC) or Command (Mac) + F and type the command you are looking for.}} |
{{Hatnote|If you are looking for a specific command, do Ctrl (PC) or Command (Mac) + F and type the command you are looking for.}} |
||
{{Warning|image = Stop.png|heading = '''Warning!'''|text = '' |
{{Warning|image = Stop.png|heading = '''Warning!'''|text = ''SAVE your game before using these commands! Using these commands might impair your Subnautica experience, and will '''disable achievements''!'''}} |
||
{{SubnauticaLink}} |
{{SubnauticaLink}} |
||
'''Console Commands''' are a group of tools that adjust the player's experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.{{Clear}} |
'''Console Commands''' are a group of tools that adjust the player's experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.{{Clear}} |
||
Line 6: | Line 6: | ||
==How to use== |
==How to use== |
||
The console is an optional feature and is disabled by default. To activate it you need to press {{Key|F3}} and you'll see a checkbox ticked in the top left saying: "Disable Console". Press {{Key|F8}} or {{Key| |
The console is an optional feature and is disabled by default. To activate it you need to press {{Key|F3}} and you'll see a checkbox ticked in the top left saying: "Disable Console". Press {{Key|F8}} or {{Key| |
||
Esc}} to get a mouse cursor and uncheck the box to activate the console. If you’re using a |
Esc}} to get a mouse cursor and uncheck the box to activate the console. If you’re using a MacOS or a specific type of keyboard, then you have to press {{Key|fn}} at the same time as {{Key|F3}} and {{Key|F8}}. |
||
Once the console is enabled, press {{Key|Enter}}, {{Key|~}}, {{Key|Ø}} or {{Key|Ö}}, depending on the keyboard, and type one of the commands below. Whenever you restart the game, you need to press one of the overlay keys first (e.g. {{Key|F3}}) before pressing the console key. |
Once the console is enabled, press {{Key|Enter}}, {{Key|~}}, {{Key|Ø}} or {{Key|Ö}}, depending on the keyboard, and type one of the commands below. Whenever you restart the game, you need to press one of the overlay keys first (e.g. {{Key|F3}}) before pressing the console key. |
||
Line 14: | Line 14: | ||
==Input box use== |
==Input box use== |
||
===PC=== |
===PC=== |
||
* Pressing {{Key|Enter}}, {{Key|~}}, {{Key|Ø}} or {{Key|Ö}} brings up an input box. This depends on |
* Pressing {{Key|Enter}}, {{Key|~}}, {{Key|Ø}} or {{Key|Ö}} brings up an input box. This depends on country and keyboard layout. |
||
* And press {{Key|Up}} or {{Key|Down}}. |
* And press {{Key|Up}} or {{Key|Down}}. |
||
** This shows the previously entered commands. |
** This shows the previously entered commands. |
||
Line 20: | Line 20: | ||
====XBOX One==== |
====XBOX One==== |
||
* Pressing{{Key xbox|lb}} |
* Pressing{{Key xbox|lb}} +{{Key xbox|a}} +{{Key xbox|rb}} brings up an input box. |
||
* Pressing {{Key xbox|start}} |
* Pressing {{Key xbox|start}} and then{{Key xbox|lb}} +{{Key xbox|rb}} will open the Start menu and add a seventh "Developer" option, which allows the easy use of console commands (no typing required) (not all commands included). |
||
====Playstation 4==== |
====Playstation 4==== |
||
Line 49: | Line 49: | ||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>countdownship</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>countdownship</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Initiates the countdown for the explosion of |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Initiates the countdown for the explosion of the [[Aurora|Aurora's]] drive core. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>explodeship</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>explodeship</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Initiates the explosion of |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Initiates the explosion of the [[Aurora|Aurora's]] dark matter reactor. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>restoreship</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>restoreship</code> |
||
Line 160: | Line 160: | ||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* Spawns some loot. |
* Spawns some loot. |
||
* Spawns |
* Spawns: [[Quartz]], [[Copper Ore]], [[Silver Ore]], [[Salt Deposit]], [[Gold]] and 4x [[Metal Salvage]]. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>tools loot</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>tools loot</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* Spawns some tools. |
* Spawns some tools. |
||
* Spawns |
* Spawns: [[Repair Tool]], [[Seaglide]], [[Flare]], [[Transfuser]], [[Propulsion Cannon]], [[Stasis Rifle]] and attempts to spawn a "BuildBot". |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>madloot</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>madloot</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* Gives the player some loot and tools. |
* Gives the player some loot and tools. |
||
* Gives: [[Survival Knife]], [[Habitat Builder]], 3x [[Battery]], 4x [[Computer Chip]], 5x [[Creepvine Sample]], 10x [[Titanium]] |
* Gives: [[Survival Knife]], [[Habitat Builder]], 3x [[Battery]], 4x [[Computer Chip]], 5x [[Creepvine Sample]], 10x [[Titanium]] and 10x [[Glass]]. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>bobthebuilder</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>bobthebuilder</code> |
||
Line 181: | Line 181: | ||
** <code>fasthatch</code> |
** <code>fasthatch</code> |
||
** <code>[[radiation]]</code> |
** <code>[[radiation]]</code> |
||
* and adds a [[Habitat Builder]], [[Scanner]], [[Survival Knife]] |
* and adds a [[Habitat Builder]], [[Scanner]], [[Survival Knife]] and a [[Repair Tool]] to the player's inventory. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>resourcesfor [NAME]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>resourcesfor [NAME]</code> |
||
Line 192: | Line 192: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>ency [NAME]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>ency [NAME]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* Unlocks a specific |
* Unlocks a specific data base entry. |
||
* The entry name is case sensitive and requires exact spelling with no spaces. |
* The entry name is case sensitive and requires exact spelling with no spaces. |
||
* Example:<pre>ency crabsnake</pre> |
* Example:<pre>ency crabsnake</pre> |
||
Line 202: | Line 202: | ||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>damage [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>damage [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets damage multiplier to |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets damage multiplier to player's choice. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>takedamage [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>takedamage [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Damages player's health % amount equal to value. Max |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Damages player's health % amount equal to value. Max health is 100%. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>instagib</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>instagib</code> |
||
Line 231: | Line 231: | ||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nocost</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nocost</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles nocost mode on and off. While on, the player can use the [[Fabricator]], [[Habitat Builder]], [[Mobile Vehicle Bay]], [[Vehicle Upgrade Console]] and [[Modification Station]] even if they do not have the materials required. Note that if the player ''does'' have some or all of the materials required to make something, they will still be expended. Deconstructing an item with the Habitat Builder in this mode does not refund its construction materials. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nodamage</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nodamage</code> |
||
Line 258: | Line 258: | ||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fixleaks</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fixleaks</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Fixes Aurora's [[radiation]] leaks in the generator room. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Fixes the Aurora's [[radiation]] leaks in the generator room. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>leak</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>leak</code> |
||
Line 286: | Line 286: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>dig [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>dig [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* Removes all |
* Removes all terrain around the player in a sphere with a diameter of # meters (max value: 100). |
||
* This command puts a severe strain on the gameplay performance. |
* This command puts a severe strain on the gameplay performance. |
||
|- |
|- |
||
Line 311: | Line 311: | ||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" | |
||
* Unlocks all doors in the [[Aurora]] and [[Alien Bases]]. |
* Unlocks all doors in the [[Aurora]] and [[Alien Bases]]. |
||
* Does not apply for sealed doors |
* Does not apply for sealed doors which need to be cut with the [[Laser Cutter]]. |
||
|} |
|} |
||
Line 325: | Line 325: | ||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>day</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>day</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets time to day. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>night</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>night</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets time to night. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynight [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynight [#]</code> |
||
Line 334: | Line 334: | ||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynightspeed [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynightspeed [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugstartmap</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugstartmap</code> |
||
Line 352: | Line 352: | ||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>farplane [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>farplane [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes your viewing distance. 1000 is |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes your viewing distance. 1000 is default. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fog</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fog</code> |
||
Line 358: | Line 358: | ||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fov [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fov [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles player camera zoom (5-60), 60 is |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>freecam</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>freecam</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in |
* Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.) |
||
* To manipulate |
* To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also appears to change the speed at which you move using shift. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fps</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fps</code> |
||
Line 375: | Line 375: | ||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>printbiome</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>printbiome</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Shows on |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Shows on screen what biome the player is currently in. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>resetachievements</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>resetachievements</code> |
||
Line 384: | Line 384: | ||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>speed [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>speed [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%. |
||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>target</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>target</code> |
||
Line 420: | Line 420: | ||
** [[Bulb Zone Caves|koosh_cave]] (Bulb Zone Caves) |
** [[Bulb Zone Caves|koosh_cave]] (Bulb Zone Caves) |
||
** [[Jellyshroom Cave|jellyshroom]] (Jellyshroom Caves) |
** [[Jellyshroom Cave|jellyshroom]] (Jellyshroom Caves) |
||
** sparsereef (Sparse Reef) |
** [[Sparse Reef|sparsereef]] (Sparse Reef) |
||
** [[Grand Reef|grandreef]] (Grand Reef) |
** [[Grand Reef|grandreef]] (Grand Reef) |
||
** [[dunes]] |
** [[dunes]] |
||
Line 446: | Line 446: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>batch [x] [y] [z]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>batch [x] [y] [z]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* Warps the player to the |
* Warps the player to the centre of a batch of their choice. |
||
* Batches do not use the same |
* Batches do not use the same co-ordinate system as the <code>warp</code> command. |
||
** <code>x = 12, z = 12</code> is the |
** <code>x = 12, z = 12</code> is the centre of the map. |
||
** <code>y = 18</code> is sea-level. |
** <code>y = 18</code> is sea-level. |
||
* Example:<pre>batch 12 18 12</pre> |
* Example:<pre>batch 12 18 12</pre> |
||
Line 462: | Line 462: | ||
** Example:<pre>goto aurora</pre> |
** Example:<pre>goto aurora</pre> |
||
*** Teleports the player to the ramp leading into Aurora's belly. Do not use before the Aurora has blown up, otherwise |
*** Teleports the player to the ramp leading into the Aurora's belly. Do not use before the Aurora has blown up, otherwise you will be inside the unexploded Aurora, which is not intended. |
||
* [[Aurora]] |
* [[Aurora]] |
||
Revision as of 07:31, 28 July 2020
![]() |
Warning! SAVE your game before using these commands! Using these commands might impair your Subnautica experience, and will disable achievements! |
Console Commands are a group of tools that adjust the player's experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.
How to use
The console is an optional feature and is disabled by default. To activate it you need to press F3 and you'll see a checkbox ticked in the top left saying: "Disable Console". Press F8 or Esc to get a mouse cursor and uncheck the box to activate the console. If you’re using a MacOS or a specific type of keyboard, then you have to press fn at the same time as F3 and F8.
Once the console is enabled, press Enter, ~, Ø or Ö, depending on the keyboard, and type one of the commands below. Whenever you restart the game, you need to press one of the overlay keys first (e.g. F3) before pressing the console key.
It is recommended to close all overlays before typing a command, as entering a number does change the game settings on some overlays (e.g. on the F3 overlay).
Input box use
PC
- Pressing Enter, ~, Ø or Ö brings up an input box. This depends on country and keyboard layout.
- And press
or
.
- This shows the previously entered commands.
- Click Enter to select chosen commands
XBOX One
- PressingError: Invalid Button Specified +Error: Invalid Button Specified +Error: Invalid Button Specified brings up an input box.
- Pressing Error: Invalid Button Specified and thenError: Invalid Button Specified +Error: Invalid Button Specified will open the Start menu and add a seventh "Developer" option, which allows the easy use of console commands (no typing required) (not all commands included).
Playstation 4
- Pressing
+
+ Error: Invalid Button Specified brings up an input box.
List of commands
Basics
[NAME]
|
Represents a variable text input that depends on the command. |
[#]
|
Represents a value of the player's choice. |
[x] [y] [z]
|
Represent coordinates.
|
Events
countdownship
|
Initiates the countdown for the explosion of the Aurora's drive core. |
explodeship
|
Initiates the explosion of the Aurora's dark matter reactor. |
restoreship
|
Returns the Aurora to its original form. Turns on radiation. |
startsunbeamstoryevent
|
Activates the Sunbeam story event. |
sunbeamcountdownstart
|
Activates the Sunbeam countdown. |
precursorgunaim
|
Plays the entire Quarantine Enforcement Platform shooting down the Sunbeam event. |
playsunbeamfx
|
Plays only the second part of the Quarantine Enforcement Platform shooting down the Sunbeam event. |
infectionreveal
|
Plays the animation of the player realizing he is infected with the Kharaa Bacterium.
Be warned that triggering this command advances the player's infection stage to 4. |
forcerocketready
|
Allows the Neptune Escape Rocket to be launched without disabling the Quarantine Enforcement Platform. This is no longer usable since the 1.0 release. |
General
item [NAME] [#]
|
|
clearinventory
|
Deletes everything in the Inventory. |
spawn [NAME] [#]
|
|
cure [#]
|
Cures the Player and all creatures in a specified range of the Kharaa Bacterium. |
infect [#]
|
Infects the Player and all creatures in a specified range with the Kharaa Bacterium. |
lldetach
|
Detaches all lava larva from any vehicles. |
playerinfection [#]
|
|
sub cyclops
|
Spawns the Cyclops in front of the player. |
sub aurora
|
Spawns the Aurora behind the player. |
sub escapepod
|
Spawns a new Lifepod 5 at sea level somewhere within the Safe Shallows, and places the player inside. |
filterwater
|
Causes every Water Filtration Machine on the map to instantly fabricate a Large Filtered Water. |
filtersalt
|
Causes every Water Filtration Machine on the map to instantly fabricate Salt. |
vehicleupgrades
|
Gives the player every common vehicle module. |
cyclopsupgrades
|
Gives the player every Cyclops module. |
seamothupgrades
|
Gives the player every Seamoth module. |
exosuitupgrades
|
Gives the player every Prawn Suit module. |
exosuitarms
|
Gives the player every Prawn Suit arm. |
spawnloot
|
|
tools loot
|
|
madloot
|
|
bobthebuilder
|
|
resourcesfor [NAME]
|
|
ency [NAME]
|
|
damage [#]
|
Sets damage multiplier to player's choice. |
takedamage [#]
|
Damages player's health % amount equal to value. Max health is 100%. |
instagib
|
Toggles instagib mode. |
invisible
|
Creatures will ignore the player completely. |
filterfast
|
Reduces the time Water Filtration Machines take to filter. |
fastscan
|
Reduces the scanning time when using the Scanner. |
fastgrow
|
Plantable flora will grow within a few moments when placed in any type of planter. |
fasthatch
|
Eggs will hatch within a few moments after being placed in an Alien Containment. |
fastbuild
|
|
nocost
|
Toggles nocost mode on and off. While on, the player can use the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Upgrade Console and Modification Station even if they do not have the materials required. Note that if the player does have some or all of the materials required to make something, they will still be expended. Deconstructing an item with the Habitat Builder in this mode does not refund its construction materials. |
nodamage
|
Toggles all creatures' health, acting as invincibility. Typing the command again allows all entities to take damage as normal. |
noenergy
|
Toggles power usage for all vehicles, tools as well as the Seabases. |
nosurvival
|
|
oxygen
|
Toggles loss of oxygen when underwater. You will regain oxygen normally.
Warning: If used after oxygen has reached 0, it won't save you from dying. |
nitrogen
|
Toggles longer underwater time and adds the factor of decompression sickness if not careful. |
radiation
|
Toggles radiation. |
fixleaks
|
Fixes the Aurora's radiation leaks in the generator room. |
leak
|
Creates leaks inside every Cyclops on the map. (Not working currently.) |
flood
|
Floods every Cyclops on the map. |
damagesub
|
Damages every Cyclops on the map. |
destroycyclops
|
Destroys every Cyclops on the map. |
restorecyclops
|
Converts every Cyclops wreck on the map to a functional (but damaged) state. |
vfx cyclopssmokeeffect (value)
|
Generates the Cyclops smoke effect. Can be toggled from values 0 to 1. |
bubbles
|
Spawns several bubbles (air) around the player. |
seaglide
|
Spawns an unpowered Seaglide in front of the player. |
dig [#]
|
|
unlock
|
(This command does not work anymore)
|
lock
|
|
unlock all
|
Unlocks all blueprints. |
unlockdoors
|
|
Technical
|
Changes game mode to chosen type. |
day
|
Sets time to day. |
night
|
Sets time to night. |
daynight [#]
|
Sets a specific time. # is a float from 0 to 1. "0" is midnight (same as 'night' command) and "0.5" is midday (same as 'day' command'). "0.15" is dawn. Each use of that command increments day counter by 1. |
daynightspeed [#]
|
Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
debugstartmap
|
Displays all possible Lifepod spawn locations as a small black cube. To remove the cubes, rejoin the game. |
cinematics
|
Toggles animation for the player. |
debugsound
|
Toggles sound. |
entreset
|
Reloads all assets of the game (except for terrain). |
gamereset
|
Resets the game, including the player's inventory and position, to when it was last saved. |
farplane [#]
|
Changes your viewing distance. 1000 is default. |
fog
|
Toggles in-game fog. |
fov [#]
|
Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000. |
freecam
|
|
fps
|
Shows FPS. |
nobloom
|
Removes bloom. Game restart needed to re-apply. |
noshadows
|
Removes shadows. Game restart needed to re-apply. |
printbiome
|
Shows on screen what biome the player is currently in. |
resetachievements
|
In the Steam version, it resets all achievements that have been collected. Note that this cannot be undone. |
spawnperf [x] [y] [z]
|
Teleports the player to the coordinates inputted and spawns several various objects at the location, including precursor structures and pieces of the aurora. |
speed [#]
|
Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%. |
target
|
Toggles target debug. |
schoolfishai
|
Toggles the AI of a Shoal of Fish |
vsync
|
Toggles VSync. |
vr
|
Available VR options: None, Stereo, Split, Oculus, Morpheus. |
Teleports
biome [NAME]
|
|
warp [x] [y] [z]
|
|
warpforward [#] |
|
batch [x] [y] [z]
|
|
warpme
|
Teleports the player to the Cyclops, a Seabase, or Lifepod 5 depending on which the player last entered. Good for getting unstuck. |
goto [NAME]
|
WARNING- Teleporting into the Aurora's rooms may cause the entities to not load. It is recommended to go into the Aurora the normal way.
|
spawnnearby
|
Respawns the player a small distance away. Good for getting un-stuck. |
randomstart
|
Teleports the player into Lifepod 5 and respawns Lifepod 5 at one of its initial spawn point locations at random. |
kill
|
Respawns the player instantly inside the lifepod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting. |
List of spawnable creatures or items
Most known Raw Materials, Vehicles and life forms are spawnable directly by their name.
For a complete list of spawnable items see the Spawn IDs page.