Jellyshroom Cave: Difference between revisions

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(This info should be in the spoiler tag if everything else metioning the Seabases are in one)
(Noboy noticed that autocorrect screwed me over)
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As the Jellyshroom Cave can only be accessed from above by small openings in the ground, it is inaccessible to the [[Cyclops]].
As the Jellyshroom Cave can only be accessed from above by small openings in the ground, it is inaccessible to the [[Cyclops]].


{{ExtraSpoilersection|The second abandoned seabase built by the survivors of the Degasi can also be found in the Jelly Shroom Caves. The first enterance at 150, -86, -397 is right about the Degasi seabase but is inside the radiation zone, so you will need to have either fixed the radiation leak or have the Radiation Suit in order to visit the base.}}
{{ExtraSpoilersection|The second abandoned seabase built by the survivors of the Degasi can also be found in the Jelly Shroom Caves. The first enterance at 150, -86, -397 is right above the Degasi seabase but is inside the radiation zone, so you will need to have either fixed the radiation leak or have the Radiation Suit in order to visit the base.}}
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* Minor structural instability in cave walls
* Minor structural instability in cave walls
* Extensive resource deposits
* Extensive resource deposits





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* Stable foundations on which to build
* Stable foundations on which to build
* Ready access to materials
* Ready access to materials






Revision as of 01:49, 17 March 2018

<infobox layout="stacked">

 <title source="title1">
   <default>Jellyshroom Cave</default>
 </title>
 <image source="image1">

</image> <label>Tab</label> <label>Type</label> <label>Biome</label> <label>Depth Range</label> <label>Temperature Range</label> <label>Biome ID</label> <label>Harvesting Nodes</label> <label>goto ID</label> <label>Coordinates</label> <label>Base ID</label> <group> <label>Point of Interest</label> <label>Music</label> </group> </infobox>

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The conditions in this cave support a microcosm of unique, possibly predatory lifeforms. Try to anticipate unanticipated threats. File:JSCIntro.ogg

― PDA, Dialogue

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The Jellyshroom Cave is a cave system found below the Grassy Plateaus, Kelp Forest, and Safe Shallows.

An entrance can be found at coordinates 140, -86, -397, and another can be found at coordinates -724, -90, -9.

Both entrances are an approximately equal distance away from Lifepod 5 (safe shallows). Both are also inaccessible via the Cyclops due to size restrictions, and although the area is explorable via the Seamoth, it is impractical and dangerous to do so without at least the first Seamoth Depth Module (Mk1 or higher). The Seamoth’s perimeter defense system is also advisable (but not required) due to the Crabsnakes’ tendency to ambush the player from the Jellyshrooms themselves.

Description

The Jellyshroom Cave is a large cavern characterized by a dense population of huge translucent, purple Jellyshrooms, along with structures such as stalactites and stalagmites.

The cave system has two predatorial species, and two prey species. The most notable of these are the Crabsnakes residing in Jellyshrooms, and the Oculus, both of which are found only in this biome.

As the Jellyshroom Cave can only be accessed from above by small openings in the ground, it is inaccessible to the Cyclops.

Spoiler alert: The following section contains story related material.


The second abandoned seabase built by the survivors of the Degasi can also be found in the Jelly Shroom Caves. The first enterance at 150, -86, -397 is right above the Degasi seabase but is inside the radiation zone, so you will need to have either fixed the radiation leak or have the Radiation Suit in order to visit the base.

<tabber> Resources=

|-| Fauna=

|-| Flora=

|-| Fragments=

</tabber>

Data Bank Entry

Environment Log

User 'Paul Torgal' requested cross-referencing of local environment scans with ideal habitat construction conditions. Displaying results.

  • Large subterranean cavern with multiple entrances
  • Conditions support a unique microcosm of predatory lifeforms
  • Minor structural instability in cave walls
  • Extensive resource deposits




Average Environment Safety Rating: C Optimal Habitat Site Safety Rating: B

Site 7 has been selected as the optimal habitat construction site for the following reasons:

  • Close proximity to one of the cave entrances, in case of emergency
  • Medium distance from predatory organisms
  • Stable foundations on which to build
  • Ready access to materials




A signal tracking the site has been created.

Gallery

<tabber> Screenshots=

|-| Concept Art=

</tabber>

Trivia

  • The abundance of Stalactites suggests that these caverns were dry-standing for several million years, only later being flooded presumably when the ceiling collapsed due to erosion - this might explain why its native ecosystem is so uniquely different from all bordering biomes.
  • The ambience is the same as the Blood Kelp Zones.

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