Harvesting Nodes: Difference between revisions

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Tag: rte-source
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|[[Sandstone Outcrop]]
|[[Sandstone Outcrop]]
|[[Gold]], [[Silver Ore]]
|[[Gold]], [[Silver Ore]]
|[[Caves]], [[Grassy Plateaus]], [[Kelp Forest]], [[Dunes]]
|[[Caves]], [[Dunes]], [[Grassy Plateaus]], [[Kelp Forest]], [[Kelp Forest Caves]], [[Mushroom Forest]], [[Safe Shallows Caves]], [[Safe Shallows]]
|-
|-
|[[File:Shale01.jpg|thumb|center|90px]]
|[[File:Shale01.jpg|thumb|center|90px]]

Revision as of 19:03, 6 August 2016

Harvesting Nodes are mineral deposits that can be broken up by the player to reveal the materials inside. Each Harvesting Node drops a different set of Raw Materials. All Harvesting Nodes use the same textures but vary slightly in size.

While Harvesting Nodes can be broken by the players hands, many tools have bash animations to break them. Breaking a node with the knife will decrement the knife's durability. Harvesting Nodes, despite their static nature, can be picked up and launched by the Propulsion Cannon. They will break on impact.

Harvesting Nodes

Image Type Content Biomes
Basalt1.jpg
Basalt Outcrop Diamond, Gold, Uranium Caves, Grand Reef, Lava Geyser, Mushroom Forest, Underwater Islands,
Limestone01.jpg
Limestone Outcrop Copper Ore, Titanium, Lead Caves, Inactive Lava Zone, Kelp Forest, Safe Shallows, Sparse Reef, Underwater Islands
Sandstone1.jpg
Sandstone Outcrop Gold, Silver Ore Caves, Dunes, Grassy Plateaus, Kelp Forest, Kelp Forest Caves, Mushroom Forest, Safe Shallows Caves, Safe Shallows
Shale01.jpg
Shale Outcrop Gold, Lithium Jelly Shroom Caves, Koosh Zone, Lava Caves, Mushroom Forest Caves
N/A Obsidian Outcrop Diamond Inactive Lava Zone

Gallery