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{{SubnauticaLink}}
{{SimilarName|the '''Seabases'''|the [[Degasi Seabases]]}}
{{SimilarName|the '''Seabases'''|the [[Degasi Seabases]]}}
'''Seabases''' are installations created by the player through the use of the [[Habitat Builder (Subnautica)|Habitat Builder]].
[[File:20160827201101_1.jpg|thumb|310px|An example of a '''Seabase''']]
[[File:Subnautica Habitat Update Example Sea-Base|thumb|A Habitat example from the official Subnautica Channel]]
'''Seabases''' are installations created by the player through the use of the [[Habitat Builder]].


A '''Seabase''' provides an area where the [[player]] can return for oxygen, and serves as an alternative to [[Lifepod 5]] as a base of operations. Within a '''Seabase''', the player can construct additional storage space, grow food, access [[Interior Modules|Appliances]] not available in Lifepod 5, and add aesthetic options. Thus '''Seabases''' provides safe havens away from the [[Safe Shallows]] the player starts in.
A Seabase provides an area where the [[Ryley Robinson|Player]] can return for oxygen and serves as an alternative to [[Lifepod 5]] as a base of operations. Within a seabase, the player can construct additional storage space, grow food, access [[Interior Modules|Appliances]] not available in Lifepod 5, and add aesthetic options. Thus Seabases provide safe havens away from the [[Safe Shallows]] the player starts in.


In all [[Game Modes]] except Creative Mode, entering a '''Seabase''' secures the player's inventory, so if the player dies, they will return to the last '''Seabase''' they visited and keep all the items in their inventory that they had when they were there (unless they later enter a [[Cyclops]] or Lifepod 5).
In all [[Game Modes]] except Creative Mode, entering a Seabase secures the player's inventory, so if the player dies, they will return to the last Seabase they visited (Lifepod 5 and a [[Cyclops]] also count as Seabases for this purpose) and keep all the items in their inventory that they had when they were there. This occurs even if they die while inside the base in question: thus, quickly building a single [[I Compartment (Subnautica)|I Compartment]] and a [[Hatch (Subnautica)|Hatch]] on the seabed can be a valid tactic to secure the player's inventory if they are about to die.


The player will start out with most of the blueprints they need for a basic '''Seabase'''; at bare minimum one needs a [[Basic Compartment|Compartment]], a [[Hatch]], and a power generator (the [[Solar Panel]] is unlocked by default). The initial compartment must be built on or near the ground (or on a [[Foundation]], which is not necessary but provides a flat surface to work with), but any additional compartments can overhang without any issue, allowing bases to be built over cliffsides. The player can expand once they've gathered more [[Blueprints]].{{ExtraSpoilersection|[[Degasi Seabases]] can be found at the center and on the tops of the mountains of the [[Floating Island]], [[Jellyshroom Cave]], and [[Deep Grand Reef]]. These abandoned Seabases provide blueprints for additional base components that the player doesn't have access to by default, such as the [[Multipurpose Room]] and the [[Observatory]]. Other base components, power generators, appliances and furniture, can be found in [[Wrecks]].}}
The player will start with most of the blueprints they need for a basic Seabase; at the bare minimum, one needs a Compartment, a Hatch, and a power generator (the [[Solar Panel (Subnautica)|Solar Panel]] is unlocked by default). The initial compartment must be built on or near the ground (or on a [[Foundation (Subnautica)|Foundation]], which is not necessary but provides greater [[Hull Integrity]] and a flat surface to work with), but any additional compartments can overhang without any issue, allowing bases to be built over cliffsides. The player can acquire [[Blueprints (Subnautica)|Blueprints]] which allow additional module types to be created.


{{ExtraSpoilersection|[[Degasi Seabases]] can be found at the center and on the tops of the mountains of the [[Floating Island]], [[Jellyshroom Cave]], and [[Deep Grand Reef]]. These abandoned Seabases provide blueprints for additional base components that the player doesn't have access to by default, such as the [[Multipurpose Room (Subnautica)|Multipurpose Room]] and the [[Observatory (Subnautica)|Observatory]]. Other base components, power generators, appliances and, furniture, can be found in [[Wrecks]].}}
Despite their name, '''Seabases''' can be built on land. When on land, [[Hull Integrity]] is not a factor, and can be built without the need of additional [[Reinforcement]]s, [[Foundation]]s, or [[Bulkhead]]s. Power is still needed for them to operate, however.

Despite their name, Seabases can be built on land. When on land, hull integrity is not a factor, and bases can be built without the need for additional [[Reinforcement (Subnautica)|Reinforcement]]s, Foundations, or [[Bulkhead (Subnautica)|Bulkhead]]s. Power is still needed for them to operate, but not to provide [[Oxygen|oxygen]].


== Hull Integrity ==
== Hull Integrity ==
{{Main|Hull Integrity}}
[[File:Seabase interior.png|thumb|220x220px]]
[[Hull Integrity]] refers to the ability of the player's Seabase to withstand the pressure of the surrounding water, and as a mechanic slows the expansion of the Seabase. A Seabase starts at 10 integrity, but the majority of the modules will lower the integrity once added with the amount varying by module. As Seabases are built at a greater depth the integrity reduction caused by each module will increase. Hull integrity can be increased by constructing Reinforcement panels, placing a Seabase on or near a Foundation (foundations built on top of rooms will still provide their benefit), or installing Bulkheads on the ends of Compartment modules.


When the hull integrity of a Seabase is less than or equal to zero, it will begin to form hull breaches. Any corridor or room that is connected to the breach will begin flooding with water. Bulkheads can compartmentalize the base and prevent floodwaters from moving between compartments, but if the integrity remains below zero then eventually every compartment will develop a leak and the base will fill with water. To avoid this, quickly increase the base's integrity (by either adding strengthening components or removing weak components) and fix all hull breaches in the base using a [[Repair Tool (Subnautica)|Repair Tool]].
[[Hull Integrity]] refers to the ability of the player's '''Seabase''' to withstand the pressure of the surrounding water. The majority of the modules will lower the integrity once added but the amount will vary by module. As '''Seabases''' are built at a greater depth the integrity reduction caused by each module will increase. Hull integrity can be increased by constructing Reinforcement panels, placing a '''Seabase''' on or near a [[Foundation]] (foundations built on top of rooms will still provide their benefit), or installing [[Bulkhead]]s on the ends of Compartment modules.


A Seabase that receives damage to its exterior will also spring leaks, but the hull integrity will be unaffected. This is most likely to occur if the player hits the base with a [[Cyclops]], as aggressive [[Fauna]] cannot damage bases. In this case, leaks will be limited to only the module that was hit and will not spread, making Bulkheads an effective method of preventing widespread flooding.
When the hull integrity of a '''Seabase''' is less than or equal to zero, it will begin to form hull breaches. Any corridor or room that is connected to the breach will fill but Bulkheads allow the player to compartmentalize the base and prevent floodwaters from moving between compartments. However, if the integrity remains below zero then eventually every compartment will develop a leak and the base will fill completely with water. To avoid this, quickly increase the integrity (either by adding strengthening components, or removing weak components) and fix all hull breaches in the base using a [[Repair Tool]].

A '''Seabase''' that receives damage to its exterior (or even a knife hit from inside) will also spring leaks, but the hull integrity will be unaffected. Therefore, bulkheads are more effective at sealing off flooding if the base comes under attack.


== Energy Usage ==
== Energy Usage ==
[[Energy]] can be provided to a '''Seabase''' by building various types of generators near or inside the '''Seabase'''. Any number or combination can be used. Appliances such as the Fabricator will drain energy from the '''Seabase'''.
[[Energy]] can be provided to a Seabase by building various types of generators near or inside the Seabase. Any number or combination can be used. Appliances such as the Fabricator will drain energy from the Seabase.


There are four generators available to power '''Seabases''':
There are currently four generators available to power Seabases:
* [[Solar Panel]]s, which work best near the surface
* [[Solar Panel (Subnautica)|Solar Panel]]s, which work best near the surface
* [[Bioreactor]]s, which consume any organic matter for power
* [[Bioreactor (Subnautica)|Bioreactor]]s, which consume any organic matter for power
* [[Thermal Plant]]s, which collect heat energy (use near [[Lava Geyser]]s and Black Smokers)
* [[Thermal Plant (Subnautica)|Thermal Plant]]s, which collect heat energy (use near Lava Geysers and Black Smokers)
* [[Nuclear Reactor]]s, which consume [[Reactor Rod]]s made from [[Uraninite Crystal]]
* [[Nuclear Reactor (Subnautica)|Nuclear Reactor]]s, which consume [[Reactor Rod (Subnautica)|Reactor Rod]]s made from [[Uraninite Crystal (Subnautica)|Uraninite Crystal]]s
Bioreactors and Nuclear reactors need to be built inside a [[Multipurpose Room]]. Solar Panels and Thermal Plants need to be built outside, but can be connected to the base via [[Power Transmitter]]s if not directly attached to the base.
Bioreactors and Nuclear Reactors are built inside a [[Multipurpose Room (Subnautica)|Multipurpose Room]] or [[Large Room (Subnautica)|Large Room]]. Solar Panels and Thermal Plants are built outside and can be directly attached to the base or connected via [[Power Transmitter (Subnautica)|Power Transmitter]]s if the distance is too great.


'''Seabases''' do not require energy to operate devices in [[Game Modes|Creative Mode]]. A notable exception to this is the ability to dock a [[Seamoth]] in a [[Moonpool]], which does require power.
Seabases do not require energy to operate in [[Game Modes|Creative Mode]].


The following Appliances draw power from the '''Seabase''':
The following appliances and rooms draw power from the Seabase:
* [[Fabricator]]
* [[Fabricator (Subnautica)|Fabricator]]
* [[Battery Charger]]
* [[Battery Charger (Subnautica)|Battery Charger]]
* [[Power Cell Charger]]
* [[Power Cell Charger (Subnautica)|Power Cell Charger]]
* [[Modification Station]]
* [[Modification Station (Subnautica)|Modification Station]]
* [[Water Filtration Machine]]
* [[Water Filtration Machine (Subnautica)|Water Filtration Machine]]
* [[Spotlight]]
* [[Spotlight]]
* [[Floodlight]]
* [[Floodlight (Subnautica)|Floodlight]]
* [[Scanner Room (Subnautica)|Scanner Room]] (fabricator and active scanning, along with recharging the Camera Drones)
* [[Moonpool]]

* [[Vehicle Upgrade Console]] (fabricator only)
== Oxygen ==
* [[Scanner Room]] (fabricator only)
Seabases automatically produce [[Oxygen]] as long as there is power supplied, and can be used as a remote oxygen source outside the base through a [[Pipes (Subnautica)|Base-attached Air Pump]] and Pipes. If the power is depleted, the Seabase will slowly lose oxygen until it is completely gone.
==Oxygen==
'''Seabases''' automatically produce Oxygen as long as there is power supplied. If the power is depleted, the '''Seabase''' will slowly lose oxygen, until it is completely gone. 


== How to Build a Seabase ==
== How to Build a Seabase ==
# Find a suitable piece of land.
# Find a suitable piece of seabed or land.
# Equip the Habitat Builder and press {{Key|RMB}} ({{Key xbox|RT}} on Xbox One) to bring up a crafting menu.
# Equip the Habitat Builder and press the appropriate key to bring up a crafting menu.
# In the Habitat Compartments tab, select the desired module.
# In the Interior Pieces tab, select the desired module.
# Aim at the desired building place (the outline of the module will become green if the location is valid).
# Aim at the desired building place (the outline of the module will become green if the location is valid).
# Adjust the rotation if desired. You cannot rotate the moonpool once another module has been placed.
# Adjust the rotation with {{Key|Mousewheel Up}} and {{Key|Mousewheel Down}} or {{Key|<nowiki>[</nowiki>}} and {{Key|<nowiki>]</nowiki>}} ({{Key xbox|lb}} and {{Key xbox|rb}} on Xbox One)
# Place the module with {{Key|LMB}} ({{Key xbox|A}} on Xbox One)
# Place the module with the correct button.
# Once placed, hold {{Key|LMB}} ({{Key xbox|A}}) to finish the building process.
# Once placed, hold the correct key to add the required materials to finish the building process.
# Go to Step 2 and repeat for each room you want to build.
# Go to Step 2 and repeat for each room you want to build. Remember that once the desired module has been placed, other modules that are placed near it will snap to its position, making it easier to build.


If the player wants to deconstruct a '''Seabase''' module, equip the Habitat Builder and hold {{Key|Q}} ({{Key xbox|dpaddown}} on Xbox One) while facing the module. If enough space is available, all materials used to create the module will be returned to the player's [[PDA|Inventory]], one item at a time. Note that everything inside the module and attached to the outside of the module must be deconstructed before the module can be deconstructed.
To deconstruct a Seabase module, equip the Habitat Builder and hold the appropriate button while facing the module. If enough [[PDA|inventory]] space is available, the module will be deconstructed and all materials used to create the module will be returned to the player's inventory, one item at a time. Note that everything inside the module and attached to the outside of the module must be deconstructed (This excludes other Seabase modules, they do not need to be deconstructed to remove a part.) before the module itself can be deconstructed.


== Sounds ==
=== Controls ===
{| class="article-table"
The '''Seabase's''' AI plays various messages that correspond to different circumstances.
! Action
! Mouse & Keyboard
! Xbox One
! PlayStation 4
! Nintendo Switch
|-
| '''Open Building Menu'''
| <center>{{Key|RMB}}</center>
| {{Key/Xbox|RT}}
| {{Key/PS4|R2}}
| {{Key/Switch|ZR}}
|-
| '''Rotate Object'''
| <center>Mouse Wheel</center>
<center>or</center>
<center>{{Key|&#91;}} and {{Key|&#93;}}</center>
| {{Key/Xbox|Dpadleft}} {{Key/Xbox|Dpadright}}
| {{Key/PS4|Dpadleft}} {{key/PS4|Dpadright}}
| {{Key/Switch|Dpadleft}} {{Key/Switch|Dpadright}}
|-
| '''Build Object'''
| <center>{{Key|LMB}}</center>
| {{Key/Xbox|A}}
| {{Key/PS4|Cross}}
| {{Key/Switch|A}}
|-
| '''Deconstruct Object'''
| <center>{{Key|Q}}</center>
| {{Key/Xbox|Dpaddown}}
| {{Key/PS4|Dpaddown}}
| {{Key/Switch|Dpaddown}}
|}


=== Welcome message ===
== Dialogue ==
The Seabase's AI plays various messages that correspond to different circumstances, some accompanied by sound cues:
This message will play upon entering a Seabase.
{| class="article-table" style="width:100%; border:0; border-spacing:0"
[[File:Welcome aboard captain.ogg]]
! style="width:20%; text-align:center" |
*The message does not play every time the player enters their Seabase; it appears that the player must be outside their Seabase for a certain period of time before it will play again.
! style="width:20%; text-align:center" | Trigger
! style="width:60%; text-align:center" | Dialogue
|- style="text-align:center; font-size:12px"
| [[File:Log-128.png]]
| When [[Seabases (Subnautica)|Seabase]] is repaired
| style="text-align:left" | ''"Hull integrity restored. Draining systems initiated."''
[[File:SeabaseRepaired.ogg]]
|- style="text-align:center; font-size:12px"
| [[File:Log-128.png]]
| Entering [[Seabases (Subnautica)|Seabase]] with no power source
| style="text-align:left" | ''"Warning: Emergency power only. Oxygen production offline."''
[[File:SeabaseNoPower.ogg]]
|- style="text-align:center; font-size:12px"
| [[File:Log-128.png]]
| When the [[Seabases (Subnautica)|Seabase]] has no power
| style="text-align:left" | ''"Warning: Emergency power only. Oxygen production offline."''
[[File:SeabasePowerDown.ogg]]
|- style="text-align:center; font-size:12px"
| [[File:Log-128.png]]
| Restoring [[Seabases (Subnautica)|Seabase's]] power
| style="text-align:left" | ''"Power restored. All primary systems online."''
[[File:SeabasePowerUp.ogg]]
|- style="text-align:center; font-size:12px"
| [[File:Log-128.png]]
| Entering [[Seabases (Subnautica)|Seabase]] or [[Seamoth]]
| style="text-align:left" | ''"Welcome aboard captain."''
[[File:BaseWelcomeAboard.ogg]]
|}


===Power loss===
== Base Parts ==
=== Base Pieces ===
If no power source is connected to your Seabase, this message will play upon entering instead of the Welcome message.
{| class="article-table" style="width:100%; border:0; border-spacing:0"
*This message is also triggered when an appliance or room reduces a Seabase's power to 0.
! style="width:20%; text-align:center" | Item
! style="width:50%; text-align:left" | Description
! style="width:30%; text-align:center" | Hull Integrity
|- style="text-align:center; font-size:12px"
| [[File:Bulkhead.png|70px|center|link=Bulkhead]][[Bulkhead (Subnautica)|Bulkhead]]
| style="text-align:left" | Provides structural support and prevents flooding.
| style="font-size:14px" | +3.0 Units
|- style="text-align:center; font-size:12px"
| [[File:I Compartment.png|70px|center|link=I Compartment]][[I Compartment (Subnautica)|I Compartment]]
| style="text-align:left" | Basic tubular compartment.
| style="font-size:14px" | -1.0 Unit
|- style="text-align:center; font-size:12px"
| [[File:I-Corridor Glass.png|70px|center|link=Glass Compartment]][[Glass Compartment]]
| style="text-align:left" | Basic glass-walled compartment.
| style="font-size:14px" | -2.0 Units
|- style="text-align:center; font-size:12px"
| [[File:L Corridor.png|70px|center|link=L Compartment]][[L Compartment (Subnautica)|L Compartment]]
| style="text-align:left" | L-shaped compartment.
| style="font-size:14px" | -1.0 Unit
|- style="text-align:center; font-size:12px"
| [[File:L-Corridor Glass.png|70px|center|link=L Glass Compartment]][[L Glass Compartment (Subnautica)|L Glass Compartment]]
| style="text-align:left" | L-shaped glass compartment.
| style="font-size:14px" | -2.0 Units
|- style="text-align:center; font-size:12px"
| [[File:T Corridor.png|70px|center|link=T Compartment]][[T Compartment (Subnautica)|T Compartment]]
| style="text-align:left" | T-shaped compartment.
| style="font-size:14px" | -1.0 Unit
|- style="text-align:center; font-size:12px"
| [[File:X Corridor.png|70px|center|link=X Compartment]][[X Compartment (Subnautica)|X Compartment]]
| style="text-align:left" | X-shaped compartment.
| style="font-size:14px" | -1.0 Unit
|- style="text-align:center; font-size:12px"
| [[File:Foundation.png|70px|center|link=Foundation]][[Foundation (Subnautica)|Foundation]]
| style="text-align:left" | Reinforced habitat foundation.
| style="font-size:14px" | +2.0 Units
|- style="text-align:center; font-size:12px"
| [[File:Hatch.png|70px|center|link=Hatch]][[Hatch (Subnautica)|Hatch]]
| style="text-align:left" | Provides an access point to the habitat.
| style="font-size:14px" | -1.0 Unit
|- style="text-align:center; font-size:12px"
| [[File:Large Room_Icon.png|70px|center|link=Large Room]][[Large Room (Subnautica)|Large Room]]
| style="text-align:left" | A large room.
| style="font-size:14px" | -4.0 Unit
|- style="text-align:center; font-size:12px"
| [[File:Large Room Glass Dome Icon.png|70px|center|link=Large Room Glass Dome]][[Large Room Glass Dome]]
| style="text-align:left" | A large glass dome.
| style="font-size:14px" | -8.0 Unit
|- style="text-align:center; font-size:12px"
| [[File:Moon Pool.png|70px|center|link=Moonpool]][[Moonpool (Subnautica)|Moonpool]]
| style="text-align:left" | Vehicle docking bay.
| style="font-size:14px" | -5.0 Units
|- style="text-align:center; font-size:12px"
| [[File:Room.png|70px|center|link=Multipurpose Room]][[Multipurpose Room (Subnautica)|Multipurpose Room]]
| style="text-align:left" | Basic room.
| style="font-size:14px" | -1.25 Units
|- style="text-align:center; font-size:12px"
| [[File:Multipurpose Room Glass Dome Icon.png|70px|center|link=Multipurpose Room Glass Dome]][[Multipurpose Room Glass Dome]]
| style="text-align:left" | A glass dome.
| style="font-size:14px" | -2.0 Units
|- style="text-align:center; font-size:12px"
| [[File:Observatory.png|70px|center|link=Observatory]][[Observatory (Subnautica)|Observatory]]
| style="text-align:left; font-size:12px" | Compartment with 360-degree views and low structural integrity.
| style="font-size:14px" | -3.0 Units
|- style="text-align:center; font-size:12px"
| [[File:Reinforcement.png|70px|center|link=Reinforcement]][[Reinforcement (Subnautica)|Reinforcement]]
| style="text-align:left" | Increases hull strength.
| style="font-size:14px" | +7.0 Units
|- style="text-align:center; font-size:12px"
| [[File:Scanner Room.png|70px|center|link=Scanner Room]][[Scanner Room (Subnautica)|Scanner Room]]
| style="text-align:left" | Locates resources and wrecks within range.
| style="font-size:14px" | -1 Units
|- style="text-align:center; font-size:12px"
| [[File:Vertical Connector.png|70px|center|link=Vertical Connector]][[Vertical Connector (Subnautica)|Vertical Connector]]
| style="text-align:left" | Vertical base connector.
| style="font-size:14px" | -0.5 Units
|- style="text-align:center; font-size:12px"
| [[File:Window.png|70px|center|link=Window]][[Window (Subnautica)|Window]]
| style="text-align:left" | Observatory window.
| style="font-size:14px" | -1.0 Unit
|}


=== Power restoration ===
=== External Modules ===
{| class="article-table" style="width:100%; border:0; border-spacing:0"
When the power to the '''Seabase''' is restored, the AI will play this message.
! style="width:20%; text-align:center" | Item
[[File:Power-restoration.ogg]]
! style="width:50%; text-align:left" | Description
! style="width:30%; text-align:center" | Item IDs
|- style="text-align:center; font-size:12px"
| [[File:Solar Panel.png|70px|center|link=Solar Panel]][[Solar Panel (Subnautica)|Solar Panel]]
| style="text-align:left" | Build on the ground in the sun to charge (25 power/min).
| solarpanel
|- style="text-align:center; font-size:12px"
| [[File:Thermal Plant.png|70px|center|link=Thermal Plant]][[Thermal Plant (Subnautica)|Thermal Plant]]
| style="text-align:left" | Converts heat to energy (> 15 °C) (50 power/min).
| thermalplant
|- style="text-align:center; font-size:12px"
| [[File:Power Transmitter.png|70px|center|link=Power Transmitter]][[Power Transmitter (Subnautica)|Power Transmitter]]
| style="text-align:left" | Extends range of power source.
| powertransmitter
|- style="text-align:center; font-size:12px"
| [[File:Floodlight.png|70px|center|link=Floodlight]][[Floodlight (Subnautica)|Floodlight]]
| style="text-align:left" | Industrial lighting, designed for all environments.
| techlight
|- style="text-align:center; font-size:12px"
| [[File:Spotlight.png|70px|center|link=Spotlight]][[Spotlight]]
| style="text-align:left" | Fixed lighting solution.
| spotlight
|- style="text-align:center; font-size:12px"
| [[File:Exterior Growbed.png|70px|center|link=Exterior Growbed]][[Exterior Growbed (Subnautica)|Exterior Growbed]]
| style="text-align:left" | Artificial plant bed, suitable for use on land or underwater.
| farmingtray
|- style="text-align:center; font-size:12px"
| [[File:Base Pipe Connector.png|70px|center|link=Pipe]][[Pipe|Base-attached Air Pump]]
| style="text-align:left" | Base-attached device that pumps air into pipes. Acts as a starting point for a pipe chain.
| basepipeconnector
|}


=== Hull integrity restoration ===
=== Interior Modules ===
{| class="article-table" style="width: 100%; border:0; border-spacing:0"
This message plays after the player completely repairs their Seabase.
! style="width:20%; text-align:center" | Item
*The message can also be triggered after flooding has occurred by entering an undamaged module and sealing its entrances/exits with bulkheads.
! style="width:50%; text-align:left" | Description
! style="width:30%; text-align:center" | Item IDs
|- style="text-align:center; font-size:12px"
| [[File:Fabricator.png|70px|center|link=Fabricator]][[Fabricator (Subnautica)|Fabricator]]
| style="text-align:left" | Basic survival fabricator. Atomically rearranges raw resources into useful objects.
| fabricator
|- style="text-align:center; font-size:12px"
| [[File:Radio.png|70px|center|link=Radio]][[Radio]]
| style="text-align:left" | Receive short-range communications.
| radio
|- style="text-align:center; font-size:12px"
| [[File:Medical Kit Fabricator.png|70px|center|link=Medical Kit Fabricator]][[Medical Kit Fabricator]]
| style="text-align:left" | Fabricates a medical kit every 30 minutes.
| medicalcabinet
|- style="text-align:center; font-size:12px"
| [[File:Wall Locker.png|70px|center|link=Wall Locker]][[Wall Locker (Subnautica)|Wall Locker]]
| style="text-align:left" | Wall-mounted storage locker.
| smalllocker
|- style="text-align:center; font-size:12px"
| [[File:Locker.png|70px|center|link=Locker]][[Locker (Subnautica)|Locker]]
| style="text-align:left" | Stores excessive things you need to store.
| locker
|- style="text-align:center; font-size:12px"
| [[File:Battery_Charger.png|70px|center|link=Battery Charger]][[Battery Charger (Subnautica)|Battery Charger]]
| style="text-align:left" | Can charge up to 4 batteries simultaneously.
| batterycharger
|- style="text-align:center; font-size:12px"
| [[File:Power Cell Charger.png|70px|center|link=Power Cell Charger]][[Power Cell Charger (Subnautica)|Power Cell Charger]]
| style="text-align:left" | Can charge up to 2 power cells simultaneously.
| powercellcharger
|- style="text-align:center; font-size:12px"
| [[File:Aquarium.png|70px|center|link=Aquarium]][[Aquarium (Subnautica)|Aquarium]]
| style="text-align:left" | Self-sustaining aquatic habitat.
| aquarium
|- style="text-align:center; font-size:12px"
| [[File:Modification Station.png|70px|center|link=Modification Station]][[Modification Station (Subnautica)|Modification Station]]
| style="text-align:left" | Advanced fabricator for modification of equipment.
| workbench
|- style="text-align:center; font-size:12px"
| [[File:Plant Pot.png|70px|center|link=Plant Pot]][[Plant Pot|Basic Plant Pot]]
| style="text-align:left" | Titanium pot containing synthetic soil.
| planterpot
|- style="text-align:center; font-size:12px"
| [[File:Plant Pot 2.png|70px|center|link=Plant Pot]][[Plant Pot|Composite Plant Pot]]
| style="text-align:left" | Designed titanium pot containing synthetic soil.
| planterpot2
|- style="text-align:center; font-size:12px"
| [[File:Plant Pot 3.png|70px|center|link=Plant Pot]][[Plant Pot|Chic Plant Pot]]
| style="text-align:left" | Upmarket titanium pot containing synthetic soil.
| planterpot3
|- style="text-align:center; font-size:12px"
| [[File:Indoor Growbed.png|70px|center|link=Interior Growbed]][[Interior Growbed]]
| style="text-align:left" | Artificial plant bed, suitable for interior use only.
| planterbox
|- style="text-align:center; font-size:12px"
| [[File:Plant Shelf.png|70px|center|link=Plant Shelf]][[Plant Shelf (Subnautica)|Plant Shelf]]
| style="text-align:left" | Wall-mounted plant pot.
| plantershelf
|}


== Available Modules ==
=== Interior Pieces ===
{| class="article-table sortable" style="width: 100%;" border="0" cellpadding="1" cellspacing="1"
{| class="article-table" style="width:100%; border:0; border-spacing:0"
|-
|-
! class="unsortable" style="width: 20%; text-align: center;" |Modules
! style="width:20%; text-align:center" | Item
! class="unsortable" style="width: 50%; text-align: left;" |Description
! style="width:50%; text-align:left" | Description
! class="unsortable" style="width: 15%; text-align: center;" |Hull Integrity
! style="width:30%; text-align:center" | Item IDs
|- style="text-align:center; font-size:12px"
|-
| style="text-align:center; font-size:12px;" |[[File:Alien Containment.png|70px|center|link=Alien Containment]][[Alien Containment]]
| [[File:Ladder.png|70px|center|link=Ladder]][[Ladder (Subnautica)|Ladder]]
| style="text-align:left; font-size:12px;" |Provides optimal conditions for flora and fauna. Add a hatch to enter.
| style="text-align:left" | For connecting two floors.
| baseladder
| style="text-align:center;" |0 Units
|- style="text-align:center; font-size:12px"
|-
| [[File:Water Filtration Machine.png|70px|center|link=Water Filtration Machine]][[Water Filtration Machine (Subnautica)|Water Filtration Machine]]
| style="text-align:center; font-size:12px;" |[[File:Bulkhead.png|70px|center|link=Bulkhead]][[Bulkhead]]
| style="text-align:left; font-size:12px;" |Structural support and can stop water flow (+2HP).
| style="text-align:left" | Separates water and salt.
| basefiltrationmachine
| style="text-align:center;" | +2.0 Units
|- style="text-align:center; font-size:12px"
|-
| style="text-align:center; font-size:12px;" |[[File:Corridor.png|70px|center|link=Basic Compartment]][[Basic Compartment]]
| [[File:Bulkhead.png|70px|center|link=Bulkhead]][[Bulkhead (Subnautica)|Bulkhead]]
| style="text-align:left; font-size:12px;" |Basic tubular compartment (-1HP).
| style="text-align:left" | Structural support and can stop water flow (+3HP).
| basebulkhead
| style="text-align:center;" | -1.0 Unit
|- style="text-align:center; font-size:12px"
|-
| style="text-align:center; font-size:12px;" |[[File:I-Corridor Glass.png|70px|center|link=Glass Compartment]][[Glass Compartment]]
| [[File:Seamoth Modification Station.png|70px|center|link=Vehicle Upgrade Console]][[Vehicle Upgrade Console (Subnautica)|Vehicle Upgrade Console]]
| style="text-align:left; font-size:12px;" |Basic glass-walled compartment (-2HP).
| style="text-align:left" | Build this in the moonpool to upgrade docked vehicles.
| baseupgradeconsole
| style="text-align:center;" | -2.0 Units
|- style="text-align:center; font-size:12px"
|-
| style="text-align:center; font-size:12px;" |[[File:L Corridor.png|70px|center|link=L Compartment]][[L Compartment]]
| [[File:Bioreactor.png|70px|center|link=Bioreactor]][[Bioreactor (Subnautica)|Bioreactor]]
| style="text-align:left; font-size:12px;" |L-shaped compartment (-1HP).
| style="text-align:left" | Composts organic matter into electrical energy.
| basebioreactor
| style="text-align:center;" | -1.0 Unit
|- style="text-align:center; font-size:12px"
|-
| style="text-align:center; font-size:12px;" |[[File:L-Corridor Glass.png|70px|center|link=L Glass Compartment]][[L Glass Compartment]]
| [[File:Nuclear Reactor.png|70px|center|link=Nuclear Reactor]][[Nuclear Reactor (Subnautica)|Nuclear Reactor]]
| style="text-align:left; font-size:12px;" |L-shaped glass compartment (-2HP).
| style="text-align:left" | Processes nuclear reactor rods.
| basenuclearreactor
| style="text-align:center;" | -2.0 Units
|- style="text-align:center; font-size:12px"
|-
| style="text-align:center; font-size:12px;" |[[File:T Corridor.png|70px|center|link=T Compartment]][[T Compartment]]
| [[File:Alien Containment.png|70px|center|link=Alien Containment]][[Alien Containment (Subnautica)|Alien Containment]]
| style="text-align:left; font-size:12px;" |T-shaped compartment (-1HP).
| style="text-align:left" | Provides optimal conditions for flora and fauna. Add a hatch to enter.
| basewaterpark
| style="text-align:center;" | -1.0 Unit
|-
|}

| style="text-align:center; font-size:12px;" |[[File:X Corridor.png|70px|center|link=X Compartment]][[X Compartment]]
===Miscellaneous Items===
| style="text-align:left; font-size:12px;" |X-shaped compartment (-1HP).
{| class="article-table" style="width:100%; border:0; border-spacing:0"
| style="text-align:center;" | -1.0 Unit
|-
| style="text-align:center; font-size:12px;" |[[File:Foundation.png|70px|center|link=Foundation]][[Foundation]]
| style="text-align:left; font-size:12px;" |Reinforced habitat foundation (+2HP).
| style="text-align:center;" | +2.0 Units
|-
| style="text-align:center; font-size:12px;" |[[File:Hatch.png|70px|center|link=Hatch]][[Hatch]]
| style="text-align:left; font-size:12px;" |Needed to enter base (-1HP).
| style="text-align:center;" | -1.0 Unit
|-
| style="text-align:center; font-size:12px;" |[[File:Ladder.png|70px|center|link=Ladder]][[Ladder]]
| style="text-align:left; font-size:12px;" |For connecting two floors.
| style="text-align:center;" |0 Units
|-
| style="text-align:center; font-size:12px;" |[[File:Wall_Planter.png|70px|center|link=Wall Planter]][[Wall Planter]]
| style="text-align:left; font-size:12px;" |Wall-mounted foliage. Purely decorational.
| style="text-align:center;" |0 Units
|-
| style="text-align:center; font-size:12px;" |[[File:Moon Pool.png|70px|center|link=Moonpool]][[Moonpool]]
| style="text-align:left; font-size:12px;" |Vehicle docking bay (-5HP).
| style="text-align:center;" | -5.0 Units
|-
| style="text-align:center; font-size:12px;" |[[File:Room.png|70px|center|link=Multipurpose Room]][[Multipurpose Room]]
| style="text-align:left; font-size:12px;" |Basic room (-1.25HP).
| style="text-align:center;" | -1.25 Units
|-
| style="text-align:center; font-size:12px;" |[[File:Observatory.png|70px|center|link=Observatory]][[Observatory]]
| style="text-align:left; font-size:12px;" |Look at the ocean life around you (-3HP).
| style="text-align:center;" | -3.0 Units
|-
| style="text-align:center; font-size:12px;" |[[File:Reinforcement.png|70px|center|link=Reinforcement]][[Reinforcement]]
| style="text-align:left; font-size:12px;" |Increases hull strength (+7HP).
| style="text-align:center;" | +7.0 Units
|-
| style="text-align:center; font-size:12px;" |[[File:Scanner Room.png|70px|center|link=Scanner Room]][[Scanner Room]]
| style="text-align:left; font-size:12px;" |Scanner Room.
| style="text-align:center;" | -1 Units
|-
| style="text-align:center; font-size:12px;" |[[File:Spotlight.png|70px|center|link=Spotlight]][[Spotlight]]
| style="text-align:left; font-size:12px;" |Fixed lighting solution.
| style="text-align:center;" | 0 Units
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth Modification Station.png|70px|center|link=Vehicle Upgrade Console]][[Vehicle Upgrade Console]]
| style="text-align:left; font-size:12px;" |Build this in the moonpool to upgrade docked vehicles.
| style="text-align:center;" |0 Units
|-
| style="text-align:center; font-size:12px;" |[[File:Vertical Connector.png|70px|center|link=Vertical Connector]][[Vertical Connector]]
| style="text-align:left; font-size:12px;" |Vertical base connector (-0.5HP).
| style="text-align:center;" | -0.5 Units
|-
| style="text-align:center; font-size:12px;" |[[File:Water Filtration Machine.png|70px|center|link=Water Filtration Machine]][[Water Filtration Machine]]
| style="text-align:left; font-size:12px;" |Separates water and salt.
| style="text-align:center;" | -1.0 Units
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Window.png|70px|center|link=Window]][[Window]]
! style="width:20%; text-align:center" |Item
| style="text-align:left; font-size:12px;" |Observatory window (-1HP).
! style="width:50%; text-align:left" |Description
| style="text-align:center;" | -1.0 Unit
! style="width:30%; text-align:center" |Item IDs
|- style="text-align:center; font-size:12px"
|[[File:Bench.png|70px|center|link=Bench]][[Bench (Subnautica)|Bench]]
| style="text-align:left" |Simple metal relaxation appliance. Conserves energy when resting.
|bench
|- style="text-align:center; font-size:12px"
|[[File:Bed.png|70px|center|link=Beds]][[Beds (Subnautica)|Basic Double Bed]]
| style="text-align:left" |A double bed.
|bed1
|- style="text-align:center; font-size:12px"
|[[File:Bed_2.png|70px|center|link=Beds]][[Beds (Subnautica)|Quilted Double Bed]]
| style="text-align:left" |A double bed with a beautiful gray linen spread.
|bed2
|- style="text-align:center; font-size:12px"
| [[File:Narrow_Bed.png|70px|center|link=Beds]][[Beds (Subnautica)|Single Bed]]
| style="text-align:left" |A single bed.
|narrowbed
|- style="text-align:center; font-size:12px"
| [[File:Desk.png|70px|center|link=Desk]][[Desk (Subnautica)|Desk]]
| style="text-align:left" |Common starship work desk.
| starshipdesk
|- style="text-align:center; font-size:12px"
|[[File:Chair.png|70px|center|link=Vehicle Upgrade Console]][[Chairs (Subnautica)|Swivel Chair]]
| style="text-align:left" |Turns 360 degrees.
|starshipchair
|- style="text-align:center; font-size:12px"
|[[File:Chair_2.png|70px|center|link=Bioreactor]][[Chairs (Subnautica)|Office Chair]]
| style="text-align:left" | Relaxing and confidence building.
|starshipchair2
|- style="text-align:center; font-size:12px"
|[[File:Chair_3.png|70px|center|link=Nuclear Reactor]][[Chairs (Subnautica)|Command Chair]]
| style="text-align:left" |Commandeering.
|starshipchair3
|- style="text-align:center; font-size:12px"
|[[File:Sign.png|70px|center|link=Sign]][[Sign (Subnautica)|Sign]]
| style="text-align:left" |Sign post with configurable text.
|sign
|- style="text-align:center; font-size:12px"
|[[File:Picture_Frame.png|70px|center|link=Picture Frame]][[Picture Frame (Subnautica)|Picture Frame]]
| style="text-align:left" |Wall-mounted frame, upload desired image from compatible PDA photo galleries.
|pictureframe
|- style="text-align:center; font-size:12px"
|[[File:Bar_Table.png|70px|center|link=Bar Table]][[Bar Table (Subnautica)|Bar Table]]
| style="text-align:left" |Round glass table.
|bartable
|- style="text-align:center; font-size:12px"
|[[File:Trash_Cans.png|70px|center|link=Trash Can]][[Trash Can (Subnautica)|Trash Can]]
| style="text-align:left" |Permanently deconstruct unwanted items and safely release their constituent atoms into the atmosphere.
|trashcans
|- style="text-align:center; font-size:12px"
|[[File:Lab_Trash_Can.png|70px|center|link=Nuclear Waste Disposal]][[Nuclear Waste Disposal (Subnautica)|Nuclear Waste Disposal]]
| style="text-align:left" |Used to dispose of nuclear waste.
|labtrashcan
|- style="text-align:center; font-size:12px"
|[[File:Vending_Machine.png|70px|center|link=Vending Machine]][[Vending Machine (Subnautica)|Vending Machine]]
| style="text-align:left" |Vending machine.
|vendingmachine
|- style="text-align:center; font-size:12px"
|[[File:Coffee_Vending_Machine.png|70px|center|link=Coffee Vending Machine]][[Coffee Vending Machine (Subnautica)|Coffee Vending Machine]]
| style="text-align:left" |Synthesizes hydrating, caffeine-free coffee.
|coffeevendingmachine
|- style="text-align:center; font-size:12px"
|[[File:Lab_Counter.png|70px|center|link=Counter]][[Counter (Subnautica)|Counter]]
| style="text-align:left" |Lab counter.
|labcounter
|- style="text-align:center; font-size:12px"
|[[File:Wall_Planter.png|70px|center|link=Wall Planter]][[Wall Planter (Subnautica)|Wall Planter]]
| style="text-align:left" |Wall-mounted foliage. Purely decorational.
|baseplanter
|- style="text-align:center; font-size:12px"
|[[File:Single_Wall_Shelf.png|70px|center|link=Single Wall Shelf]][[Single Wall Shelf (Subnautica)|Single Wall Shelf]]
| style="text-align:left" |Single wall shelf.
|singlewallshelf
|- style="text-align:center; font-size:12px"
|[[File:Wall_Shelves.png|70px|center|link=Wall Shelves]][[Wall Shelves (Subnautica)|Wall Shelves]]
| style="text-align:left" |Wall shelves.
|wallshelves
|- style="text-align:center; font-size:12px"
|[[File:Markiplier_Doll.png|70px|center|link=Sign]][[An Unusual Doll]]
| style="text-align:left" |An unusual doll.
|Unknown ID
|}
|}
*Please note that negative changes to hull integrity do increase with depth. For more information see Hull Integrity.


==Achievement==
== Future Updates ==
{{Main|Achievements}}
* Future updates will allow plants to produce Oxygen naturally, eliminating the immediate need for power to provide a '''Seabase''' with Oxygen.
{{:Achievements/Settling in for the Long Haul|}}
** This has since been delayed.
{{Clear}}
* A 'Docking Hatch' for the Cyclops is planned to be added in future updates, allowing the player to physically connect their Cyclops with their '''Seabase'''. You'll be able to connect a special corridor with the Cyclops, which will act like a hatch.
* A 'Waterlock' is shown in the concept art, that would allow the player to connect the Alien Containment with the exterior of their '''Seabase'''. The exact purpose for this is unknown, and it is currently uncertain if it will be added in future updates.


== References ==
==Trivia==
*Originally when prototyping bases, the developers used square base pieces. This was seen in a developer update along with a screenshot of early base models on the Trello.
<references />
*Several base pieces were cut during development. This includes examples such as the Specimen Analyzer, Power Generator, and Fragment Analyzer.


== Gallery ==
==Gallery==
<tabber>
<tabber>
Screenshots=
|-|Screenshots=
<gallery widths="200" spacing="small">
<gallery widths="200" spacing="small" hideaddbutton="true">
20160827201101_1.jpg|An example of a '''Seabase''', including a Multipurpose Room, Moonpool and an [[Observatory]]
Seabase_day.jpg|An example of a Seabase
20160827201104_1.jpg|Ditto at night-time
Seabase_night.jpg|Ditto, at night-time
Islandbase.jpg|A Seabase on the [[Floating Island]]
Seabase_interior_new.jpg|Inside a typical Seabase
</gallery>
</gallery>
|-|Concept Art=
|-|
<gallery widths="200" spacing="small" hideaddbutton="true">
Degasi Seabases=
Seabase concept.jpg|Seabase [[Concept art]]
{{ExtraSpoilersection|
NoPlatformsLongerLegs.jpg|Seabase with terraformed ground [[Concept Art]]
<gallery widths="200" spacing="small">
Base_Interior_Icorridor_lowRes.jpg|[[I Compartment (Subnautica)|I Compartment]] [[Concept art]]
Seabases (1).jpg|The main [[Degasi Seabases|Degasi Seabase]] on the [[Floating Island]]
Base Interior Xcorridors LowRes.jpg|[[X Compartment (Subnautica)|X Compartment]] [[Concept Art]]
jellybase.jpg|The '''Degasi Seabase''' in the Jellyshroom Cave
seabaseroomconcept.jpg|[[Multipurpose Room (Subnautica)|Multipurpose Room]] [[Concept Art]]
grand reef base.jpg|'''Degasi Seabase''' in the Deep Grand Reef
Image03.jpg|[[Alien Containment (Subnautica)|Alien Containment]] [[Concept Art]]
Base Large Aquarium Notes.jpg|Ditto, annotated
Scanner Room Concept Hi Res.jpg|[[Scanner Room (Subnautica)|Scanner Room]] [[Concept Art]]
Moonpoolconceptart.jpg|[[Moonpool (Subnautica)|Moonpool]] [[Concept Art]]
Image00.png|[[Water Filtration Machine (Subnautica)|Water Filtration Machine]] [[Concept Art]]
Fabricator_FINAL_LowRes.jpg|[[Fabricator (Subnautica)|Fabricator]] [[Concept Art]]
Tech Workbench LowRes.jpg|[[Modification Station (Subnautica)|Modification Station]] [[Concept Art]]
Workbench concept.png|Ditto
Locker Concept.png|[[Locker (Subnautica)|Locker]] [[Concept Art]]
Planter Concept Art.jpg|[[Plant Pot]]s [[Concept Art]]
SolarPanelConcept.jpeg|[[Solar Panel (Subnautica)|Solar Panel]] [[Concept Art]]
C21FjfMUsAAGB2D.jpg|[[Vending Machine (Subnautica)|Vending Machine]] [[Concept Art]]
</gallery>
</gallery>
|-|Models=
}}
<gallery widths="200" spacing="small" hideaddbutton="true">
|-|
SimpleStraightModel.jpeg|A simple straight Seabase model from [https://sketchfab.com/3d-models/basemodularsections-straight-01-540e2c169d69448087af2d612a361a70 Sketchfab]
Concept Art=
ComplexBaseModel.jpeg|A complex base model from [https://sketchfab.com/3d-models/basemodularsections-straight-01-textures-133422e6c44f4877ab318e2fede7e7e2 Sketchfab]
<gallery widths="200" spacing="small">
WIPComplexModel.jpeg|WIP model of a complex base from [https://sketchfab.com/3d-models/bases-wip-01-bbc2fd84938840669733543d495c11e8 Sketchfab]
Seabase concept.jpg|'''Seabase''' [[Concept Art]]
HighpolyWIPModel.jpeg|Highpoly WIP model from [https://sketchfab.com/3d-models/basemodularsections-straight-01-db136d0bc5e54d7ab3a891ec267c374c Sketchfab]
Base_Interior_Icorridor_lowRes.jpg|'''Seabase''' Interior [[Concept Art]]
InteriorBaseModel.jpeg|Base interior model from [https://sketchfab.com/3d-models/base-interior-62b915263c234b82962e7c3ff4c50eab Sketchfab]
CurvedBaseInterior.jpeg|Curved base interior model from [https://sketchfab.com/3d-models/base-interior-62b915263c234b82962e7c3ff4c50eab Sketchfab]
</gallery>
</gallery>
</tabber>
</tabber>
{{Navbox Seabase Modules}}
For a more complete gallery, visit [[Seabases/Gallery]].


<!-- Interwiki Language Links -->
{{Navbox Seabase Modules}}[[ru:Морские базы]]
[[de:Unterwasserstützpunkte]]
[[de:Unterwasserstützpunkte]]
[[fr:Bases marines]]
[[es:Bases]]
[[pt-br:Bases submarinas]]
[[pl:Bazy podwodne]]
[[ru:Морские базы]]
<!-- Categories -->
[[Category:Constructed with Habitat Builder]]
[[Category:Constructed with Habitat Builder]]
[[Category:Uses Energy]]
[[Category:Uses Energy]]

Latest revision as of 18:24, 26 November 2024

This article is about {{#explode:Seabases (Subnautica)|(}} in Subnautica. [[{{#explode:Seabases (Subnautica)|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.
This article is about the Seabases. You may be looking for the Degasi Seabases.

Seabases are installations created by the player through the use of the Habitat Builder.

A Seabase provides an area where the Player can return for oxygen and serves as an alternative to Lifepod 5 as a base of operations. Within a seabase, the player can construct additional storage space, grow food, access Appliances not available in Lifepod 5, and add aesthetic options. Thus Seabases provide safe havens away from the Safe Shallows the player starts in.

In all Game Modes except Creative Mode, entering a Seabase secures the player's inventory, so if the player dies, they will return to the last Seabase they visited (Lifepod 5 and a Cyclops also count as Seabases for this purpose) and keep all the items in their inventory that they had when they were there. This occurs even if they die while inside the base in question: thus, quickly building a single I Compartment and a Hatch on the seabed can be a valid tactic to secure the player's inventory if they are about to die.

The player will start with most of the blueprints they need for a basic Seabase; at the bare minimum, one needs a Compartment, a Hatch, and a power generator (the Solar Panel is unlocked by default). The initial compartment must be built on or near the ground (or on a Foundation, which is not necessary but provides greater Hull Integrity and a flat surface to work with), but any additional compartments can overhang without any issue, allowing bases to be built over cliffsides. The player can acquire Blueprints which allow additional module types to be created.

Spoiler alert: The following section contains story related material.


Degasi Seabases can be found at the center and on the tops of the mountains of the Floating Island, Jellyshroom Cave, and Deep Grand Reef. These abandoned Seabases provide blueprints for additional base components that the player doesn't have access to by default, such as the Multipurpose Room and the Observatory. Other base components, power generators, appliances and, furniture, can be found in Wrecks.


Despite their name, Seabases can be built on land. When on land, hull integrity is not a factor, and bases can be built without the need for additional Reinforcements, Foundations, or Bulkheads. Power is still needed for them to operate, but not to provide oxygen.

Hull Integrity

Main article: Hull Integrity

Hull Integrity refers to the ability of the player's Seabase to withstand the pressure of the surrounding water, and as a mechanic slows the expansion of the Seabase. A Seabase starts at 10 integrity, but the majority of the modules will lower the integrity once added with the amount varying by module. As Seabases are built at a greater depth the integrity reduction caused by each module will increase. Hull integrity can be increased by constructing Reinforcement panels, placing a Seabase on or near a Foundation (foundations built on top of rooms will still provide their benefit), or installing Bulkheads on the ends of Compartment modules.

When the hull integrity of a Seabase is less than or equal to zero, it will begin to form hull breaches. Any corridor or room that is connected to the breach will begin flooding with water. Bulkheads can compartmentalize the base and prevent floodwaters from moving between compartments, but if the integrity remains below zero then eventually every compartment will develop a leak and the base will fill with water. To avoid this, quickly increase the base's integrity (by either adding strengthening components or removing weak components) and fix all hull breaches in the base using a Repair Tool.

A Seabase that receives damage to its exterior will also spring leaks, but the hull integrity will be unaffected. This is most likely to occur if the player hits the base with a Cyclops, as aggressive Fauna cannot damage bases. In this case, leaks will be limited to only the module that was hit and will not spread, making Bulkheads an effective method of preventing widespread flooding.

Energy Usage

Energy can be provided to a Seabase by building various types of generators near or inside the Seabase. Any number or combination can be used. Appliances such as the Fabricator will drain energy from the Seabase.

There are currently four generators available to power Seabases:

Bioreactors and Nuclear Reactors are built inside a Multipurpose Room or Large Room. Solar Panels and Thermal Plants are built outside and can be directly attached to the base or connected via Power Transmitters if the distance is too great.

Seabases do not require energy to operate in Creative Mode.

The following appliances and rooms draw power from the Seabase:

Oxygen

Seabases automatically produce Oxygen as long as there is power supplied, and can be used as a remote oxygen source outside the base through a Base-attached Air Pump and Pipes. If the power is depleted, the Seabase will slowly lose oxygen until it is completely gone.

How to Build a Seabase

  1. Find a suitable piece of seabed or land.
  2. Equip the Habitat Builder and press the appropriate key to bring up a crafting menu.
  3. In the Interior Pieces tab, select the desired module.
  4. Aim at the desired building place (the outline of the module will become green if the location is valid).
  5. Adjust the rotation if desired. You cannot rotate the moonpool once another module has been placed.
  6. Place the module with the correct button.
  7. Once placed, hold the correct key to add the required materials to finish the building process.
  8. Go to Step 2 and repeat for each room you want to build. Remember that once the desired module has been placed, other modules that are placed near it will snap to its position, making it easier to build.

To deconstruct a Seabase module, equip the Habitat Builder and hold the appropriate button while facing the module. If enough inventory space is available, the module will be deconstructed and all materials used to create the module will be returned to the player's inventory, one item at a time. Note that everything inside the module and attached to the outside of the module must be deconstructed (This excludes other Seabase modules, they do not need to be deconstructed to remove a part.) before the module itself can be deconstructed.

Controls

Action Mouse & Keyboard Xbox One PlayStation 4 Nintendo Switch
Open Building Menu
RMB
XBOX Right Trigger PS4 R2.png SwitchZr.png
Rotate Object
Mouse Wheel
or
[ and ]
XBOX D-Pad Left XBOX D-Pad Right PS4 Dpad Left.png PS4 Dpad Right.png SwitchLeftbutton.png SwitchRightbutton.png
Build Object
LMB
XBOX A Combops4x.png SwitchA.png
Deconstruct Object
Q
XBOX D-Pad Down PS4 Dpad Down.png SwitchDownbutton.png

Dialogue

The Seabase's AI plays various messages that correspond to different circumstances, some accompanied by sound cues:

Trigger Dialogue
Log-128.png When Seabase is repaired "Hull integrity restored. Draining systems initiated."

File:SeabaseRepaired.ogg

Log-128.png Entering Seabase with no power source "Warning: Emergency power only. Oxygen production offline."

File:SeabaseNoPower.ogg

Log-128.png When the Seabase has no power "Warning: Emergency power only. Oxygen production offline."

File:SeabasePowerDown.ogg

Log-128.png Restoring Seabase's power "Power restored. All primary systems online."

File:SeabasePowerUp.ogg

Log-128.png Entering Seabase or Seamoth "Welcome aboard captain."

File:BaseWelcomeAboard.ogg

Base Parts

Base Pieces

Item Description Hull Integrity
Bulkhead.png
Bulkhead
Provides structural support and prevents flooding. +3.0 Units
I Compartment.png
I Compartment
Basic tubular compartment. -1.0 Unit
I-Corridor Glass.png
Glass Compartment
Basic glass-walled compartment. -2.0 Units
L Corridor.png
L Compartment
L-shaped compartment. -1.0 Unit
L-Corridor Glass.png
L Glass Compartment
L-shaped glass compartment. -2.0 Units
T Corridor.png
T Compartment
T-shaped compartment. -1.0 Unit
X Corridor.png
X Compartment
X-shaped compartment. -1.0 Unit
Foundation.png
Foundation
Reinforced habitat foundation. +2.0 Units
Hatch.png
Hatch
Provides an access point to the habitat. -1.0 Unit
Large Room Icon.png
Large Room
A large room. -4.0 Unit
Large Room Glass Dome Icon.png
Large Room Glass Dome
A large glass dome. -8.0 Unit
Moon Pool.png
Moonpool
Vehicle docking bay. -5.0 Units
Room.png
Multipurpose Room
Basic room. -1.25 Units
Multipurpose Room Glass Dome Icon.png
Multipurpose Room Glass Dome
A glass dome. -2.0 Units
Observatory.png
Observatory
Compartment with 360-degree views and low structural integrity. -3.0 Units
Reinforcement.png
Reinforcement
Increases hull strength. +7.0 Units
Scanner Room.png
Scanner Room
Locates resources and wrecks within range. -1 Units
Vertical Connector.png
Vertical Connector
Vertical base connector. -0.5 Units
Window.png
Window
Observatory window. -1.0 Unit

External Modules

Item Description Item IDs
Solar Panel.png
Solar Panel
Build on the ground in the sun to charge (25 power/min). solarpanel
Thermal Plant.png
Thermal Plant
Converts heat to energy (> 15 °C) (50 power/min). thermalplant
Power Transmitter.png
Power Transmitter
Extends range of power source. powertransmitter
Floodlight.png
Floodlight
Industrial lighting, designed for all environments. techlight
Spotlight.png
Spotlight
Fixed lighting solution. spotlight
Exterior Growbed.png
Exterior Growbed
Artificial plant bed, suitable for use on land or underwater. farmingtray
Base Pipe Connector.png
Base-attached Air Pump
Base-attached device that pumps air into pipes. Acts as a starting point for a pipe chain. basepipeconnector

Interior Modules

Item Description Item IDs
Fabricator.png
Fabricator
Basic survival fabricator. Atomically rearranges raw resources into useful objects. fabricator
Radio.png
Radio
Receive short-range communications. radio
Medical Kit Fabricator.png
Medical Kit Fabricator
Fabricates a medical kit every 30 minutes. medicalcabinet
Wall Locker.png
Wall Locker
Wall-mounted storage locker. smalllocker
Locker.png
Locker
Stores excessive things you need to store. locker
Battery Charger.png
Battery Charger
Can charge up to 4 batteries simultaneously. batterycharger
Power Cell Charger.png
Power Cell Charger
Can charge up to 2 power cells simultaneously. powercellcharger
Aquarium.png
Aquarium
Self-sustaining aquatic habitat. aquarium
Modification Station.png
Modification Station
Advanced fabricator for modification of equipment. workbench
Plant Pot.png
Basic Plant Pot
Titanium pot containing synthetic soil. planterpot
Plant Pot 2.png
Composite Plant Pot
Designed titanium pot containing synthetic soil. planterpot2
Plant Pot 3.png
Chic Plant Pot
Upmarket titanium pot containing synthetic soil. planterpot3
Indoor Growbed.png
Interior Growbed
Artificial plant bed, suitable for interior use only. planterbox
Plant Shelf.png
Plant Shelf
Wall-mounted plant pot. plantershelf

Interior Pieces

Item Description Item IDs
Ladder.png
Ladder
For connecting two floors. baseladder
Water Filtration Machine.png
Water Filtration Machine
Separates water and salt. basefiltrationmachine
Bulkhead.png
Bulkhead
Structural support and can stop water flow (+3HP). basebulkhead
Seamoth Modification Station.png
Vehicle Upgrade Console
Build this in the moonpool to upgrade docked vehicles. baseupgradeconsole
Bioreactor.png
Bioreactor
Composts organic matter into electrical energy. basebioreactor
Nuclear Reactor.png
Nuclear Reactor
Processes nuclear reactor rods. basenuclearreactor
Alien Containment.png
Alien Containment
Provides optimal conditions for flora and fauna. Add a hatch to enter. basewaterpark

Miscellaneous Items

Item Description Item IDs
Bench.png
Bench
Simple metal relaxation appliance. Conserves energy when resting. bench
Bed.png
Basic Double Bed
A double bed. bed1
Bed 2.png
Quilted Double Bed
A double bed with a beautiful gray linen spread. bed2
Narrow Bed.png
Single Bed
A single bed. narrowbed
Desk.png
Desk
Common starship work desk. starshipdesk
Chair.png
Swivel Chair
Turns 360 degrees. starshipchair
Chair 2.png
Office Chair
Relaxing and confidence building. starshipchair2
Chair 3.png
Command Chair
Commandeering. starshipchair3
Sign.png
Sign
Sign post with configurable text. sign
Picture Frame.png
Picture Frame
Wall-mounted frame, upload desired image from compatible PDA photo galleries. pictureframe
Bar Table.png
Bar Table
Round glass table. bartable
Trash Cans.png
Trash Can
Permanently deconstruct unwanted items and safely release their constituent atoms into the atmosphere. trashcans
Lab Trash Can.png
Nuclear Waste Disposal
Used to dispose of nuclear waste. labtrashcan
Vending Machine.png
Vending Machine
Vending machine. vendingmachine
Coffee Vending Machine.png
Coffee Vending Machine
Synthesizes hydrating, caffeine-free coffee. coffeevendingmachine
Lab Counter.png
Counter
Lab counter. labcounter
Wall Planter.png
Wall Planter
Wall-mounted foliage. Purely decorational. baseplanter
Single Wall Shelf.png
Single Wall Shelf
Single wall shelf. singlewallshelf
Wall Shelves.png
Wall Shelves
Wall shelves. wallshelves
Markiplier Doll.png
An Unusual Doll
An unusual doll. Unknown ID

Achievement

Main article: Achievements
Spoiler alert: The following section contains story related material.
Achievement2.jpg Settling in for the Long Haul

Build a habitat


How to obtain: The player has to construct a Seabase module, which requires the Habitat Builder to build.


Trivia

  • Originally when prototyping bases, the developers used square base pieces. This was seen in a developer update along with a screenshot of early base models on the Trello.
  • Several base pieces were cut during development. This includes examples such as the Specimen Analyzer, Power Generator, and Fragment Analyzer.

Gallery

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|-|Concept Art=

|-|Models=

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