Harvesting Nodes: Difference between revisions

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(removed uranium and added lead)
Tag: sourceedit
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|[[File:Basalt1.jpg|thumb|center|90px]]
|[[File:Basalt1.jpg|thumb|center|90px]]
|[[Basalt Outcrop|Basalt]]
|[[Basalt Outcrop|Basalt]]
|[[Diamond]], [[Gold]], [[Uranium]]
|[[Diamond]], [[Gold]]
|[[Caves]], [[Grand Reef]], [[Lava Geyser]], [[Mushroom Forest]], [[Underwater Islands]],
|[[Caves]], [[Grand Reef]], [[Lava Geyser]], [[Mushroom Forest]], [[Underwater Islands]],
|-
|-
|[[File:Limestone01.jpg|thumb|center|90px]]
|[[File:Limestone01.jpg|thumb|center|90px]]
|[[Limestone Outcrop|Limestone]]
|[[Limestone Outcrop|Limestone]]
|[[Copper Ore]], [[Titanium]]
|[[Copper Ore]], [[Titanium]], [[Lead]]
|[[Caves]], [[Inactive Lava Zone]], [[Kelp Forest]], [[Safe Shallows]], [[Sparse Reef]], [[Underwater Islands]]
|[[Caves]], [[Inactive Lava Zone]], [[Kelp Forest]], [[Safe Shallows]], [[Sparse Reef]], [[Underwater Islands]]
|-
|-

Revision as of 23:50, 9 May 2016

Harvesting Nodes are mineral deposits that can be broken up by the player to reveal the materials inside. Each Harvesting Node drops a different set of raw materials. At the moment, all Harvesting Nodes use the same textures but it vary slightly in size.

While Harvesting Nodes can be broken by the players hands, many tools have bash animations to break them. Harvesting Nodes, despite their static nature, can be picked up and launched by the Propulsion Cannon. They will break on impact.

Harvesting Nodes

Image Type Content Biomes
Basalt1.jpg
Basalt Diamond, Gold Caves, Grand Reef, Lava Geyser, Mushroom Forest, Underwater Islands,
Limestone01.jpg
Limestone Copper Ore, Titanium, Lead Caves, Inactive Lava Zone, Kelp Forest, Safe Shallows, Sparse Reef, Underwater Islands
Sandstone1.jpg
Sandstone Gold, Silver Ore Caves, Grassy Plateaus, Kelp Forest, Dunes
Shale01.jpg
Shale Gold, Lithium Jelly Shroom Caves, Koosh Zone, Lava Caves, Mushroom Forest Caves

Gallery