Blood Kelp Zone: Difference between revisions
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* Both '''Blood Kelp Zones''' serve as entrances to the [[Lost River]]. |
* Both '''Blood Kelp Zones''' serve as entrances to the [[Lost River]]. |
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== |
== Trivia == |
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Trivia == |
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* The lack of pigmentation in fauna and flora present is an evolutionary trait often seen in deep sea lifeforms. This is due to the high resources pigment requires to be produced and the lack of such resources in deep sea environments. |
* The lack of pigmentation in fauna and flora present is an evolutionary trait often seen in deep sea lifeforms. This is due to the high resources pigment requires to be produced and the lack of such resources in deep sea environments. |
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* The lack of sunlight also prohibits the absence of pigment, due to the absence of harmfull UV-radiation. |
* The lack of sunlight also prohibits the absence of pigment, due to the absence of harmfull UV-radiation. |
Revision as of 11:56, 30 September 2016
<infobox layout="stacked">
<title source="title1"> <default>Blood Kelp Zone</default> </title> <image source="image1">
</image> <label>Tab</label> <label>Type</label> <label>Biome</label> <label>Cavern</label> <label>Depth Range</label> <label>Biome ID</label> <label>goto ID</label> <label>Coordinates</label> <label>Base ID</label> <label>Music</label> <group> <header>Map</header> <image source="image"> </image> <label>Adjacent Biomes</label> <label>Point of Interest</label> </group> </infobox>


This ecological biome matches 7 of the 9 preconditions of being objectively creepy.
― PDA, Dialogue

The Blood Kelp Zones are special biomes in Subnautica characterized by a variety of giant Bloodvines, some of which carry Blood Oil pustules down near their stem.
Description
First Blood Kelp Zone
The first zone (aka Blood Kelp Trench) is located south-west from Lifepod 5, between the Dunes, the Sparse Reef, the Grand Reef and the Sea Treader's Path.
It consists of a single deep trench with natural rock bridges spanning from one wall to another, and a small cavern system located below the Bloodvines where their roots can be found. One of the wrecks can be found in this area, stuck between the trench's walls. This zone is nearly impossible to explore with the Cyclops due to the trench's narrow width.
Second Blood Kelp Zone
A second zone can be found to the north of Lifepod 5, in-between the Mushroom Forest and the Underwater Islands. This zone is considerably larger than the first one, albeit being more exposed to the surface and not as deep.
Unique to the Northern Blood Kelp Zone are Crabsquids, Uraninite Crystals, as well as small "underwater islands" supported by large Floaters and Blood Cave Roots.
Resources
- Blood Oil
- Deep Shroom Spore
- Gabe's Feather Seed
- Ghost Weed Seed
- Metal Salvage
- Quartz
- Regress Shell Seed (*)
- Rouge Cradle Seed (*)
- Uraninite Crystal
Fauna
Flora
- (*) for the Northern (2nd) Blood Kelp Zone only
- Both Blood Kelp Zones serve as entrances to the Lost River.
Trivia
- The lack of pigmentation in fauna and flora present is an evolutionary trait often seen in deep sea lifeforms. This is due to the high resources pigment requires to be produced and the lack of such resources in deep sea environments.
- The lack of sunlight also prohibits the absence of pigment, due to the absence of harmfull UV-radiation.
Audio
<soundcloud url="https://soundcloud.com/kamakazi/blood-kelp-music" height="166" width="100%"></soundcloud>
Gallery
Cave entrances to the Lost River in the 2nd Zone
A cluster of Deep Shrooms in the 1st Blood Kelp Zone
Entrance to the first Blood Kelp Zone from the Sparse Reef
For a more complete gallery, visit Blood Kelp Zone/Gallery.
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