Biomes (Subnautica): Difference between revisions
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BiomeMap.PNG|(Outdated) Latest clean [[Subnautica]] map (17/12/2016) |
BiomeMap.PNG|(Outdated) Latest clean [[Subnautica]] map (17/12/2016) |
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BiomeMap2.png|(Outdated) Latest clean Subnautica map (25/02/2017) |
BiomeMap2.png|(Outdated) Latest clean Subnautica map (25/02/2017) |
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BiomeMap_1024_new_May192017.png|Latest clean Subnautica Map (19/05/2017) |
BiomeMap_1024_new_May192017.png|(Outdated) Latest clean Subnautica Map (19/05/2017) |
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BiomeMapLatestNew.png|Latest clean Subnautica Map (19/07/2017) |
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ILZ_Map_with_background_small.png|(Outdated) Latest [[Subnautica]] map with [[Inactive Lava Zone|ILZ]] - made by pie1055 |
ILZ_Map_with_background_small.png|(Outdated) Latest [[Subnautica]] map with [[Inactive Lava Zone|ILZ]] - made by pie1055 |
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Revision as of 10:18, 20 July 2017
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Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
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This seems new This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate. |
Subnautica features a wide range of biomes to explore and coexist with, which represent miniature ecosystems from the real world.
There is a very diverse range of biomes, from the vibrant Kelp Forest to the sizzling depths of the enigmatic Lava Lakes. Each biome contains its own set of Flora and Fauna to discover and resources to harvest.
Biomes
Surface Biomes
Islands
Biome | Depth Range | Harvesting Nodes | Points of Interest |
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Floating Island |
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- |
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Mountain Island |
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Cave Biomes
Biome | Depth Range | Harvesting Nodes | Points of Interest |
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Blood Kelp Caves |
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- | |
Bone Fields Caves |
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- |
- |
Bulb Zone Caves |
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Deep Grand Reef |
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Deep Sparse Reef |
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Dunes Caves |
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- | |
Grand Reef Caves |
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- | |
Grassy Plateaus Caves |
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- | |
Inactive Lava Zone |
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Jelly Shroom Caves |
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Kelp Forest Caves |
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- | |
Lava Lakes |
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Lost River |
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- |
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Mountain Range Caves |
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Mushroom Forest Caves |
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Safe Shallows Caves |
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Sea Treader's Tunnel Caves |
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Underwater Islands Caves |
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- |
Mini-Biomes
Biome | Depth Range | Harvesting Nodes | Points of Interest |
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Crash Zone Mesas |
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- | |
Lava Geyser |
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- | |
Lava Castle |
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Inactive Lava Zone Corridor |
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- |
In Development
Biome | Depth Range | Harvesting Nodes | Points of Interest |
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Void |
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Unknown |
Unknown |
Possible Biomes
Biome | Depth Range | Harvesting Nodes | Points of Interest |
---|---|---|---|
Arctic Biome |
Unknown |
Unknown |
Unknown |
Lilypad Islands |
Unknown |
Unknown |
Unknown |
Twisty Bridges |
Unknown |
Unknown |
Unknown |
Gallery
The Lost River's early map
(Outdated) Latest Subnautica map (17/12/2016)
(Outdated) Latest clean Subnautica map (17/12/2016)
(Outdated) Latest Subnautica map with ILZ - made by pie1055
Trivia
- Developers' footages of biome generation can be seen on a playlist from Russel Maekim's YouTube channel.
- The game considers the inside of an Observatory, Lifepod, and Scanner Room to be separate biomes. This is also true for the Aurora and for some of the large wrecks in the Bulb Zone and Grassy Plateaus (labelled crashedShip and wreck, respectively).
- Early biome concepts included Crystal and Arctic biomes. Considering the Arctic has since gained a development work-sheet, it might be added in future updates after the release of the official game.
- Early surface biome concepts were divided into Kelp Forest, Dense Kelp Forest, Sunny Kelp Forest, Coral Reef, Danger Reef, Safe Shallows, Grand Reefs, and Floating Island. Four of these have since been fully developped/implemented (Safe Shallows, Kelp Forest, Floating Island, Grand Reef and Deep Grand Reef).
- Early lava zone biome concepts were divided into Lava Zone, Lava Bridges, Inactive Lava Zones and Thermal Vents. These were all implemented in some form, though the Thermal Vents have been reduced to geological features rather than a full biome.
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