Bioreactor (Subnautica): Difference between revisions
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{{SubnauticaLink|Bioreactors}} |
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[[File:Bioreactor.png|thumb|Bioreactor]] |
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{{Craftable |
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The '''Bioreactor''' is constructed with the [[Builder]] and composts plant matter to [[energy]]. It uses 3x [[Creepvine Piece|Creepvine Pieces]] and 1x [[Tree Mushroom Piece|Tree Mushroom Pieces]], and breaks that down to reliable energy for the [[seabase]]. Currently it only produces energy in some [[Game Modes|game modes]]. |
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|title1 = Bioreactor |
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|image4 = Bioreactor.png |
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|tab = [[Interior Pieces]] |
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|description = Composts organic matter into electrical energy. |
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|acqired_from = [[Fragments (Subnautica)|Fragments]] |
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|fragments = |
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|debugspawn = ''basebioreactor'' |
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|crafting = [[File:Lubricant.png|30px|link=Lubricant]] [[File:Titanium.png|30px|link=Titanium]] x4 |
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|category = [[Energy]] |
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|image2 = <gallery widths="200" spacing="small"> |
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Bioreactor Fragment 1.png|1 |
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Bioreactor Fragment 2.png|2 |
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Bioreactor Fragment 3.png|3 |
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Bioreactor Fragment 4.png|4 |
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</gallery> |
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|location2 = * Seabed |
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**[[Grassy Plateaus]] |
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* [[Wrecks]] |
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** [[Kelp Forest]] |
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** [[Sparse Reef]] |
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|Fragments2 = 2 |
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|debugspawn2 = ''BioreactorFragment'' |
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|item2 = Bioreactor Fragment}} |
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<nowiki> |
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</nowiki> |
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{{Quote2|A reliable power source is a critical step toward self-sufficiency. Consider keeping a photo-journal of your achievements to motivate you in times of despair. |
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It can also be damaged and destroyed by striking it 4 times with the [[knife]]. |
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[[File:BioreactorVO.ogg]]|PDA|Dialogue}} |
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The '''Bioreactor''' is constructed with the [[Habitat Builder (Subnautica)|Habitat Builder]] and composts organic matter into [[Energy]]. It has a 4×4 inventory grid to place organic items into, and items placed inside it cannot be removed once placed. It can break down any organic matter into reliable energy for [[Seabases (Subnautica)|Seabases]]. The Bioreactor produces 1 unit of energy every 1.2 seconds (50 per minute), with a maximum capacity of 500 units per Bioreactor. It can only be placed in the centers of a [[Multipurpose Room (Subnautica)|Multipurpose Room]] or [[Large Room (Subnautica)|Large Room]]. It does not affect power in [[Game Modes|creative mode]]. |
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The current model is a placeholder.<ref>https://trello.com/c/00oIR1NY/4531-placeholder-models-for-accumulator-bioreactor-thermal-plant-and-nuclear-reactor</ref> |
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Bioreactors work well in biomes where organic matter is plentiful, such as [[Kelp Forest]]s or [[Mushroom Forest]]s, where [[Solar Panel (Subnautica)|Solar Panels]] may be less efficient. It is also easy to supply a Bioreactor with fuel if one keeps an [[Exterior Growbed (Subnautica)|Exterior Growbed]], [[Interior Growbed]] or [[Alien Containment (Subnautica)|Alien Containment]] full of fish nearby. It is also useful for disposing of any excess or spoiled flora and fauna that the player has no more need of. [[Eggs|Egg]]-hatched fish, in particular, provide the most energy. |
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Thanks to its low costs and easily renewable fuel, it is perfectly suited to power outposts with low-power devices like a [[Battery Charger (Subnautica)|Battery Charger]] or [[Power Cell Charger (Subnautica)|Power Cell Charger]], especially if the area lacks the requirements for both Solar Panels ''and'' [[Thermal Plant (Subnautica)|Thermal Plants]]. But even if better sources are available, it still provides easy additional energy for demanding seabases. |
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==Recipe== |
==Recipe== |
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{{Recipe2}} |
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{{Recipe|item1 = Bioreactor Blueprint|item2=Titanium|count2=4|item3=Lubricant|machine=Builder|result=Bioreactor}} |
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==Energy Values== |
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<div class="mw-collapsible mw-collapsed">{{Clear}} |
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<tabber> |
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Flora (Marine)= |
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{{Recipe2|page=Acid Mushroom}} |
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{{Recipe2|page=Acid Mushroom Spore}} |
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{{Recipe2|page=Blood Oil}} |
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{{Recipe2|page=Blue Palm Seed}} |
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{{Recipe2|page=Koosh Sample}} |
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{{Recipe2|page=Cave Bush Seed}} |
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{{Recipe2|page=Creepvine Sample}} |
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{{Recipe2|page=Creepvine Seed Cluster}} |
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{{Recipe2|page=Deep Shroom}} |
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{{Recipe2|page=Deep Shroom Spore}} |
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{{Recipe2|page=Eyes Plant Seed}} |
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{{Recipe2|page=Furled Papyrus Seed}} |
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{{Recipe2|page=Gabe's Feather Seed}} |
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{{Recipe2|page=Gel Sack}} |
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{{Recipe2|page=Spore Sack Seed}} |
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{{Recipe2|page=Ghost Weed Seed}} |
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{{Recipe2|page=Jellyshroom Spore}} |
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{{Recipe2|page=Membrain Tree Seed}} |
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{{Recipe2|page=Pygmy Fan Seed}} |
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{{Recipe2|page=Redwort Seed}} |
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{{Recipe2|page=Regress Shell Seed}} |
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{{Recipe2|page=Rouge Cradle Seed}} |
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{{Recipe2|page=Sea Crown Seed}} |
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{{Recipe2|page=Spotted Dockleaf Seed}} |
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{{Recipe2|page=Tiger Plant Seed}} |
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{{Recipe2|page=Veined Nettle Seed}} |
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{{Recipe2|page=Violet Beau Seed}} |
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{{Recipe2|page=Writhing Weed Seed}} |
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Flora (Land Based)= |
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{{Recipe2|page=Bulbo Tree Sample}} |
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{{Recipe2|page=Chinese Potato}} |
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{{Recipe2|page=Fern Palm Seed}} |
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{{Recipe2|page=Grub Basket Seed}} |
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{{Recipe2|page=Jaffa Cup Seed}} |
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{{Recipe2|page=Lantern Fruit}} |
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{{Recipe2|page=Marblemelon}} |
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{{Recipe2|page=Marblemelon Seeds}} |
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{{Recipe2|page=Small Marblemelon}} |
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{{Recipe2|page=Ming Plant Seed}} |
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{{Recipe2|page=Pink Cap}} |
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{{Recipe2|page=Pink Cap Spore}} |
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{{Recipe2|page=Speckled Rattler}} |
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{{Recipe2|page=Speckled Rattler Spore}} |
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{{Recipe2|page=Voxel Shrub Seed}} |
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Corals= |
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{{Recipe2|page=Coral Tube Sample}} |
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{{Recipe2|page=Fungal Sample}} |
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{{Recipe2|page=Brain Coral}} |
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{{Recipe2|page=Table Coral Sample}} |
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Eggs= |
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{{Recipe2|page=Shocker Egg}} |
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{{Recipe2|page=Bone Shark Egg}} |
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{{Recipe2|page=Crabsnake Egg}} |
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{{Recipe2|page=Crabsquid Egg}} |
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{{Recipe2|page=CrashEgg}} |
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{{Recipe2|page=Cute Fish Egg}} |
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{{Recipe2|page=Gasopod Egg}} |
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{{Recipe2|page=Jellyray Egg}} |
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{{Recipe2|page=LavaLizardEgg}} |
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{{Recipe2|page=Mesmer Egg}} |
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{{Recipe2|page=Rabbit Ray Egg}} |
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{{Recipe2|page=Reefback Egg}} |
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{{Recipe2|page=Sand Shark Egg}} |
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{{Recipe2|page=Shuttlebug Egg}} |
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{{Recipe2|page=Spadefish Egg}} |
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{{Recipe2|page=Stalker Egg}} |
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Fauna= |
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{{Recipe2|page=Shocker}} |
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{{Recipe2|page=Bladderfish}} |
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{{Recipe2|page=Boneshark}} |
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{{Recipe2|page=Boomerang}} |
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{{Recipe2|page=Crabsnake}} |
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{{Recipe2|page=Crabsquid}} |
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{{Recipe2|page=Crashfish}} |
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{{Recipe2|page=Eyeye}} |
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{{Recipe2|page=Floater}} |
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{{Recipe2|page=Garryfish}} |
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{{Recipe2|page=Gasopod}} |
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{{Recipe2|page=Holefish}} |
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{{Recipe2|page=Hoopfish}} |
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{{Recipe2|page=Hoverfish}} |
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{{Recipe2|page=Jellyray}} |
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{{Recipe2|page=Lava Lizard}} |
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{{Recipe2|page=Lava Boomerang}} |
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{{Recipe2|page=Mesmer}} |
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{{Recipe2|page=Oculus}} |
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{{Recipe2|page=Peeper}} |
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{{Recipe2|page=Rabbit Ray}} |
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{{Recipe2|page=Lava Eyeye}} |
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{{Recipe2|page=Reefback}} |
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{{Recipe2|page=Reginald}} |
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{{Recipe2|page=Sand Shark}} |
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{{Recipe2|page=Shuttlebug}} |
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{{Recipe2|page=Spadefish}} |
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{{Recipe2|page=Spinefish}} |
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{{Recipe2|page=Stalker}} |
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Others= |
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{{Recipe2|page=LubricantBioreactor}} |
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{{Recipe2|page=Sea Treader Feces}} |
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{{Recipe2|page=Stalker Tooth}} |
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</tabber></div> |
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{{clear}} |
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==Data Bank Entry== |
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{| class="article-table sortable" style="width: 100%;" border="0" cellpadding="1" cellspacing="1" |
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|- |
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! class="unsortable" style="width: 100%; text-align: center;" |[[File:Bioreactor-1.png|centre|660px]] |
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|- |
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| style="text-align:left; font-size:12px;" | |
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On planets where organic matter is plentiful but sunlight is not, a reliable bioreactor will frequently prove the most efficient power solution. |
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- May be installed in any multipurpose habitat room<br /> |
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- Chemically composts organic materials, converting them into energy over time<br /> |
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- Accepts all plant matter, from seeds and spores to moldy fruits and vegetables<br /> |
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- Can also process animal matter (fat, muscle, eggs etc.) and some organic waste products<br /> |
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- Energy production is proportionate to the calories in the organic matter<br /> |
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'The Bioreactor: Totally organic.' |
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|} |
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== Gallery == |
== Gallery == |
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<tabber> |
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In-Game= |
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<gallery widths="200" spacing="small"> |
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20160502170323_1.jpg|A Bioreactor inside a Seabase |
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Bioreactor 1.jpg|Former Bioreactor Model |
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The Bioreactor Fragment.JPG|Developer screenshot of the Bioreactor [[Fragments (Subnautica)|Fragments]], via Trello |
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</gallery> |
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Models= |
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<gallery> |
<gallery> |
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Bioreactormodel.png|Model from [https://sketchfab.com/models/f518859b40ff498ea23116f51962b5a1 Sketchfab] |
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Bioreactor 1.jpg|Front |
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Bioreactor 2.jpg|Back |
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Bioreactor 3.jpg|Bioreactor menu |
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Bioreactor 4.jpg|Bioreactors powering a seabase |
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</gallery> |
</gallery> |
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</tabber> |
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== Trivia == |
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* When the Bioreactor was first introduced, it was placed outside of the base, much like a Solar Panel. |
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**The Bioreactor used to only accept a combination of Creepvine Samples and Fungal Samples. |
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* Only one species of plantable Flora and one species of hatchable Fauna cannot be put in the Bioreactor; respectively, these are [[Spiked Horn Grass]] and the [[Cuddlefish]]. |
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*Even though silicone rubber is created from organic material, it cannot be placed in the bioreactor. |
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{{Navbox Seabase Modules}}<br /> |
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==References== |
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[[fr:Bioréacteur]] |
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<references /> |
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[[Category: |
[[Category:Requires Blueprint]] |
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[[Category: |
[[Category:Seabase Modules]] |
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[[Category:In Development]] |
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[[Category:Checkonpatch]] |
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[[Category:Constructed with Builder]] |
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[[Category:Crafted with Titanium]] |
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[[Category:Crafted with Lubricant]] |
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[[Category:Experimental Mode]] |
Latest revision as of 06:24, 20 April 2025
<infobox> <title source="title1"><default>Bioreactor (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:basebioreactor||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>BioreactorFragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


A reliable power source is a critical step toward self-sufficiency. Consider keeping a photo-journal of your achievements to motivate you in times of despair. File:BioreactorVO.ogg
― PDA, Dialogue

The Bioreactor is constructed with the Habitat Builder and composts organic matter into Energy. It has a 4×4 inventory grid to place organic items into, and items placed inside it cannot be removed once placed. It can break down any organic matter into reliable energy for Seabases. The Bioreactor produces 1 unit of energy every 1.2 seconds (50 per minute), with a maximum capacity of 500 units per Bioreactor. It can only be placed in the centers of a Multipurpose Room or Large Room. It does not affect power in creative mode.
Bioreactors work well in biomes where organic matter is plentiful, such as Kelp Forests or Mushroom Forests, where Solar Panels may be less efficient. It is also easy to supply a Bioreactor with fuel if one keeps an Exterior Growbed, Interior Growbed or Alien Containment full of fish nearby. It is also useful for disposing of any excess or spoiled flora and fauna that the player has no more need of. Egg-hatched fish, in particular, provide the most energy.
Thanks to its low costs and easily renewable fuel, it is perfectly suited to power outposts with low-power devices like a Battery Charger or Power Cell Charger, especially if the area lacks the requirements for both Solar Panels and Thermal Plants. But even if better sources are available, it still provides easy additional energy for demanding seabases.
Recipe
(no target detected)
Energy Values
<tabber> Flora (Marine)=
|-| Flora (Land Based)=
|-| Corals=
|-| Eggs=
|-| Fauna=
|-| Others=
Data Bank Entry
On planets where organic matter is plentiful but sunlight is not, a reliable bioreactor will frequently prove the most efficient power solution. - May be installed in any multipurpose habitat room 'The Bioreactor: Totally organic.' |
Gallery
<tabber> In-Game=
Developer screenshot of the Bioreactor Fragments, via Trello
|-| Models=
Model from Sketchfab
</tabber>
Trivia
- When the Bioreactor was first introduced, it was placed outside of the base, much like a Solar Panel.
- The Bioreactor used to only accept a combination of Creepvine Samples and Fungal Samples.
- Only one species of plantable Flora and one species of hatchable Fauna cannot be put in the Bioreactor; respectively, these are Spiked Horn Grass and the Cuddlefish.
- Even though silicone rubber is created from organic material, it cannot be placed in the bioreactor.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.