Bioreactor (Subnautica): Difference between revisions

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Tag: 2017 source edit
(Wanted to change Shocker to Ampeel because the Enemy is called Ampeel, not Shocker, but for some reason it didn't work.)
Tags: Manual revert 2017 source edit
 
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|tab = [[Interior Pieces]]
|tab = [[Interior Pieces]]
|description = Composts organic matter into electrical energy.
|description = Composts organic matter into electrical energy.
|acqired_from = [[Fragments]]
|acqired_from = [[Fragments (Subnautica)|Fragments]]
|fragments =
|fragments =
|debugspawn = ''basebioreactor''
|debugspawn = ''basebioreactor''
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Bioreactor Fragment 4.png|4
Bioreactor Fragment 4.png|4
</gallery>
</gallery>
|location2 = * seabed
|location2 = * Seabed
**[[Grassy Plateaus]]
**[[Grassy Plateaus]]
* [[Wrecks]]
* [[Wrecks]]
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[[File:BioreactorVO.ogg]]|PDA|Dialogue}}
[[File:BioreactorVO.ogg]]|PDA|Dialogue}}


The '''Bioreactor''' is constructed with the [[Habitat Builder]] and composts organic matter into [[Energy]]. It has a 4&times;4 inventory grid to place organic items into, and items placed inside it cannot be removed once placed. It can break down any organic matter into reliable energy for [[Seabases]]. The Bioreactor produces 1 energy every 1.2 seconds (50 per minute) with a maximum capacity of 500 units per Bioreactor. It can only be placed inside a [[Multipurpose Room]]. It does not affect power in [[Game Modes|creative mode]].
The '''Bioreactor''' is constructed with the [[Habitat Builder (Subnautica)|Habitat Builder]] and composts organic matter into [[Energy]]. It has a 4&times;4 inventory grid to place organic items into, and items placed inside it cannot be removed once placed. It can break down any organic matter into reliable energy for [[Seabases (Subnautica)|Seabases]]. The Bioreactor produces 1 unit of energy every 1.2 seconds (50 per minute), with a maximum capacity of 500 units per Bioreactor. It can only be placed in the centers of a [[Multipurpose Room (Subnautica)|Multipurpose Room]] or [[Large Room (Subnautica)|Large Room]]. It does not affect power in [[Game Modes|creative mode]].


Bioreactors work well in biomes where organic matter is plentiful, such as [[Kelp Forest]]s or [[Mushroom Forest]]s, where [[Solar Panel]]s may be less efficient. It is also easy to supply a Bioreactor with fuel if one keeps an [[Exterior Growbed]], [[Interior Growbed]] or [[Alien Containment]] full of fish nearby. It is also useful for disposing of any excess or spoiled flora and fauna that the player has no more need of. [[Eggs|Egg]]-hatched fish in particular provide the most energy.
Bioreactors work well in biomes where organic matter is plentiful, such as [[Kelp Forest]]s or [[Mushroom Forest]]s, where [[Solar Panel (Subnautica)|Solar Panels]] may be less efficient. It is also easy to supply a Bioreactor with fuel if one keeps an [[Exterior Growbed (Subnautica)|Exterior Growbed]], [[Interior Growbed]] or [[Alien Containment (Subnautica)|Alien Containment]] full of fish nearby. It is also useful for disposing of any excess or spoiled flora and fauna that the player has no more need of. [[Eggs|Egg]]-hatched fish, in particular, provide the most energy.


Thanks to its low costs and easily renewable fuel it is perfectly suited to power outposts with low power devices like a [[Battery Charger]] or [[Power Cell Charger]], especially if the area lacks the requirements for both Solar Panels ''and'' [[Thermal Plant]]s. But even if better sources are available, it still provides easy additional energy for demanding seabases.
Thanks to its low costs and easily renewable fuel, it is perfectly suited to power outposts with low-power devices like a [[Battery Charger (Subnautica)|Battery Charger]] or [[Power Cell Charger (Subnautica)|Power Cell Charger]], especially if the area lacks the requirements for both Solar Panels ''and'' [[Thermal Plant (Subnautica)|Thermal Plants]]. But even if better sources are available, it still provides easy additional energy for demanding seabases.


==Recipe==
==Recipe==
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20160502170323_1.jpg|A Bioreactor inside a Seabase
20160502170323_1.jpg|A Bioreactor inside a Seabase
Bioreactor 1.jpg|Former Bioreactor Model
Bioreactor 1.jpg|Former Bioreactor Model
The Bioreactor Fragment.JPG|Developer screenshot of the Bioreactor [[Fragment]]s, via Trello
The Bioreactor Fragment.JPG|Developer screenshot of the Bioreactor [[Fragments (Subnautica)|Fragments]], via Trello
</gallery>
</gallery>
|-|
|-|
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</tabber>
</tabber>
== Trivia ==
== Trivia ==
* When the Bioreactor was first introduced, it was placed outside of the base, much like a Solar Panel.
* When the Bioreactor was first introduced, it was placed outside of the base, much like a Solar Panel.
**The Bioreactor used to only accept the combination of Creepvine Samples and Fungal Samples.
**The Bioreactor used to only accept a combination of Creepvine Samples and Fungal Samples.
* Only one species of plantable Flora and one species of hatchable Fauna cannot be put in the Bioreactor: respectively these are [[Spiked Horn Grass]] and the [[Cuddlefish]].
* Only one species of plantable Flora and one species of hatchable Fauna cannot be put in the Bioreactor; respectively, these are [[Spiked Horn Grass]] and the [[Cuddlefish]].
*Even though silicone rubber is created from organic material, it cannot be placed in the bioreactor.

{{Navbox Seabase Modules}}


{{Navbox Seabase Modules}}<br />
[[fr:Bioréacteur]]
[[fr:Bioréacteur]]
[[Category:Requires Blueprint]]
[[Category:Requires Blueprint]]
[[Category:Seabase Module]]
[[Category:Seabase Modules]]

Latest revision as of 06:24, 20 April 2025

This article is about Bioreactors in Subnautica. [[{{#explode:Bioreactor (Subnautica)|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.

<infobox> <title source="title1"><default>Bioreactor (Subnautica)</default></title>

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<label>Debug Spawn</label> <format> * {{#explode:basebioreactor||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>BioreactorFragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>

QuoteBar.png
TestQuoteIcon.png

A reliable power source is a critical step toward self-sufficiency. Consider keeping a photo-journal of your achievements to motivate you in times of despair. File:BioreactorVO.ogg

― PDA, Dialogue

QuoteBar.png


The Bioreactor is constructed with the Habitat Builder and composts organic matter into Energy. It has a 4×4 inventory grid to place organic items into, and items placed inside it cannot be removed once placed. It can break down any organic matter into reliable energy for Seabases. The Bioreactor produces 1 unit of energy every 1.2 seconds (50 per minute), with a maximum capacity of 500 units per Bioreactor. It can only be placed in the centers of a Multipurpose Room or Large Room. It does not affect power in creative mode.

Bioreactors work well in biomes where organic matter is plentiful, such as Kelp Forests or Mushroom Forests, where Solar Panels may be less efficient. It is also easy to supply a Bioreactor with fuel if one keeps an Exterior Growbed, Interior Growbed or Alien Containment full of fish nearby. It is also useful for disposing of any excess or spoiled flora and fauna that the player has no more need of. Egg-hatched fish, in particular, provide the most energy.

Thanks to its low costs and easily renewable fuel, it is perfectly suited to power outposts with low-power devices like a Battery Charger or Power Cell Charger, especially if the area lacks the requirements for both Solar Panels and Thermal Plants. But even if better sources are available, it still provides easy additional energy for demanding seabases.

Recipe

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Energy Values


Data Bank Entry

Bioreactor-1.png

On planets where organic matter is plentiful but sunlight is not, a reliable bioreactor will frequently prove the most efficient power solution.

- May be installed in any multipurpose habitat room
- Chemically composts organic materials, converting them into energy over time
- Accepts all plant matter, from seeds and spores to moldy fruits and vegetables
- Can also process animal matter (fat, muscle, eggs etc.) and some organic waste products
- Energy production is proportionate to the calories in the organic matter

'The Bioreactor: Totally organic.'

Gallery

<tabber> In-Game=

|-| Models=

</tabber>

Trivia

  • When the Bioreactor was first introduced, it was placed outside of the base, much like a Solar Panel.
    • The Bioreactor used to only accept a combination of Creepvine Samples and Fungal Samples.
  • Only one species of plantable Flora and one species of hatchable Fauna cannot be put in the Bioreactor; respectively, these are Spiked Horn Grass and the Cuddlefish.
  • Even though silicone rubber is created from organic material, it cannot be placed in the bioreactor.

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