Lifepod 5: Difference between revisions
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{{SimilarName|the player's '''Lifepod'''|the [[Destroyed Lifepods]]}} |
{{SimilarName|the player's '''Lifepod'''|the [[Destroyed Lifepods]]}} |
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{{Spoiler}} |
{{Spoiler}} |
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{{Craftable |
{{Craftable |
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|title1 = [[File:Lifepod_5_Ping.png|30px]] Lifepod 5 |
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Lifepod 5|image4 = Lifepod 5 Transparent.png|tab = [[Vehicles]] |description = |location = [[Safe Shallows]]}} |
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|image4 = Lifepod 5 Transparent.png |
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|tab = [[Vehicles]] |
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|description = |
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|location = [[Safe Shallows]]}} |
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The '''Standard 2-Berth Emergency Lifepod 5''' is the vessel in which [[Ryley Robinson]] survived the crash of the [[Aurora]] at the beginning of ''[[Subnautica]]'', landing in the [[Safe Shallows]]. |
The '''Standard 2-Berth Emergency Lifepod 5''' is the vessel in which [[Ryley Robinson]] survived the crash of the [[Aurora]] at the beginning of ''[[Subnautica]]'', landing in the [[Safe Shallows]]. |
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==Story== |
== Story == |
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During the intro sequence the player, |
During the intro sequence the player, [[Ryley Robinson]], climbs inside the Lifepod to escape the impending crash of the Aurora following the automated evacuation warning, apparently being the only one to reach Lifepod 5. After launching, he witnesses an explosion from the ship through the top hatch window, causing a shockwave to strike the Lifepod. A panel flies off the opposite wall (along with the [[Fire Extinguisher]]), exposing wires and knocked about in freefall until slamming into the player's face, knocking him out. The player wakes up three hours later to warning alarms and quickly notices that the Lifepod is on fire, and puts it out with the Fire Extinguisher, fortunately now laying nearby on the floor. The Lifepod then becomes the player's starting location. |
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==Interior== |
== Interior == |
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The Lifepod has two opening hatches: one on the ceiling, which can be reached from the inside by climbing a ladder, and another in the floor and submerged. The internals of the vessel suffered damage during the crash and are smoldering from the fire damage. The Lifepod Secondary Systems and the [[radio]] can be repaired using the [[Repair Tool (Subnautica)|Repair Tool]], turning on the secondary lights in the pod and enabling messages to be received respectively. |
The Lifepod has two opening hatches: one on the ceiling, which can be reached from the inside by climbing a ladder, and another in the floor and submerged. The internals of the vessel suffered damage during the crash and are smoldering from the fire damage. The Lifepod Secondary Systems and the [[radio]] can be repaired using the [[Repair Tool (Subnautica)|Repair Tool]], turning on the secondary lights in the pod and enabling messages to be received respectively. |
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{{Quote2|Lifepod secondary systems online. Running full environment diagnostic and outputting results to databank.|PDA|upon repairing secondary systems[[File:Goal SecondarySystems3 effect.ogg]]}} |
{{Quote2|Lifepod secondary systems online. Running full environment diagnostic and outputting results to databank.|PDA|upon repairing secondary systems[[File:Goal SecondarySystems3 effect.ogg]]}} |
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The Lifepod houses a [[Fabricator (Subnautica)|Fabricator]] |
The Lifepod houses a [[Fabricator (Subnautica)|Fabricator]], which will be visited often until the player builds a [[Seabases (Subnautica)|Seabase]], fitted with another fabricator, a small amount of [[storage]] with a few pieces of survival equipment and rations, a Fire Extinguisher which is used to put out the fire in the beginning of the game, a wall-mounted [[Medical Kit Fabricator]] generating [[First Aid Kit (Subnautica)|First Aid Kits]] every 10 minutes and a wall-mounted radio receiving and broadcasting emergency messages and distress calls. The [[Habitat Builder (Subnautica)|Habitat Builder]] can not build anything in, or on, the lifepod: a separate seabase needs to be constructed for expansion. |
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===Energy Usage=== |
=== Energy Usage === |
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[[Energy]] is provided to the Lifepod by three Solar [[Power Cell (Subnautica)|Power Cells]] on the bulkhead, with a capacity of 25 Energy each (the combined capacity of one [[Solar Panel (Subnautica)|Solar Panel]]). These Power Cells cannot be removed. The Fabricator will drain energy from the Power Cells when used (except in [[Game Modes|Creative Mode]]), and they will recharge themselves over time. There is no obvious solar panel on the lifepod's hull, although it is most likely to be the large black square underneath the pod's stenciling. The three Power Cells add up to 75 Energy, 25 less than a [[Battery (Subnautica)|battery]]. |
[[Energy]] is provided to the Lifepod by three Solar [[Power Cell (Subnautica)|Power Cells]] on the bulkhead, with a capacity of 25 Energy each (the combined capacity of one [[Solar Panel (Subnautica)|Solar Panel]]). These Power Cells cannot be removed. The Fabricator will drain energy from the Power Cells when used (except in [[Game Modes|Creative Mode]]), and they will recharge themselves over time. There is no obvious solar panel on the lifepod's hull, although it is most likely to be the large black square underneath the pod's stenciling. The three Power Cells add up to 75 Energy, 25 less than a [[Battery (Subnautica)|battery]]. |
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==Location== |
== Location == |
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Lifepod 5 spawns in a random location in the [[Safe Shallows]] biome less than a kilometer from the center of the map (coordinates 0,0,0). The lifepod can spawn quite close to the radiation zone, and in some rare cases, a large creature can nudge it into the radiation area. |
Lifepod 5 spawns in a random location in the [[Safe Shallows]] biome less than a kilometer from the center of the map (coordinates 0,0,0). The lifepod can spawn quite close to the radiation zone, and in some rare cases, a large creature can nudge it into the radiation area. |
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==Databank Entry== |
== Databank Entry == |
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{{Databank |
{{Databank |
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|name=[[Lifepod 5|2-Berth Emergency Lifepod]] |
|name=[[Lifepod 5|2-Berth Emergency Lifepod]] |
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|image=Fox3d-entertainment-lifepod.jpg |
|image=Fox3d-entertainment-lifepod.jpg |
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|description=Unlocked by default |
|description=Unlocked by default |
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Standard Features:<br |
Standard Features:<br/> |
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- Short-range radio (250km uninterrupted range)<br |
- Short-range radio (250km uninterrupted range)<br/> |
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- Wall-mounted fabricator for survival equipment manufacture, and for rendering organic substances edible<br |
- Wall-mounted fabricator for survival equipment manufacture, and for rendering organic substances edible<br/> |
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- Medical kit fabricator<br |
- Medical kit fabricator<br/> |
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- Onboard air-break and flotation devices, for land, sea or space recovery<br |
- Onboard air-break and flotation devices, for land, sea or space recovery<br/> |
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- Solar power cells x3<br |
- Solar power cells x3<br/> |
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- Emergency exits in the floor and roof |
- Emergency exits in the floor and roof |
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Standard Provisions:<br |
Standard Provisions:<br/> |
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- 2x All-Environment Protection Suits<br |
- 2x All-Environment Protection Suits<br/> |
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- 2x Ready-to-eat nutrient blocks<br |
- 2x Ready-to-eat nutrient blocks<br/> |
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- 2x Drinking water provision<br |
- 2x Drinking water provision<br/> |
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- 1x Emergency medkit<br |
- 1x Emergency medkit<br/> |
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- 2x Emergency flares |
- 2x Emergency flares |
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}} |
}} |
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==Gallery== |
== Gallery == |
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<tabber> |
<tabber> |
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In-Game= |
In-Game= |
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</tabber> |
</tabber> |
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==Trivia== |
== Trivia == |
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*The Lifepod is fitted with two seats, although only one seat is used by one person: the player ([[Ryley Robinson|Ryley]]). |
* The Lifepod is fitted with two seats, although only one seat is used by one person: the player ([[Ryley Robinson|Ryley]]). |
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*The Lifepod is missing several items from its standard provisions inventory: one [[Scanner (Subnautica)|Scanner]], one [[Nutrient Block (Subnautica)|Nutrient Block]], one [[Filtered Water (Subnautica)|Filtered Water Bottle]], one [[Flashlight (Subnautica)|Flashlight]] and the assorted replacement parts. It has, however, an additional [[Flare (Subnautica)|Flare]]. |
* The Lifepod is missing several items from its standard provisions inventory: one [[Scanner (Subnautica)|Scanner]], one [[Nutrient Block (Subnautica)|Nutrient Block]], one [[Filtered Water (Subnautica)|Filtered Water Bottle]], one [[Flashlight (Subnautica)|Flashlight]] and the assorted replacement parts. It has, however, an additional [[Flare (Subnautica)|Flare]]. |
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*The various equipment aboard the Lifepod is branded with the [[Alterra Corporation|Alterra]] logo. |
* The various equipment aboard the Lifepod is branded with the [[Alterra Corporation|Alterra]] logo. |
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*When exiting the Lifepod through the bottom hatch for the first time, a [[Rabbit Ray]] and two catchable [[Holefish]] are spawned. |
* When exiting the Lifepod through the bottom hatch for the first time, a [[Rabbit Ray]] and two catchable [[Holefish]] are spawned. |
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*When exiting the Lifepod through the top hatch for the first time, a [[Skyray (Subnautica)|Skyray]] will attempt to land on it, before being startled by the player and flying off. |
* When exiting the Lifepod through the top hatch for the first time, a [[Skyray (Subnautica)|Skyray]] will attempt to land on it, before being startled by the player and flying off. |
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==Bugs== |
== Bugs == |
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{{Bugs}} |
{{Bugs}} |
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⚫ | |||
<br /> |
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* {{PC}} While Lifepod 5 is damaged, if the game is saved, exited, then loaded back, the lifepod will appear repaired. All lights will be on, no more smoke or sparks will be displayed, and Lifepod 5's Display will present the "Status: Ok" message. |
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* {{PC}} If the game's water detail setting is changed during play, certain objects will no longer displace it properly and will clip/visually break. This primarily affects all [[Vehicles]] and Lifepod 5. |
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⚫ | |||
*{{PC}} There is a physics bug in which if you build a [[Pipes (Subnautica)|Base Pump]] on the Lifepod, it will destabilize the Lifepod's physics. |
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*{{PC}} After a [[Habitat Builder (Subnautica)|Habitat Builder]] is acquired, looking at the Radio, Fabricator, or Medical Kit Fabricator in the Lifepod will show the prompt to deconstruct the module, but pressing the button does nothing. |
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[[de:Lifepod_5]] |
[[de:Lifepod_5]] |
Latest revision as of 08:56, 15 February 2025
![]() |
Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
<infobox> <title source="title1"><default>Lifepod 5</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Standard 2-Berth Emergency Lifepod 5 is the vessel in which Ryley Robinson survived the crash of the Aurora at the beginning of Subnautica, landing in the Safe Shallows.
Story
During the intro sequence the player, Ryley Robinson, climbs inside the Lifepod to escape the impending crash of the Aurora following the automated evacuation warning, apparently being the only one to reach Lifepod 5. After launching, he witnesses an explosion from the ship through the top hatch window, causing a shockwave to strike the Lifepod. A panel flies off the opposite wall (along with the Fire Extinguisher), exposing wires and knocked about in freefall until slamming into the player's face, knocking him out. The player wakes up three hours later to warning alarms and quickly notices that the Lifepod is on fire, and puts it out with the Fire Extinguisher, fortunately now laying nearby on the floor. The Lifepod then becomes the player's starting location.
Interior
The Lifepod has two opening hatches: one on the ceiling, which can be reached from the inside by climbing a ladder, and another in the floor and submerged. The internals of the vessel suffered damage during the crash and are smoldering from the fire damage. The Lifepod Secondary Systems and the radio can be repaired using the Repair Tool, turning on the secondary lights in the pod and enabling messages to be received respectively.


Lifepod secondary systems online. Running full environment diagnostic and outputting results to databank.
― PDA, upon repairing secondary systemsFile:Goal SecondarySystems3 effect.ogg

The Lifepod houses a Fabricator, which will be visited often until the player builds a Seabase, fitted with another fabricator, a small amount of storage with a few pieces of survival equipment and rations, a Fire Extinguisher which is used to put out the fire in the beginning of the game, a wall-mounted Medical Kit Fabricator generating First Aid Kits every 10 minutes and a wall-mounted radio receiving and broadcasting emergency messages and distress calls. The Habitat Builder can not build anything in, or on, the lifepod: a separate seabase needs to be constructed for expansion.
Energy Usage
Energy is provided to the Lifepod by three Solar Power Cells on the bulkhead, with a capacity of 25 Energy each (the combined capacity of one Solar Panel). These Power Cells cannot be removed. The Fabricator will drain energy from the Power Cells when used (except in Creative Mode), and they will recharge themselves over time. There is no obvious solar panel on the lifepod's hull, although it is most likely to be the large black square underneath the pod's stenciling. The three Power Cells add up to 75 Energy, 25 less than a battery.
Location
Lifepod 5 spawns in a random location in the Safe Shallows biome less than a kilometer from the center of the map (coordinates 0,0,0). The lifepod can spawn quite close to the radiation zone, and in some rare cases, a large creature can nudge it into the radiation area.
Databank Entry
2-Berth Emergency Lifepod |
<poem>Unlocked by default
Standard Features: Standard Provisions: NB Some lifepods may be equipped with different supplies, such as radiation suits and replacement parts. Board the right lifepod for the right situation.</poem> |
Source: Unlocked by default |
Gallery
<tabber> In-Game= <tabber> Lifepod Exterior=
|-| Lifepod Interior=
The Fire Extinguisher laying on the floor.
The Fabricator inside Lifepod 5.
The Medical Kit Fabricator inside Lifepod 5.
The Radio inside Lifepod 5.
</tabber> |-| Videos=
- Subnautica Crash Sequence-0
|-| Concept Art=
Un-Repaired Interior Concept art
|-| Other=
Model from Sketchfab
</tabber>
Trivia
- The Lifepod is fitted with two seats, although only one seat is used by one person: the player (Ryley).
- The Lifepod is missing several items from its standard provisions inventory: one Scanner, one Nutrient Block, one Filtered Water Bottle, one Flashlight and the assorted replacement parts. It has, however, an additional Flare.
- The various equipment aboard the Lifepod is branded with the Alterra logo.
- When exiting the Lifepod through the bottom hatch for the first time, a Rabbit Ray and two catchable Holefish are spawned.
- When exiting the Lifepod through the top hatch for the first time, a Skyray will attempt to land on it, before being startled by the player and flying off.
Bugs
Sometimes, the Lifepod Secondary Systems will become slightly damaged after being repaired. This does not affect gameplay in any way and can be repaired as normal by using the Repair Tool.