Fragments (Subnautica): Difference between revisions
ScanianMoose (talk | contribs) (fixed exosuit thingy. what about the others? a review might be necessary) Tags: Visual edit apiedit |
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|Propulsion Cannon Fragment |
|Propulsion Cannon Fragment |
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|[[Blueprints|Propulsion Cannon Blueprint]] |
|[[Blueprints|Propulsion Cannon Blueprint]] |
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|[[Mushroom Forest]] |
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|Spawnable Only |
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Revision as of 23:03, 12 May 2015
File:2015-03-22 00005.jpg
All fragments appear as safes
Fragments are items that result in usable Blueprints once analysed by the Fragment Analyzer.
As such, fragments are the first item required to create high-technology items. They take up one inventory slot. Once analysed, a Fragment of a certain type does not yield any new blueprints when analyzed again.
Note: Currently, all fragments appear as white safes in the game world and most of them appear as "?" marks in the inventory.
Lore
Fragments were once whole usable items but were heavily damaged and distributed over the map during the crash landing.
Currently Available Fragments
Name | Resulting Blueprint | Locations | Analysis Time | Image |
---|---|---|---|---|
Exosuit Fragment | Exosuit Blueprint | Aurora | ~5 minutes | |
Reinforce Hull Fragment | Reinforce Hull Blueprint | Mushroom Forest | ||
Seamoth Fragment | Seamoth Blueprint | Safe Shallows | ~90 seconds | |
Stasis Rifle Fragment | Stasis Rifle Blueprint | Kelp Forest | ~5 minutes | |
Terraformer Fragment | Terraformer Blueprint | Spike Plant Caves, Grassy Plateaus, Kelp Forest | ~5 minutes | |
Transfuser Fragment | Transfuser Blueprint | Spawnable Only | ~5 minutes | |
Work Bench Fragment | Work Bench Blueprint | Spawnable Only | ||
Propulsion Cannon Fragment | Propulsion Cannon Blueprint | Mushroom Forest | ||
Welder Fragment | Non-Existent (Not Needed) | Not Implemented | ||
Constructor Fragment | Pre-Installed on PDA | Not Implemented |