Scanner Room (Subnautica): Difference between revisions
(Detailed fragment location) Tag: sourceedit |
(Fixes) Tag: sourceedit |
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* [[Wrecks]] |
* [[Wrecks]] |
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** [[Grand Reef]]|Fragments2 = 3|debugspawn2 = <i>BaseMapRoomFragment</i>}} |
** [[Grand Reef]]|Fragments2 = 3|debugspawn2 = <i>BaseMapRoomFragment</i>}} |
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The '''Scanner Room |
The '''Scanner Room''' is a [[Seabases|Seabase]] module. It is constructed with the [[Habitat Builder]], being designed to map the terrain of [[Biomes]] via controllable [[Camera Drone]]s, to scan the environment and to detect resources in its vicinity. These drones can be controlled manually. |
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[[Hatch]]es, [[Reinforcement]]s, and [[Window]]s |
[[Hatch]]es, [[Reinforcement]]s, and [[Window]]s can be placed on the '''Scanner Room'''. |
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Four [[Upgrade Modules|Upgrade Module]] slots can be found to the right of the camera drone panel, along with a mini-fabricator. |
Four [[Upgrade Modules|Upgrade Module]] slots can be found to the right of the camera drone panel, along with a mini-fabricator. |
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In order to use the '''Scanner Room''', the player must go to the camera station, which activates the drones. After activating, the camera drones will be controllable, and can be used to swim around the environment and map the terrain. These drones have a maximum range of about 500 meters by default before losing connection. Additional drones can be built but only two can charge at the '''Scanner Room'''. They can, however, be stolen by [[Stalker]]s who will chew on them. |
In order to use the '''Scanner Room''', the player must go to the camera station, which activates the drones. After activating, the camera drones will be controllable, and can be used to swim around the environment and map the terrain. These drones have a maximum range of about 500 meters by default before losing connection. Additional drones can be built but only two can charge at the '''Scanner Room'''. They can, however, be stolen by [[Stalker]]s who will chew on them. |
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The '''Scanner Room''' will also scan for nearby |
The '''Scanner Room''' will also scan for nearby resoures, identifying them as red blips on the central hologram. The scanner can only search for one resource type at a time and may take some time, but the searching speed and range can be increased with the [[Scanner Room Range Upgrade]] and [[Scanner Room Speed Upgrade]]. Furthermore, a [[Scanner Room HUD Chip|HUD upgrade]] allows the player to see where the scanner has identified the resources in a similar fashion to signal devices. |
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==Recipe== |
==Recipe== |
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Maproomconcept.png|[[Concept Art]] for the '''Scanner Room''' |
Maproomconcept.png|[[Concept Art]] for the '''Scanner Room''' |
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</gallery> |
</gallery> |
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==Videos== |
==Videos== |
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<gallery position="left" widths="200" spacing="small" captionalign="left"> |
<gallery position="left" widths="200" spacing="small" captionalign="left"> |
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Camera |
[[Camera Drone]]s in action |
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</gallery> |
</gallery> |
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Revision as of 16:35, 5 January 2017
<infobox> <title source="title1"><default>Scanner Room (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:basemaproom||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>BaseMapRoomFragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Scanner Room is a Seabase module. It is constructed with the Habitat Builder, being designed to map the terrain of Biomes via controllable Camera Drones, to scan the environment and to detect resources in its vicinity. These drones can be controlled manually. Hatches, Reinforcements, and Windows can be placed on the Scanner Room. Four Upgrade Module slots can be found to the right of the camera drone panel, along with a mini-fabricator. The player must find three fragments to unlock the Scanner Room's blueprint.
Uses
In order to use the Scanner Room, the player must go to the camera station, which activates the drones. After activating, the camera drones will be controllable, and can be used to swim around the environment and map the terrain. These drones have a maximum range of about 500 meters by default before losing connection. Additional drones can be built but only two can charge at the Scanner Room. They can, however, be stolen by Stalkers who will chew on them.
The Scanner Room will also scan for nearby resoures, identifying them as red blips on the central hologram. The scanner can only search for one resource type at a time and may take some time, but the searching speed and range can be increased with the Scanner Room Range Upgrade and Scanner Room Speed Upgrade. Furthermore, a HUD upgrade allows the player to see where the scanner has identified the resources in a similar fashion to signal devices.
Recipe
Upgrades and Uses in Crafting
Data Bank Entry
This advanced habitat module can transform a small outpost into a burgeoning science and exploration station.
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Gallery
Scanner Room Exterior Model from Sketchfab
Scanner Room Interor Model from Sketchfab
Hologram Table Model from Sketchfab
Concept Art for the Scanner Room
Videos
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.