Blood Kelp Zone: Difference between revisions
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Blood Kelp Trench= |
Blood Kelp Trench= |
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{{ExtraQuote2|This ecological biome matches 7 of the 9 preconditions |
{{ExtraQuote2|This ecological biome matches 7 of the 9 preconditions for stimulating terror in humans.|PDA|Dialogue}} |
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{{Biome2 |
{{Biome2 |
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|title1 = Blood Kelp Zone Trench |
|title1 = Blood Kelp Zone Trench |
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Northern Blood Kelp= |
Northern Blood Kelp= |
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{{ExtraQuote2|This ecological biome matches 7 of the 9 preconditions |
{{ExtraQuote2|This ecological biome matches 7 of the 9 preconditions for stimulating terror in humans.|PDA|Dialogue}} |
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{{Biome2 |
{{Biome2 |
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|title1 = Northern Blood Kelp Zone |
|title1 = Northern Blood Kelp Zone |
Revision as of 02:06, 20 May 2017
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Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
<tabber> Blood Kelp Trench=
This ecological biome matches 7 of the 9 preconditions for stimulating terror in humans.
― PDA, Dialogue
<infobox layout="stacked">
<title source="title1"> <default>Blood Kelp Zone</default> </title> <image source="image1"></image> <label>Tab</label> <label>Type</label> <label>Biome</label> <label>Depth Range</label> <label>Temperature Range</label> <label>Biome ID</label> <label>Harvesting Nodes</label> <label>goto ID</label> <label>Coordinates</label> <label>Base ID</label> <group> <label>Point of Interest</label> <label>Music</label> </group> </infobox>The Blood Kelp Zones are special biomes in Subnautica, characterized by a variety of giant Bloodvines, some of which carry Blood Oil pustules down near their stem. The Blood Kelp Trench is located south-west from Lifepod 5, between the Dunes, the Sparse Reef, the Grassy Plateaus and the Sea Treader's Path. A cave opening that leads directly into the Lost River Precursor Cache can be found in this biome. The Trench lacks the Crabsquids of the Northern Blood Kelp Zone, but still has predators in the form of Blighters, Ampeels, and Warpers. The more confined spaces may make it more difficult to avoid them if one is not careful. It consists of a single deep trench with natural rock bridges spanning from one wall to another, and a small cavern system located below the Bloodvines where their roots can be found. One of the Wrecks can be found in this area, stuck between the trench's walls. This zone is nearly impossible to explore with the Cyclops due to the trench's narrow width. A corridor leading to the Lost River is found in this Biome.
<tabber> Resources=
- Blood Oil
- Deep Shroom Spore
- Diamond
- Gabe's Feather Seed
- Gel Sack Seed
- Ghost Weed Seed
- Gold
- Metal Salvage
- Quartz
- Uraninite Crystal
Gallery
A cluster of Deep Shrooms in the 1st Blood Kelp Zone
Some Ghost Weed in the Blood Kelp Zone
Numerous Quartz crystals found in the Blood Kelp Trench
Lots of Bloodroots just outside the Blood Kelp Caves
For a more complete gallery, visit Blood Kelp Zone/Gallery. |-|
Northern Blood Kelp=
This ecological biome matches 7 of the 9 preconditions for stimulating terror in humans.
― PDA, Dialogue
<infobox layout="stacked">
<title source="title1"> <default>Blood Kelp Zone</default> </title> <image source="image1"></image> <label>Tab</label> <label>Type</label> <label>Biome</label> <label>Depth Range</label> <label>Temperature Range</label> <label>Biome ID</label> <label>Harvesting Nodes</label> <label>goto ID</label> <label>Coordinates</label> <label>Base ID</label> <group> <label>Point of Interest</label> <label>Music</label> </group> </infobox>The Blood Kelp Zones are special biomes in Subnautica characterized by a variety of giant Bloodvines, some of which carry Blood Oil pustules down near their stem. The Northern Zone can be found to the north of Lifepod 5, in-between the Northwestern Mushroom Forest and the Underwater Islands. This zone is considerably larger than the Trench, albeit being more exposed to the surface and not as deep. Unique to the Northern Blood Kelp Zone are Crabsquids, as well as small "underwater islands" supported by large Floaters and Bloodroots. This biome is littered with Quartz. A corridor leading to the Lost River is located in this biome.
Spoiler alert: This section will reveal story-related material if expanded. |
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The Northern Blood Kelp Zone also harbors a Precursor Cache, which is located in the deeper areas of the biome.
Template:Spoilersectionend
<tabber>
Resources=
- Blood Oil
- Deep Shroom Spore
- Diamond
- Gabe's Feather Seed
- Gel Sack Seed
- Ghost Weed Seed
- Gold
- Metal Salvage
- Quartz
- Regress Shell Seed
- Rouge Cradle Seed
- Uraninite Crystal
|-| Fauna=
|-| Flora=
</tabber>
Gallery
For a more complete gallery, visit Blood Kelp Zone/Gallery. </tabber>
Audio
<soundcloud url="https://soundcloud.com/kamakazi/blood-kelp-music" height="166" width="100%"></soundcloud>
Trivia
- Both Blood Kelp Zones have entrances to the Lost River. Both can be navigated with the Cyclops, but in the Blood Kelp Trench it will be a narrow squeeze. It will be awkward, but it is possible.
- The lack of pigmentation in fauna and flora present is an evolutionary trait often seen in deep sea lifeforms. This is due to the high resources pigment requires to be produced and the lack of such resources in deep sea environments.
- The lack of sunlight also creates an absence of pigment, due to the absence of harmful UV-radiation.