Blood Kelp Zone: Difference between revisions
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It consists of a single deep trench with natural rock bridges spanning from one wall to another, and a small [[Blood Kelp Caves|cavern system]] located below the Bloodvines where their roots can be found. One of the [[Wrecks]] can be found in this area, stuck between the trench's walls. This zone is nearly impossible to explore with the [[Cyclops]] due to the trench's narrow width. |
It consists of a single deep trench with natural rock bridges spanning from one wall to another, and a small [[Blood Kelp Caves|cavern system]] located below the Bloodvines where their roots can be found. One of the [[Wrecks]] can be found in this area, stuck between the trench's walls. This zone is nearly impossible to explore with the [[Cyclops]] due to the trench's narrow width. |
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A corridor leading to the [[Lost River]] is found in this |
A corridor leading to the [[Lost River]] is found in this biome. |
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{{Clear}} |
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BloodRoot.jpg|A Bloodroot growing on a cliff side in the '''Northern Blood Kelp Zone''' |
BloodRoot.jpg|A Bloodroot growing on a cliff side in the '''Northern Blood Kelp Zone''' |
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BloodKelpZone2_7.jpg|Entrance to the Lost River in the '''Northern Blood Kelp Zone''' |
BloodKelpZone2_7.jpg|Entrance to the Lost River in the '''Northern Blood Kelp Zone''' |
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GL_BKZ.jpg|The Ghost Leviathan located near the Lost River entrance inside the |
GL_BKZ.jpg|The Ghost Leviathan located near the Lost River entrance inside the biome |
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</gallery> |
</gallery> |
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For a more complete gallery, visit [[Blood Kelp Zone/Gallery]]. |
For a more complete gallery, visit [[Blood Kelp Zone/Gallery]]. |
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== Trivia == |
== Trivia == |
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* Both '''Blood Kelp Zones''' have entrances to the Lost River |
* Both '''Blood Kelp Zones''' have entrances to the Lost River. |
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* The lack of pigmentation in fauna and flora present is an evolutionary trait often seen in deep sea lifeforms. This is due to the high resources pigment requires to be produced and the lack of such resources in deep sea environments. |
* The lack of pigmentation in fauna and flora present is an evolutionary trait often seen in deep sea lifeforms. This is due to the high resources pigment requires to be produced and the lack of such resources in deep sea environments. |
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** The lack of sunlight also creates an absence of pigment, due to the absence of harmful UV-radiation. |
** The lack of sunlight also creates an absence of pigment, due to the absence of harmful UV-radiation. |
Revision as of 17:32, 10 August 2017
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Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
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This seems new This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate. |
<tabber> Blood Kelp Trench= <infobox layout="stacked">
<title source="title1"> <default>Blood Kelp Zone</default> </title> <image source="image1"></image> <label>Tab</label> <label>Type</label> <label>Biome</label> <label>Depth Range</label> <label>Temperature Range</label> <label>Biome ID</label> <label>Harvesting Nodes</label> <label>goto ID</label> <label>Coordinates</label> <label>Base ID</label> <group> <label>Point of Interest</label> <label>Music</label> </group> </infobox>


This ecological biome matches 7 of the 9 preconditions for stimulating terror in humans. File:BKZIntro.ogg
― PDA, Dialogue

The Blood Kelp Zones are special biomes in Subnautica, characterized by a variety of giant Bloodvines, some of which carry Blood Oil pustules down near their stem.
The Blood Kelp Trench is located south-west from Lifepod 5, between the Dunes, the Sparse Reef, the Grassy Plateaus and the Sea Treader's Path. A cave opening that leads directly into the Lost River Precursor Cache can be found in this biome.
The Trench lacks the Crabsquids of the Northern Blood Kelp Zone, but still has predators in the form of Blighters, Ampeels, and Warpers. The more confined spaces may make it more difficult to avoid them if one is not careful.
It consists of a single deep trench with natural rock bridges spanning from one wall to another, and a small cavern system located below the Bloodvines where their roots can be found. One of the Wrecks can be found in this area, stuck between the trench's walls. This zone is nearly impossible to explore with the Cyclops due to the trench's narrow width.
A corridor leading to the Lost River is found in this biome.
<tabber>
Resources=
- Blood Oil
- Deep Shroom Spore
- Diamond
- Gabe's Feather Seed
- Gel Sack Seed
- Ghost Weed Seed
- Gold
- Metal Salvage
- Quartz
- Uraninite Crystal
|-| Fauna=
|-| Flora=
</tabber>
Gallery
A cluster of Deep Shrooms in the Blood Kelp Trench
A Ghost Weed in the Blood Kelp Trench
Numerous Quartz crystals found in the Blood Kelp Trench
For a more complete gallery, visit Blood Kelp Zone/Gallery. |-|
Northern Blood Kelp Zone= <infobox layout="stacked">
<title source="title1"> <default>Blood Kelp Zone</default> </title> <image source="image1"></image> <label>Tab</label> <label>Type</label> <label>Biome</label> <label>Depth Range</label> <label>Temperature Range</label> <label>Biome ID</label> <label>Harvesting Nodes</label> <label>goto ID</label> <label>Coordinates</label> <label>Base ID</label> <group> <label>Point of Interest</label> <label>Music</label> </group> </infobox>


This ecological biome matches 7 of the 9 preconditions for stimulating terror in humans. File:BKZIntro.ogg
― PDA, Dialogue

The Blood Kelp Zones are special biomes in Subnautica characterized by a variety of giant Bloodvines, some of which carry Blood Oil pustules down near their stem.
The Northern Zone can be found to the north of Lifepod 5, in-between the Northwestern Mushroom Forest and the Underwater Islands. This zone is considerably larger than the Trench, albeit being more exposed to the surface and not as deep.
Unique to the Northern Blood Kelp Zone are Crabsquids and a single adult Ghost Leviathan, as well as small "underwater islands" supported by large Floaters and Bloodroots. This biome is littered with Quartz.
The Northern Blood Kelp Zone also harbors a Precursor Cache, which is located in the deeper areas of the biome.
A corridor leading to the Lost River is located in the Northern Blood Kelp Zone.
<tabber>
Resources=
- Blood Oil
- Deep Shroom Spore
- Diamond
- Gabe's Feather Seed
- Gel Sack Seed
- Ghost Weed Seed
- Gold
- Metal Salvage
- Quartz
- Regress Shell Seed
- Rouge Cradle Seed
- Uraninite Crystal
|-| Fauna=
|-| Flora=
</tabber>
Gallery
For a more complete gallery, visit Blood Kelp Zone/Gallery. </tabber>
Audio
<soundcloud url="https://soundcloud.com/kamakazi/blood-kelp-music" height="166" width="100%"></soundcloud>
Trivia
- Both Blood Kelp Zones have entrances to the Lost River.
- The lack of pigmentation in fauna and flora present is an evolutionary trait often seen in deep sea lifeforms. This is due to the high resources pigment requires to be produced and the lack of such resources in deep sea environments.
- The lack of sunlight also creates an absence of pigment, due to the absence of harmful UV-radiation.