Cyclops Depth Module MK2: Difference between revisions

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(note, when removing and below 500m)
(kind of irrelevant because there’s a timer before crush depth begins to work)
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The Cyclops Depth Module MK2 can be crafted by upgrading the [[Cyclops Depth Module MK1]] with the [[Modification Station]]. It does not stack with other Cyclops depth upgrades.
The Cyclops Depth Module MK2 can be crafted by upgrading the [[Cyclops Depth Module MK1]] with the [[Modification Station]]. It does not stack with other Cyclops depth upgrades.

'''Note:''' In case the Cyclops Depth Module Mk1 is removed from the Cyclops (in order to upgrade it into the Mk2) while being ''below'' 500m, there is a warning which should not be ignored. Either go above 500m, or have a second Mk1 for upgrade purposes...


==Recipe==
==Recipe==

Revision as of 15:20, 14 October 2019

This article is about Cyclops Depth Module MK2. If this is not what you are looking for, see Depth Module (Disambiguation).

<infobox> <title source="title1"><default>Cyclops Depth Module MK2</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:cyclopshullmodule2||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Cyclops Depth Module MK2 is an Upgrade Module that increases the maximum depth of the Cyclops by 800 meters, upgrading the submarine's crush depth to 1300m. It can be added by placing the module inside a Cyclops' upgrade console located in the engine room. The Cyclops Depth Module MK2 can be crafted by upgrading the Cyclops Depth Module MK1 with the Modification Station. It does not stack with other Cyclops depth upgrades.

Recipe

(no target detected)

Uses In Crafting

Cyclops Depth Module MK2.pngPlasteel Ingot.pngKyanite.pngKyanite.pngKyanite.pngItem Arrow.pngModification Station.pngItem Arrow.pngCyclops Depth Module MK3.png


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