Concept Art: Difference between revisions
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Spike Trap Concept Art.jpg|[[Spike Trap]] |
Spike Trap Concept Art.jpg|[[Spike Trap]] |
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Lost River Concept Art.jpg|[[River Prowler]] by Cory Strader. |
Lost River Concept Art.jpg|[[River Prowler]] by Cory Strader. |
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Carar_concept.png|The [[Carar]] by Cory Strader. |
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Turtle Concept Art.jpg|"Giant Turtle" by Pat Presley |
Turtle Concept Art.jpg|"Giant Turtle" by Pat Presley |
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Warper Concept Art.jpg|[[Warper]] |
Warper Concept Art.jpg|[[Warper]] |
Revision as of 17:27, 13 October 2016
A lot of Concept Art has been created and continues to be created by the developers for the game Subnautica. Cory Strader, who is employed as Art Director at Unknown Worlds Entertainment, has created most of the Concept Art. However many initial designs were also created by Pat Presley, who is a freelance artist known for his work on the Star Wars: The Clone Wars series.
Concept Art is made for future features of the games, although the designs are subject to change during the course of development. There are Concept Arts for biomes, vehicles, and life forms. Not everything that is shown in the Concept Art actually makes it into the game.
Player
The Player in Radiation Suit, Stillsuit and Dive Suit, another male face concept and two female concepts, one from the posters by Fox3D
Biomes
Grand Reef's "Orb Field" by Pat Presley
Inactive Lava Zone (unknown)
Inactive Lava Zone (unknown)
Inactive Lava Zone's Lava Castle by Pat Presley
Inactive Lava Zone (unknown)
Inactive Lava Zone's "Magma Forest" by Pat Presley
Lost River's "Bones Field" by Pat Presley
Lost River (unknown) by Cory Strader
Lost River's "Ghost Tree Chamber" by Pat Presley
Lost River (unknown) by Pat Presley
Lost River's "Ghost Canyon" by Pat Presley
Lost River's "Tree Cove" by Pat Presley
Technology
Aurora #1
Aurora #2
Aurora #3
"The Crashed Aurora" by Cory Strader
Aurora's Power Generator Room
Aurora's debris #1
Aurora's debris #2
Cyclops and Constructor
Final Cyclops by Pat Presley
Cyclops Launch Bay #1
Cyclops Launch Bay #2
Cyclops interiors sketch
Cyclops Control Room
Cyclops Engine Chamber #1
Cyclops Engine Chamber #2
Cyclops Keel Section by Pat Presley
Cyclops Main Rooms by Pat Presley
Seaglide, Repulsion Cannon, Cyclops Docking Bay and Prawn Suit by Fox3D
Exosuit by Pat Presley
LED Light #1
LED Light variations
Lifepod 5 Interiors (damaged) by Cory Strader
Moonpool Interior by Fox3D
PDA #1
PDA #2
PDA #3
PDA #4
PDA #5
Seabase Interiors
Seamoth by Pat Presley
Upgraded Seamoth #1
Upgraded Seamoth #2
Seamoth Interiors by Pat Presley
Seamoth variations by Pat Presley
Life forms
Stalker, Reaper Leviathan, Rock Puncher and Boneshark by Fox3D
Cute Fish (the formerly intended "Crashfish")
"Grabcrab" [1] concept art
Sea Treader by Pat Presley
Final Ampeel
Old Ampeel
River Prowler by Cory Strader.
The Carar by Cory Strader.
Trivia
- The Twisty Bridges and the Lillypad Islands will be added in future updates - as both already have some of their respective models made. The Twisty Bridges will link the Deep Grand Reef and the Inactive Lava Zone (Corridor). [Citation needed]
- Though many of the creatures showcased in the concept art will likely never be added, about 2/3 of all showcased designs will make it into the official release - most are already available in the early access versions. The most notable exceptions to this are the Rock Puncher, the Spikeplant and the Ghost Leviathan. Though these all have a model and/or textures available, it is unlikely they will be added before the official release.