Food & Water: Difference between revisions

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(merging Below Zero contents; rewriting Rot and Decay section)
m (Changed the second sentence of the page from "Consuming Food & Water is required to maintain the player's Food & Water levels or else the player risks dying from thirst or malnutrition." to "Consuming Food & Water is required to maintain the player's Food & Water levels or else the player risks dying from thirst or starvation.")
 
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[[File:Fabricator Menu Survival.png|thumb]]
[[File:Fabricator Menu Survival.png|thumb]]


'''Food & Water''' are categories of consumable items crafted from materials and caught [[Fauna|creatures]] using the [[Fabricator]]. They are only available in [[Game Modes|Survival and Hardcore mode]]. Consuming Food & Water is required to maintain the player's Food & Water levels or else the player risks dying from thirst or malnutrition.
'''Food & Water''' are categories of consumable items crafted from materials and caught [[Fauna|creatures]] using the [[Fabricator]]. They are only available in [[Game Modes|Survival and Hardcore mode]]. Consuming Food & Water is required to maintain the player's Food & Water levels or else the player risks dying from thirst or starvation.


While some Food can be eaten raw, this action dehydrates the player and yields significantly less Food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same Food values as cooked fish, but dehydrates the player by 2% H₂O.
While some Food can be eaten raw, this action dehydrates the player and yields significantly less Food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same Food values as cooked fish, but dehydrates the player by 2% H₂O.


To consume Food & Water items the player can left-click on the item in the [[PDA]].
To consume Food & Water items, the player can left-click on the item in the [[PDA]], which will immediately consume the item and provide the player with its respective stat changes.


The two gauges are marked out of 100 but work slightly differently: the Water gauge never exceeds 100 under any circumstances, but the Food gauge will "overflow" above 100 if a consumed item's Food value would take it beyond 100, and it is not already 100 or higher. The maximum value for Food is therefore 174 in ''Subnautica'' and 184 in ''Below Zero'' (eating a [[Nutrient Block]] or [[Spicy Fruit Salad]] at 99 Food, respectively).
The two gauges are marked out of 100 but work slightly differently: the Water gauge never exceeds 100 under any circumstances, but the Food gauge will "overflow" above 100 if a consumed item's Food value would take it beyond 100, and it is not already 100 or higher. The maximum value for Food is therefore 174 in ''Subnautica'' and 184 in ''Below Zero'' (eating a [[Nutrient Block]] or [[Spicy Fruit Salad]] at 99 Food, respectively).
Line 14: Line 14:
With dehydration, on the other hand, a player will die in about 33 minutes. (1 unit of thirst every 20 seconds)
With dehydration, on the other hand, a player will die in about 33 minutes. (1 unit of thirst every 20 seconds)


In both cases, a player will be warned that they are close to starvation and/or dehydration when only 20 units of either food or water remain. Another warning will be heard when 10 units remain.
In both cases, a player will be warned that they are close to starvation and/or dehydration when only 20 units of either food or water remain. Another warning will be heard when 10 units remain. The audio for the warnings can be heard [[Dialogue|here]].

If you want to hear the warnings, go [[Dialogue|here]].


==Rot and Decay==
==Rot and Decay==
Cooked food only provides full nutritional value for about two to three minutes after being cooked. After that, the food will slowly start to lose its Food & Water values as it decays, eventually becoming ripe with little nutritional value, and finally rotten when the Food value goes to -1. Both Food & Water values can drop to -25, making it harmful to the player to eat rotten food. It is recommended to eat Food during any stage prior to becoming rotten since it will still provide some nutrition.
Cooked food only provides full nutritional value for about two to three minutes after being cooked. After that, the food will slowly start to lose its Food & Water values as it decays, eventually labeled "Old" with little diminishing food value, and finally marked "Rotten" when the Food value goes to -1. Both Food & Water values can drop to -25, making it harmful to the player to eat rotten food. It is recommended to eat Food during any stage prior to becoming rotten since it will still provide some nutrition.


The stages of cooked fish decomposing are as follows:
The stages of cooked fish decomposing are as follows:
Line 28: Line 26:


There are various ways to get around food decay:
There are various ways to get around food decay:
*Storing live fish in storage containers will prevent them from rotting until the player cooks them. Once the fish is cooked, it will begin to rot, even inside storage containers.
*Storing live fish in storage containers will keep them alive indefinitely until the player decides to cook them. Once the fish is cooked, it will begin to rot, even inside storage containers. Live fish can (somehow) survive indefinitely in the player's inventory, or in any [[Storage]], not necessarily an [[Aquarium (Subnautica)|Aquarium]] or [[Alien Containment (Subnautica)|Alien Containment]] .
*Curing fish, instead of cooking them, will prevent them from decomposing. This comes at the cost of decreasing the player's hydration level when eating cured fish, but this may be preferable when the player travels far from their base or when in areas with sparse local fish.
*Curing fish, instead of cooking them, will prevent them from decomposing. This comes at the cost of decreasing the player's hydration level when eating cured fish, but this may be preferable when the player travels far from their base or when in areas with sparse local fish.
*Cooking or curing rotten, old, or decaying fish will restore their freshness.
*Cooking or curing rotten, old, or decaying fish will restore their freshness.
*Nutrient blocks, snacks, and [[Gel Sack]]s can be stored indefinitely without decaying, but they can be rare or may not provide ideal nutrition.
*Nutrient blocks, snacks, and [[Gel Sack]]s can be stored indefinitely without decaying, but they can be rare or may not provide ideal nutrition. In ''Below Zero'', [[Spicy Fruit Salad]]s will not decay and can be created from cultivated plants, making it the best food item in the game.
*In ''Below Zero'', storing cooked food in a [[Fridge]] will prevent it from decaying. Fridges can only be built inside of [[Seabases (Below Zero)|Seabases]].
*In ''Below Zero'', storing cooked food in a [[Fridge]] will prevent it from decaying. Fridges can only be built inside of [[Seabases (Below Zero)|Seabases]].


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! class="unsortable" width="35" |Icon
! class="unsortable" width="35" |Icon
! data-sort-type="text" |Item
! data-sort-type="text" |Item
! SN
!SN
! BZ
!BZ
! data-sort-type="number" |Food
! data-sort-type="number" |Food
! data-sort-type="number" |H₂O
! data-sort-type="number" |H₂O
Line 49: Line 47:
|[[File:Coffee.png|35px]]
|[[File:Coffee.png|35px]]
|[[Coffee Americano]]
|[[Coffee Americano]]
|
|✔
|
|
| 0
|0
| +4
| +4
| data-sort-value="0" | N/A
| data-sort-value="0" |N/A
|-
|-
|[[File:Disinfected Water.png|35px]]
|[[File:Disinfected Water.png|35px]]
|[[Disinfected Water]]
|[[Disinfected Water]]
|
|✔
|
|✔
| 0
|0
| data-sort-value="35" | +30 (SN)<br>+35 (BZ)
| data-sort-value="35" | +30 (SN)<br>+35 (BZ)
| 0
|0
|-
|-
|[[File:Filtered_Water.png|35px]]
|[[File:Filtered_Water.png|35px]]
|[[Filtered Water]]
|[[Filtered Water]]
|
|✔
|
|✔
| 0
|0
| data-sort-value="25" | +20 (SN)<br>+25 (BZ)
| data-sort-value="25" | +20 (SN)<br>+25 (BZ)
| 0
|0
|-
|-
|[[File:Big Filtered Water.png|35px]]
|[[File:Big Filtered Water.png|35px]]
|[[Large Filtered Water]]
|[[Large Filtered Water]]
|
|✔
|
|✔
| 0
|0
| +50
| +50
| 0
|0
|-
|-
|[[File:Reclaimed Water.png|35px]]
|[[File:Reclaimed Water.png|35px]]
|[[Reclaimed Water]]
|[[Reclaimed Water]]
|
|✔
|
|✔
| -3
| -3
| +20
| +20
| 0
|0
|-
|-
|{{Icon|Thermos|width=35}}
|{{Icon|Thermos|width=35}}
|[[Thermos]]
|[[Thermos]]
|
|
|
|✔
| 0
|0
| -2
| -2
| +50
| +50
|}
|}


===Cooked Food===
=== Cooked Food===
[[File:Fabricator Menu Cooked Food.png|thumb|50px]]
[[File:Fabricator Menu Cooked Food.png|thumb|50px]]


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! class="unsortable" width="35" |Icon
! class="unsortable" width="35" |Icon
! data-sort-type="text" |Item
! data-sort-type="text" |Item
! SN
!SN
! BZ
!BZ
! data-sort-type="number" |Food
! data-sort-type="number" |Food
! data-sort-type="number" |H<sub>2</sub>O
! data-sort-type="number" |H<sub>2</sub>O
! data-sort-type="number" | Heat (BZ)
! data-sort-type="number" |Heat (BZ)
|-
|-
| [[File:Cooked Arctic Peeper.png|35px]]
|[[File:Cooked Arctic Peeper.png|35px]]
| [[Arctic Peeper|Cooked Arctic Peeper]]
| [[Arctic Peeper|Cooked Arctic Peeper]]
|
|
|
|✔
| +32
| +32
| +5
| +5
| 0
|0
|-
|-
| [[File:Cooked_Isosceles_Ray.png|35px]]
|[[File:Cooked_Isosceles_Ray.png|35px]]
| [[Arrow Ray|Cooked Arrow Ray]]
|[[Arrow Ray|Cooked Arrow Ray]]
|
|
|
|✔
| +13
| +13
| +5
| +5
| 0
|0
|-
|-
|[[File:Cooked_Bladderfish.png|35px]]
|[[File:Cooked_Bladderfish.png|35px]]
|[[Bladderfish|Cooked Bladderfish]]
|[[Bladderfish|Cooked Bladderfish]]
|
|✔
|
|✔
| +16 (SN)<br>+18 (BZ)
| +16 (SN)<br>+18 (BZ)
| +4
| +4
| 0
|0
|-
|-
|[[File:Cooked_Boomerang.png|35px]]
|[[File:Cooked_Boomerang.png|35px]]
|[[Boomerang|Cooked Boomerang]]
|[[Boomerang|Cooked Boomerang]]
| ✔
| ✔
|
|✔
| +21
| +21
| +3
| +3
| 0
|0
|-
|-
| {{Icon|Cooked Discus Fish|width = 35}}
|{{Icon|Cooked Discus Fish|width = 35}}
|
| [[Discus Fish|Cooked Discus Fish]]
[[Discus Fish|Cooked Discus Fish]]
|
|
|
|✔
| +18
| +18
| +10
| +10
| 0
|0
|-
|-
|[[File:Cooked_Eyeye.png|35px]]
|[[File:Cooked_Eyeye.png|35px]]
|[[Cooked Eyeye]]
|[[Cooked Eyeye]]
|
|✔
|
|
| +18
| +18
| +10
| +10
| data-sort-value="0" | N/A
| data-sort-value="0" |N/A
|-
|-
| [[File:Cooked Feather Fish.png|35px]]
|[[File:Cooked Feather Fish.png|35px]]
| [[Feather Fish|Cooked Feather Fish]]
|[[Feather Fish|Cooked Feather Fish]]
|
|
|
|✔
| +23
| +23
| +3
| +3
| 0
|0
|-
|-
| [[File:Cooked Feather Fish Red.png|35px]]
| [[File:Cooked Feather Fish Red.png|35px]]
| [[Feather Fish (Red)|Cooked Feather Fish (Red)]]
|[[Feather Fish (Red)|Cooked Feather Fish (Red)]]
|
|
|
|✔
| +23
| +23
| +3
| +3
| 0
|0
|-
|-
|[[File:Cooked_Garryfish.png|35px]]
|[[File:Cooked_Garryfish.png|35px]]
|[[Cooked Garryfish]]
|[[Cooked Garryfish]]
|
|✔
|
|
| +18
| +18
| +5
| +5
| data-sort-value="0" | N/A
| data-sort-value="0" |N/A
|-
|-
|[[File:Cooked_Holefish.png|35px]]
|[[File:Cooked_Holefish.png|35px]]
|[[Cooked Holefish]]
|[[Cooked Holefish]]
|
|✔
|
|
| +21
| +21
| +3
| +3
| data-sort-value="0" | N/A
| data-sort-value="0" |N/A
|-
|-
|[[File:Cooked_Hoopfish.png|35px]]
|[[File:Cooked_Hoopfish.png|35px]]
|[[Cooked Hoopfish]]
|[[Cooked Hoopfish]]
|
|✔
|
|✔
| +23
| +23
| +3
| +3
| 0
|0
|-
|-
|[[File:Cooked_Hoverfish.png|35px]]
|[[File:Cooked_Hoverfish.png|35px]]
|[[Cooked Hoverfish]]
|[[Cooked Hoverfish]]
|
|✔
|
|
| +23
| +23
| +3
| +3
| data-sort-value="0" | N/A
| data-sort-value="0" |N/A
|-
|-
|[[File:Cooked_Lava_Boomerang.png|35px]]
|[[File:Cooked_Lava_Boomerang.png|35px]]
|[[Magmarang|Cooked Magmarang]]
|[[Magmarang|Cooked Magmarang]]
|
|✔
|
|
| +20
| +20
| +3
| +3
| data-sort-value="0" | N/A
| data-sort-value="0" |N/A
|-
|-
| [[File:Cooked Noot Fish.png|35px]]
| [[File:Cooked Noot Fish.png|35px]]
| [[Noot Fish|Cooked Noot Fish]]
|[[Noot Fish|Cooked Noot Fish]]
|
|
|
|✔
| +23
| +23
| +3
| +3
| 0
|0
|-
|-
|[[File:Cooked_Oculus.png|35px]]
|[[File:Cooked_Oculus.png|35px]]
|[[Cooked Oculus]]
|[[Cooked Oculus]]
|
|✔
|
|
| +30
| +30
| +2
| +2
| data-sort-value="0" | N/A
| data-sort-value="0" |N/A
|-
|-
|[[File:Cooked_Peeper.png|35px]]
|[[File:Cooked_Peeper.png|35px]]
|[[Cooked Peeper]]
|[[Cooked Peeper]]
|
|✔
|
|
| +32
| +32
| +5
| +5
| data-sort-value="0" | N/A
| data-sort-value="0" |N/A
|-
|-
|[[File:Cooked_Lava_Eyeye.png|35px]]
|[[File:Cooked_Lava_Eyeye.png|35px]]
|[[Red Eyeye|Cooked Red Eyeye]]
|[[Red Eyeye|Cooked Red Eyeye]]
|
|✔
|
|
| +18
| +18
| +9
| +9
| data-sort-value="0" | N/A
| data-sort-value="0" |N/A
|-
|-
|[[File:Cooked_Reginald.png|35px]]
|[[File:Cooked_Reginald.png|35px]]
|[[Cooked Reginald]]
|[[Cooked Reginald]]
|
|✔
|
|
| +44
| +44
| +4
| +4
| data-sort-value="0" | N/A
| data-sort-value="0" |N/A
|-
|-
|[[File:Cooked_Spadefish.png|35px]]
|[[File:Cooked_Spadefish.png|35px]]
|[[Cooked Spadefish]]
|[[Cooked Spadefish]]
|
|✔
|
|
| +23
| +23
| +3
| +3
| data-sort-value="0" | N/A
| data-sort-value="0" |N/A
|-
|-
|[[File:Cooked_Spinefish.png|35px]]
|[[File:Cooked_Spinefish.png|35px]]
|[[Cooked Spinefish]]
|[[Cooked Spinefish]]
|
|✔
|
|✔
| +23
| +23
| +3
| +3
| 0
|0
|-
|-
|[[File:Cooked Spinner Fish.png|35px]]
|[[File:Cooked Spinner Fish.png|35px]]
|[[Spinner Fish|Cooked Spinner Fish]]
|[[Spinner Fish|Cooked Spinner Fish]]
|
|
|
|✔
| +23
| +23
| +3
| +3
| 0
|0
|-
|-
|[[File:Cooked Symbiote.png|35px]]
|[[File:Cooked Symbiote.png|35px]]
|[[Symbiote|Cooked Symbiote]]
|[[Symbiote|Cooked Symbiote]]
|
|
|
|✔
| +23
| +23
| +3
| +3
| 0
|0
|-
|-
|[[File:Cooked Triops.png|35px]]
|[[File:Cooked Triops.png|35px]]
|[[Triops|Cooked Triops]]
|[[Triops|Cooked Triops]]
|
|
|
|✔
| +13
| +13
| +5
| +5
| 0
|0
|-
|-
| {{IconCreate|icon=Spicy Fruit Salad|width=35}}
|{{IconCreate|icon=Spicy Fruit Salad|width=35}}
| [[Spicy Fruit Salad]]
|[[Spicy Fruit Salad]]
|
|
|
|✔
| +85
| +85
| +30
| +30
Line 304: Line 303:
|}
|}


=== Cured Food ===
=== Cured Food===
[[File:Fabricator Menu Cured Food.png|thumb|50px]]
[[File:Fabricator Menu Cured Food.png|thumb|50px]]


Crafting cured food requires:
Crafting cured food requires:
*1x Raw Food Item
*1x Raw Food Item
*1x [[Salt Deposit]]
* 1x [[Salt Deposit]]


{| class="article-table sortable" border="0" cellpadding="1" cellspacing="1"
{| class="article-table sortable" border="0" cellpadding="1" cellspacing="1"
|-
|-
! class="unsortable" width="35" | Icon
! class="unsortable" width="35" |Icon
! data-sort-type="text" | Item
! data-sort-type="text" |Item
! SN
!SN
! BZ
!BZ
! data-sort-type="number" | Food
! data-sort-type="number" |Food
! data-sort-type="number" | H<sub>2</sub>O
! data-sort-type="number" |H<sub>2</sub>O
|-
|-
|[[File:Cured Arctic Peeper.png|35px]]
|[[File:Cured Arctic Peeper.png|35px]]
|[[Arctic Peeper|Cured Arctic Peeper]]
|[[Arctic Peeper|Cured Arctic Peeper]]
|
|
|
|✔
| +32
| +32
| -2
| -2
Line 329: Line 328:
|[[File:Cured_Isosceles_Ray.png|35px]]
|[[File:Cured_Isosceles_Ray.png|35px]]
|[[Arrow Ray|Cured Arrow Ray]]
|[[Arrow Ray|Cured Arrow Ray]]
|
|
|
|✔
| +13
| +13
| -2
| -2
|-
|-
| [[File:Cured_Bladderfish.png|35px]]
|[[File:Cured_Bladderfish.png|35px]]
| [[Bladderfish|Cured Bladderfish]]
|[[Bladderfish|Cured Bladderfish]]
|
|✔
|
|✔
| +16
| +16
| -2
| -2
|-
|-
| [[File:Cured_Boomerang.png|35px]]
| [[File:Cured_Boomerang.png|35px]]
| [[Cured Boomerang]]
|[[Cured Boomerang]]
|
|✔
|
|✔
| +21
| +21
| -2
| -2
Line 350: Line 349:
|{{Icon|Cured Discus Fish|width = 35|icon = Cured Discus Fish}}
|{{Icon|Cured Discus Fish|width = 35|icon = Cured Discus Fish}}
|[[Discus Fish|Cured Discus Fish]]
|[[Discus Fish|Cured Discus Fish]]
|
|
|
|✔
| +18
| +18
| -2
| -2
|-
|-
| [[File:Cured_Eyeye.png|35px]]
|[[File:Cured_Eyeye.png|35px]]
| [[Cured Eyeye]]
|[[Cured Eyeye]]
|
|✔
|
|
| +18
| +18
| -2
| -2
Line 364: Line 363:
|[[File:Cured Feather Fish.png|35px]]
|[[File:Cured Feather Fish.png|35px]]
|[[Feather Fish|Cured Feather Fish]]
|[[Feather Fish|Cured Feather Fish]]
|
|
|
|✔
| +23
| +23
| -2
| -2
Line 371: Line 370:
|[[File:Cured Feather Fish Red.png|35px]]
|[[File:Cured Feather Fish Red.png|35px]]
|[[Feather Fish (Red)|Cured Feather Fish (Red)]]
|[[Feather Fish (Red)|Cured Feather Fish (Red)]]
|
|
|
|✔
| +23
| +23
| -2
| -2
|-
|-
| [[File:Cured_Garryfish.png|35px]]
| [[File:Cured_Garryfish.png|35px]]
| [[Cured Garryfish]]
|[[Cured Garryfish]]
|
|✔
|
|
| +18
| +18
| -2
| -2
|-
|-
| [[File:Cured_Holefish.png|35px]]
|[[File:Cured_Holefish.png|35px]]
| [[Cured Holefish]]
| [[Cured Holefish]]
|
|✔
|
|
| +21
| +21
| -2
| -2
|-
|-
| [[File:Cured Hoopfish.png|35px]]
|[[File:Cured Hoopfish.png|35px]]
| [[Cured Hoopfish]]
|[[Cured Hoopfish]]
|
|✔
|
|✔
| +23
| +23
| -2
| -2
|-
|-
| [[File:Cured_Hoverfish.png|35px]]
| [[File:Cured_Hoverfish.png|35px]]
| [[Cured Hoverfish]]
|[[Cured Hoverfish]]
|
|✔
|
|
| +23
| +23
| -2
| -2
|-
|-
| [[File:Cured Magmarang.png|35px]]
|[[File:Cured Magmarang.png|35px]]
| [[Magmarang|Cured Magmarang]]
|[[Magmarang|Cured Magmarang]]
|
|✔
|
|
| +21
| +21
| -2
| -2
Line 413: Line 412:
|[[File:Cured Noot Fish.png|35px]]
|[[File:Cured Noot Fish.png|35px]]
|[[Noot Fish|Cured Noot Fish]]
|[[Noot Fish|Cured Noot Fish]]
|
|
|
|✔
| +23
| +23
| -2
| -2
|-
|-
| [[File:Cured_Oculus.png|35px]]
|[[File:Cured_Oculus.png|35px]]
| [[Cured Oculus]]
|[[Cured Oculus]]
|
|✔
|
|
| +30
| +30
| -2
| -2
|-
|-
| [[File:Cured_Peeper.png|35px]]
|[[File:Cured_Peeper.png|35px]]
| [[Cured Peeper]]
|[[Cured Peeper]]
|
|✔
|
|
| +32
| +32
| -2
| -2
|-
|-
| [[File:Cured Red Eyeye.png|35px]]
|[[File:Cured Red Eyeye.png|35px]]
| [[Red Eyeye|Cured Red Eyeye]]
|[[Red Eyeye|Cured Red Eyeye]]
|
|✔
|
|
| +18
| +18
| -2
| -2
|-
|-
| [[File:Cured_Reginald.png|35px]]
|[[File:Cured_Reginald.png|35px]]
| [[Cured Reginald]]
| [[Cured Reginald]]
|
|✔
|
|
| +44
| +44
| -2
| -2
|-
|-
| [[File:Cured_Spadefish.png|35px]]
| [[File:Cured_Spadefish.png|35px]]
| [[Cured Spadefish]]
|[[Cured Spadefish]]
|
|✔
|
|
| +23
| +23
| -2
| -2
|-
|-
| [[File:Cured_Spinefish.png|35px]]
| [[File:Cured_Spinefish.png|35px]]
| [[Cured Spinefish]]
|[[Cured Spinefish]]
|
|✔
|
|✔
| +23
| +23
| -2
| -2
Line 462: Line 461:
|[[File:Cured Spinner Fish.png|35px]]
|[[File:Cured Spinner Fish.png|35px]]
|[[Spinner Fish|Cured Spinner Fish]]
|[[Spinner Fish|Cured Spinner Fish]]
|
|
|
|✔
| +23
| +23
| -2
| -2
Line 469: Line 468:
|[[File:Cured Symbiote.png|35px]]
|[[File:Cured Symbiote.png|35px]]
|[[Symbiote|Cured Symbiote]]
|[[Symbiote|Cured Symbiote]]
|
|
|
|✔
| +23
| +23
| -2
| -2
Line 476: Line 475:
|[[File:Cured Triops.png|35px]]
|[[File:Cured Triops.png|35px]]
|[[Triops|Cured Triops]]
|[[Triops|Cured Triops]]
|
|
|
|✔
| +13
| +13
| -2
| -2
Line 485: Line 484:
{| class="article-table sortable" border="0" cellpadding="1" cellspacing="1"
{| class="article-table sortable" border="0" cellpadding="1" cellspacing="1"
|-
|-
! class="unsortable" width="35" | Icon
! class="unsortable" width="35" |Icon
! data-sort-type="text" | Item
! data-sort-type="text" |Item
! SN
!SN
! BZ
!BZ
! data-sort-type="number" | Food
! data-sort-type="number" |Food
! data-sort-type="number" | H<sub>2</sub>O
! data-sort-type="number" |H<sub>2</sub>O
|-
|-
|[[File:Arctic Peeper.png|35px]]
|[[File:Arctic Peeper.png|35px]]
|[[Arctic Peeper]]
|[[Arctic Peeper]]
|
|
|
|✔
| +12
| +12
| -7
| -7
Line 501: Line 500:
|[[File:Arrow Ray.png|35px]]
|[[File:Arrow Ray.png|35px]]
|[[Arrow Ray]]
|[[Arrow Ray]]
|
|
|
|✔
| +4
| +4
| -3
| -3
|-
|-
| [[File:Bladderfish.png|35px]]
|[[File:Bladderfish.png|35px]]
| [[Bladderfish]]
| [[Bladderfish]]
|
|✔
|
|✔
| +9 (SN)<br>+6 (BZ)
| +9 (SN)<br>+6 (BZ)
| -4
| -4
|-
|-
|
| [[File:Boomerang.png|35px]]
| [[Boomerang]]
[[File:Boomerang.png|35px]]
|[[Boomerang]]
|
|
|✔
|✔
| +12 (SN)<br>+8 (BZ)
| +12 (SN)<br>+8 (BZ)
| -8 (SN)<br>-3 (BZ)
| -8 (SN)<br>-3 (BZ)
Line 522: Line 522:
|{{Icon|Discus Fish|width = 35}}
|{{Icon|Discus Fish|width = 35}}
|[[Discus Fish]]
|[[Discus Fish]]
|
|
| ✔
| ✔
| +10
| +10
|0
| 0
|-
|-
| [[File:Eyeye.png|35px]]
| [[File:Eyeye.png|35px]]
| [[Eyeye]]
|[[Eyeye]]
|
|✔
|
|
| +10
| +10
| 0
|0
|-
|-
|[[File:Feather Fish.png|35px]]
|[[File:Feather Fish.png|35px]]
|[[Feather Fish]]
|[[Feather Fish]]
|
|
|
|✔
| +4
| +4
| -1
| -1
Line 543: Line 543:
|[[File:Feather Fish Red.png|35px]]
|[[File:Feather Fish Red.png|35px]]
|[[Feather Fish (Red)]]
|[[Feather Fish (Red)]]
|
|
|
|✔
| +4
| +4
| -1
| -1
|-
|-
|
| [[File:Garryfish.png|35px]]
| [[Garryfish]]
[[File:Garryfish.png|35px]]
|[[Garryfish]]
|
|
|
|
| +12
| +12
| -12
| -12
|-
|-
| [[File:Holefish.png|35px]]
| [[File:Holefish.png|35px]]
| [[Holefish]]
|[[Holefish]]
|
|✔
|
|
| +12
| +12
| -5
| -5
|-
|-
| [[File:Hoopfish.png|35px]]
| [[File:Hoopfish.png|35px]]
| [[Hoopfish]]
|[[Hoopfish]]
|
|✔
|
|✔
| +12 (SN)<br>+4 (BZ)
| +12 (SN)<br>+4 (BZ)
| -6 (SN)<br>-1 (BZ)
| -6 (SN)<br>-1 (BZ)
|-
|-
|
| [[File:Hoverfish.png|35px]]
| [[Hoverfish]]
[[File:Hoverfish.png|35px]]
|[[Hoverfish]]
|
|
|
|
| +13
| +13
| -9
| -9
|-
|-
| [[File:Lava Boomerang.png|35px]]
|[[File:Lava Boomerang.png|35px]]
| [[Magmarang]]
|[[Magmarang]]
|
|✔
|
|
| +12
| +12
| -3
| -3
Line 585: Line 587:
|[[File:Noot Fish.png|35px]]
|[[File:Noot Fish.png|35px]]
|[[Noot Fish]]
|[[Noot Fish]]
|
|
|
|✔
| +8
| +8
| -6
| -6
|-
|-
|
| [[File:Oculus.png|35px]]
| [[Oculus]]
[[File:Oculus.png|35px]]
|[[Oculus]]
|
|
|
|
| +12
| +12
| -6
| -6
|-
|-
|
| [[File:Peeper.png|35px]]
| [[Peeper]]
[[File:Peeper.png|35px]]
|[[Peeper]]
|
|
|
|
| +20
| +20
| -15
| -15
|-
|-
| [[File:Lava Eyeye.png|35px]]
|[[File:Lava Eyeye.png|35px]]
| [[Red Eyeye]]
|[[Red Eyeye]]
|
|✔
|
|
| +10
| +10
| 0
|0
|-
|-
| [[File:Reginald.png|35px]]
| [[File:Reginald.png|35px]]
| [[Reginald]]
|[[Reginald]]
|
|✔
|
|
| +25
| +25
| -10
| -10
|-
|-
|
| [[File:Spadefish.png|35px]]
| [[Spadefish]]
[[File:Spadefish.png|35px]]
|[[Spadefish]]
| ✔
|
|
|
| +13
| +13
| -6
| -6
|-
|-
|
| [[File:Spinefish.png|35px]]
| [[Spinefish]]
[[File:Spinefish.png|35px]]
|[[Spinefish]]
| ✔
|
|✔
|✔
| +7 (SN)<br>+4 (BZ)
| +7 (SN)<br>+4 (BZ)
| -1
| -1
Line 634: Line 640:
|[[File:Spinner Fish.png|35px]]
|[[File:Spinner Fish.png|35px]]
|[[Spinner Fish]]
|[[Spinner Fish]]
|
|
|
|✔
| +8
| +8
| -6
| -6
Line 641: Line 647:
|[[File:Symbiote.png|35px]]
|[[File:Symbiote.png|35px]]
|[[Symbiote]]
|[[Symbiote]]
|
|
|
|✔
| +4
| +4
| -1
| -1
Line 648: Line 654:
|[[File:Triops.png|35px]]
|[[File:Triops.png|35px]]
|[[Triops]]
|[[Triops]]
|
|
|
|✔
| +4
| +4
| -3
| -3
Line 657: Line 663:
{| class="article-table sortable" border="0" cellpadding="1" cellspacing="1"
{| class="article-table sortable" border="0" cellpadding="1" cellspacing="1"
|-
|-
! class="unsortable" width="35" | Icon
! class="unsortable" width="35" |Icon
! data-sort-type="text" | Item
! data-sort-type="text" |Item
! SN
!SN
! BZ
!BZ
! data-sort-type="number" | Food
! data-sort-type="number" |Food
! data-sort-type="number" | H<sub>2</sub>O
! data-sort-type="number" |H<sub>2</sub>O
! data-sort-type="number" | Heat (BZ)
! data-sort-type="number" |Heat (BZ)
! data-sort-type="number" | Health (BZ)
! data-sort-type="number" |Health (BZ)
|-
|-
| {{Icon|Antennae Fruit|width = 35|height = 70}}
|{{Icon|Antennae Fruit|width = 35|height = 70}}
| [[Antennae Plant|Antennae Plant Fruit]]
|[[Antennae Plant|Antennae Plant Fruit]]
|
|
|
|✔
| +20
| +20
| +5
| +5
| 0
|0
| +9
| +9
|-
|-
| [[File:Bulb Bush Sample.png|35px]]
| [[File:Bulb Bush Sample.png|35px]]
| [[Bulb Bush Sample]]
|[[Bulb Bush Sample]]
|
|✔
|
|
| +3
| +3
| +10
| +10
| N/A
|N/A
| N/A
|N/A
|-
|-
| [[File:Bulbo Tree Sample.png|35px]]
|[[File:Bulbo Tree Sample.png|35px]]
| [[Bulbo Tree Sample]]
| [[Bulbo Tree Sample]]
|
|✔
|
|
| +8
| +8
| +10
| +10
| N/A
|N/A
| N/A
|N/A
|-
|-
| {{Icon|Bullseye Shroom Chunk|width=35}}
|{{Icon|Bullseye Shroom Chunk|width=35}}
| [[Bullseye Shroom|Bullseye Shroom Chunk]]
| [[Bullseye Shroom|Bullseye Shroom Chunk]]
|
|
|
|✔
| +8
| +8
| +3
| +3
| 0
|0
| 0
|0
|-
|-
| [[File:Chinese Potato.png|35px]]
|[[File:Chinese Potato.png|35px]]
| [[Chinese Potato]]
| [[Chinese Potato]]
|
|✔
|
|✔
| +12
| +12
| +3
| +3
| 0
|0
| 0
| 0
|-
|-
| [[File:Creepvine Sample.png|35px]]
|[[File:Creepvine Sample.png|35px]]
| [[Creepvine Sample]]
|[[Creepvine Sample]]
|
|✔
| ✔
| ✔
| +3
| +3
| +1
| +1
| 0
|0
| 0
|0
|-
|-
| [[File:Creepvine Seed Cluster.png|35px]]
|[[File:Creepvine Seed Cluster.png|35px]]
| [[Creepvine Seed Cluster (Below Zero)|Creepvine Seed Cluster]]
|[[Creepvine Seed Cluster (Below Zero)|Creepvine Seed Cluster]]
|
|
|
|✔
| +0
| +0
| +10
| +10
| 0
|0
| 0
|0
|-
|-
| [[File:Heat Fruit.png|35px]]
|[[File:Heat Fruit.png|35px]]
| [[Fevered Pepper]]
|[[Fevered Pepper]]
|
|
|
|✔
| +15
| +15
| +20
| +20
| +50
| +50
| 0
|0
|-
|-
| {{IconCreate|icon=Frost Anemone Heart|width=35}}
|{{IconCreate|icon=Frost Anemone Heart|width=35}}
| [[Frost Anemone|Frost Anemone Heart]]
|[[Frost Anemone|Frost Anemone Heart]]
|
|
|
|✔
| +10
| +10
| +20
| +20
| 0
|0
| 0
| 0
|-
|-
|
| [[File:Spore Sack.png|35px]]
| [[Gel Sack]]
[[File:Spore Sack.png|35px]]
|[[Gel Sack]]
| ✔
|
|✔
|✔
| +5
| +5
| +4
| +4
| 0
|0
| 0
|0
|-
|-
| [[File:Lantern Fruit.png|35px]]
| [[File:Lantern Fruit.png|35px]]
| [[Lantern Fruit]]
|[[Lantern Fruit]]
|
|✔
|
|✔
| +10 (SN)<br>+15 (BZ)
| +10 (SN)<br>+15 (BZ)
| +3 (SN)<br>0 (BZ)
| +3 (SN)<br>0 (BZ)
| +75
| +75
| 0
|0
|-
|-
| [[File:Marblemelon.png|35px]]
|[[File:Marblemelon.png|35px]]
| [[Marblemelon]]
|[[Marblemelon]]
|
|✔
| ✔
| ✔
| +12 (SN)<br>+11 (BZ)
| +12 (SN)<br>+11 (BZ)
| +14 (SN)<br>+7 (BZ)
| +14 (SN)<br>+7 (BZ)
| 0
|0
| 0
|0
|-
|-
| [[File:Nutrient_Block.png|35px]]
|[[File:Nutrient_Block.png|35px]]
| [[Nutrient Block]]
|[[Nutrient Block]]
|
|✔
| ✔
| ✔
| +75
| +75
| 0
|0
| 0
|0
| 0
|0
|-
|-
| {{Icon|Preston's Delight|width=35}}
|{{Icon|Preston's Delight|width=35}}
| [[Preston's Plant|Preston's Delight]]
|[[Preston's Plant|Preston's Delight]]
|
|
|
|✔
| +15
| +15
| +5
| +5
| 0
|0
| 0
|0
|-
|-
| {{IconCreate|icon=Shrub Nut|width=35|bg=2x2 green}}
| {{IconCreate|icon=Shrub Nut|width=35|bg=2x2 green}}
| [[Horseshoe Shrub|Shrub Nut]]
|[[Horseshoe Shrub|Shrub Nut]]
|
|
|
|✔
| +15
| +15
| +5
| +5
| 0
|0
| +10
| +10
|-
|-
|
| [[File:Snack1.png|35px]]
[[File:Snack1.png|35px]]
| [[Snacks]]
|
| ✔
[[Snacks]]
| ✔
|✔
|✔
| +3
| +3
| -2
| -2
| 0
|0
| 0
|0
|}
|}

==Trivia==
*Originally during early development, Blood Sugar was used instead of Food and Water. The reason for this change was likely to make it more streamlined with other survival games.


[[fr:Nourriture et Eau]]
[[fr:Nourriture et Eau]]

Latest revision as of 21:41, 19 February 2025

Fabricator Menu Survival.png

Food & Water are categories of consumable items crafted from materials and caught creatures using the Fabricator. They are only available in Survival and Hardcore mode. Consuming Food & Water is required to maintain the player's Food & Water levels or else the player risks dying from thirst or starvation.

While some Food can be eaten raw, this action dehydrates the player and yields significantly less Food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same Food values as cooked fish, but dehydrates the player by 2% H₂O.

To consume Food & Water items, the player can left-click on the item in the PDA, which will immediately consume the item and provide the player with its respective stat changes.

The two gauges are marked out of 100 but work slightly differently: the Water gauge never exceeds 100 under any circumstances, but the Food gauge will "overflow" above 100 if a consumed item's Food value would take it beyond 100, and it is not already 100 or higher. The maximum value for Food is therefore 174 in Subnautica and 184 in Below Zero (eating a Nutrient Block or Spicy Fruit Salad at 99 Food, respectively).

Starvation and Dehydration

A player will starve fully in about 50 minutes (1 unit of food every 30 seconds) and so it is important to watch out, as not being cautious can mean death.

With dehydration, on the other hand, a player will die in about 33 minutes. (1 unit of thirst every 20 seconds)

In both cases, a player will be warned that they are close to starvation and/or dehydration when only 20 units of either food or water remain. Another warning will be heard when 10 units remain. The audio for the warnings can be heard here.

Rot and Decay

Cooked food only provides full nutritional value for about two to three minutes after being cooked. After that, the food will slowly start to lose its Food & Water values as it decays, eventually labeled "Old" with little diminishing food value, and finally marked "Rotten" when the Food value goes to -1. Both Food & Water values can drop to -25, making it harmful to the player to eat rotten food. It is recommended to eat Food during any stage prior to becoming rotten since it will still provide some nutrition.

The stages of cooked fish decomposing are as follows:

  • Full nutrition: ~2–3 minutes after cooking
  • Decomposition: ~2–3 minutes
  • Ripe: ~13–18 minutes
  • Rotten: ~27–33 minutes

There are various ways to get around food decay:

  • Storing live fish in storage containers will keep them alive indefinitely until the player decides to cook them. Once the fish is cooked, it will begin to rot, even inside storage containers. Live fish can (somehow) survive indefinitely in the player's inventory, or in any Storage, not necessarily an Aquarium or Alien Containment .
  • Curing fish, instead of cooking them, will prevent them from decomposing. This comes at the cost of decreasing the player's hydration level when eating cured fish, but this may be preferable when the player travels far from their base or when in areas with sparse local fish.
  • Cooking or curing rotten, old, or decaying fish will restore their freshness.
  • Nutrient blocks, snacks, and Gel Sacks can be stored indefinitely without decaying, but they can be rare or may not provide ideal nutrition. In Below Zero, Spicy Fruit Salads will not decay and can be created from cultivated plants, making it the best food item in the game.
  • In Below Zero, storing cooked food in a Fridge will prevent it from decaying. Fridges can only be built inside of Seabases.

List of items

Water

Fabricator Menu Water.png
Icon Item SN BZ Food H₂O Heat (BZ)
Coffee.png Coffee Americano 0 +4 N/A
Disinfected Water.png Disinfected Water 0 +30 (SN)
+35 (BZ)
0
Filtered Water.png Filtered Water 0 +20 (SN)
+25 (BZ)
0
Big Filtered Water.png Large Filtered Water 0 +50 0
Reclaimed Water.png Reclaimed Water -3 +20 0
1x1 default bg.png
Thermos Icon.png
Thermos 0 -2 +50

Cooked Food

Fabricator Menu Cooked Food.png

Cooked Food can be obtained using a Fabricator or by killing the creature with a Thermoblade.

Icon Item SN BZ Food H2O Heat (BZ)
Cooked Arctic Peeper.png Cooked Arctic Peeper +32 +5 0
Cooked Isosceles Ray.png Cooked Arrow Ray +13 +5 0
Cooked Bladderfish.png Cooked Bladderfish +16 (SN)
+18 (BZ)
+4 0
Cooked Boomerang.png Cooked Boomerang +21 +3 0
1x1 default bg.png
Cooked Discus Fish Icon.png

Cooked Discus Fish

+18 +10 0
Cooked Eyeye.png Cooked Eyeye +18 +10 N/A
Cooked Feather Fish.png Cooked Feather Fish +23 +3 0
Cooked Feather Fish Red.png Cooked Feather Fish (Red) +23 +3 0
Cooked Garryfish.png Cooked Garryfish +18 +5 N/A
Cooked Holefish.png Cooked Holefish +21 +3 N/A
Cooked Hoopfish.png Cooked Hoopfish +23 +3 0
Cooked Hoverfish.png Cooked Hoverfish +23 +3 N/A
Cooked Lava Boomerang.png Cooked Magmarang +20 +3 N/A
Cooked Noot Fish.png Cooked Noot Fish +23 +3 0
Cooked Oculus.png Cooked Oculus +30 +2 N/A
Cooked Peeper.png Cooked Peeper +32 +5 N/A
Cooked Lava Eyeye.png Cooked Red Eyeye +18 +9 N/A
Cooked Reginald.png Cooked Reginald +44 +4 N/A
Cooked Spadefish.png Cooked Spadefish +23 +3 N/A
Cooked Spinefish.png Cooked Spinefish +23 +3 0
Cooked Spinner Fish.png Cooked Spinner Fish +23 +3 0
Cooked Symbiote.png Cooked Symbiote +23 +3 0
Cooked Triops.png Cooked Triops +13 +5 0
1x1 default bg.png
Spicy Fruit Salad Icon.png
Spicy Fruit Salad +85 +30 +100

Cured Food

Fabricator Menu Cured Food.png

Crafting cured food requires:

Icon Item SN BZ Food H2O
Cured Arctic Peeper.png Cured Arctic Peeper +32 -2
Cured Isosceles Ray.png Cured Arrow Ray +13 -2
Cured Bladderfish.png Cured Bladderfish +16 -2
Cured Boomerang.png Cured Boomerang +21 -2
1x1 default bg.png
Cured Discus Fish Icon.png
Cured Discus Fish +18 -2
Cured Eyeye.png Cured Eyeye +18 -2
Cured Feather Fish.png Cured Feather Fish +23 -2
Cured Feather Fish Red.png Cured Feather Fish (Red) +23 -2
Cured Garryfish.png Cured Garryfish +18 -2
Cured Holefish.png Cured Holefish +21 -2
Cured Hoopfish.png Cured Hoopfish +23 -2
Cured Hoverfish.png Cured Hoverfish +23 -2
Cured Magmarang.png Cured Magmarang +21 -2
Cured Noot Fish.png Cured Noot Fish +23 -2
Cured Oculus.png Cured Oculus +30 -2
Cured Peeper.png Cured Peeper +32 -2
Cured Red Eyeye.png Cured Red Eyeye +18 -2
Cured Reginald.png Cured Reginald +44 -2
Cured Spadefish.png Cured Spadefish +23 -2
Cured Spinefish.png Cured Spinefish +23 -2
Cured Spinner Fish.png Cured Spinner Fish +23 -2
Cured Symbiote.png Cured Symbiote +23 -2
Cured Triops.png Cured Triops +13 -2

Uncooked Food

Icon Item SN BZ Food H2O
Arctic Peeper.png Arctic Peeper +12 -7
Arrow Ray.png Arrow Ray +4 -3
Bladderfish.png Bladderfish +9 (SN)
+6 (BZ)
-4

Boomerang.png

Boomerang +12 (SN)
+8 (BZ)
-8 (SN)
-3 (BZ)
1x1 default bg.png
Discus Fish Icon.png
Discus Fish +10 0
Eyeye.png Eyeye +10 0
Feather Fish.png Feather Fish +4 -1
Feather Fish Red.png Feather Fish (Red) +4 -1

Garryfish.png

Garryfish +12 -12
Holefish.png Holefish +12 -5
Hoopfish.png Hoopfish +12 (SN)
+4 (BZ)
-6 (SN)
-1 (BZ)

Hoverfish.png

Hoverfish +13 -9
Lava Boomerang.png Magmarang +12 -3
Noot Fish.png Noot Fish +8 -6

Oculus.png

Oculus +12 -6

Peeper.png

Peeper +20 -15
Lava Eyeye.png Red Eyeye +10 0
Reginald.png Reginald +25 -10

Spadefish.png

Spadefish +13 -6

Spinefish.png

Spinefish +7 (SN)
+4 (BZ)
-1
Spinner Fish.png Spinner Fish +8 -6
Symbiote.png Symbiote +4 -1
Triops.png Triops +4 -3

Other

Icon Item SN BZ Food H2O Heat (BZ) Health (BZ)
1x2 aquatic plant bg.png
Antennae Fruit Icon.png
Antennae Plant Fruit +20 +5 0 +9
Bulb Bush Sample.png Bulb Bush Sample +3 +10 N/A N/A
Bulbo Tree Sample.png Bulbo Tree Sample +8 +10 N/A N/A
1x1 aquatic plant bg.png
Bullseye Shroom Chunk Icon.png
Bullseye Shroom Chunk +8 +3 0 0
Chinese Potato.png Chinese Potato +12 +3 0 0
Creepvine Sample.png Creepvine Sample +3 +1 0 0
Creepvine Seed Cluster.png Creepvine Seed Cluster +0 +10 0 0
Heat Fruit.png Fevered Pepper +15 +20 +50 0
1x1 default bg.png
Frost Anemone Heart Icon.png
Frost Anemone Heart +10 +20 0 0

Spore Sack.png

Gel Sack +5 +4 0 0
Lantern Fruit.png Lantern Fruit +10 (SN)
+15 (BZ)
+3 (SN)
0 (BZ)
+75 0
Marblemelon.png Marblemelon +12 (SN)
+11 (BZ)
+14 (SN)
+7 (BZ)
0 0
Nutrient Block.png Nutrient Block +75 0 0 0
1x1 land plant bg.png
Preston's Delight Icon.png
Preston's Delight +15 +5 0 0
2x2 land plant bg.png
Shrub Nut Icon.png
Shrub Nut +15 +5 0 +10

Snack1.png

Snacks

+3 -2 0 0

Trivia

  • Originally during early development, Blood Sugar was used instead of Food and Water. The reason for this change was likely to make it more streamlined with other survival games.