Blood Kelp Zone: Difference between revisions
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{{Quote2|This ecological biome matches 7 of the 9 preconditions of being objectively creepy.|PDA|Dialogue}} |
{{Quote2|This ecological biome matches 7 of the 9 preconditions of being objectively creepy.|PDA|Dialogue}} |
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The '''Blood Kelp Zones''' are special [[biome]]s in ''[[ |
The '''Blood Kelp Zones''' are special [[biome]]s in ''[[Subnautica]]'', characterized by a variety of giant [[Bloodvine]]s, some of which carry [[Blood Oil]] pustules down near their stem. |
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The '''Blood Kelp Trench''' is located south-west from [[Lifepod 5]], between the [[Dunes]], the [[Sparse Reef]], the [[Grassy Plateaus]] and the [[Sea Treader's Path]]. A cave opening that leads directly into the [[Precursor Caches|Lost River Precursor Cache]] can be found in this biome. |
The '''Blood Kelp Trench''' is located south-west from [[Lifepod 5]], between the [[Dunes]], the [[Sparse Reef]], the [[Grassy Plateaus]] and the [[Sea Treader's Path]]. A cave opening that leads directly into the [[Precursor Caches|Lost River Precursor Cache]] can be found in this biome. |
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The Trench lacks the |
The Trench lacks the [[Crabsquid]]s of the Northern Blood Kelp Zone, but still has predators in the form of [[Blighter]]s and [[Warper]]s. The more confined spaces may make it more difficult to avoid them if one is not careful. |
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It consists of a single deep trench with natural rock bridges spanning from one wall to another, and a small [[Blood Kelp Caves|cavern system]] located below the Bloodvines where their roots can be found. One of the [[ |
It consists of a single deep trench with natural rock bridges spanning from one wall to another, and a small [[Blood Kelp Caves|cavern system]] located below the Bloodvines where their roots can be found. One of the [[Wrecks]] can be found in this area, stuck between the trench's walls. This zone is nearly impossible to explore with the [[Cyclops]] due to the trench's narrow width. |
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{{#tag:tabber| |
{{#tag:tabber| |
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{{Quote2|This ecological biome matches 7 of the 9 preconditions of being objectively creepy.|PDA|Dialogue}} |
{{Quote2|This ecological biome matches 7 of the 9 preconditions of being objectively creepy.|PDA|Dialogue}} |
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The '''Blood Kelp Zones''' are special |
The '''Blood Kelp Zones''' are special biomes in ''Subnautica'' characterized by a variety of giant Bloodvines, some of which carry Blood Oil pustules down near their stem. |
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The Northern Zone can be found to the north of |
The Northern Zone can be found to the north of Lifepod 5, in-between the [[Mushroom Forest|Northwestern Mushroom Forest]] and the [[Underwater Islands]]. This zone is considerably larger than the Trench, albeit being more exposed to the surface and not as deep. |
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Unique to the Northern '''Blood Kelp Zone''' are |
Unique to the Northern '''Blood Kelp Zone''' are Crabsquids, as well as small "underwater islands" supported by large [[Floater]]s and [[Blood Cave Root]]s. This biome is littered with [[Quartz]]. |
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The Northern '''Blood Kelp Zone''' also harbors a [[Precursor Cache]], which is located in the deeper areas of the biome. |
The Northern '''Blood Kelp Zone''' also harbors a [[Precursor Cache]], which is located in the deeper areas of the biome. |
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== Trivia == |
== Trivia == |
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* Both '''Blood Kelp Zones''' have entrances to the |
* Both '''Blood Kelp Zones''' have entrances to the Lost River. Both can be navigated with the Cyclops, but in the Blood Kelp Trench it will be a narrow squeeze. It will be awkward, but it is possible. |
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* The lack of pigmentation in fauna and flora present is an evolutionary trait often seen in deep sea lifeforms. This is due to the high resources pigment requires to be produced and the lack of such resources in deep sea environments. |
* The lack of pigmentation in fauna and flora present is an evolutionary trait often seen in deep sea lifeforms. This is due to the high resources pigment requires to be produced and the lack of such resources in deep sea environments. |
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* The lack of sunlight also creates an absence of pigment, due to the absence of harmful UV-radiation. |
* The lack of sunlight also creates an absence of pigment, due to the absence of harmful UV-radiation. |
Revision as of 17:43, 31 March 2017
<tabber> Blood Kelp Trench= <infobox layout="stacked">
<title source="title1"> <default>Blood Kelp Zone</default> </title> <image source="image1"></image> <label>Tab</label> <label>Type</label> <label>Biome</label> <label>Depth Range</label> <label>Temperature Range</label> <label>Biome ID</label> <label>Harvesting Nodes</label> <label>goto ID</label> <label>Coordinates</label> <label>Base ID</label> <group> <label>Point of Interest</label> <label>Music</label> </group> </infobox>


This ecological biome matches 7 of the 9 preconditions of being objectively creepy.
― PDA, Dialogue

The Blood Kelp Zones are special biomes in Subnautica, characterized by a variety of giant Bloodvines, some of which carry Blood Oil pustules down near their stem.
The Blood Kelp Trench is located south-west from Lifepod 5, between the Dunes, the Sparse Reef, the Grassy Plateaus and the Sea Treader's Path. A cave opening that leads directly into the Lost River Precursor Cache can be found in this biome.
The Trench lacks the Crabsquids of the Northern Blood Kelp Zone, but still has predators in the form of Blighters and Warpers. The more confined spaces may make it more difficult to avoid them if one is not careful.
It consists of a single deep trench with natural rock bridges spanning from one wall to another, and a small cavern system located below the Bloodvines where their roots can be found. One of the Wrecks can be found in this area, stuck between the trench's walls. This zone is nearly impossible to explore with the Cyclops due to the trench's narrow width.
<tabber>
Resources=
- Blood Oil
- Deep Shroom Spore
- Diamond
- Gabe's Feather Seed
- Gel Sack Seed
- Ghost Weed Seed
- Gold
- Metal Salvage
- Quartz
- Uraninite Crystal
|-| Fauna=
|-| Flora=
</tabber>
Gallery
A cluster of Deep Shrooms in the 1st Blood Kelp Zone
Entrance to the first Blood Kelp Zone from the Sparse Reef
The transitional area from the Lost River to the first Zone
Some Ghost Weed in the Blood Kelp Zone.
For a more complete gallery, visit Blood Kelp Zone/Gallery. |-|
Northern Blood Kelp=
<infobox layout="stacked">
<title source="title1"> <default>Blood Kelp Zone</default> </title> <image source="image1"></image> <label>Tab</label> <label>Type</label> <label>Biome</label> <label>Depth Range</label> <label>Temperature Range</label> <label>Biome ID</label> <label>Harvesting Nodes</label> <label>goto ID</label> <label>Coordinates</label> <label>Base ID</label> <group> <label>Point of Interest</label> <label>Music</label> </group> </infobox>


This ecological biome matches 7 of the 9 preconditions of being objectively creepy.
― PDA, Dialogue

The Blood Kelp Zones are special biomes in Subnautica characterized by a variety of giant Bloodvines, some of which carry Blood Oil pustules down near their stem.
The Northern Zone can be found to the north of Lifepod 5, in-between the Northwestern Mushroom Forest and the Underwater Islands. This zone is considerably larger than the Trench, albeit being more exposed to the surface and not as deep.
Unique to the Northern Blood Kelp Zone are Crabsquids, as well as small "underwater islands" supported by large Floaters and Blood Cave Roots. This biome is littered with Quartz.
The Northern Blood Kelp Zone also harbors a Precursor Cache, which is located in the deeper areas of the biome.
<tabber>
Resources=
- Blood Oil
- Deep Shroom Spore
- Diamond
- Gabe's Feather Seed
- Gel Sack Seed
- Ghost Weed Seed
- Gold
- Metal Salvage
- Quartz
- Regress Shell Seed
- Rouge Cradle Seed
- Uraninite Crystal
|-| Fauna=
|-| Flora=
</tabber>
Gallery
For a more complete gallery, visit Blood Kelp Zone/Gallery. </tabber>
Audio
<soundcloud url="https://soundcloud.com/kamakazi/blood-kelp-music" height="166" width="100%"></soundcloud>
Trivia
- Both Blood Kelp Zones have entrances to the Lost River. Both can be navigated with the Cyclops, but in the Blood Kelp Trench it will be a narrow squeeze. It will be awkward, but it is possible.
- The lack of pigmentation in fauna and flora present is an evolutionary trait often seen in deep sea lifeforms. This is due to the high resources pigment requires to be produced and the lack of such resources in deep sea environments.
- The lack of sunlight also creates an absence of pigment, due to the absence of harmful UV-radiation.