Update History (Subnautica): Difference between revisions
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*The Encyclopedia now has icons after scanning |
*The Encyclopedia now has icons after scanning |
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*[[Inactive Lava Zone]] and [[Active Lava Zone]] both get massive overhauls |
*[[Inactive Lava Zone]] and [[Active Lava Zone]] both get massive overhauls |
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*Kitty |
*Kitty, [[Prawn Suit]] [[Posters]] and [[Aurora]] [[Posters]] added |
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[[File:Title5.png|thumb]]'''2016 June 1: POWER NAP UPDATE''' |
[[File:Title5.png|thumb]]'''2016 June 1: POWER NAP UPDATE''' |
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*Beds added |
*Beds added |
Revision as of 15:59, 29 January 2017
This article's aim is to provide a timeline of the various updates to the stable version and the most important additions of certain updates.
Upcoming Updates
*Note: These updates have not been implemented into Subnautica, and changes are bound to happen. All information is taken from Trello.
Prison without Aquarium - February 21, 2017
- Prison Exterior
- Prison Antechamber
- Lost River Precursor Base interior
- Make Scanner Room more useful (range, etc)
- Fix performance after 10-20 hour save game
- Launch XB1 and PC simultaneously if possible (practice process)
- Silent Running Cyclops tech
- Internal
- Fill in some empty spaces
- Make escape pod cinematic
- Play cinematics but disable camera for VR?
- New UI
Aquarium Experience - March 21, 2017
- Prison Aquarium
- Prison moonpool room
- FOV Slider
- Rework some of Crash Zone area
- Detail remaining sandy areas
- Start PS4 port
- Fix 1 second pause between switching Tools
- Try fade checkbox in XB branch to reduce pop-in
- Tune algorithm for choosing what to load next to reduce pop-in
- Detailing remaining sandy areas
- Rework some of the Crash Zone area near the edge of the Aurora
New UI & Cutefish - April, 2017
- Cutefish (for people who bought before V1.0)
- Fix terrain seams
- Redo crafting icons
- Quality of life update (save game slots, 10 things from the community)
- Polish Constructor and usability
- Pass on a couple lower-detail Kelp Forest areas
- Pass on Grassy Plateaus
- Fix missing and extra coliders near Aurora (esp, getting in)
- Internal
- Design and start filming trailer
- Start design of launch site
Final Story Mode & v1.0 - Mid-May, 2017
- Performance update
- Rework game modes into custom UI
- Blast-off sequence
- Fix the void or make it dangerous to be in (Sea Dragons, etc)
- Credits screen
- Internal
- Nice Launch Site
- Cyclops Trademark Notice
- Polish Polish Polish
- End Game Tasks
- Xbox Trailer
2017
Castles & Coffee Update - January 26, 2017
- Precursor Thermal Power Generator implemented
- Lava Castle revamped and polished
- Coffee Vending Machines implemented
- You can now get Coffee
- Alien Drones implemented
- Blue Precursor Artifact implemented
- Dunes Crater, Blood Kelp Dunes Transition And Blood Kelp Mountains transition added
- New Vending Machine model
- Snacks added
- Ping Manager implemented
- Oxygen warning shortened
- Ion Power Cells And Ion Batteries implemented
- Halved Seaglide light energy cost
- Quartered Seaglide active energy cost
- Removed frame-rate dependence problem with Seaglide energy usage
- Removed Kyanite from Blood Kelp (only drillable now)
- You can now skip time by sleeping in Beds
- New Gravsphere model and features
- Removed Bases terraforming land
- Luggage Bag storage implemented
- Lab Trash Can and Trash Can now work
- Blood Kelp and Dunes Precursor Caches implemented
- New Airbladder model and animations
- Added Kyanite to recipe for 3rd stage of the rocket (resource sink)
2016
Precursor Update - December 15, 2016
- Sunbeam implemented
- Ion Crystals added
- Quarantine Enforcement Platform added
- Precursor Teleporters added
- Purple Precursor Artifact added
- Precursor Artifact terminals added
- Floating Island and Lost River polish
- More Floating Island Beaches added
- Fall Damage added
- You can now use the PDA in vehicles
- Sparse Reef Precursor Cache implemented
- Mountain Island's caves are expanded
- HUD notifications for radio messages
- New PDA updates for Wrecks
- Continued work on optimization & stability improvements
- Land-based movement improvements
- Extensive loot balancing for player progression
- Constructable Improvements
- Special Giveaway Items
Bones Update - October 27, 2016
- Lost River Ghost Tree Chamber added
- Lost River Bones Field added
- Lost River Junction added
- Lost River Precursor Base exterior added
- New Pipe models added
- New Reefback additions and improvements added
- Mesmers are more mesmerising
- River Prowler implemented
- New models for Reinforced Dive Suit and Stillsuit added
- Subnautica now works on the HTC Vive
Dangerous Creatures/Tree Cove - September 22, 2016
- Lost River - Tree Cove added
- Sea Dragon Leviathan added
- Warper added
- Crabsquid EMP blast added
- Heat damage added
- Reinforced Dive Suit added
- Ghost Ray added
- Crimson Ray added
- Deep Grand Reef Abandoned Seabase added
- Kyanite Crystal Added
- Main Menu Logo updated
2016 August 23: PRAWN UPDATE
- Prawn Suit added
- Lava Larva added
- Lava Lizard added
- Crashfish eggs added
- Sprint ability added
- Cyclops cameras now have lights
- The Encyclopedia now has icons after scanning
- Inactive Lava Zone and Active Lava Zone both get massive overhauls
- Kitty, Prawn Suit Posters and Aurora Posters added
2016 June 1: POWER NAP UPDATE
- Beds added
- Sea Treader added
- Power Cell Charger added
- Battery Charger added
- Seamoth Gas Torpedo added
- New Solar Panel model
- Starship Souvenir added
- Wall Shelves added
- Single Wall Shelves added
- Arcade Gorge Toy added
2016 May 6: MACHINERY UPDATE (PC only)
- Map Scanner Room
- Bioreactor, Nuclear Reactor and Thermal Plant remodeling
- Cyclops 2.0
- The default depth has been increased from 200m to 500m
- Proximity sensors have been added to assist with navigation
- Lockers on lower deck are now functional
- Added exterior stationary hull cameras that can be accessed while driving
- New hatch animations means the hatch opens and closes when approached
- Crabsquid
- Added the Northen Blood Kelp Zone
- Fauna that are eaten or killed will respawn.
- Waterproof Locker gets new model, features and animations
2016 April 5: OCULUS UPDATE (PC only)
- Oculus Rift is now fully supported.
- You can now sit in all the Chairs
- Sitting in Chairs slows down food and water depletion
- Airsack, Bone Shark, Reefback, Stalker, and the Reaper Leviathan have new and better animations.
- Fragments will now spawn mostly within Wrecks.
- Oxygen is now only produced when your Seabase, Seamoth, and Cyclops has power.
- Different sound effects for multiple Tools.
- Main Menu has a new background
2016 March 16/May 17 (Xbox One release): CRASH SEQUENCE
- Intro Sequence added.
- Fire Extinguisher added.
- Medical Kit Fabricator added.
- You can now fully repair Lifepod 5
- You can also repair the Communications Relay
- New PDA boot up sequence
2016 February 25: FARMING
- Abandoned Seabases implemented.
- Large Aquarium added.
- Farming added.
- Nearly every Flora can be harvested now
- Spotlight added.
- Planter Shelf added.
- Exterior Growbed added.
- Interior Growbed added.
- Plant Pots added.
- Living Wall added.
- Lightstick added.
- Eggs added.
- Location accurate lighting (Part of Flood Of Dead Bugs)
- Many more Wrecks added
2016 January 28: FLOOD OF DEAD BUGS
- Floodlight added.
- 50 bugs fixed.
- Location accurate lighting (lots of objects now don't reflect the Safe Shallows anymore)
2016 January 14: H2.O UPDATE
- Massive overhaul of water graphics
- Scanner added.
- Ocean environment updated.
- Items now have proper 3D models.
- Subtitles added
- Language support added
- New Fragment system
- PDA Data Bank and Encyclopedia Added
- Message log in PDA
2015 ALPHA STAGE
2015 December 15: GET WRECKED
- The first Wreck added
- Laser Cutter added.
- NS2 Poster added
2015 November 20: WATER FILTRATION MACHINE
- Water Filtration Machine added
- Big Filtered Water added too
2015 November 5: SHOCKING UPDATE
- Shocker added.
- Seaglide now has a topographic map.
- Picture Frame added.
- Volume controls in the pause menu added.
- PDA Log section added.
- PDA gallery added.
- Animation added.
- Crabsnake added.
- Ladders can now be placed in more places in the Multipurpose Room.
- Blood Kelp Zone added.
- Blood Biter added.
- Cave Crawler reskinned.
- Spinefish added.
- Blood Crawler added.
- Blood Oil added.
- Bloodvine added.
- Blood Cave Root added.
- Deep Shroom added.
- Gabe's Feather added
2015 September 10: SEAMOTH UPDATE
- Seamoth now has an upgrade panel
- Vortex Torpedo added.
- Seamoth Perimeter Defense System added.
- Seamoth Sonar Module added.
- Seamoth Hull Reinforcement Module added.
- Battery Expansion Module added.
- Armour Plating Module added.
- Seamoth can now be customized.
- Upgrade Console added.
- More Caves added.
- Mountain Range Caves added
- Biter added.
- Oculus added.
- Mountains Biome added.
- Mountain Island added
- Koosh Zone extended.
- Mushroom Forest extended.
- Underwater Islands extended
- Kelp Forest extended
- Jelly Shroom Caves lighting improvements
- Creative Mode added
- PDA Operating System updated
2015 August 6: HABITAT UPDATE
- Moon Pool added.
- Observatory added.
- Multipurpose Room added.
- Bulkhead doors added.
- Small locker added.
- Signs and Seabase names added.
- I-Corridor Glass and L-Corridor Glass added.
- Vertical Connector added.
- Grand Reef expanded.
- Deep Grand Reef added
2015 June 19: MACWORLD UPDATE
- Subnautica is now playable on Apple (Mac) computers.
- Underwater Islands added.
- Sparse Reef added.
- Repulsion Cannon added.
2015 May 28: ALTERRA SCIENCE UPDATE
- Workbench added.
- Propulsion Cannon added.
- Survival Knife, Tank, and Fins can now be upgraded.
- Heat Knife added
- Diamond Knife added
- Swim Charge Fins added
- High Capacity Tank added
- Plasteel Tank added
- Ultra Glide Fins added
- New Cyclops additions
- Beacons are now nameable .
2015 April 30: CRASH SITE UPDATE
- Aurora now explodes.
- Aurora now explorable
- Radiation now spreads over time.
- Reaper Leviathan added.
- Radiation Suit added.
- Cave Crawler added.
2015 March 13: BASES UPDATE
- Seabases added.
- Habitat Builder added
- Buildable Fabricators added
- Foundations added
- Hatches added
- Corridor added
- L Corridor added
- T Corridor added
- X Corridor added
- Ladders added
- Windows added
- Reinforcements added
- Hull Integrity added
2015 February 25: NEW LOOT SYSTEM
- Loot system updated.
2015 February 5: CYCLOPS INTRODUCTION
2015 January 16: DEV UPDATE 8
- In-game feedback system added.
- Stasis Rifle added.
- Terraformer added.
- Load/Save added.
- Menu updated.
- Pipes added.
- Air Bladder added.
- Bleeder added.
- Bone Shark added.
- Compass added.
- Current Generator added
- Inventory system updated
- You can now dump unwanted loot much easier
- Beacons are added and craftable
- HUD elements updated
2014 PRE-ALPHA STAGE
2014 December 23: DEV UPDATE 7
- Gravsphere added.
- Lifepod 5 storage added.
- Now supports Oculus Rift DK2
- Storage Cubes added.
- Oxygen replenishes faster.
- Lifepod Beacon now doesn't disappear from far distances.
- Gasopods now release more defensive gas when you approach them
- Fixed the problem when PCs with Nvidia SLI setups don't see the oxygen bar
- Lifepod 5's Beacon is now visible from farther distances
- Oxygen now replenishes more quickly at the surface
- Large Creature's AI is now improved
2014 December 16:
- Subnautica Early Access released.
2014 December 7:
- Flare and Sand Shark added to Subnautica.
2014 November 22
- Floater added to Subnautica.
2014 November 14:
- Deformable environment added.
2014 November 5:
- Experimental Mode is added to Subnautica.
2014 September 27:
- Gasopod is added to Subnautica.
2014 September 5:
- Cyclops flooding is being developed.
2014 August 23:
- Cyclops is announced and being developed.
2014 July 8:
- Aurora is added to Subnautica.
2014 April 24:
- Subnautica release at PAX still in Pre-alpha stage.
2014 April 11:
- Subnautica created still in Pre-alpha stage.