Bioreactor (Subnautica): Difference between revisions
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{{SubnauticaLink|Bioreactors}} |
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{{Craftable|title1 = Bioreactor|image4 = Bioreactor.png|tab = [[Interior Pieces]]|description = Composts organic matter into electrical energy.|acqired_from = [[Fragments]]|fragments = |item_id = ''basebioreactor''|crafting = [[File:Lubricant.png|30px|link=Lubricant]] [[File:Titanium.png|30px|link=Titanium]] x4|category = [[Energy]]|image2 = <gallery> |
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{{Craftable |
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|title1 = Bioreactor |
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|image4 = Bioreactor.png |
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|tab = [[Interior Pieces]] |
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|description = Composts organic matter into electrical energy. |
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|acqired_from = [[Fragments (Subnautica)|Fragments]] |
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|fragments = |
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|debugspawn = ''basebioreactor'' |
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|crafting = [[File:Lubricant.png|30px|link=Lubricant]] [[File:Titanium.png|30px|link=Titanium]] x4 |
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|category = [[Energy]] |
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|image2 = <gallery widths="200" spacing="small"> |
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Bioreactor Fragment 1.png|1 |
Bioreactor Fragment 1.png|1 |
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Bioreactor Fragment 2.png|2 |
Bioreactor Fragment 2.png|2 |
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Bioreactor Fragment 3.png|3 |
Bioreactor Fragment 3.png|3 |
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Bioreactor Fragment 4.png|4 |
Bioreactor Fragment 4.png|4 |
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</gallery> |
</gallery> |
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|location2 = * Seabed |
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* [[Wrecks]] |
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** [[Kelp Forest]] |
** [[Kelp Forest]] |
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** [[Sparse Reef]] |
** [[Sparse Reef]] |
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|Fragments2 = 2 |
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|debugspawn2 = ''BioreactorFragment'' |
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|item2 = Bioreactor Fragment}} |
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<nowiki> |
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</nowiki> |
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[[File:BioreactorVO.ogg]]|PDA|Dialogue}} |
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⚫ | The '''Bioreactor''' is constructed with the [[Habitat Builder (Subnautica)|Habitat Builder]] and composts organic matter into [[Energy]]. It has a 4×4 inventory grid to place organic items into, and items placed inside it cannot be removed once placed. It can break down any organic matter into reliable energy for [[Seabases (Subnautica)|Seabases]]. The Bioreactor produces 1 unit of energy every 1.2 seconds (50 per minute), with a maximum capacity of 500 units per Bioreactor. It can only be placed in the centers of a [[Multipurpose Room (Subnautica)|Multipurpose Room]] or [[Large Room (Subnautica)|Large Room]]. It does not affect power in [[Game Modes|creative mode]]. |
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Bioreactors work well in biomes where organic matter is plentiful, such as [[Kelp Forest]]s or [[Mushroom Forest]]s, where [[Solar Panel]] |
Bioreactors work well in biomes where organic matter is plentiful, such as [[Kelp Forest]]s or [[Mushroom Forest]]s, where [[Solar Panel (Subnautica)|Solar Panels]] may be less efficient. It is also easy to supply a Bioreactor with fuel if one keeps an [[Exterior Growbed (Subnautica)|Exterior Growbed]], [[Interior Growbed]] or [[Alien Containment (Subnautica)|Alien Containment]] full of fish nearby. It is also useful for disposing of any excess or spoiled flora and fauna that the player has no more need of. [[Eggs|Egg]]-hatched fish, in particular, provide the most energy. |
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Thanks to its low costs and easily renewable fuel it is perfectly suited to power outposts with low |
Thanks to its low costs and easily renewable fuel, it is perfectly suited to power outposts with low-power devices like a [[Battery Charger (Subnautica)|Battery Charger]] or [[Power Cell Charger (Subnautica)|Power Cell Charger]], especially if the area lacks the requirements for both Solar Panels ''and'' [[Thermal Plant (Subnautica)|Thermal Plants]]. But even if better sources are available, it still provides easy additional energy for demanding seabases. |
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==Recipe== |
==Recipe== |
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{{Recipe2}} |
{{Recipe2}} |
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== |
==Energy Values== |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed">{{Clear}} |
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<tabber> |
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Flora (Marine)= |
Flora (Marine)= |
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{{Recipe2|page=Acid Mushroom}} |
{{Recipe2|page=Acid Mushroom}} |
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{{Recipe2|page=Sea Crown Seed}} |
{{Recipe2|page=Sea Crown Seed}} |
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{{Recipe2|page=Spotted Dockleaf Seed}} |
{{Recipe2|page=Spotted Dockleaf Seed}} |
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{{ |
{{Recipe2|page=Tiger Plant Seed}} |
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{{Recipe2|page=Veined Nettle Seed}} |
{{Recipe2|page=Veined Nettle Seed}} |
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{{Recipe2|page=Violet Beau Seed}} |
{{Recipe2|page=Violet Beau Seed}} |
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{{ |
{{Recipe2|page=Writhing Weed Seed}} |
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Flora (Land Based)= |
Flora (Land Based)= |
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{{Recipe2|page=Coral Tube Sample}} |
{{Recipe2|page=Coral Tube Sample}} |
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{{Recipe2|page=Fungal Sample}} |
{{Recipe2|page=Fungal Sample}} |
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{{Recipe2|page= |
{{Recipe2|page=Brain Coral}} |
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{{Recipe2|page=Table Coral Sample}} |
{{Recipe2|page=Table Coral Sample}} |
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On planets where organic matter is plentiful but sunlight is not, a reliable bioreactor will frequently prove the most efficient power solution. |
On planets where organic matter is plentiful but sunlight is not, a reliable bioreactor will frequently prove the most efficient power solution. |
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- May be installed in any multipurpose habitat room<br /> |
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- Chemically composts organic materials, converting them into energy over time<br /> |
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- Accepts all plant matter, from seeds and spores to moldy fruits and vegetables<br /> |
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- Can also process animal matter (fat, muscle, eggs etc.) and some organic waste products<br /> |
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- Energy production is proportionate to the calories in the organic matter<br /> |
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'The Bioreactor: Totally organic.' |
'The Bioreactor: Totally organic.' |
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== Gallery == |
== Gallery == |
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<tabber> |
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In-Game= |
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<gallery widths="200" spacing="small"> |
<gallery widths="200" spacing="small"> |
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20160502170323_1.jpg|A Bioreactor inside a Seabase |
20160502170323_1.jpg|A Bioreactor inside a Seabase |
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Bioreactor 1.jpg|Former Bioreactor Model |
Bioreactor 1.jpg|Former Bioreactor Model |
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The Bioreactor Fragment.JPG|Developer screenshot of the Bioreactor [[ |
The Bioreactor Fragment.JPG|Developer screenshot of the Bioreactor [[Fragments (Subnautica)|Fragments]], via Trello |
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</gallery> |
</gallery> |
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Models= |
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<gallery> |
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</gallery> |
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</tabber> |
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* Only one species of plantable Flora and one species of hatchable Fauna cannot be put in the Bioreactor; respectively, these are [[Spiked Horn Grass]] and the [[Cuddlefish]]. |
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*Even though silicone rubber is created from organic material, it cannot be placed in the bioreactor. |
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[[fr:Bioréacteur]] |
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* The Cuddlefish is the only hatchable fauna that cannot be put in the Bioreactor. |
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[[Category:Requires Blueprint]] |
[[Category:Requires Blueprint]] |
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[[Category:Seabase |
[[Category:Seabase Modules]] |
Latest revision as of 06:24, 20 April 2025
<infobox> <title source="title1"><default>Bioreactor (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:basebioreactor||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>BioreactorFragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


A reliable power source is a critical step toward self-sufficiency. Consider keeping a photo-journal of your achievements to motivate you in times of despair. File:BioreactorVO.ogg
― PDA, Dialogue

The Bioreactor is constructed with the Habitat Builder and composts organic matter into Energy. It has a 4×4 inventory grid to place organic items into, and items placed inside it cannot be removed once placed. It can break down any organic matter into reliable energy for Seabases. The Bioreactor produces 1 unit of energy every 1.2 seconds (50 per minute), with a maximum capacity of 500 units per Bioreactor. It can only be placed in the centers of a Multipurpose Room or Large Room. It does not affect power in creative mode.
Bioreactors work well in biomes where organic matter is plentiful, such as Kelp Forests or Mushroom Forests, where Solar Panels may be less efficient. It is also easy to supply a Bioreactor with fuel if one keeps an Exterior Growbed, Interior Growbed or Alien Containment full of fish nearby. It is also useful for disposing of any excess or spoiled flora and fauna that the player has no more need of. Egg-hatched fish, in particular, provide the most energy.
Thanks to its low costs and easily renewable fuel, it is perfectly suited to power outposts with low-power devices like a Battery Charger or Power Cell Charger, especially if the area lacks the requirements for both Solar Panels and Thermal Plants. But even if better sources are available, it still provides easy additional energy for demanding seabases.
Recipe
(no target detected)
Energy Values
<tabber> Flora (Marine)=
|-| Flora (Land Based)=
|-| Corals=
|-| Eggs=
|-| Fauna=
|-| Others=
Data Bank Entry
On planets where organic matter is plentiful but sunlight is not, a reliable bioreactor will frequently prove the most efficient power solution. - May be installed in any multipurpose habitat room 'The Bioreactor: Totally organic.' |
Gallery
<tabber> In-Game=
Developer screenshot of the Bioreactor Fragments, via Trello
|-| Models=
Model from Sketchfab
</tabber>
Trivia
- When the Bioreactor was first introduced, it was placed outside of the base, much like a Solar Panel.
- The Bioreactor used to only accept a combination of Creepvine Samples and Fungal Samples.
- Only one species of plantable Flora and one species of hatchable Fauna cannot be put in the Bioreactor; respectively, these are Spiked Horn Grass and the Cuddlefish.
- Even though silicone rubber is created from organic material, it cannot be placed in the bioreactor.
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