Rabbit Ray: Difference between revisions

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{{Infobox:Fauna Flora|title = Rabbitray|image = Rabbitray1.jpg|Category = [[:Category:Fauna|Fauna]]|Type = [[Fauna|Fish]]|Attitude/s = [[:Category:Attitude: Passive|Passive]]|Biome/s = [[Safe Shallows]]|Active time = [[:Category:Cathemeral|Cathemeral (Day and Night)]]|DNA=Friendliness}}
<div class="ItemTabber"><tabber>Fauna={{Fauna|title1 = Rabbit Ray|image1 = Rabbit Ray Fauna.png|category = Herbivores|tab = [[Fauna]]|attitude = [[:Category:Attitude: Passive|Passive]]|biome = * [[Crash Zone]]
*[[Crash Zone Mesas]]
'''Rabbitrays''' are [[::Category:Attitude: Passive|passive]] [[Life Forms|life forms]] belonging to the [[::Category:Fauna|fauna]] category.
* [[Kelp Forest]]
* [[Safe Shallows]]
{{Smallspoiler|* [[Primary Containment Facility#Aquarium|Primary Containment Facility Aquarium]]}}|active_during = [[:Category:Cathemeral|Cathemeral (Day and Night)]]|debugspawn = ''rabbitray''|health = * 100}}
|-|
Item=
{{Craftable|
title1 = Rabbit Ray
|image4= Rabbit Ray.png
|category = [[Fauna]]
|description =Ray found in shallow waters, raised in containment.
|acqired_from =
* '''Rabbit Eggs'''
|size =
* 4 (2&times;2)
|bioreactor =
* 420
|debugspawn = ''rabbitray''
}}
|-|
Egg=
{{Craftable|
title1 = Rabbit Ray Egg
|image4= Rabbit Ray Egg.png
|category = [[Eggs]]
|description=Rabbit Rays hatch from these.
|acqired_from =
* [[Alien Containment (Subnautica)|Rabbit Rays]]
|size =
*1
|biome =
* [[Safe Shallows]]
|incubation =
* 1 (day/s)
|bioreactor =
* 140
|debugspawn = <i>rabbitrayegg</i>
}}
</tabber></div>
The '''Rabbit Ray''' is a passive [[fauna]] species which dwells mainly in the [[Kelp Forest]] and [[Safe Shallows]], but can often be found in the [[Crash Zone]]. It is named after its two large orange ears.


==Appearance==
'''Rabbitrays''' currently cannot be picked up and thus not be cooked by the player.
The Rabbit Ray is comparably small, having a rather flat body. Its head has two large eyes, a small mouth resembling that of a real-life [[Wikipedia:Rabbit|rabbit]], and two bright orange protrusions pointing backward. Its body adorns two large undulating wings and ends with a pair of caudal fins.


The Rabbit Ray also features a spectacular body coloration, most of which is capable of emitting a [[Bioluminescence|bioluminescent]] glow: its wings having glowing blue outlines, its dark blue dorsal side dotted with bright blue spots, its underside a dull yellow, and its tail fins blue and orange in color.
When killed, they do not drop anything.


==Behavior==
== Appearance[[Category:Life Forms]][[Category:Fauna]] ==
The Rabbit Ray will swim around gracefully but can be observed staying in one spot near their [[eggs]]. 
'''Rabbitrays''' are comparably large fish with a flat body. The head features two eyes, a mouth and characteristic orange ears. At its tail, it has a set of two fins. Its bottom is plain white and features a pair of what appear to be gills.


If the player gets close to a Rabbit Ray, it will emit different variations of a soft cry. Their cries can be heard even if the player is not around them. The cry can be notably heard in the Safe Shallows.
== Gallery ==
<gallery>
Rabbitray2.jpg|A Rabbitray
Rabbitray4.jpg|Back
Rabbitray3.jpg|Bottom


Rabbit Rays have an unusual ability to swim around [[Fragments (Subnautica)|fragments]]. However, this behavior is uncommon and should not be relied on.

==Energy Value==
{{Recipe2}}
{{Recipe2|page = Rabbit Ray Egg}}

<br style="clear: both; height: 0px;"/>{{clear}}
==Data Bank Entry==
{|class="article-table sortable" style="width: 100%;" border="0" cellpadding="1" cellspacing="1"
|-
!class="unsortable" style="width: 100%; text-align: center;"|[[File:Rabbit Ray-0.png|centre|660px]]
|-
|style="text-align:left; font-size:12px;"|
A herbivorous aquatic lifeform, rabbit rays appear to live serene and solitary lives, with few predators, a natural sense of curiosity, and poisonous flesh.

1. Ears:<br />
Twin orange appendages mounted on the head sense vibration in the water.

2. Undulating Wings:<br />A markedly similar method of transportation to that of earth rays. Zero genetic resemblance detected, suggesting these two species independently developed similar solutions to their environmental circumstances.

Evidence indicates its large, side-facing eyes are relatively recent adaptations. It is likely there are related ray species in other environmental biomes on the planet.

Assessment: Inedible but harmless
|}

==Gallery==
<tabber>
Screenshots=
<gallery widths="200" spacing="small" navigation="true">
RabbitRayB.jpg|Front view
RabbitRayA.jpg|Side profile
RabbitRayC.jpg|Dorsal view
RabbitRayD.jpg|Bioluminescence
RabbitRay6.jpg|Size comparison to the player
Rabbit Ray.jpg|A Rabbit Ray in the Safe Shallows
</gallery>
</gallery>
|-|
[[Category:Fish]]
Concept Art=
[[Category:Cathemeral]]
<gallery widths="200" spacing="small" navigation="true">
[[Category:Extractable DNA]]
CrashedShip.JPG|Early [[Concept Art]] featuring a Rabbit Ray.
[[Category:Attitude: Passive]]
</gallery>
</tabber>

== Trivia ==
*When the player first exits their [[Lifepod 5|Lifepod]] through the bottom hatch, a Rabbit Ray can be seen along with two [[Holefish]].
*Unused assets suggest that Rabbit Rays were at one point able to attack small fish.

{{Navbox Fauna}}

[[de:Kaninchenrochen]]
[[es:Rayanejo]]
[[fr:Raie_lapin]]
[[pl:Królimanta]]
[[ru:Трусоватый_скат]]
[[Category:Passive]]
[[Category:Bioluminescent]]
[[Category:Bioluminescent]]
[[Category:Cathemeral]]
[[Category:Crash Zone]]
[[Category:Crash Zone Mesas]]
[[Category:Egg-laying]]
[[Category:Fauna]]
[[Category:Fauna]]
[[Category:Herbivores]]
[[Category:Kelp Forest]]
[[Category:Safe Shallows]]
[[Category:Primary Containment Facility]]
[[Category:Story]]

Latest revision as of 02:42, 28 March 2023

<tabber>Fauna=<infobox>
 <title source="title1" style="font-weight:bold; text-align:center;">
   <default>Rabbit Ray</default>
 </title>
 <image source="image1">
</image> <label>Category</label> <label>Tab</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label> <label>Debug Spawn</label> <format> </format> <label>Debug Spawn</label> <format> </format> <group layout="horizontal"> <header>Food & Water</header> <label>Food</label> <label>H2O</label> <label>O2</label> </group> <group collapse="open" class="tab-eggs"> <header>Egg</header> <image source="image2"> </image> <label>Tab</label> <label>Description</label> <label>Biome</label> <label>Incubation</label> <label>Bioreactor</label> <label>Debug Spawn</label> <format> </format> </group> </infobox> |-| Item= <infobox> <title source="title1"><default>Rabbit Ray</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:rabbitray||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Egg= <infobox> <title source="title1"><default>Rabbit Ray</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:rabbitrayegg||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>

The Rabbit Ray is a passive fauna species which dwells mainly in the Kelp Forest and Safe Shallows, but can often be found in the Crash Zone. It is named after its two large orange ears.

Appearance

The Rabbit Ray is comparably small, having a rather flat body. Its head has two large eyes, a small mouth resembling that of a real-life rabbit, and two bright orange protrusions pointing backward. Its body adorns two large undulating wings and ends with a pair of caudal fins.

The Rabbit Ray also features a spectacular body coloration, most of which is capable of emitting a bioluminescent glow: its wings having glowing blue outlines, its dark blue dorsal side dotted with bright blue spots, its underside a dull yellow, and its tail fins blue and orange in color.

Behavior

The Rabbit Ray will swim around gracefully but can be observed staying in one spot near their eggs

If the player gets close to a Rabbit Ray, it will emit different variations of a soft cry. Their cries can be heard even if the player is not around them. The cry can be notably heard in the Safe Shallows.

Rabbit Rays have an unusual ability to swim around fragments. However, this behavior is uncommon and should not be relied on.

Energy Value

(no target detected)

Rabbit Ray Egg.pngItem Arrow.pngBioreactor.pngItem Arrow.pngEnergy.png×140



Data Bank Entry

Rabbit Ray-0.png

A herbivorous aquatic lifeform, rabbit rays appear to live serene and solitary lives, with few predators, a natural sense of curiosity, and poisonous flesh.

1. Ears:
Twin orange appendages mounted on the head sense vibration in the water.

2. Undulating Wings:
A markedly similar method of transportation to that of earth rays. Zero genetic resemblance detected, suggesting these two species independently developed similar solutions to their environmental circumstances.

Evidence indicates its large, side-facing eyes are relatively recent adaptations. It is likely there are related ray species in other environmental biomes on the planet.

Assessment: Inedible but harmless

Gallery

<tabber> Screenshots=

|-| Concept Art=

</tabber>

Trivia

  • When the player first exits their Lifepod through the bottom hatch, a Rabbit Ray can be seen along with two Holefish.
  • Unused assets suggest that Rabbit Rays were at one point able to attack small fish.

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