Seamoth Perimeter Defense System: Difference between revisions

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(Fixed numbers for power usage. Source: I tested it, and also using 6% (rather than 3% as 1/5 of 15%) for ion with 5x power is nonsensical - Test Details: Not moving, no lights, no solar charger. Use once, get out, and look at the power cell in the back. Try both regular and ion power cells, making sure to disable the lights and fully charge in a moonpool before testing. One instance used 31 power on a full shot - after sonar usage so test issues or fractional power values may exist.)
 
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{{Disambiguate|Seamoth Perimeter Defense System|Upgrade Module (Disambiguation)}}
{{Disambiguate|Seamoth Perimeter Defense System|Upgrade Module (Disambiguation)}}
{{Craftable
{{Craftable|title1 = <center>Seamoth Perimeter Defense System</center>|image4 = Seamoth_Perimeter_Defense_System.png|tab = [[Upgrade Modules]]|description = Generates a localized electric field designed to ward off aggressive fauna.|acqired_from = [[File:Seamoth Modification Station.png|30px|link=Vehicle Upgrade Console]]|crafting = [[File:Polyaniline.png|30px|link=Polyaniline]]|size = 1|debugspawn = ''seamothelectricaldefense''}}
|image4 = Seamoth_Perimeter_Defense_System.png
|tab = [[Upgrade Modules]]
|description = Generates a localized electric field designed to ward off aggressive fauna.
|acqired_from = [[File:Seamoth Modification Station.png|30px|link=Vehicle Upgrade Console]]
|size = 1
|debugspawn = ''seamothelectricaldefense''}}
The '''Seamoth Perimeter Defense System''' is a defense-oriented [[Upgrade Modules|Upgrade Module]] for the [[Seamoth]]. The module is crafted in the [[Vehicle Upgrade Console]] and must be applied to the Seamoth's upgrade panel to function.
The '''Seamoth Perimeter Defense System''' is a defense-oriented [[Upgrade Modules|Upgrade Module]] for the [[Seamoth]]. The module is crafted in the [[Vehicle Upgrade Console]] and must be applied to the Seamoth's upgrade panel to function.


The Seamoth Perimeter Defense System is used by left clicking after selecting the icon with one of the hotkeys (1-4). The hotkey used depends on where the module is placed in the upgrade panel. If the left mouse button is clicked the Seamoth will generate a small charge that uses >1% of the Seamoth's energy. If the left mouse button is held a large radius blast can be produced that uses up to 15% of the Seamoth's energy.
The Seamoth Perimeter Defense System is used by left clicking after selecting the icon with one of the hotkeys (1-4). The hotkey used depends on where the module is placed in the upgrade panel. If the left mouse button is clicked the Seamoth will generate a small charge using 1 power (0.5%) from the Seamoth's Power Cell. If the left mouse button is held a large radius blast can be produced that uses up to 30 power (15%) from the Seamoth.


{{ExtraSpoilersection|When using [[Ion Power Cell]]s, a simple blast uses 0.2% of energy, while a fully charged blast uses 6%.}}
{{ExtraSpoilersection|When using [[Ion Power Cell]]s, a simple blast uses 0.1% of energy, while a fully charged blast uses 3%.}}

It must be noted that killing aggressive fauna such as Stalkers and Sand Sharks is rather difficult without a large number of fully-charged blasts, which is highly costly on a Seamoth's energy reserves. Often, the better solution is to use a low-mid charge shock, which will stun predators and allow one with time to escape. Installing multiple Seamoth Perimeter Defense System allows multiple blasts to be fired off in quicker succession. However, oftentimes only one module is required for efficient defence.

The Seamoth Perimeter Defense System does not affect the [[Ampeel]], presumably because of the Ampeel's electrical nature. The Seamoth Perimeter Defense System is capable of fending off [[Reaper Leviathan]]s and [[Ghost Leviathan]]s with only minimal damage to the hull. It is also a good defense against [[Warper]]s, as a charged shot is enough to cause them to temporarily warp away.


Killing aggressive fauna such as Stalkers and Sand Sharks is rather difficult without a large number of fully-charged blasts, which is highly costly on a Seamoth's energy reserves. Often, the better solution is to use a low-mid charge shock, which will stun predators and allow time to escape. Installing multiple Seamoth Perimeter Defense System allows blasts in quicker succession. Oftentimes only one module is required for efficient defence.


The Seamoth Perimeter Defense System does not affect the [[Ampeel]], presumably because of the Ampeel's electrical nature. The Defense System can fend off [[Reaper Leviathan]]s and [[Ghost Leviathan]]s with only minimal damage to the hull. It is also a good defense against [[Warper]]s, as a charged shot is enough to cause them to temporarily warp away.


==Recipe==
==Recipe==
{{Recipe2}}
{{Recipe2}}

== Gallery ==
== Gallery ==
<gallery position="left" widths="200" spacing="small" captionalign="left">
<gallery position="left" widths="200" spacing="small" captionalign="left">
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{{Navbox Items}}
{{Navbox Items}}
[[de:Seemotten Perimeter Abwehrsystem]]
[[fr:Système de défense pour Seamoth]]
[[fr:Système de défense pour Seamoth]]
[[pl:System obronny Seamotha]]
[[ru:Система периметральной защиты «Мотылька»]]
[[Category:Crafted with Polyaniline]]
[[Category:Crafted with Wiring Kit]]
[[Category:Crafted with Vehicle Upgrade Console]]
[[Category:Seamoth Upgrade]]
[[Category:Item]]
[[Category:Item Upgrade]]

Latest revision as of 06:52, 12 June 2024

This article is about Seamoth Perimeter Defense System. If this is not what you are looking for, see Upgrade Module (Disambiguation).

<infobox> <title source="title1"><default>Seamoth Perimeter Defense System</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:seamothelectricaldefense||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Seamoth Perimeter Defense System is a defense-oriented Upgrade Module for the Seamoth. The module is crafted in the Vehicle Upgrade Console and must be applied to the Seamoth's upgrade panel to function. The Seamoth Perimeter Defense System is used by left clicking after selecting the icon with one of the hotkeys (1-4). The hotkey used depends on where the module is placed in the upgrade panel. If the left mouse button is clicked the Seamoth will generate a small charge using 1 power (0.5%) from the Seamoth's Power Cell. If the left mouse button is held a large radius blast can be produced that uses up to 30 power (15%) from the Seamoth.

Spoiler alert: The following section contains story related material.


When using Ion Power Cells, a simple blast uses 0.1% of energy, while a fully charged blast uses 3%.


Killing aggressive fauna such as Stalkers and Sand Sharks is rather difficult without a large number of fully-charged blasts, which is highly costly on a Seamoth's energy reserves. Often, the better solution is to use a low-mid charge shock, which will stun predators and allow time to escape. Installing multiple Seamoth Perimeter Defense System allows blasts in quicker succession. Oftentimes only one module is required for efficient defence.

The Seamoth Perimeter Defense System does not affect the Ampeel, presumably because of the Ampeel's electrical nature. The Defense System can fend off Reaper Leviathans and Ghost Leviathans with only minimal damage to the hull. It is also a good defense against Warpers, as a charged shot is enough to cause them to temporarily warp away.

Recipe

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Gallery

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