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{{SimilarName|the '''Crabsquid'''|the [[Crabsnake]]}}
{{SimilarName|the '''Crabsquid'''|the [[Crabsnake]]}}
{{Class_2_Fauna|title1 = Crabsquid
<div class="ItemTabber"><tabber>Fauna={{Fauna|title1 = Crabsquid
|image1 =
|image1 = Crabsquid Fauna.png
Crabsquid Fauna.png|
|category = Carnivores
|category = Carnivores
|tab = [[Fauna]]
|tab = [[Fauna]]
|description = Complex deep-sea predator, raised in containment.
|attitude = [[:Category: Attitude: Aggressive|Aggressive]]
|attitude = [[:Category: Attitude: Aggressive|Aggressive]]
|health = 500
|damage = * Slash: 40
*EMP: Disables electronics temporarily.
|biome = * [[Deep Grand Reef]]
|biome = * [[Deep Grand Reef]]
* [[Blood Kelp Caves|Northern Blood Kelp Caves]]
* [[Blood Kelp Caves|Northern Blood Kelp Caves]]
Line 13: Line 14:
**[[Lost River|Corridor]]
**[[Lost River|Corridor]]
**[[Lost River|Ghost Canyon]]
**[[Lost River|Ghost Canyon]]
*[[Crag Field]]
|active_during = [[:Category:Cathemeral|Cathemeral (Day and Night)]]
|active_during = [[:Category:Cathemeral|Cathemeral (Day and Night)]]
|debug_spawn = ''crabsquid''
|debugspawn = ''crabsquid''
}}
|image2 = Crabsquid Egg.png
|-|
|tab2 = [[Eggs]]|description2 = Crabsquid hatch from these.
Item=
|biome2 = * [[Deep Grand Reef]]
{{Craftable|
title1 = Crabsquid
|image4= Crabsquid.png
|category = [[Fauna]]
|description =Complex deep-sea predator, raised in containment.
|acqired_from =
* '''Crabsquid Eggs'''
|size =
|size =
* 9 (3&times;3)
* [[File:Crabsquid Egg.png|30px]] 4 (2x2)
* [[File:Crabsquid.png|30px]] 9 (3x3)
|bioreactor =
|bioreactor =
* 770
* [[File:Crabsquid Egg.png|30px]] +259 Energy
|debugspawn=''crabsquid''
* [[File:Crabsquid.png|30px]] +770 Energy
|item_id = <i>crabsquidegg</i>
|incubation = * [[File:Alien Containment.png|30px|link=Alien Containment]] 1 (day/s)
|damage = * Slash: 40
* EMP Blast: Temporarily disables electronics
}}
}}
|-|
Egg=
{{Craftable|
title1 = Crabsquid Egg
|image4= Crabsquid Egg.png
|category = [[Eggs]]
|description=Crabsquid hatch from these.
|acqired_from =
* [[Alien Containment (Subnautica)|Crabsquids]]
|size =
*4 (2&times;2)
|biome =
* [[Deep Grand Reef]]
* [[Blood Kelp Zone|Northern Blood Kelp Zone ]]
|incubation =
* 1 (day/s)
|bioreactor =
* 259
|debugspawn = <i>crabsquidegg</i>
}}
</tabber></div>
The '''Crabsquid''' is a large, aggressive [[fauna]] species. It can be found in the [[Blood Kelp Zone|Northern Blood Kelp Zone]], the [[Deep Grand Reef]] and the [[Lost River]].
The '''Crabsquid''' is a large, aggressive [[fauna]] species. It can be found in the [[Blood Kelp Zone|Northern Blood Kelp Zone]], the [[Deep Grand Reef]] and the [[Lost River]].


==Appearance==
==Appearance==
The Crabsquid's main body has two layers: a translucent, bulbous sac resembling a comb jellyfish's body, and a hard brown green body within, similar to that of a real life [https://en.wikipedia.org/wiki/Squid#Description squid's mantle]. The Crabsquid's head consists of four, large blue eyes with black pupils and an oddly shaped mandible below them.The Crabsquid's legs resemble those of a horseshoe crab, though tipped with small fins. Its ten limbs are brown-colored and smooth. The two shortest limbs near its mouth form a pair of comparably small pincers.
The Crabsquid's main body has two layers: a translucent, bulbous sac resembling a [https://en.wikipedia.org/wiki/Ctenophora comb jellyfish's body], and a hard brown green body within, similar to that of a real life [[Wikipedia:Squid#Description|squid's mantle]]. The Crabsquid's head consists of four, large blue eyes with black pupils and an oddly shaped mandible below them. The Crabsquid's legs resemble those of a [https://en.wikipedia.org/wiki/Horseshoe_crab horseshoe crab], though tipped with small fins. Its ten limbs are brown-colored and smooth. The two shortest limbs near its mouth form a pair of comparably small pincers of which it uses to attack by raising its legs.


==Behavior==
==Behavior==
The Crabsquid swims aimlessly around on its own or moves slowly on the seabed with its limbs. Upon being approached, the creature will launch an attack, dealing 40 damage to the player. It can also be observed catching and eating smaller fauna. Similar to the [[Boneshark]], the Crabsquid is attracted to light and will follow certain light sources, meaning that it can be distracted using lights from the [[Cyclops]], [[Seamoth]], [[Prawn Suit]], [[Seaglide]], [[Flashlight]] or [[Flare]]s. However, using a vehicle's light will usually end up with the Crabsquid disabling it.
The Crabsquid swims by continuously inflating and deflating its transparent membrane, allowing for sudden bursts of movement, however it can also walk around on the seabed using its two sets of four legs. Upon being approached, the creature will launch an attack, dealing 40 damage to the player. It can also be observed catching and eating smaller fauna, and attacking [[Warper]]s, they also attack other creatures. The Crabsquid is attracted to light and will follow certain light sources, meaning that it can be distracted using lights from the [[Cyclops]], [[Seamoth]], [[Prawn Suit (Subnautica)|Prawn Suit]], [[Seaglide (Subnautica)|Seaglide]], [[Flashlight (Subnautica)|Flashlight]] or [[Flare (Subnautica)|Flares]]. However, using a vehicle's light will usually end up with the Crabsquid disabling it.


If a Crabsquid egg is hatched in an [[Alien Containment]], then released outside of the base, it will not attack the player, but will still create an EMP blast if a light source is nearby, though they do not attack submersibles, making them somewhat a good pet for your exterior. The juvenile Crabsquid will also attack [[Warper]]s and other creatures, which can be used to defend your base from hostile creatures. Juvenile Crabsquids will not attack [[Cuddlefish]] either.
The Crabsquid attacks light sources. If light is shone at a Crabsquid they will retaliate with an EMP blast, temporarily disabling [[electronics]], [[vehicles]] and [[Seabases|Seabase]] power. This makes it highly illogical to build near an area inhabited by Crabsquids.


The Crabsquid attacks light sources. If light is shone at a Crabsquid they will retaliate with an EMP blast, temporarily disabling [[electronics]], [[vehicles]] and [[Seabases (Subnautica)|Seabase]] power. Crabsquids will also physically attack light sources (such as vehicles and seabases) by slashing them with their legs. These factors makes it ill-advised to build near an area inhabited by Crabsquids or leave vehicles near Crabsquids. The Prawn Suit is particularly susceptible to Crabsquid attacks as it is the only vehicle that cannot turn off its lights.
If the player approaches the Crabsquid in the Seamoth within its line of sight, the creature will chase the submersible a short distance and attack, dealing 20% damage to the vehicle's health. Take precaution with the Cyclops near a Crabsquid. If the Crabsquid takes notice of the Cyclops, it will either use its EMP blast which will disable the Cyclops or slash it, doing damage.


The electromagnetic pulses are emitted as a highly concentrated ring-shape of green-colored electricity. In terms of game mechanics, this temporarily reduces the charge of any [[Battery (Subnautica)|Battery]] or [[Power Cell (Subnautica)|Power Cell]] affected to 0%: after a short time, it will be restored to its original level. If a vehicle is affected by the EMP, its on-board [[Oxygen]] production will temporarily cease.
The Crabsquid frequently emits loud, echoing clicks for the purpose of echolocation.


If the player approaches the Crabsquid in the Seamoth within its line of sight, the creature will chase the submersible a short distance and attack, with each hit taking off 20% of the vehicle's health. Crabsquids are also among the few creatures that can damage a Cyclops: while the damage they deal is fairly low and it takes repeated hits to achieve hull damage, their EMP attack still works on the vehicle and its low speed can make it tricky to get away.
The electro-magnetic pulses are emitted as a highly concentrated ring-shaped pulse of green-colored electricity that will temporarily overload the electrical systems of a device or vehicle. It is possible that they are generated by highly dense clusters of nerve endings located on the exterior surface of the stomach, perhaps the luminescent green pattern covering it. This process along with the digestive system is closely linked to the creature's brain which means that any sudden stimulation (such as light) can cause the activation of such a mechanism. Though this appears to be voluntary response rather than a reflex.

The Crabsquid frequently emits loud clicking sounds.


== Energy Value ==
== Energy Value ==
{{Recipe2}}
{{Recipe2}}
{{Recipe2|page = Crabsquid Egg}}
{{Recipe2|page=Crabsquid Egg}}


== Audio ==
== Audio ==
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This large predator can be found in deep waters, where it lurks amongst the blood kelp and membrain trees in search of prey. It can deploy a powerful electromagnetic pulse to defend itself.
This large predator can be found in deep waters, where it lurks amongst the blood kelp and membrain trees in search of prey. It can deploy a powerful electromagnetic pulse to defend itself.


1. Limbs:<br />
# Limbs:<br />10 limbs feature different appendages for swimming, walking, hunting, and possibly even tool use. Creatures caught in its grasp are expertly butchered and quickly consumed.<br /> 
10 limbs feature different appendages for swimming, walking, hunting, and possibly even tool use. Creatures caught in its grasp are expertly butchered and quickly consumed.
# Behavior:<br />Rays and other illuminated herbivores are its usual prey, and it will approach and attack any light source in the vicinity. Its EMP blast was likely developed as a response to predation by creatures with electrical hunting mechanisms.<br /> 
# Intelligence:<br />While crabsquids appear to have large brains and a resemblance to the intelligent squids of earth, the organ inside the creature's head is in fact its stomach, which it must fill with startling regularity.






2. Behavior:<br />
Rays and other illuminated herbivores are its usual prey, and it will approach and attack any light source in the vicinity. Its EMP blast was likely developed as a response to predation by creatures with electrical hunting mechanisms.


3. Intelligence:<br />
While crabsquids appear to have large brains and a resemblance to the intelligent squids of earth, the organ inside the creature's head is in fact its stomach, which it must fill with startling regularity.


Assessment: Neutralizes electrical equipment - Lights attract its (unwanted) attention
Assessment: Neutralizes electrical equipment - Lights attract its (unwanted) attention
Line 90: Line 114:
Crabsquid-in-LR.png|A Crabsquid inside the Lost River, nearby the Blood Kelp Trench
Crabsquid-in-LR.png|A Crabsquid inside the Lost River, nearby the Blood Kelp Trench
Screen Shot 2017-03-15 at 17.51.13.png|A Crabsquid in the Deep Grand Reef
Screen Shot 2017-03-15 at 17.51.13.png|A Crabsquid in the Deep Grand Reef
Bart3.png|A Crabsquid, shown in the Subnautica Cinematic Trailer
</gallery>
</gallery>
|-|
|-|
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Concept Art=
Concept Art=
<gallery position="left" widths="200" spacing="small" captionalign="left">
<gallery position="left" widths="200" spacing="small" captionalign="left">
Crabsquid Concept Art.jpg|[[Concept Art]]
Crabsquid Concept Art.jpg|[[Concept art]]
</gallery>
</gallery>
|-|
|-|
Line 112: Line 137:


==Trivia==
==Trivia==
* The Crabsquid<nowiki/>'s sounds indicate it uses echolocation, which real life animals use.
* The sounds of the Crabsquid were created using the sounds of a creaking door, dolphins, and a stock alien sound.<ref>http://imgur.com/a/q2YLt</ref>
* The sounds of the Crabsquid were created using the sounds of a creaking door, dolphins, and a stock alien sound.<ref>http://imgur.com/a/q2YLt</ref>
*The Crabsquid's Data Bank entry implies that it developed its EMP blast to counter the other active predator in its area, [[Ampeel]]s.
* It is implied that a Crabsquid is what killed [[Paul Torgal]] from the [[Degasi]] crew.
* The large organ inside the Crabsquid's body, according to the PDA, is the stomach and not its brain.
*The Crabsquid's Data Bank entry implies that it developed it's EMP blast to counter the other active predator in it's area, [[Ampeel]]s.
* The Crabsquid can walk on land if spawned there.
* As the name suggests, the design draws heavy inspiration from [https://en.wikipedia.org/wiki/Crab crabs] and [https://en.wikipedia.org/wiki/Squid squids]. It is a mix between a crustacean and a cephalopod.


{{ExtraSpoilersection|* It is implied that a Crabsquid is what killed [[Paul Torgal]] from the [[Degasi]] crew.}}
== References ==
==References==
<references />
<references />
{{Navbox Fauna}}
{{Navbox Fauna}}
[[de:Krabbenkalmar]]
[[Category:Attitude: Aggressive]]
[[es:Crustápodo]]
[[fr:Calmar-crabe]]
[[pl:Krabośmiornica]]
[[ru:Кальмаро-краб]]
[[Category:Aggressive]]
[[Category:Bioluminescent]]
[[Category:Bioluminescent]]
[[Category:Blood Kelp Zone]]
[[Category:Blood Kelp Zone]]
Line 130: Line 162:
[[Category:Fauna]]
[[Category:Fauna]]
[[Category:Lost River]]
[[Category:Lost River]]
[[Category:Story]]

Latest revision as of 19:20, 11 February 2025

This article is about the Crabsquid. You may be looking for the Crabsnake.
<tabber>Fauna=<infobox>
 <title source="title1" style="font-weight:bold; text-align:center;">
   <default>Crabsquid</default>
 </title>
 <image source="image1">
</image> <label>Category</label> <label>Tab</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label> <label>Debug Spawn</label> <format> </format> <label>Debug Spawn</label> <format> </format> <group layout="horizontal"> <header>Food & Water</header> <label>Food</label> <label>H2O</label> <label>O2</label> </group> <group collapse="open" class="tab-eggs"> <header>Egg</header> <image source="image2"> </image> <label>Tab</label> <label>Description</label> <label>Biome</label> <label>Incubation</label> <label>Bioreactor</label> <label>Debug Spawn</label> <format> </format> </group> </infobox> |-| Item= <infobox> <title source="title1"><default>Crabsquid</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:crabsquid||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Egg= <infobox> <title source="title1"><default>Crabsquid</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:crabsquidegg||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>

The Crabsquid is a large, aggressive fauna species. It can be found in the Northern Blood Kelp Zone, the Deep Grand Reef and the Lost River.

Appearance

The Crabsquid's main body has two layers: a translucent, bulbous sac resembling a comb jellyfish's body, and a hard brown green body within, similar to that of a real life squid's mantle. The Crabsquid's head consists of four, large blue eyes with black pupils and an oddly shaped mandible below them. The Crabsquid's legs resemble those of a horseshoe crab, though tipped with small fins. Its ten limbs are brown-colored and smooth. The two shortest limbs near its mouth form a pair of comparably small pincers of which it uses to attack by raising its legs.

Behavior

The Crabsquid swims by continuously inflating and deflating its transparent membrane, allowing for sudden bursts of movement, however it can also walk around on the seabed using its two sets of four legs. Upon being approached, the creature will launch an attack, dealing 40 damage to the player. It can also be observed catching and eating smaller fauna, and attacking Warpers, they also attack other creatures. The Crabsquid is attracted to light and will follow certain light sources, meaning that it can be distracted using lights from the Cyclops, Seamoth, Prawn Suit, Seaglide, Flashlight or Flares. However, using a vehicle's light will usually end up with the Crabsquid disabling it.

If a Crabsquid egg is hatched in an Alien Containment, then released outside of the base, it will not attack the player, but will still create an EMP blast if a light source is nearby, though they do not attack submersibles, making them somewhat a good pet for your exterior. The juvenile Crabsquid will also attack Warpers and other creatures, which can be used to defend your base from hostile creatures. Juvenile Crabsquids will not attack Cuddlefish either.

The Crabsquid attacks light sources. If light is shone at a Crabsquid they will retaliate with an EMP blast, temporarily disabling electronicsvehicles and Seabase power. Crabsquids will also physically attack light sources (such as vehicles and seabases) by slashing them with their legs. These factors makes it ill-advised to build near an area inhabited by Crabsquids or leave vehicles near Crabsquids. The Prawn Suit is particularly susceptible to Crabsquid attacks as it is the only vehicle that cannot turn off its lights.

The electromagnetic pulses are emitted as a highly concentrated ring-shape of green-colored electricity. In terms of game mechanics, this temporarily reduces the charge of any Battery or Power Cell affected to 0%: after a short time, it will be restored to its original level. If a vehicle is affected by the EMP, its on-board Oxygen production will temporarily cease.

If the player approaches the Crabsquid in the Seamoth within its line of sight, the creature will chase the submersible a short distance and attack, with each hit taking off 20% of the vehicle's health. Crabsquids are also among the few creatures that can damage a Cyclops: while the damage they deal is fairly low and it takes repeated hits to achieve hull damage, their EMP attack still works on the vehicle and its low speed can make it tricky to get away.

The Crabsquid frequently emits loud clicking sounds.

Energy Value

(no target detected)

Crabsquid Egg.pngItem Arrow.pngBioreactor.pngItem Arrow.pngEnergy.png×259

Audio

<soundcloud url="https://soundcloud.com/kamakazi/crabsquid" height="166" width="100%" class="soundCloud"></soundcloud>

Data Bank Entry

Crabsquid-0.png

This large predator can be found in deep waters, where it lurks amongst the blood kelp and membrain trees in search of prey. It can deploy a powerful electromagnetic pulse to defend itself.

1. Limbs:
10 limbs feature different appendages for swimming, walking, hunting, and possibly even tool use. Creatures caught in its grasp are expertly butchered and quickly consumed.

2. Behavior:
Rays and other illuminated herbivores are its usual prey, and it will approach and attack any light source in the vicinity. Its EMP blast was likely developed as a response to predation by creatures with electrical hunting mechanisms.

3. Intelligence:
While crabsquids appear to have large brains and a resemblance to the intelligent squids of earth, the organ inside the creature's head is in fact its stomach, which it must fill with startling regularity.

Assessment: Neutralizes electrical equipment - Lights attract its (unwanted) attention

Gallery

<tabber> Screenshots=

|-| Videos=

|-| Concept Art=

|-| Other=

</tabber>

Trivia

  • The sounds of the Crabsquid were created using the sounds of a creaking door, dolphins, and a stock alien sound.[1]
  • The Crabsquid's Data Bank entry implies that it developed its EMP blast to counter the other active predator in its area, Ampeels.
  • The large organ inside the Crabsquid's body, according to the PDA, is the stomach and not its brain.
  • The Crabsquid can walk on land if spawned there.
  • As the name suggests, the design draws heavy inspiration from crabs and squids. It is a mix between a crustacean and a cephalopod.

Spoiler alert: The following section contains story related material.


References

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.