Food & Water: Difference between revisions

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m (Changed the second sentence of the page from "Consuming Food & Water is required to maintain the player's Food & Water levels or else the player risks dying from thirst or malnutrition." to "Consuming Food & Water is required to maintain the player's Food & Water levels or else the player risks dying from thirst or starvation.")
 
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[[File:Fabricator Menu Survival.png|thumb]]
[[File:Fabricator Menu Survival.png|thumb]]
'''Food''' is a consumable item crafted from [[Materials|materials]] and caught [[Fauna|creatures]] using the [[Fabricator]]. It is only available in [[Survival|Survival and Hardcore mode]].


'''Food & Water''' are categories of consumable items crafted from materials and caught [[Fauna|creatures]] using the [[Fabricator]]. They are only available in [[Game Modes|Survival and Hardcore mode]]. Consuming Food & Water is required to maintain the player's Food & Water levels or else the player risks dying from thirst or starvation.
Nutrients, gained through food consumption, are required to maintain the players food and water (H2O) levels or risk dying from malnutrition (starvation or dehydration).


While some food can be eaten raw, this action dehydrates the player and yields significantly less food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them more durable. Cured fish has the same food values as cooked fish, but dehydrates the player by -2 H2O.
While some Food can be eaten raw, this action dehydrates the player and yields significantly less Food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same Food values as cooked fish, but dehydrates the player by 2% H₂O.


To consume Food & Water items, the player can left-click on the item in the [[PDA]], which will immediately consume the item and provide the player with its respective stat changes.
To consume the player can either:
* Add it to the [[Toolbar]] slot, switch to the food item and use it.
* Left-click on the item in the [[Inventory]] / [[PDA]] to consume it right away.


The two gauges are marked out of 100 but work slightly differently: the Water gauge never exceeds 100 under any circumstances, but the Food gauge will "overflow" above 100 if a consumed item's Food value would take it beyond 100, and it is not already 100 or higher. The maximum value for Food is therefore 174 in ''Subnautica'' and 184 in ''Below Zero'' (eating a [[Nutrient Block]] or [[Spicy Fruit Salad]] at 99 Food, respectively).
==Rotting and Decomposure==
Cooked food may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem.


==Starvation and Dehydration==
Cooked food slowly starts to lose its H2O levels leading to Decomposition, The level will go as low as -25 H2O and -25 food. During food decomposure the food amount lowers slowly. When it reaches a certain level the food becomes Ripe. Eventually the food becomes rotten when it reaches -1 food. It is recommended to eat the food while you can during the early stages of decomposition as you will still lose some hunger.
A player will starve fully in about 50 minutes (1 unit of food every 30 seconds) and so it is important to watch out, as not being cautious can mean death.


With dehydration, on the other hand, a player will die in about 33 minutes. (1 unit of thirst every 20 seconds)
'''Stages of decomposition '''(''Cooked Fish'')'''''':''''''
# '''Starts after:''' ~2-3 min.
# '''Decomposing:''' ~2-3 min.
# '''Ripe:''' ~13-18 min.
# '''Rotting:''' ~27-33 min.


In both cases, a player will be warned that they are close to starvation and/or dehydration when only 20 units of either food or water remain. Another warning will be heard when 10 units remain. The audio for the warnings can be heard [[Dialogue|here]].
==Food Items==
[[File:Fabricator Menu Water.png|thumb|50x50px]]
===Drinkable===


==Rot and Decay==
{| class="article-table sortable" border="0" cellpadding="1" cellspacing="1" style="width: 550px;"
Cooked food only provides full nutritional value for about two to three minutes after being cooked. After that, the food will slowly start to lose its Food & Water values as it decays, eventually labeled "Old" with little diminishing food value, and finally marked "Rotten" when the Food value goes to -1. Both Food & Water values can drop to -25, making it harmful to the player to eat rotten food. It is recommended to eat Food during any stage prior to becoming rotten since it will still provide some nutrition.

The stages of cooked fish decomposing are as follows:
*Full nutrition: ~2–3 minutes after cooking
*Decomposition: ~2–3 minutes
*Ripe: ~13–18 minutes
*Rotten: ~27–33 minutes

There are various ways to get around food decay:
*Storing live fish in storage containers will keep them alive indefinitely until the player decides to cook them. Once the fish is cooked, it will begin to rot, even inside storage containers. Live fish can (somehow) survive indefinitely in the player's inventory, or in any [[Storage]], not necessarily an [[Aquarium (Subnautica)|Aquarium]] or [[Alien Containment (Subnautica)|Alien Containment]] .
*Curing fish, instead of cooking them, will prevent them from decomposing. This comes at the cost of decreasing the player's hydration level when eating cured fish, but this may be preferable when the player travels far from their base or when in areas with sparse local fish.
*Cooking or curing rotten, old, or decaying fish will restore their freshness.
*Nutrient blocks, snacks, and [[Gel Sack]]s can be stored indefinitely without decaying, but they can be rare or may not provide ideal nutrition. In ''Below Zero'', [[Spicy Fruit Salad]]s will not decay and can be created from cultivated plants, making it the best food item in the game.
*In ''Below Zero'', storing cooked food in a [[Fridge]] will prevent it from decaying. Fridges can only be built inside of [[Seabases (Below Zero)|Seabases]].

==List of items==
===Water===
[[File:Fabricator Menu Water.png|thumb|50px]]
{| class="article-table sortable" border="0" cellpadding="1" cellspacing="1"
|-
|-
! class="unsortable" width="35" |Icon
! class="unsortable" width="35" |Icon
! data-sort-type="text" |Item
! data-sort-type="text" |Item
!SN
! data-sort-type="number" width="50" |Food
!BZ
! data-sort-type="number" width="50" |H2O
! data-sort-type="number" |Food
! data-sort-type="number" |H₂O
! data-sort-type="number" |Heat (BZ)
|-
|[[File:Coffee.png|35px]]
|[[Coffee Americano]]
|✔
|
|0
| +4
| data-sort-value="0" |N/A
|-
|-
|[[File:Disinfected Water.png|35px]]
|[[File:Disinfected Water.png|35px]]
|[[Disinfected Water]]
|[[Disinfected Water]]
|✔
|<nowiki>0</nowiki>
|✔
|<nowiki>+30</nowiki>
|0
| data-sort-value="35" | +30 (SN)<br>+35 (BZ)
|0
|-
|-
|[[File:Filtered_Water.png|35px]]
|[[File:Filtered_Water.png|35px]]
|[[Filtered Water]]
|[[Filtered Water]]
|✔
|<nowiki>0</nowiki>
|✔
|<nowiki>+15</nowiki>
|0
| data-sort-value="25" | +20 (SN)<br>+25 (BZ)
|0
|-
|[[File:Big Filtered Water.png|35px]]
|[[Large Filtered Water]]
|✔
|✔
|0
| +50
|0
|-
|-
|[[File:Reclaimed Water.png|35px]]
|[[File:Reclaimed Water.png|35px]]
|[[Reclaimed Water]]
|[[Reclaimed Water]]
|✔
|<nowiki>-3</nowiki>
|✔
|<nowiki>+20</nowiki>
| -3
| +20
|0
|-
|{{Icon|Thermos|width=35}}
|[[Thermos]]
|
|✔
|0
| -2
| +50
|}
|}


===Cooked===
=== Cooked Food===
[[File:Fabricator Menu Cooked Food.png|thumb|50x50px]]
[[File:Fabricator Menu Cooked Food.png|thumb|50px]]

Cooking food requires:
Cooked Food can be obtained using a [[Fabricator]] or by killing the creature with a [[Thermoblade]].
*1x Raw Food Item


{| class="article-table sortable" border="0" cellpadding="1" cellspacing="1" style="width: 550px;"
{| class="article-table sortable" border="0" cellpadding="1" cellspacing="1"
|-
|-
! class="unsortable" width="35" |Icon
! class="unsortable" width="35" |Icon
! data-sort-type="text" |Item
! data-sort-type="text" |Item
!SN
! data-sort-type="number" width="50" |Food
!BZ
! data-sort-type="number" width="50" |H2O
! data-sort-type="number" |Food
! data-sort-type="number" |H<sub>2</sub>O
! data-sort-type="number" |Heat (BZ)
|-
|-
|[[File:Cooked_Airsack.png|35px]]
|[[File:Cooked Arctic Peeper.png|35px]]
|[[Cooked Airsack]]
| [[Arctic Peeper|Cooked Arctic Peeper]]
|
|<nowiki>+18</nowiki>
|✔
|<nowiki>+4</nowiki>
| +32
| +5
|0
|-
|[[File:Cooked_Isosceles_Ray.png|35px]]
|[[Arrow Ray|Cooked Arrow Ray]]
|
|✔
| +13
| +5
|0
|-
|[[File:Cooked_Bladderfish.png|35px]]
|[[Bladderfish|Cooked Bladderfish]]
|✔
|✔
| +16 (SN)<br>+18 (BZ)
| +4
|0
|-
|-
|[[File:Cooked_Boomerang.png|35px]]
|[[File:Cooked_Boomerang.png|35px]]
|[[Cooked Boomerang]]
|[[Boomerang|Cooked Boomerang]]
| ✔
|<nowiki>+21</nowiki>
|✔
|<nowiki>+3</nowiki>
| +21
| +3
|0
|-
|{{Icon|Cooked Discus Fish|width = 35}}
|
[[Discus Fish|Cooked Discus Fish]]
|
|✔
| +18
| +10
|0
|-
|-
|[[File:Cooked_Eyeye.png|35px]]
|[[File:Cooked_Eyeye.png|35px]]
|[[Cooked Eyeye]]
|[[Cooked Eyeye]]
|✔
|<nowiki>+23</nowiki>
|
|<nowiki>+3</nowiki>
| +18
| +10
| data-sort-value="0" |N/A
|-
|[[File:Cooked Feather Fish.png|35px]]
|[[Feather Fish|Cooked Feather Fish]]
|
|✔
| +23
| +3
|0
|-
| [[File:Cooked Feather Fish Red.png|35px]]
|[[Feather Fish (Red)|Cooked Feather Fish (Red)]]
|
|✔
| +23
| +3
|0
|-
|-
|[[File:Cooked_Garryfish.png|35px]]
|[[File:Cooked_Garryfish.png|35px]]
|[[Cooked Garryfish]]
|[[Cooked Garryfish]]
|✔
|<nowiki>+18</nowiki>
|
|<nowiki>+5</nowiki>
| +18
| +5
| data-sort-value="0" |N/A
|-
|-
|[[File:Cooked_Holefish.png|35px]]
|[[File:Cooked_Holefish.png|35px]]
|[[Cooked Holefish]]
|[[Cooked Holefish]]
|✔
|<nowiki>+21</nowiki>
|
|<nowiki>+3</nowiki>
| +21
| +3
| data-sort-value="0" |N/A
|-
|[[File:Cooked_Hoopfish.png|35px]]
|[[Cooked Hoopfish]]
|✔
|✔
| +23
| +3
|0
|-
|-
|[[File:Cooked_Hoverfish.png|35px]]
|[[File:Cooked_Hoverfish.png|35px]]
|[[Cooked Hoverfish]]
|[[Cooked Hoverfish]]
|✔
|<nowiki>+23</nowiki>
|
|<nowiki>+3</nowiki>
| +23
| +3
| data-sort-value="0" |N/A
|-
|[[File:Cooked_Lava_Boomerang.png|35px]]
|[[Magmarang|Cooked Magmarang]]
|✔
|
| +20
| +3
| data-sort-value="0" |N/A
|-
| [[File:Cooked Noot Fish.png|35px]]
|[[Noot Fish|Cooked Noot Fish]]
|
|✔
| +23
| +3
|0
|-
|-
|[[File:Cooked_Oculus.png|35px]]
|[[File:Cooked_Oculus.png|35px]]
|[[Cooked Oculus]]
|[[Cooked Oculus]]
|✔
|<nowiki>+18</nowiki>
|
|<nowiki>+2</nowiki>
| +30
| +2
| data-sort-value="0" |N/A
|-
|-
|[[File:Cooked_Peeper.png|35px]]
|[[File:Cooked_Peeper.png|35px]]
|[[Cooked Peeper]]
|[[Cooked Peeper]]
|✔
|<nowiki>+32</nowiki>
|
|<nowiki>+5</nowiki>
| +32
| +5
| data-sort-value="0" |N/A
|-
|[[File:Cooked_Lava_Eyeye.png|35px]]
|[[Red Eyeye|Cooked Red Eyeye]]
|✔
|
| +18
| +9
| data-sort-value="0" |N/A
|-
|-
|[[File:Cooked_Reginald.png|35px]]
|[[File:Cooked_Reginald.png|35px]]
|[[Cooked Reginald]]
|[[Cooked Reginald]]
|✔
|<nowiki>+27</nowiki>
|
|<nowiki>+4</nowiki>
| +44
| +4
| data-sort-value="0" |N/A
|-
|-
|[[File:Cooked_Spadefish.png|35px]]
|[[File:Cooked_Spadefish.png|35px]]
|[[Cooked Spadefish]]
|[[Cooked Spadefish]]
|✔
|<nowiki>+40</nowiki>
|
|<nowiki>+6</nowiki>
| +23
| +3
| data-sort-value="0" |N/A
|-
|-
|[[File:Cooked_Hoopfish.png|35px]]
|[[File:Cooked_Spinefish.png|35px]]
|[[Cooked Hoopfish]]
|[[Cooked Spinefish]]
|✔
|<nowiki>+23</nowiki>
|✔
|<nowiki>-2</nowiki>
| +23
| +3
|0
|-
|[[File:Cooked Spinner Fish.png|35px]]
|[[Spinner Fish|Cooked Spinner Fish]]
|
|✔
| +23
| +3
|0
|-
|[[File:Cooked Symbiote.png|35px]]
|[[Symbiote|Cooked Symbiote]]
|
|✔
| +23
| +3
|0
|-
|[[File:Cooked Triops.png|35px]]
|[[Triops|Cooked Triops]]
|
|✔
| +13
| +5
|0
|-
|{{IconCreate|icon=Spicy Fruit Salad|width=35}}
|[[Spicy Fruit Salad]]
|
|✔
| +85
| +30
| +100
|}
|}


=== Cured ===
=== Cured Food===
[[File:Fabricator Menu Cured Food.png|thumb|50px]]


[[File:Fabricator Menu Cured Food.png|thumb|50x50px]]
Crafting cured food requires:
Crafting cured food requires:
*1x Raw Food Item
*1x Raw Food Item
*1x [[Salt Deposit]]
* 1x [[Salt Deposit]]


{| class="article-table sortable" border="0" cellpadding="1" cellspacing="1" style="width: 550px;"
{| class="article-table sortable" border="0" cellpadding="1" cellspacing="1"
|-
|-
! class="unsortable" width="35" |Icon
! class="unsortable" width="35" |Icon
! data-sort-type="text" |Item
! data-sort-type="text" |Item
!SN
! data-sort-type="number" width="50" |Food
!BZ
! data-sort-type="number" width="50" |H2O
! data-sort-type="number" |Food
! data-sort-type="number" |H<sub>2</sub>O
|-
|-
|[[File:Cured_Airsack.png|35px]]
|[[File:Cured Arctic Peeper.png|35px]]
|[[Cured Airsack]]
|[[Arctic Peeper|Cured Arctic Peeper]]
|
|<nowiki>+18</nowiki>
|✔
|<nowiki>-2</nowiki>
| +32
| -2
|-
|-
|[[File:Cured_Boomerang.png|35px]]
|[[File:Cured_Isosceles_Ray.png|35px]]
|[[Arrow Ray|Cured Arrow Ray]]
|
|✔
| +13
| -2
|-
|[[File:Cured_Bladderfish.png|35px]]
|[[Bladderfish|Cured Bladderfish]]
|✔
|✔
| +16
| -2
|-
| [[File:Cured_Boomerang.png|35px]]
|[[Cured Boomerang]]
|[[Cured Boomerang]]
|✔
|<nowiki>+21</nowiki>
|✔
|<nowiki>-2</nowiki>
| +21
| -2
|-
|{{Icon|Cured Discus Fish|width = 35|icon = Cured Discus Fish}}
|[[Discus Fish|Cured Discus Fish]]
|
|✔
| +18
| -2
|-
|-
|[[File:Cured_Eyeye.png|35px]]
|[[File:Cured_Eyeye.png|35px]]
|[[Cured Eyeye]]
|[[Cured Eyeye]]
|✔
|<nowiki>+23</nowiki>
|
|<nowiki>-2</nowiki>
| +18
| -2
|-
|-
|[[File:Cured_Garryfish.png|35px]]
|[[File:Cured Feather Fish.png|35px]]
|[[Feather Fish|Cured Feather Fish]]
|
|✔
| +23
| -2
|-
|[[File:Cured Feather Fish Red.png|35px]]
|[[Feather Fish (Red)|Cured Feather Fish (Red)]]
|
|✔
| +23
| -2
|-
| [[File:Cured_Garryfish.png|35px]]
|[[Cured Garryfish]]
|[[Cured Garryfish]]
|✔
|<nowiki>+18</nowiki>
|
|<nowiki>-2</nowiki>
| +18
| -2
|-
|-
|[[File:Cured_Holefish.png|35px]]
|[[File:Cured_Holefish.png|35px]]
|[[Cured Holefish]]
| [[Cured Holefish]]
|✔
|<nowiki>+21</nowiki>
|
|<nowiki>-2</nowiki>
| +21
| -2
|-
|-
|[[File:Cured_Hoverfish.png|35px]]
|[[File:Cured Hoopfish.png|35px]]
|[[Cured Hoopfish]]
|✔
|✔
| +23
| -2
|-
| [[File:Cured_Hoverfish.png|35px]]
|[[Cured Hoverfish]]
|[[Cured Hoverfish]]
|✔
|<nowiki>+23</nowiki>
|
|<nowiki>-2</nowiki>
| +23
| -2
|-
|[[File:Cured Magmarang.png|35px]]
|[[Magmarang|Cured Magmarang]]
|✔
|
| +21
| -2
|-
|[[File:Cured Noot Fish.png|35px]]
|[[Noot Fish|Cured Noot Fish]]
|
|✔
| +23
| -2
|-
|-
|[[File:Cured_Oculus.png|35px]]
|[[File:Cured_Oculus.png|35px]]
|[[Cured Oculus]]
|[[Cured Oculus]]
|✔
|<nowiki>+18</nowiki>
|
|<nowiki>-2</nowiki>
| +30
| -2
|-
|-
|[[File:Cured_Peeper.png|35px]]
|[[File:Cured_Peeper.png|35px]]
|[[Cured Peeper]]
|[[Cured Peeper]]
|✔
|<nowiki>+32</nowiki>
|
|<nowiki>-2</nowiki>
| +32
| -2
|-
|[[File:Cured Red Eyeye.png|35px]]
|[[Red Eyeye|Cured Red Eyeye]]
|✔
|
| +18
| -2
|-
|-
|[[File:Cured_Reginald.png|35px]]
|[[File:Cured_Reginald.png|35px]]
|[[Cured Reginald]]
| [[Cured Reginald]]
|✔
|<nowiki>+27</nowiki>
|
|<nowiki>-2</nowiki>
| +44
| -2
|-
|-
|[[File:Cured_Spadefish.png|35px]]
| [[File:Cured_Spadefish.png|35px]]
|[[Cured Spadefish]]
|[[Cured Spadefish]]
|✔
|<nowiki>+40</nowiki>
|
|<nowiki>-2</nowiki>
| +23
| -2
|-
|-
|[[File:Cured Hoopfish.png|35px]]
| [[File:Cured_Spinefish.png|35px]]
|[[Cured Hoopfish]]
|[[Cured Spinefish]]
|✔
|<nowiki>+23</nowiki>
|✔
|<nowiki>-2</nowiki>
| +23
| -2
|-
|[[File:Cured Spinner Fish.png|35px]]
|[[Spinner Fish|Cured Spinner Fish]]
|
|✔
| +23
| -2
|-
|[[File:Cured Symbiote.png|35px]]
|[[Symbiote|Cured Symbiote]]
|
|✔
| +23
| -2
|-
|[[File:Cured Triops.png|35px]]
|[[Triops|Cured Triops]]
|
|✔
| +13
| -2
|}
|}


===Uncooked===
===Uncooked Food===
{| class="article-table sortable" border="0" cellpadding="1" cellspacing="1"

{| class="article-table sortable" border="0" cellpadding="1" cellspacing="1" style="width: 550px;"
|-
|-
! class="unsortable" width="35" |Icon
! class="unsortable" width="35" |Icon
! data-sort-type="text" |Item
! data-sort-type="text" |Item
!SN
! data-sort-type="number" width="50" |Food
!BZ
! data-sort-type="number" width="50" |H2O
! data-sort-type="number" |Food
! data-sort-type="number" |H<sub>2</sub>O
|-
|-
|[[File:Airsack.png|35px]]
|[[File:Arctic Peeper.png|35px]]
|[[Airsack]]
|[[Arctic Peeper]]
|
|<nowiki>+10</nowiki>
|✔
| -13
| +12
| -7
|-
|-
|[[File:Boomerang.png|35px]]
|[[File:Arrow Ray.png|35px]]
|[[Arrow Ray]]
|
|✔
| +4
| -3
|-
|[[File:Bladderfish.png|35px]]
| [[Bladderfish]]
|✔
|✔
| +9 (SN)<br>+6 (BZ)
| -4
|-
|
[[File:Boomerang.png|35px]]
|[[Boomerang]]
|[[Boomerang]]
|✔
|<nowiki>+12</nowiki>
| -8
|
| +12 (SN)<br>+8 (BZ)
| -8 (SN)<br>-3 (BZ)
|-
|-
|{{Icon|Discus Fish|width = 35}}
|[[File:Eyeye.png|35px]]
|[[Discus Fish]]
|
| ✔
| +10
| 0
|-
| [[File:Eyeye.png|35px]]
|[[Eyeye]]
|[[Eyeye]]
|✔
|<nowiki>+13</nowiki>
| -8
|
| +10
|0
|-
|[[File:Feather Fish.png|35px]]
|[[Feather Fish]]
|
|✔
| +4
| -1
|-
|[[File:Feather Fish Red.png|35px]]
|[[Feather Fish (Red)]]
|
|✔
| +4
| -1
|-
|-
|
|[[File:Garryfish.png|35px]]
[[File:Garryfish.png|35px]]
|[[Garryfish]]
|[[Garryfish]]
|✔
|<nowiki>+12</nowiki>
|
| +12
| -12
| -12
|-
|-
|[[File:Holefish.png|35px]]
| [[File:Holefish.png|35px]]
|[[Holefish]]
|[[Holefish]]
|✔
|<nowiki>+12</nowiki>
|
| -15
| +12
| -5
|-
|-
|[[File:Hoverfish.png|35px]]
| [[File:Hoopfish.png|35px]]
|[[Hoopfish]]
|✔
|✔
| +12 (SN)<br>+4 (BZ)
| -6 (SN)<br>-1 (BZ)
|-
|
[[File:Hoverfish.png|35px]]
|[[Hoverfish]]
|[[Hoverfish]]
|✔
|<nowiki>+13</nowiki>
|
| +13
| -9
| -9
|-
|-
|[[File:Oculus.png|35px]]
|[[File:Lava Boomerang.png|35px]]
|[[Magmarang]]
|✔
|
| +12
| -3
|-
|[[File:Noot Fish.png|35px]]
|[[Noot Fish]]
|
|✔
| +8
| -6
|-
|
[[File:Oculus.png|35px]]
|[[Oculus]]
|[[Oculus]]
|✔
|<nowiki>+12</nowiki>
|
| +12
| -6
| -6
|-
|-
|
|[[File:Peeper.png|35px]]
[[File:Peeper.png|35px]]
|[[Peeper]]
|[[Peeper]]
|✔
|<nowiki>+20</nowiki>
|
| +20
| -15
| -15
|-
|-
|[[File:Reginald.png|35px]]
|[[File:Lava Eyeye.png|35px]]
|[[Red Eyeye]]
|✔
|
| +10
|0
|-
| [[File:Reginald.png|35px]]
|[[Reginald]]
|[[Reginald]]
|✔
|<nowiki>+15</nowiki>
|
| +25
| -10
| -10
|-
|-
|
|[[File:Spadefish.png|35px]]
[[File:Spadefish.png|35px]]
|[[Spadefish]]
|[[Spadefish]]
|✔
|<nowiki>+16</nowiki>
| +0
|
| +13
| -6
|-
|-
|
|[[File:Hoopfish.png|35px]]
[[File:Spinefish.png|35px]]
|[[Hoopfish]]
|[[Spinefish]]
|<nowiki>+12</nowiki>
|✔
|<nowiki>-6</nowiki>
|✔
| +7 (SN)<br>+4 (BZ)
| -1
|-
|[[File:Spinner Fish.png|35px]]
|[[Spinner Fish]]
|
|✔
| +8
| -6
|-
|[[File:Symbiote.png|35px]]
|[[Symbiote]]
|
|✔
| +4
| -1
|-
|[[File:Triops.png|35px]]
|[[Triops]]
|
|✔
| +4
| -3
|}
|}


===Raw===
===Other===
{| class="article-table sortable" border="0" cellpadding="1" cellspacing="1"

{| class="article-table sortable" border="0" cellpadding="1" cellspacing="1" style="width: 550px;"
|-
|-
! class="unsortable" width="35" |Icon
! class="unsortable" width="35" |Icon
! data-sort-type="text" |Item
! data-sort-type="text" |Item
!SN
! data-sort-type="number" width="50" |Food
!BZ
! data-sort-type="number" width="50" |H2O
! data-sort-type="number" |Food
! data-sort-type="number" |H<sub>2</sub>O
! data-sort-type="number" |Heat (BZ)
! data-sort-type="number" |Health (BZ)
|-
|-
|{{Icon|Antennae Fruit|width = 35|height = 70}}
|[[File:Creepvine_Piece.png|35px]]
|[[Antennae Plant|Antennae Plant Fruit]]
|[[Creepvine Piece]]
|
|<nowiki>+3</nowiki>
|✔
|<nowiki>+1</nowiki>
| +20
| +5
|0
| +9
|-
|-
|[[File:Jelly_Plant.png|35px]]
| [[File:Bulb Bush Sample.png|35px]]
|[[Jelly Plant]]
|[[Bulb Bush Sample]]
|✔
|<nowiki>+5</nowiki>
|
|<nowiki>+4</nowiki>
| +3
| +10
|N/A
|N/A
|-
|[[File:Bulbo Tree Sample.png|35px]]
| [[Bulbo Tree Sample]]
|✔
|
| +8
| +10
|N/A
|N/A
|-
|{{Icon|Bullseye Shroom Chunk|width=35}}
| [[Bullseye Shroom|Bullseye Shroom Chunk]]
|
|✔
| +8
| +3
|0
|0
|-
|[[File:Chinese Potato.png|35px]]
| [[Chinese Potato]]
|✔
|✔
| +12
| +3
|0
| 0
|-
|[[File:Creepvine Sample.png|35px]]
|[[Creepvine Sample]]
|✔
| ✔
| +3
| +1
|0
|0
|-
|[[File:Creepvine Seed Cluster.png|35px]]
|[[Creepvine Seed Cluster (Below Zero)|Creepvine Seed Cluster]]
|
|✔
| +0
| +10
|0
|0
|-
|[[File:Heat Fruit.png|35px]]
|[[Fevered Pepper]]
|
|✔
| +15
| +20
| +50
|0
|-
|{{IconCreate|icon=Frost Anemone Heart|width=35}}
|[[Frost Anemone|Frost Anemone Heart]]
|
|✔
| +10
| +20
|0
| 0
|-
|
[[File:Spore Sack.png|35px]]
|[[Gel Sack]]
|✔
|✔
| +5
| +4
|0
|0
|-
| [[File:Lantern Fruit.png|35px]]
|[[Lantern Fruit]]
|✔
|✔
| +10 (SN)<br>+15 (BZ)
| +3 (SN)<br>0 (BZ)
| +75
|0
|-
|[[File:Marblemelon.png|35px]]
|[[Marblemelon]]
|✔
| ✔
| +12 (SN)<br>+11 (BZ)
| +14 (SN)<br>+7 (BZ)
|0
|0
|-
|-
|[[File:Nutrient_Block.png|35px]]
|[[File:Nutrient_Block.png|35px]]
|[[Nutrient Block]]
|[[Nutrient Block]]
|✔
|<nowiki>+75</nowiki>
| ✔
|<nowiki>0</nowiki>
| +75
|0
|0
|0
|-
|{{Icon|Preston's Delight|width=35}}
|[[Preston's Plant|Preston's Delight]]
|
|✔
| +15
| +5
|0
|0
|-
| {{IconCreate|icon=Shrub Nut|width=35|bg=2x2 green}}
|[[Horseshoe Shrub|Shrub Nut]]
|
|✔
| +15
| +5
|0
| +10
|-
|
[[File:Snack1.png|35px]]
|
[[Snacks]]
|✔
|✔
| +3
| -2
|0
|0
|}
|}

[[Category:Food]]
==Trivia==
[[Category:Crafted with Fabricator]]
*Originally during early development, Blood Sugar was used instead of Food and Water. The reason for this change was likely to make it more streamlined with other survival games.
[[Category:Attributes]]

[[fr:Nourriture et Eau]]
[[pl:Jedzenie i woda]]
[[ru:Продовольствие]]
[[Category:Item]]
[[Category:Consumables]]
[[Category:Mechanics]]

Latest revision as of 21:41, 19 February 2025

Fabricator Menu Survival.png

Food & Water are categories of consumable items crafted from materials and caught creatures using the Fabricator. They are only available in Survival and Hardcore mode. Consuming Food & Water is required to maintain the player's Food & Water levels or else the player risks dying from thirst or starvation.

While some Food can be eaten raw, this action dehydrates the player and yields significantly less Food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same Food values as cooked fish, but dehydrates the player by 2% H₂O.

To consume Food & Water items, the player can left-click on the item in the PDA, which will immediately consume the item and provide the player with its respective stat changes.

The two gauges are marked out of 100 but work slightly differently: the Water gauge never exceeds 100 under any circumstances, but the Food gauge will "overflow" above 100 if a consumed item's Food value would take it beyond 100, and it is not already 100 or higher. The maximum value for Food is therefore 174 in Subnautica and 184 in Below Zero (eating a Nutrient Block or Spicy Fruit Salad at 99 Food, respectively).

Starvation and Dehydration

A player will starve fully in about 50 minutes (1 unit of food every 30 seconds) and so it is important to watch out, as not being cautious can mean death.

With dehydration, on the other hand, a player will die in about 33 minutes. (1 unit of thirst every 20 seconds)

In both cases, a player will be warned that they are close to starvation and/or dehydration when only 20 units of either food or water remain. Another warning will be heard when 10 units remain. The audio for the warnings can be heard here.

Rot and Decay

Cooked food only provides full nutritional value for about two to three minutes after being cooked. After that, the food will slowly start to lose its Food & Water values as it decays, eventually labeled "Old" with little diminishing food value, and finally marked "Rotten" when the Food value goes to -1. Both Food & Water values can drop to -25, making it harmful to the player to eat rotten food. It is recommended to eat Food during any stage prior to becoming rotten since it will still provide some nutrition.

The stages of cooked fish decomposing are as follows:

  • Full nutrition: ~2–3 minutes after cooking
  • Decomposition: ~2–3 minutes
  • Ripe: ~13–18 minutes
  • Rotten: ~27–33 minutes

There are various ways to get around food decay:

  • Storing live fish in storage containers will keep them alive indefinitely until the player decides to cook them. Once the fish is cooked, it will begin to rot, even inside storage containers. Live fish can (somehow) survive indefinitely in the player's inventory, or in any Storage, not necessarily an Aquarium or Alien Containment .
  • Curing fish, instead of cooking them, will prevent them from decomposing. This comes at the cost of decreasing the player's hydration level when eating cured fish, but this may be preferable when the player travels far from their base or when in areas with sparse local fish.
  • Cooking or curing rotten, old, or decaying fish will restore their freshness.
  • Nutrient blocks, snacks, and Gel Sacks can be stored indefinitely without decaying, but they can be rare or may not provide ideal nutrition. In Below Zero, Spicy Fruit Salads will not decay and can be created from cultivated plants, making it the best food item in the game.
  • In Below Zero, storing cooked food in a Fridge will prevent it from decaying. Fridges can only be built inside of Seabases.

List of items

Water

Fabricator Menu Water.png
Icon Item SN BZ Food H₂O Heat (BZ)
Coffee.png Coffee Americano 0 +4 N/A
Disinfected Water.png Disinfected Water 0 +30 (SN)
+35 (BZ)
0
Filtered Water.png Filtered Water 0 +20 (SN)
+25 (BZ)
0
Big Filtered Water.png Large Filtered Water 0 +50 0
Reclaimed Water.png Reclaimed Water -3 +20 0
1x1 default bg.png
Thermos Icon.png
Thermos 0 -2 +50

Cooked Food

Fabricator Menu Cooked Food.png

Cooked Food can be obtained using a Fabricator or by killing the creature with a Thermoblade.

Icon Item SN BZ Food H2O Heat (BZ)
Cooked Arctic Peeper.png Cooked Arctic Peeper +32 +5 0
Cooked Isosceles Ray.png Cooked Arrow Ray +13 +5 0
Cooked Bladderfish.png Cooked Bladderfish +16 (SN)
+18 (BZ)
+4 0
Cooked Boomerang.png Cooked Boomerang +21 +3 0
1x1 default bg.png
Cooked Discus Fish Icon.png

Cooked Discus Fish

+18 +10 0
Cooked Eyeye.png Cooked Eyeye +18 +10 N/A
Cooked Feather Fish.png Cooked Feather Fish +23 +3 0
Cooked Feather Fish Red.png Cooked Feather Fish (Red) +23 +3 0
Cooked Garryfish.png Cooked Garryfish +18 +5 N/A
Cooked Holefish.png Cooked Holefish +21 +3 N/A
Cooked Hoopfish.png Cooked Hoopfish +23 +3 0
Cooked Hoverfish.png Cooked Hoverfish +23 +3 N/A
Cooked Lava Boomerang.png Cooked Magmarang +20 +3 N/A
Cooked Noot Fish.png Cooked Noot Fish +23 +3 0
Cooked Oculus.png Cooked Oculus +30 +2 N/A
Cooked Peeper.png Cooked Peeper +32 +5 N/A
Cooked Lava Eyeye.png Cooked Red Eyeye +18 +9 N/A
Cooked Reginald.png Cooked Reginald +44 +4 N/A
Cooked Spadefish.png Cooked Spadefish +23 +3 N/A
Cooked Spinefish.png Cooked Spinefish +23 +3 0
Cooked Spinner Fish.png Cooked Spinner Fish +23 +3 0
Cooked Symbiote.png Cooked Symbiote +23 +3 0
Cooked Triops.png Cooked Triops +13 +5 0
1x1 default bg.png
Spicy Fruit Salad Icon.png
Spicy Fruit Salad +85 +30 +100

Cured Food

Fabricator Menu Cured Food.png

Crafting cured food requires:

Icon Item SN BZ Food H2O
Cured Arctic Peeper.png Cured Arctic Peeper +32 -2
Cured Isosceles Ray.png Cured Arrow Ray +13 -2
Cured Bladderfish.png Cured Bladderfish +16 -2
Cured Boomerang.png Cured Boomerang +21 -2
1x1 default bg.png
Cured Discus Fish Icon.png
Cured Discus Fish +18 -2
Cured Eyeye.png Cured Eyeye +18 -2
Cured Feather Fish.png Cured Feather Fish +23 -2
Cured Feather Fish Red.png Cured Feather Fish (Red) +23 -2
Cured Garryfish.png Cured Garryfish +18 -2
Cured Holefish.png Cured Holefish +21 -2
Cured Hoopfish.png Cured Hoopfish +23 -2
Cured Hoverfish.png Cured Hoverfish +23 -2
Cured Magmarang.png Cured Magmarang +21 -2
Cured Noot Fish.png Cured Noot Fish +23 -2
Cured Oculus.png Cured Oculus +30 -2
Cured Peeper.png Cured Peeper +32 -2
Cured Red Eyeye.png Cured Red Eyeye +18 -2
Cured Reginald.png Cured Reginald +44 -2
Cured Spadefish.png Cured Spadefish +23 -2
Cured Spinefish.png Cured Spinefish +23 -2
Cured Spinner Fish.png Cured Spinner Fish +23 -2
Cured Symbiote.png Cured Symbiote +23 -2
Cured Triops.png Cured Triops +13 -2

Uncooked Food

Icon Item SN BZ Food H2O
Arctic Peeper.png Arctic Peeper +12 -7
Arrow Ray.png Arrow Ray +4 -3
Bladderfish.png Bladderfish +9 (SN)
+6 (BZ)
-4

Boomerang.png

Boomerang +12 (SN)
+8 (BZ)
-8 (SN)
-3 (BZ)
1x1 default bg.png
Discus Fish Icon.png
Discus Fish +10 0
Eyeye.png Eyeye +10 0
Feather Fish.png Feather Fish +4 -1
Feather Fish Red.png Feather Fish (Red) +4 -1

Garryfish.png

Garryfish +12 -12
Holefish.png Holefish +12 -5
Hoopfish.png Hoopfish +12 (SN)
+4 (BZ)
-6 (SN)
-1 (BZ)

Hoverfish.png

Hoverfish +13 -9
Lava Boomerang.png Magmarang +12 -3
Noot Fish.png Noot Fish +8 -6

Oculus.png

Oculus +12 -6

Peeper.png

Peeper +20 -15
Lava Eyeye.png Red Eyeye +10 0
Reginald.png Reginald +25 -10

Spadefish.png

Spadefish +13 -6

Spinefish.png

Spinefish +7 (SN)
+4 (BZ)
-1
Spinner Fish.png Spinner Fish +8 -6
Symbiote.png Symbiote +4 -1
Triops.png Triops +4 -3

Other

Icon Item SN BZ Food H2O Heat (BZ) Health (BZ)
1x2 aquatic plant bg.png
Antennae Fruit Icon.png
Antennae Plant Fruit +20 +5 0 +9
Bulb Bush Sample.png Bulb Bush Sample +3 +10 N/A N/A
Bulbo Tree Sample.png Bulbo Tree Sample +8 +10 N/A N/A
1x1 aquatic plant bg.png
Bullseye Shroom Chunk Icon.png
Bullseye Shroom Chunk +8 +3 0 0
Chinese Potato.png Chinese Potato +12 +3 0 0
Creepvine Sample.png Creepvine Sample +3 +1 0 0
Creepvine Seed Cluster.png Creepvine Seed Cluster +0 +10 0 0
Heat Fruit.png Fevered Pepper +15 +20 +50 0
1x1 default bg.png
Frost Anemone Heart Icon.png
Frost Anemone Heart +10 +20 0 0

Spore Sack.png

Gel Sack +5 +4 0 0
Lantern Fruit.png Lantern Fruit +10 (SN)
+15 (BZ)
+3 (SN)
0 (BZ)
+75 0
Marblemelon.png Marblemelon +12 (SN)
+11 (BZ)
+14 (SN)
+7 (BZ)
0 0
Nutrient Block.png Nutrient Block +75 0 0 0
1x1 land plant bg.png
Preston's Delight Icon.png
Preston's Delight +15 +5 0 0
2x2 land plant bg.png
Shrub Nut Icon.png
Shrub Nut +15 +5 0 +10

Snack1.png

Snacks

+3 -2 0 0

Trivia

  • Originally during early development, Blood Sugar was used instead of Food and Water. The reason for this change was likely to make it more streamlined with other survival games.