Biomes (Subnautica): Difference between revisions

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* [[Precursor Teleporters|Precursor Teleporter]] Cache (unimplemented)
* [[Precursor Teleporters|Precursor Teleporter]] Cache (unimplemented)
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| style="text-align:center; font-size:12px;" |[[File:EasternMF.png|200px|center|link=Mushroom Forest]][[Mushroom Forest]]
| style="text-align:center; font-size:12px;" |[[File:WesternMF.png|200px|center|link=Mushroom Forest]][[Mushroom Forest]]
| style="text-align:center; font-size:12px;" |
| style="text-align:center; font-size:12px;" |
* 75 - 250 meters (Northwestern)
* 75 - 250 meters (Northwestern)

Revision as of 20:45, 22 April 2017

Subnautica features a wide range of biomes to explore and coexist with, which represent miniature ecosystems in the real world.

Biomes

Surface Biomes

Biome Depth Range Harvesting Nodes Points of Interest
BKNorthernInfobox.png
Blood Kelp Zone
  • 150 - 675 meters (Trench)
  • 200 - 580 meters (Northern)
RealCragInfobox.png
Crag Field
  • 125 - 460 meters
CrashInfbox.png
Crash Zone
  • 0 - 370 meters
DunesHeader1.jpg
Dunes
  • 65 - 400 meters
Floating Island Overview.png
Floating Island
  • Above sea level

-

GFInfobox.png
Grand Reef
  • 150 - 480 meters
GrassyInfobox.png
Grassy Plateaus
  • 50 - 170 meters
KELPINFOBOX.png
Kelp Forest
  • 0 - 160 meters
Screen Shot 2017-03-02 at 21.45.13.png
Koosh Zone
  • 140 - 480 meters
MntnDew.jpg
Mountain Island
  • Above sea level
MountainBiomes.png
Mountains
  • 0 - 500 meters
WesternMF.png
Mushroom Forest
  • 75 - 250 meters (Northwestern)
  • 125 - 200 meters (Northeastern)
Screen Shot 2017-03-04 at 16.08.34.png
Safe Shallows
  • 0 - 80 meters
STPInfobox.png
Sea Treader's Path
  • 170 - 360 meters
2016-02-08 00017.jpg
Sparse Reef
  • 40 - 310 meters
UnderIslandsInfobox.png
Underwater Islands
  • 35 - 500 meters

Cave Biomes

Biome Depth Range Harvesting Nodes Points of Interest
BloodKELPCAVESINFOBOX.png
Blood Kelp Caves
  • 430 - 675 meters

-

LostRIverCaves.png
Bone Fields Caves
  • 610 - 710 meters

-

-

DeepGrandInfoboxpic.png
Deep Grand Reef
  • 425 - 630 meters
DunesCaves.jpg
Dunes Caves
  • 400 - 420 meters

-

GRANDREEFINFOBOX.png
Grand Reef Caves
  • 350 - 410 meters

-

Spike Plant Caves (01).jpg
Grassy Plateaus Caves
  • 120 - 175 meters

-

20160711163129 1.jpg
Inactive Lava Zone
  • 900 - 1300 meters
2016-02-07 00009.jpg
Jelly Shroom Caves
  • 180 - 300 meters
2016-01-17 00006.jpg
Kelp Forest Caves
  • 90 - 170 meters

-

Koosh Caves.png
Koosh Zone Caves
  • 220 - 315 meters
Lost RIver Infobox PIc.png
Lost River
  • 550 - 1000 meters

-

Mountain Caves Thermal Vent.png
Mountain Range Caves
  • 0 - 380 meters
  • Thermal Vents (?)
Mushroom Caves.png
Mushroom Forest Caves
  • 170 - 250 meters

-

Safe Shallows Cave Tube.png
Safe Shallows Caves
  • 10 - 75 meters

-

2016-02-08 00003.jpg
Sea Treader's Tunnel Caves
  • 200 - 340 meters

-

Mini-Biomes

Biome Depth Range Harvesting Nodes Points of Interest
Lava Geyser.png
Lava Geyser

Varies

-

LavaCastleInfobox.png
Lava Castle
  • 1100 - 1300 meters
Infobox ILZC.png
Inactive Lava Zone Corridor
  • 450 - 1200 meters
-

In Development

Biome Depth Range Harvesting Nodes Points of Interest
ALZ1.jpg
Active Lava Zone
  • 1300 - 1700 meters

Possible Biomes

Biome Depth Range Harvesting Nodes Points of Interest
BiosphereSheet Arctic page01.jpg
Arctic Biome

Unknown

Unknown

Unknown

LilypadWaterIslands LowRes.jpg
Lilypad Islands

Unknown

Unknown

Unknown

TwistyBridges01.jpg
Twisty Bridges

Unknown

Unknown

Unknown

Gallery

Trivia

  • Developers' footages of biome generation can be seen on a playlist from Russel Maekim's YouTube channel. He also sometimes livestreams his work on Twitch.
  • The game considers the inside of an Observatory, Lifepod, and Scanner Room to be separate biomes. This is also true for the Aurora and for some of the large wrecks in the Koosh Zone and Grassy Plateaus (respectively labelled crashedShip and wreck).
  • Early biome-concepts included Crystal and Arctic biomes. Considering the Arctic has since gained a development work-sheet, it might be added in future updates after the release of the official game.
  • Early surface biome concepts were divided into Kelp Forest, Dense Kelp Forest, Sunny Kelp Forest, Coral Reef, Danger Reef, Safe Shallows, Grand Reefs, and Floating Island. Four of these have since been fully developped/implemented (the Safe Shallows, the Kelp Forest, Floating Island, Grand Reef and the Deep Grand Reef).
  • Early lavazone biome concepts were divided into Lava Zone, Lava Bridges, Inactive Lava Zones and Thermal Vents. These were all implemented in some form, though the Thermal Vents have been reduced to geological features rather than a full biome.

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