Lifepod 5: Difference between revisions

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{{SimilarName|the player's '''Lifepod'''|the [[Destroyed Lifepods]]}}
[[File:EscapePodMain.jpg|thumb|220x220px]]
{{Spoiler}}
'''Standard 2-Berth Emergency Lifepods''' are the [[Aurora]]'s escape pods. The player survived the crash by entering Lifepod 5, which becomes their starting location at the beginning of ''[[Subnautica]]'', landing in the [[Safe Shallows]].
{{Craftable
|title1 = [[File:Lifepod_5_Ping.png|30px]] Lifepod 5
|image4 = Lifepod 5 Transparent.png
|tab = [[Vehicles]]
|description =
|location = [[Safe Shallows]]}}
The '''Standard 2-Berth Emergency Lifepod 5''' is the vessel in which [[Ryley Robinson]] survived the crash of the [[Aurora]] at the beginning of ''[[Subnautica]]'', landing in the [[Safe Shallows]].


== Story ==
The Escape Pod has two openings: a hatch on the ceiling, which can be reached outside by climbing a ladder, and another one underneath it and submerged. The internals of the vessel suffered damages during the crash and are smoldering after a fire erupted inside. The Lifepod Systems and the [[Communications Relay]] can be repaired using the [[Welder]], respectively turning on the lights in the pod and enabling messages.
During the intro sequence the player, [[Ryley Robinson]], climbs inside the Lifepod to escape the impending crash of the Aurora following the automated evacuation warning, apparently being the only one to reach Lifepod 5. After launching, he witnesses an explosion from the ship through the top hatch window, causing a shockwave to strike the Lifepod. A panel flies off the opposite wall (along with the [[Fire Extinguisher]]), exposing wires and knocked about in freefall until slamming into the player's face, knocking him out. The player wakes up three hours later to warning alarms and quickly notices that the Lifepod is on fire, and puts it out with the Fire Extinguisher, fortunately now laying nearby on the floor. The Lifepod then becomes the player's starting location.


== Interior ==
The Pod houses a [[Fabricator]] which will be visited often in the early stages of the game, a small amount of [[storage]] with a few survival equipment and rations, a [[Fire Extinguisher]] which can be used to put out the fire after the crash, a mounted [[Medical Kit Fabricator]] generating [[First Aid Kit|First Aid Kits]] each 30 minutes and the Communications Relay broadcasting emergency messages and distress calls.
The Lifepod has two opening hatches: one on the ceiling, which can be reached from the inside by climbing a ladder, and another in the floor and submerged. The internals of the vessel suffered damage during the crash and are smoldering from the fire damage. The Lifepod Secondary Systems and the [[radio]] can be repaired using the [[Repair Tool (Subnautica)|Repair Tool]], turning on the secondary lights in the pod and enabling messages to be received respectively.
{{Quote2|Lifepod secondary systems online. Running full environment diagnostic and outputting results to databank.|PDA|upon repairing secondary systems[[File:Goal SecondarySystems3 effect.ogg]]}}


The Lifepod houses a [[Fabricator (Subnautica)|Fabricator]], which will be visited often until the player builds a [[Seabases (Subnautica)|Seabase]], fitted with another fabricator, a small amount of [[storage]] with a few pieces of survival equipment and rations, a Fire Extinguisher which is used to put out the fire in the beginning of the game, a wall-mounted [[Medical Kit Fabricator]] generating [[First Aid Kit (Subnautica)|First Aid Kits]] every 10 minutes and a wall-mounted radio receiving and broadcasting emergency messages and distress calls. The [[Habitat Builder (Subnautica)|Habitat Builder]] can not build anything in, or on, the lifepod: a separate seabase needs to be constructed for expansion.
During the intro sequence, the player is climbing inside the Pod, escaping from the Aurora. A panel can be seen flying off the opposite wall, exposing wires and slamming into their face, knocking them out before the start of the game.  


==Energy Usage==
=== Energy Usage ===
[[Energy]] is provided to the Escape Pod by three Self-Charging [[Power Cell]]s on the bulkhead, with a capacity of 25 charges each. The Fabricator will drain energy from the power cells when used, and they will recharge themselves other time. The Fabricator will not drain energy in [[Game Modes|Freedom Mode]].
[[Energy]] is provided to the Lifepod by three Solar [[Power Cell (Subnautica)|Power Cells]] on the bulkhead, with a capacity of 25 Energy each (the combined capacity of one [[Solar Panel (Subnautica)|Solar Panel]]). These Power Cells cannot be removed. The Fabricator will drain energy from the Power Cells when used (except in [[Game Modes|Creative Mode]]), and they will recharge themselves over time. There is no obvious solar panel on the lifepod's hull, although it is most likely to be the large black square underneath the pod's stenciling. The three Power Cells add up to 75 Energy, 25 less than a [[Battery (Subnautica)|battery]].


==Data Bank Entry==
== Location ==
Lifepod 5 spawns in a random location in the [[Safe Shallows]] biome less than a kilometer from the center of the map (coordinates 0,0,0). The lifepod can spawn quite close to the radiation zone, and in some rare cases, a large creature can nudge it into the radiation area.
Weight: 576 kg


== Databank Entry ==
Dimensions: 3m x 3m
{{Databank
|name=[[Lifepod 5|2-Berth Emergency Lifepod]]
|image=Fox3d-entertainment-lifepod.jpg
|description=Unlocked by default
Standard Features:<br/>
- Short-range radio (250km uninterrupted range)<br/>
- Wall-mounted fabricator for survival equipment manufacture, and for rendering organic substances edible<br/>
- Medical kit fabricator<br/>
- Onboard air-break and flotation devices, for land, sea or space recovery<br/>
- Solar power cells x3<br/>
- Emergency exits in the floor and roof


Standard features:
Standard Provisions:<br/>
- 2x All-Environment Protection Suits<br/>
* Low density, high strength construction
- 2x Ready-to-eat nutrient blocks<br/>
* Onboard air-break, flotation devices and thrusters, for land sea or space recovery
- 2x Drinking water provision<br/>
* Short-range communications relay (250km uninterrupted range)
- 1x Emergency medkit<br/>
* Solar power
- 2x Emergency flares
* Wall-mounted fabricator
* Multiple exits
Standard Provisions:


NB Some lifepods may be equipped with different supplies, such as radiation suits and replacement parts. Board the right lifepod for the right situation.
2x All-Environment Protection Suit
|source=Unlocked by default
}}


== Gallery ==
1x [[Scanner|Handheld spectroscope scanner]]
<tabber>

In-Game=
3x [[Nutrient Block|Ready-to-eat rations]]
{{#tag:tabber|

Lifepod Exterior=
3x [[Filtered Water|1L drinking water provision]]
<gallery widths="200" spacing="small" >

Subnautica_2018-03-25_10-06-22.png|Exterior Day
1x Emergency medkit
Subnautica_2018-03-25_10-06-28.png|Exterior Night

Subnautica_2018-03-25_09-59-45.png|Front View
1x [[Flashlight]]
Subnautica_2018-03-25_09-59-34.png|Side View

Subnautica_2018-03-25_09-59-54.png|Top View
1x [[Flare|Emergency flare]]
Subnautica_2018-03-25_09-57-45.png|Bottom View

Subnautica_2018-03-25_10-14-53.png|Lifepod and Player Size Comparison
1x Assorted replacement parts
Subnautica_2018-03-25_10-03-34.png|Lower Hatch

Subnautica_2018-03-25_10-03-45.png|Upper Hatch
==Gallery==
<gallery>
Lifepod5.jpg|Lifepod 5
Emergencypodbottom.jpg|Bottom bulkhead, entrance into the Escape Pod
EscapePodInterior.jpg|The Escape Pod houses a ladder to the upper exit, the Fabricator and a Storage unit
2015-03-21_00024.jpg|Interior of the Escape Pod after using a welder to repair broken electronics
2015-03-21_00033.jpg|The Escape Pod at Night
EscapePod_Interior_Damaged_LowRes.jpg|Escape Pod Interior Concept Art
</gallery>
</gallery>
{{!}}-{{!}}
For a more complete gallery, visit [[Escape Pod/Gallery]].
Lifepod Interior=
<gallery widths="200" spacing="small" >
Pod Ladder Exit.gif|The player climbing the ladder to exit Lifepod 5 for the first time.
Pod Hatch Exit.gif|The player opening the bottom hatch to exit Lifepod 5 for the first time.
InteriorFire.png|Interior on fire.
Subnautica_2018-03-23_19-25-58.png|Un-Repaired interior.
InteriorFixed.png|Repaired interior.
ScreenFire.png|The digital screen while the lifepod is on fire.
ScreenUnRepaired.png|The digital screen when the lifepod is un-repaired.
ScreenRepaired.png|The digital screen when the lifepod is repaired.
FireExtinguisher.png|The [[Fire Extinguisher]] laying on the floor.
WallFab.png|The [[Fabricator (Subnautica)|Fabricator]] inside Lifepod 5.
Screenshot 452.png|The [[Medical Kit Fabricator]] inside Lifepod 5.
WallRadio.png|The [[Radio]] inside Lifepod 5.
</gallery>
}}
|-|
Videos=
<gallery position="left" widths="200" spacing="small" captionalign="left">
Subnautica Crash Sequence-0
</gallery>
|-|
Concept Art=
<gallery position="left" widths="200" spacing="small" captionalign="left">
EscapePod_Interior_Damaged_LowRes.jpg|Un-Repaired Interior [[Concept art]]
Concept-art-life-pod-interior-by-cory-strader-the-art-of-subnautica.jpg|Repaired Interior Concept Art
</gallery>
|-|
Other=
<gallery position="left" widths="200" spacing="small" captionalign="left">
Escapepodmodel.png|Model from [https://sketchfab.com/models/1dd54c19382f4e4daf1497d866400b98 Sketchfab]
</gallery>
</tabber>


== Trivia ==
== Trivia ==
*The Escape Pod is fitted with two seats, although the player is the only one who used it in time.
* The Lifepod is fitted with two seats, although only one seat is used by one person: the player ([[Ryley Robinson|Ryley]]).
*The Escape Pod is missing several items from its standard provisions inventory: one Scanner, one Nutrient Block, one Filetered Water bottle, one Flashlight and the assorted replacement parts. It has however an additional Flare.
* The Lifepod is missing several items from its standard provisions inventory: one [[Scanner (Subnautica)|Scanner]], one [[Nutrient Block (Subnautica)|Nutrient Block]], one [[Filtered Water (Subnautica)|Filtered Water Bottle]], one [[Flashlight (Subnautica)|Flashlight]] and the assorted replacement parts. It has, however, an additional [[Flare (Subnautica)|Flare]].
* The various equipment aboard the Lifepod is branded with the [[Alterra Corporation|Alterra]] logo.
*The Fabricator inside the Escape Pod can be destroyed with a [[Survival Knife]], but will reappear when the game is saved and reloaded.
* When exiting the Lifepod through the bottom hatch for the first time, a [[Rabbit Ray]] and two catchable [[Holefish]] are spawned.
*The various equipment aboard the Escape Pod are branded Alterra, meaning the Escape Pod has been designed or built by the Alterra Corporation. A similar brand can be found on some tools in the game ''Natural Selection 2'', which was also developed by Unknown Worlds Entertainment
* When exiting the Lifepod through the top hatch for the first time, a [[Skyray (Subnautica)|Skyray]] will attempt to land on it, before being startled by the player and flying off.
*Before the Crash Sequence update, the player used the [[Fire Extinguisher]] in a scripted scene to put out the fire. Once done, it reactivated everything in the pod except for the lights and the [[Communications Relay]].

== Bugs ==
{{Bugs}}
* {{XBOX}}{{PS}} Sometimes, the Lifepod Secondary Systems will become slightly damaged after being repaired. This does not affect gameplay in any way and can be repaired as normal by using the [[Repair Tool (Subnautica)|Repair Tool]].


[[de:Lifepod_5]]
[[pl:Kapsuła Ratunkowa]]
[[fr:Lifepod 5]]
[[ru:Спасательная капсула]]
[[pl:Kapsuła_ratunkowa_5]]
[[ru:Спасательная капсула №5]]
[[Category:Vehicles]]
[[Category:Vehicles]]
[[Category:Storage]]
[[Category:Story]]

Latest revision as of 08:56, 15 February 2025

This article is about the player's Lifepod. You may be looking for the Destroyed Lifepods.
Spoiler (BZ).png Read at own risk
This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.


<infobox> <title source="title1"><default>Lifepod 5</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Standard 2-Berth Emergency Lifepod 5 is the vessel in which Ryley Robinson survived the crash of the Aurora at the beginning of Subnautica, landing in the Safe Shallows.

Story

During the intro sequence the player, Ryley Robinson, climbs inside the Lifepod to escape the impending crash of the Aurora following the automated evacuation warning, apparently being the only one to reach Lifepod 5. After launching, he witnesses an explosion from the ship through the top hatch window, causing a shockwave to strike the Lifepod. A panel flies off the opposite wall (along with the Fire Extinguisher), exposing wires and knocked about in freefall until slamming into the player's face, knocking him out. The player wakes up three hours later to warning alarms and quickly notices that the Lifepod is on fire, and puts it out with the Fire Extinguisher, fortunately now laying nearby on the floor. The Lifepod then becomes the player's starting location.

Interior

The Lifepod has two opening hatches: one on the ceiling, which can be reached from the inside by climbing a ladder, and another in the floor and submerged. The internals of the vessel suffered damage during the crash and are smoldering from the fire damage. The Lifepod Secondary Systems and the radio can be repaired using the Repair Tool, turning on the secondary lights in the pod and enabling messages to be received respectively.

QuoteBar.png
TestQuoteIcon.png

Lifepod secondary systems online. Running full environment diagnostic and outputting results to databank.

― PDA, upon repairing secondary systemsFile:Goal SecondarySystems3 effect.ogg

QuoteBar.png


The Lifepod houses a Fabricator, which will be visited often until the player builds a Seabase, fitted with another fabricator, a small amount of storage with a few pieces of survival equipment and rations, a Fire Extinguisher which is used to put out the fire in the beginning of the game, a wall-mounted Medical Kit Fabricator generating First Aid Kits every 10 minutes and a wall-mounted radio receiving and broadcasting emergency messages and distress calls. The Habitat Builder can not build anything in, or on, the lifepod: a separate seabase needs to be constructed for expansion.

Energy Usage

Energy is provided to the Lifepod by three Solar Power Cells on the bulkhead, with a capacity of 25 Energy each (the combined capacity of one Solar Panel). These Power Cells cannot be removed. The Fabricator will drain energy from the Power Cells when used (except in Creative Mode), and they will recharge themselves over time. There is no obvious solar panel on the lifepod's hull, although it is most likely to be the large black square underneath the pod's stenciling. The three Power Cells add up to 75 Energy, 25 less than a battery.

Location

Lifepod 5 spawns in a random location in the Safe Shallows biome less than a kilometer from the center of the map (coordinates 0,0,0). The lifepod can spawn quite close to the radiation zone, and in some rare cases, a large creature can nudge it into the radiation area.

Databank Entry

2-Berth Emergency Lifepod
Fox3d-entertainment-lifepod.jpg
<poem>Unlocked by default

Standard Features:
- Short-range radio (250km uninterrupted range)
- Wall-mounted fabricator for survival equipment manufacture, and for rendering organic substances edible
- Medical kit fabricator
- Onboard air-break and flotation devices, for land, sea or space recovery
- Solar power cells x3
- Emergency exits in the floor and roof

Standard Provisions:
- 2x All-Environment Protection Suits
- 2x Ready-to-eat nutrient blocks
- 2x Drinking water provision
- 1x Emergency medkit
- 2x Emergency flares

NB Some lifepods may be equipped with different supplies, such as radiation suits and replacement parts. Board the right lifepod for the right situation.</poem>

Source: Unlocked by default

Gallery

<tabber> In-Game= <tabber> Lifepod Exterior=

|-| Lifepod Interior=

</tabber> |-| Videos=

|-| Concept Art=

|-| Other=

</tabber>

Trivia

  • The Lifepod is fitted with two seats, although only one seat is used by one person: the player (Ryley).
  • The Lifepod is missing several items from its standard provisions inventory: one Scanner, one Nutrient Block, one Filtered Water Bottle, one Flashlight and the assorted replacement parts. It has, however, an additional Flare.
  • The various equipment aboard the Lifepod is branded with the Alterra logo.
  • When exiting the Lifepod through the bottom hatch for the first time, a Rabbit Ray and two catchable Holefish are spawned.
  • When exiting the Lifepod through the top hatch for the first time, a Skyray will attempt to land on it, before being startled by the player and flying off.

Bugs

This section contains bugs related to Lifepod 5. Make sure to only post reproducible bugs, and use appropriate system template ( XboxLogo.png, PlaystationLogo.png, Nintendo-switch-icon, WindowsLogo.png / AppleLogo.png ) depending on which platform(s) the bug has been encountered on.

  • XboxLogo.pngPlaystationLogo.png Sometimes, the Lifepod Secondary Systems will become slightly damaged after being repaired. This does not affect gameplay in any way and can be repaired as normal by using the Repair Tool.