Console Commands (Subnautica): Difference between revisions

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m (I'm not sure how nobody notice this. the how to use section was moved above the command list a long time. Anyways I was fixing it so it would say that the commands are below it and not above it.)
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{{Hatnote|If you are looking for a specific command, do Ctrl (PC) or Command (Mac) + F and type the command you are looking for.}}{{Warning|color-background = FF0000|color-border = 000000|image = Stop.png|heading = '''Warning!'''|text = ''SAVE your game before using these commands! <br>Using these commands might impair your Subnautica experience!''}}[[File:Debug test.png|thumb|157x157px]]
{{Delete}}
'''Console Commands''' are a group of tools that adjust the player's ''[[Subnautica]]'' experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.{{Clear}}
Dupe of [[Debug Console Commands]]

I dont think we need a redirect, do we?
==How to use==
[[File:Activate console.gif|thumb|left]] The console is an optional feature and is disabled by default. To activate it you need to press {{Key|F3}} and you'll see a checkbox ticked in the top left saying: "Disable Console". Press {{Key|F8}} to get a mouse cursor and uncheck the box to activate the console.

[[File:2014-11-22 00002.gif|thumb|300px|Pressing {{Key|~}} brings up an input box to enter commands]]
Once the console is enabled, press {{Key|Enter}}, {{Key|~}}, {{Key|Ø}} or {{Key|Ö}}, depending on the keyboard, and type one of the commands below. Whenever you restart the game, you need to press one of the overlay keys first (e.g. {{Key|F3}}) before pressing the console key.

It is recommended to close all overlays before typing a command, as entering a number does change the game settings on some overlays (e.g. on the {{Key|F3}} overlay).

Also, some of the commands, like the <code>biome</code> command, do not work when the player is inside the [[Seamoth]].

==Input box use==
===PC===
* Pressing {{Key|Enter}}, {{Key|~}}, {{Key|Ø}} or {{Key|Ö}} brings up an input box. This depends on country and keyboard layout.
* And press {{Key|Up}} or {{Key|Down}}.
** This shows the previously entered commands.
** Click {{Key|Enter}} to select chosen command.
{{Clear}}
===XBOX One===
* Pressing {{Key xbox|lb}} + {{Key xbox|rb}} + {{Key xbox|a}} brings up an input box.

==List of Commands==
===Basics===
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>[NAME]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Represents a variable text input that depends on the command.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>[#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Represents a value of the player's choice.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:none;" |<code>[x] [y] [z]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:none;" |Represent coordinates.
* <code>[x]</code> East & West
* <code>[y]</code> Altitude
* <code>[z]</code> North & South
|}

===Events===
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>countdownship</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Initiates the countdown for the explosion of the [[Aurora|Aurora's]] dark matter reactor.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>explodeship</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Initiates the explosion of the [[Aurora|Aurora's]] dark matter reactor.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>restoreship</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Returns the [[Aurora]] to its original form. (NOTE: Seems to turn on [[Radiation|radiation]].)

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>startsunbeamstoryevent</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Activates the [[Sunbeam]] story event.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>sunbeamcountdownstart</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Activates the [[Sunbeam]] countdown.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>precursorgunaim</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Plays the entire [[Quarantine Enforcement Platform]] shooting down the [[Sunbeam]] event.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:none;" |<code>playsunbeamfx</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:none;" |Plays only the second part of the [[Quarantine Enforcement Platform]] shooting down the [[Sunbeam]] event.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:none;" |<code>infectionreveal</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:none;" |Plays the animation of the player realizing he is infected with the [[Carar]].
|}

===General===
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>item [NAME] [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
* Adds a specified amount of a certain item to the player's inventory.
* Example: <pre>item titanium 5</pre>
** Will add 5 [[Titanium]] to the player's inventory.
* For items with spaces in their name (e.g. [[Stasis Rifle]]), make them one word (e.g. <code>stasisrifle</code>).
* A complete list of items can be found [[Obtainable Items|here]].

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>clearinventory</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Deletes everything in the Inventory.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>spawn [NAME] [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
* Spawns a specified amount of a certain or object in front of the player.
* Example: <pre>spawn seamoth</pre>
** Spawns a [[Seamoth]]
* Example: <pre>spawn holefish 5</pre>
** Spawns 5 [[Holefish]] in front of the player.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>cure [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Cures the [[Player]] and all creatures in a specified range of the [[Carar]].


|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>infect [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Infects the [[Player]] and all creatures in a specified range with the [[Carar]].

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>playerinfection [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
* Changes the stage of [[Carar]] infection in the player (1-5).
* A value of 5 will cure the player.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>sub cyclops</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Spawns the [[Cyclops]] in front of the player.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>sub aurora</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Spawns the [[Aurora]] behind the player.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>sub escapepod</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Spawns [[Lifepod 5]] behind the player and warps them into it.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>filterwater</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
Causes every [[Water Filtration Machine]] on the map to instantly fabricate a [[Large Filtered Water]].

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>filtersalt</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
Causes every [[Water Filtration Machine]] on the map to instantly fabricate [[Salt Deposit|Salt]].

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>vehicleupgrades</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
Gives the player every common vehicle module.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>seamothupgrades</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
Gives the player every [[Seamoth]] module.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>exosuitupgrades</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
Gives the player every [[Prawn Suit]] module.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>exosuitarms</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
Gives the player every [[Prawn Suit]] arm.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>spawnloot</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
* Spawns some loot.
* Spawns: [[Quartz]], [[Copper Ore]], [[Silver Ore]], [[Salt Deposit]], [[Gold]] and 4x [[Metal Salvage]].

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>toolsloot</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
* Spawns some tools.
* Spawns: [[Repair Tool]], [[Seaglide]], [[Flare]], [[Transfuser]], [[Propulsion Cannon]] [[Stasis Rifle]] and attempts to spawn a "BuildBot".

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>madloot</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
* Gives the player some loot and tools.
* Gives: [[Survival Knife]], [[Habitat Builder]], 3x [[Battery]], 4x [[Computer Chip]], 5x [[Creepvine Sample]], 10x [[Titanium]] and 10x [[Glass]].

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>bobthebuilder</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
*Enables:
** <code>fastbuild</code>
** <code>unlockall</code>
** <code>nocost</code>
** <code>fastgrow</code>
** <code>fasthatch</code>
** <code>radiation</code>
* and adds a [[Habitat Builder]], [[Scanner]], [[Survival Knife]] and a [[Repair Tool]] to the player's inventory.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>resourcesfor [NAME]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
* Provides resources for any specific craftable items.
* Example: <pre>resourcesfor knife</pre>
** Will give the player [[Silicone Rubber]] and [[Titanium]].

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>ency [NAME]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
* Unlocks a specific data base entry.
* The entry name is case sensitive and requires exact spelling with no spaces.
* Example: <pre>ency basaltoutcrops</pre>
** Will unlock the [[Basalt Outcrop]] entry.
* Doing: <pre>ency all</pre>
** Will give the player all of the data bank entries, even ones not in the normal game yet.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>damage [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Sets damage multiplier to player's choice.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>instagib</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles instagib mode.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>invisible</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |[[Fauna|Creatures]] will ignore the player completely.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>filterfast</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Reduces the time [[Water Filtration Machine]]s take to filter.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>fastscan</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Reduces the scanning time when using the [[Scanner]].

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>fastgrow</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |[[List of Plantable Flora|Plantable flora]] will grow within a few moments when placed in any type of planter.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>fasthatch</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |[[Eggs]] will hatch within a few moments after being placed in an [[Alien Containment]].

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>fastbuild</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
* Allows the player to build modules in an instant of a second with the [[Habitat Builder]].
* This is good to use together with "<code>nocost</code>" command.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>nocost</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles unlimited, free use of the [[Fabricator]], [[Habitat Builder]], [[Mobile Vehicle Bay]], [[Vehicle Modification Station]] and [[Modification Station]] whether the player has the required items or not.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>noenergy</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles [[Energy|power]] usage for all [[Vehicles|vehicles]], [[Tools|tools]] as well as the [[Seabases]].

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>nosurvival</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
* Disables the player's [[Food & Water]] requirements.
* Removes sustenance value on items.
* Only applicable for [[Game Modes|Survival]] and [[Game Modes|Hardcore]] modes.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>oxygen</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Gives the player an unlimited supply of [[Oxygen|oxygen]].

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>nitrogen</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles longer underwater time and adds the factor of decompression sickness if not careful.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>radiation</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Disables [[Radiation|radiation]].

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>fixleaks</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Fixes the Aurora's [[Radiation|radiation]] leaks in the generator room.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>leak</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Creates leaks inside every Cyclops on the map.
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>flood</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Floods every Cyclops on the map.
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>damagesub</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Damages every Cyclops on the map.
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>destroycyclops</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Destroys every Cyclops on the map.
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>vfx cyclopssmokeeffect (value)</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Generates the [[Cyclops]] smoke effect. Can be toggled from values 0 to 1.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>bubbles</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Spawns several bubbles (air) around the player.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>seaglide</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Spawns an unpowered [[Seaglide]] in front of the player.
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>dig [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
* Removes all terain around the player in a sphere with a diameter of # meters (max value: 100).
* This command puts a severe strain on the gameplay performance.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>unlock</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
* Unlocks a specific [[Blueprints|blueprint]].
* Example: <pre>unlock solarpanel</pre>
** Unlocks [[Solar Panel|Solar Panels]].

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>lock</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
* Locks a specific [[Blueprints|blueprint]].
* Example: <pre>lock solarpanel</pre>
** Locks [[Solar Panel|Solar Panels]].

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>unlockall</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Unlocks all [[blueprints]].
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:none;" |<code>unlockdoors</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:none;" |
* Unlocks all doors in the [[Aurora]] and [[Precursor Bases]].
* Does not apply for sealed doors which need to be cut with the [[Laser Cutter]].

|}

===Technical===
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"

|-
| style="text-align:left; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |
* <code>freedom</code>
* <code>creative</code>
* <code>survival</code>
* <code>hardcore</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Changes [[Game Modes|game mode]] to chosen type.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>day</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Sets time to day.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>night</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Sets time to night.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>daynightspeed [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>cinematics</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles animation for the player.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>debugsound</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles sound.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>entreset</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Reloads all assets of the game (except for terrain).

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>gamereset</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Resets the game, including the player's inventory and position, to when it was last saved.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>farplane [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Changes your viewing distance. 1000 is default.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>fog</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles in-game fog.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>fov [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>freecam</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
* Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.)
* To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also appears to change the speed at which you move using shift.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>fps</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Shows FPS.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>nobloom</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Removes bloom. Game restart needed to re-apply.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>noshadows</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Removes shadows. Game restart needed to re-apply.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>printbiome</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Shows on screen what biome the player is currently in.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>sizeref</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Spawns the "Wasabi One" diver. Can be used as a size reference. Must be looking at terrain.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>speed [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>target</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles target debug.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>schoolfishai</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles the AI of a [[Shoal of Fish]]

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>vsync</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles VSync.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:none;" |<code>vr</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:none;" |Available VR options: None, Stereo, Split, Oculus, Morpheus.

|}

===Teleports===
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>biome [NAME]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
* Teleports the player to a specific [[Biome]].
* Example: <pre>biome safe</pre>
** Teleports player to [[Safe Shallows]].
* Type: <pre>biome</pre>
** Without a biome name to see this list in-game.
* Biome:
** [[Safe Shallows|safe]]
** [[Kelp Forest|kelp]]
** [[Kelp Forest Caves|kelp_cave]]
** [[Grassy Plateaus|grassy]]
** [[Grassy Plateaus Caves|grassy_cave]]
** [[Mushroom Forest|mushroom]]
** [[Bulb Zone|koosh]]
** [[Bulb Zone Caves|koosh_cave]]
** [[Jelly Shroom Caves|jellyshroom]]
** [[Sparse Reef|sparsereef]]
** [[Grand Reef|grandreef]]
** [[Dunes|dunes]]
** [[Mountains|mountains]]
** [[Mountain Range Caves|moutains_cave]]
** [[Deep Grand Reef|deepgrand]]
** [[Blood Kelp Zone|bloodkelp]]
** [[Underwater Islands|underislands]]
** [[Grand Reef|smokers]]
** [[Inactive Lava Zone|inactivelavart]]
** [[Floating Island|islands]]
** [[Tree Mushroom|tree]]
** [[Lost River|lostriver]]
** [[Active Lava Zone|lavazone]]
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>warp [x] [y] [z]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
* Warps the player to the coordinates of their choice.
* Example: <pre>warp 1 1 1</pre>
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>batch [x] [y] [z]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
* Warps the player to the centre of a batch of their choice.
* Batches do not use the same co-ordinate system as the <code>warp</code> command.
** <code>x = 12, z = 12</code> is the centre of the map.
** <code>y = 18</code> is sea-level.
* Example: <pre>batch 12 18 12</pre>
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>warpme</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
Teleports the player to the Cyclops, a Seabase, or [[Lifepod 5]] depending on which the player last entered.

|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>goto [NAME]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |
* Teleports the player to a specific location.
** Example: <pre>goto aurora</pre>
*** Teleports the player to the ramp leading into the Aurora's belly. <span style="color:red;">Not recommended</span> pre Aurora explode event.

* [[Aurora]]
'''WARNING'''- Teleporting into the Aurora's rooms may cause the entities to not load. It is recommended to go into the Aurora the normal way.
* <code>genroom</code>
** Teleports the player to the Aurora's generator room.
* cargoroom
** Teleports the player to the Aurora's cargo room.
* exoroom
** Teleports the player to the Aurora's exosuit room.

* [[Degasi Seabases|Degasi Bases]]
** <code>base1</code>

*** Teleports the player to the [[Degasi Seabases|Degasi seabase]] on the Floating Island.
** <code>base1a</code>

*** Teleports the player to one of the mountaintop Seabases on the [[Floating Island]].
** <code>base1b</code>

*** Teleports the player to one of the mountaintop Seabases on the [[Floating Island]].
** <code>base2</code>

*** Teleports the player to the abandoned Seabase in the [[Jelly Shroom Caves]].
** base3
*** Teleports the player to the abandoned Seabase in the [[Deep Grand Reef]].

* [[Wrecks]] - It is advisable to use coordinates for wrecks locations.
** <code>wreck1</code>
** wreck2
** <code>wreck3</code>
** wreck4
** wreck5
** <code>wreck6</code>
** wreck7
** <code>wreck8</code>
** wreck9
** wreck10
** wreck11
** wreck12
** wreck13
** wreck14
** wreck15
** wreck16
** wreck17
** wreck18
** wreck19
** wreck20

* [[Precursor Bases]]
** <code>gun (Quarantine Enforcement Platform)</code>
** <code>gun_inside</code>
** gunmoonpool
** gun_Elevator_Enter
** gun_Elevator_Exit
** mountainteleporter
** prison
** <code>aquarium</code>(The containment for the sea emperor)
** <code>antechamber</code>
** lostriverbase [WARNING: MAY SPAWN YOU STUCK IN A WALL.]
** lavacastlebase (Thermal Plant)
** lavacastlebaseinside

* [[Alien Warp Gates]]
** mountainteleporter
** mushroomforestteleporter
** lostriverteleporter
** cragfieldteleporter

* [[Destroyed Lifepods|Escape Pods]]
** escapepod27 (Lifepod 4)
** escapepod28 (Lifepod 3)
** escapepod29 (Lifepod 2)
** escapepod30 (Lifepod 19)

* Scatters (Random piles of Aurora debris)
** scatter31
** scatter32
** scatter33
** scatter34
** scatter35
** scatter36
** scatter37
** scatter38
** scatter39
** scatter40
** scatter41
** scatter42

*Unknown
** juvenileemperor1 ([[Grassy Plateaus]])
** juvenileemperor2 ([[Bulb Zone]])
** juvenileemperor3 ([[Grand Reef]])
** juvenileemperor4 ([[Blood Kelp Zone|Northern Blood Kelp Zone]])
** juvenileemperor5 ([[Crag Field]])
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>spawn</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Respawns the player a small distance away. Good for getting un-stuck.
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>randomstart</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | Teleports the player into [[Lifepod 5]] and respawns Lifepod 5 at one of its initial spawn point locations at random.
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:none;" |<code>kill</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:none;" |Respawns the player instantly inside the lifepod with inventory intact. Useful as a "teleport" feature. <span style="color:red;">Not recommended</span> on Hardcore game setting.
|}

==List of spawnable creatures or items==
Most known [[Raw Materials|raw materials]], [[:Category:Vehicles|vehicles]] and life forms are spawnable directly by their name.

For a complete list of spawnable items, [[Obtainable Items|click here]].
[[Category:Mechanics]]

Revision as of 21:37, 29 June 2017

If you are looking for a specific command, do Ctrl (PC) or Command (Mac) + F and type the command you are looking for.
Stop.png Warning!

SAVE your game before using these commands!
Using these commands might impair your Subnautica experience!


Debug test.png

Console Commands are a group of tools that adjust the player's Subnautica experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.

How to use

Activate console.gif

The console is an optional feature and is disabled by default. To activate it you need to press F3 and you'll see a checkbox ticked in the top left saying: "Disable Console". Press F8 to get a mouse cursor and uncheck the box to activate the console.

Pressing ~ brings up an input box to enter commands

Once the console is enabled, press Enter, ~, Ø or Ö, depending on the keyboard, and type one of the commands below. Whenever you restart the game, you need to press one of the overlay keys first (e.g. F3) before pressing the console key.

It is recommended to close all overlays before typing a command, as entering a number does change the game settings on some overlays (e.g. on the F3 overlay).

Also, some of the commands, like the biome command, do not work when the player is inside the Seamoth.

Input box use

PC

  • Pressing Enter, ~, Ø or Ö brings up an input box. This depends on country and keyboard layout.
  • And press Uparrow.png or Downarrow.png.
    • This shows the previously entered commands.
    • Click Enter to select chosen command.


XBOX One

  • Pressing Error: Invalid Button Specified + Error: Invalid Button Specified + Error: Invalid Button Specified brings up an input box.

List of Commands

Basics

[NAME] Represents a variable text input that depends on the command.
[#] Represents a value of the player's choice.
[x] [y] [z] Represent coordinates.
  • [x] East & West
  • [y] Altitude
  • [z] North & South

Events

countdownship Initiates the countdown for the explosion of the Aurora's dark matter reactor.
explodeship Initiates the explosion of the Aurora's dark matter reactor.
restoreship Returns the Aurora to its original form. (NOTE: Seems to turn on radiation.)
startsunbeamstoryevent Activates the Sunbeam story event.
sunbeamcountdownstart Activates the Sunbeam countdown.
precursorgunaim Plays the entire Quarantine Enforcement Platform shooting down the Sunbeam event.
playsunbeamfx Plays only the second part of the Quarantine Enforcement Platform shooting down the Sunbeam event.


infectionreveal Plays the animation of the player realizing he is infected with the Carar.

General

item [NAME] [#]
  • Adds a specified amount of a certain item to the player's inventory.
  • Example:
    item titanium 5
    • Will add 5 Titanium to the player's inventory.
  • For items with spaces in their name (e.g. Stasis Rifle), make them one word (e.g. stasisrifle).
  • A complete list of items can be found here.
clearinventory Deletes everything in the Inventory.
spawn [NAME] [#]
  • Spawns a specified amount of a certain or object in front of the player.
  • Example:
    spawn seamoth
  • Example:
    spawn holefish 5
    • Spawns 5 Holefish in front of the player.
cure [#] Cures the Player and all creatures in a specified range of the Carar.


infect [#] Infects the Player and all creatures in a specified range with the Carar.
playerinfection [#]
  • Changes the stage of Carar infection in the player (1-5).
  • A value of 5 will cure the player.
sub cyclops Spawns the Cyclops in front of the player.
sub aurora Spawns the Aurora behind the player.
sub escapepod Spawns Lifepod 5 behind the player and warps them into it.
filterwater

Causes every Water Filtration Machine on the map to instantly fabricate a Large Filtered Water.

filtersalt

Causes every Water Filtration Machine on the map to instantly fabricate Salt.

vehicleupgrades

Gives the player every common vehicle module.

seamothupgrades

Gives the player every Seamoth module.

exosuitupgrades

Gives the player every Prawn Suit module.

exosuitarms

Gives the player every Prawn Suit arm.

spawnloot
toolsloot
madloot
bobthebuilder
resourcesfor [NAME]
  • Provides resources for any specific craftable items.
  • Example:
    resourcesfor knife
ency [NAME]
  • Unlocks a specific data base entry.
  • The entry name is case sensitive and requires exact spelling with no spaces.
  • Example:
    ency basaltoutcrops
  • Doing:
    ency all
    • Will give the player all of the data bank entries, even ones not in the normal game yet.
damage [#] Sets damage multiplier to player's choice.
instagib Toggles instagib mode.
invisible Creatures will ignore the player completely.
filterfast Reduces the time Water Filtration Machines take to filter.
fastscan Reduces the scanning time when using the Scanner.
fastgrow Plantable flora will grow within a few moments when placed in any type of planter.
fasthatch Eggs will hatch within a few moments after being placed in an Alien Containment.
fastbuild
  • Allows the player to build modules in an instant of a second with the Habitat Builder.
  • This is good to use together with "nocost" command.
nocost Toggles unlimited, free use of the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Modification Station and Modification Station whether the player has the required items or not.
noenergy Toggles power usage for all vehicles, tools as well as the Seabases.
nosurvival
oxygen Gives the player an unlimited supply of oxygen.
nitrogen Toggles longer underwater time and adds the factor of decompression sickness if not careful.
radiation Disables radiation.
fixleaks Fixes the Aurora's radiation leaks in the generator room.
leak Creates leaks inside every Cyclops on the map.
flood Floods every Cyclops on the map.
damagesub Damages every Cyclops on the map.
destroycyclops Destroys every Cyclops on the map.
vfx cyclopssmokeeffect (value) Generates the Cyclops smoke effect. Can be toggled from values 0 to 1.
bubbles Spawns several bubbles (air) around the player.
seaglide Spawns an unpowered Seaglide in front of the player.
dig [#]
  • Removes all terain around the player in a sphere with a diameter of # meters (max value: 100).
  • This command puts a severe strain on the gameplay performance.
unlock
lock
unlockall Unlocks all blueprints.
unlockdoors

Technical

  • freedom
  • creative
  • survival
  • hardcore
Changes game mode to chosen type.
day Sets time to day.
night Sets time to night.
daynightspeed [#] Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower.
cinematics Toggles animation for the player.
debugsound Toggles sound.
entreset Reloads all assets of the game (except for terrain).
gamereset Resets the game, including the player's inventory and position, to when it was last saved.
farplane [#] Changes your viewing distance. 1000 is default.
fog Toggles in-game fog.
fov [#] Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000.
freecam
  • Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.)
  • To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also appears to change the speed at which you move using shift.
fps Shows FPS.
nobloom Removes bloom. Game restart needed to re-apply.
noshadows Removes shadows. Game restart needed to re-apply.
printbiome Shows on screen what biome the player is currently in.
sizeref Spawns the "Wasabi One" diver. Can be used as a size reference. Must be looking at terrain.
speed [#] Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%.
target Toggles target debug.
schoolfishai Toggles the AI of a Shoal of Fish
vsync Toggles VSync.
vr Available VR options: None, Stereo, Split, Oculus, Morpheus.

Teleports

biome [NAME]
warp [x] [y] [z]
  • Warps the player to the coordinates of their choice.
  • Example:
    warp 1 1 1
batch [x] [y] [z]
  • Warps the player to the centre of a batch of their choice.
  • Batches do not use the same co-ordinate system as the warp command.
    • x = 12, z = 12 is the centre of the map.
    • y = 18 is sea-level.
  • Example:
    batch 12 18 12
warpme

Teleports the player to the Cyclops, a Seabase, or Lifepod 5 depending on which the player last entered.

goto [NAME]
  • Teleports the player to a specific location.
    • Example:
      goto aurora
      • Teleports the player to the ramp leading into the Aurora's belly. Not recommended pre Aurora explode event.

WARNING- Teleporting into the Aurora's rooms may cause the entities to not load. It is recommended to go into the Aurora the normal way.

  • genroom
    • Teleports the player to the Aurora's generator room.
  • cargoroom
    • Teleports the player to the Aurora's cargo room.
  • exoroom
    • Teleports the player to the Aurora's exosuit room.
    • base1a
      • Teleports the player to one of the mountaintop Seabases on the Floating Island.
    • base1b
      • Teleports the player to one of the mountaintop Seabases on the Floating Island.
    • base2
  • Wrecks - It is advisable to use coordinates for wrecks locations.
    • wreck1
    • wreck2
    • wreck3
    • wreck4
    • wreck5
    • wreck6
    • wreck7
    • wreck8
    • wreck9
    • wreck10
    • wreck11
    • wreck12
    • wreck13
    • wreck14
    • wreck15
    • wreck16
    • wreck17
    • wreck18
    • wreck19
    • wreck20
  • Precursor Bases
    • gun (Quarantine Enforcement Platform)
    • gun_inside
    • gunmoonpool
    • gun_Elevator_Enter
    • gun_Elevator_Exit
    • mountainteleporter
    • prison
    • aquarium(The containment for the sea emperor)
    • antechamber
    • lostriverbase [WARNING: MAY SPAWN YOU STUCK IN A WALL.]
    • lavacastlebase (Thermal Plant)
    • lavacastlebaseinside
  • Alien Warp Gates
    • mountainteleporter
    • mushroomforestteleporter
    • lostriverteleporter
    • cragfieldteleporter
  • Escape Pods
    • escapepod27 (Lifepod 4)
    • escapepod28 (Lifepod 3)
    • escapepod29 (Lifepod 2)
    • escapepod30 (Lifepod 19)
  • Scatters (Random piles of Aurora debris)
    • scatter31
    • scatter32
    • scatter33
    • scatter34
    • scatter35
    • scatter36
    • scatter37
    • scatter38
    • scatter39
    • scatter40
    • scatter41
    • scatter42
spawn Respawns the player a small distance away. Good for getting un-stuck.
randomstart Teleports the player into Lifepod 5 and respawns Lifepod 5 at one of its initial spawn point locations at random.
kill Respawns the player instantly inside the lifepod with inventory intact. Useful as a "teleport" feature. Not recommended on Hardcore game setting.

List of spawnable creatures or items

Most known raw materials, vehicles and life forms are spawnable directly by their name.

For a complete list of spawnable items, click here.