Concept Art: Difference between revisions

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Tag: rte-source
Tags: Visual edit apiedit
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Crashed Starship.jpg|[[Aurora]]'s debris #1
Crashed Starship.jpg|[[Aurora]]'s debris #1
Crashed Starship2.jpg|[[Aurora]]'s debris #2
Crashed Starship2.jpg|[[Aurora]]'s debris #2
Botanical_Analysis_machine-2-1.jpg|[[Botanical Analysis Machine]]
Botanical_Analysis_machine-2-1.jpg|Botanical Analysis Machine
Constructorconcept.png|[[Constructor]]
Constructorconcept.png|[[Constructor]]
ConstuctingSub_LowRes.jpg|[[Cyclops]] and [[Constructor]]
ConstuctingSub_LowRes.jpg|[[Cyclops]] and [[Constructor]]
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Concept art seamoth.jpg|[[Seamoth]] variations by Pat Presley
Concept art seamoth.jpg|[[Seamoth]] variations by Pat Presley
subconcept.png|Small Submarines
subconcept.png|Small Submarines
Image01.png|[[Specimen Analyzer]]
Image01.png|Specimen Analyzer
Stasis Rifle final.jpg|[[Stasis Rifle]]
Stasis Rifle final.jpg|[[Stasis Rifle]]
pat-presley-sub03b-lorez.jpg|"Shark" by Pat Presley
pat-presley-sub03b-lorez.jpg|"Shark" by Pat Presley

Revision as of 18:17, 22 September 2016

A lot of Concept Art has been created and continues to be created by the developers for the game Subnautica. Cory Strader, who is employed as Art Director at Unknown Worlds Entertainment, has created most of the Concept Art. However many initial designs were also created by Pat Presley, who is a freelance artist known for his work on the Star Wars: The Clone Wars series.

Concept Art is made for future features of the games, although the designs are subject to change during the course of development. There are Concept Arts for biomes, vehicles, and life forms. Not everything that is shown in the Concept Art actually makes it into the game.

Biomes

Technology

Life forms