Bioluminescence: Difference between revisions
(Crashfish Plant -> Sulfur Plant) Tag: sourceedit |
(Floating Stones -> Anchor Pods) Tag: sourceedit |
||
Line 110: | Line 110: | ||
=Non-harvestable= |
=Non-harvestable= |
||
<gallery position="left" widths="200" spacing="small" captionalign="left"> |
<gallery position="left" widths="200" spacing="small" captionalign="left"> |
||
FloatingStoneNight.jpg|[[ |
FloatingStoneNight.jpg|[[Anchor Pods]] |
||
GrueClusterNight.jpg|[[Grue Cluster]] |
GrueClusterNight.jpg|[[Grue Cluster]] |
||
TreespawnNight.jpg|[[Treespawn]] |
TreespawnNight.jpg|[[Treespawn]] |
Revision as of 16:56, 14 September 2017
Bioluminescence is a type of illumination created by most life forms in Subnautica. Most bioluminescent life forms cannot generate light bright enough to help the player with night time navigation.
Bioluminescent Life Forms
<tabber> Fauna=
Carnivores
Herbivores
Scavengers & Parasites
Other
In-development
|-|
Flora=
Harvestable
Non-harvestable
Hazardous
In development
|-|
Coral=
</tabber>
Trivia
- The Stalker and Lava Lizard are the only two fauna having no bioluminescent glands.
- Bioluminescence is used by many real-life animals for counter-illumination, luring prey, attracting mates, confusing predators, mimicking other animals, communication, and as a warning to would-be predators.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.Lua error in package.lua at line 80: module 'Dev:Navbox' not found.Lua error in package.lua at line 80: module 'Dev:Navbox' not found.