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<div class="ItemTabber"><tabber>Fauna={{Fauna|title1 = Mesmer|image1 =
{{Template:Infobox:Fauna_Flora
Mesmer Fauna.png|tab = [[Fauna]]|attitude = [[:Category: Attitude: Aggressive|Aggressive]]|biome = * [[Bulb Zone]]
|title = Mesmer
* [[Crag Field]]
|image = 2015-05-05 00112.jpg
* [[Grand Reef]]
|Category = [[:Category:Fauna|Fauna]]
* [[Kelp Forest Caves]]
|Type =[[Fauna|Fish]]
* [[Lost River]]
|Attitude/s = [[:Category: Attitude: Defensive|Defensive]]
**[[Lost River|Bones Field]]
|Biome/s = [[Caves]], [[Grassy Plateaus]], [[Koosh Zone]], [[Mushroom Forest]]
|Active time =[[:Category:Cathemeral|Cathemeral (Day and Night)]]
* [[Mushroom Forest|Northeastern Mushroom Forest]]|active_during = [[:Category:Cathemeral|Cathemeral (Day and Night)]]|debugspawn = ''mesmer''|damage = * Bite: 35|health = * 100}}
|-|
Item=
{{Craftable|
title1 = Mesmer
|image4= Mesmer.png
|category = [[Fauna]]
|description =Small, mesmerizing predator, raised in containment.
|acqired_from =
* '''Mesmer Eggs'''
|size =
* 4 (2&times;2)
|bioreactor =
* 560
|debugspawn = ''mesmer''
}}
}}
|-|
The '''Mesmer''' is a [[:Category:Life Forms|life form]] belonging to the [[:Category:Fauna|fauna]] category. It can be found in deep caves.
Egg=
{{Craftable|
title1 = Mesmer Egg
|image4= Mesmer Egg.png
|category = [[Eggs]]
|description=Mesmers hatch from these.
|acqired_from =
* [[Alien Containment (Subnautica)|Mesmers]]
|size =
*1
|biome =
* [[Bulb Zone]]
* [[Bulb Zone Caves]]
* [[Lost River]]
** [[Lost River|Bone Fields]]
|incubation =
* 1 (day/s)
|bioreactor =
* 175
|debugspawn = <i>mesmeregg</i>
}}
</tabber></div>
The '''Mesmer''' is an aggressive life form belonging to the [[Fauna]] category.


It can be found in deep caves of certain [[Biomes (Subnautica)|biomes]], such as the [[Kelp Forest]] and the [[Bulb Zone]].
It is able to attract the player, via hypnosis, toward itself. If the '''Mesmer''' succeeds in attracting and drawing the player in, it will attack the player, removing 30 health, and then flee. Its [[attitude]] is [[:Category:Attitude: Defensive|defensive]].


==Appearance==
The '''Mesmer''' will often home in on either the [[Seamoth]] or [[Cyclops]] and attach itself to their fronts if a player is inside. This does not do any damage, however.
The Mesmer is a small, colorful fish with three design patterns; its four large skin panels are bluish-white, and are capable of emitting a green [[Bioluminescence|bioluminescent]] glow at night, with dark violet stripes, and are surrounded by a thin translucent blue film. The patterns on these panels radiate and ripple when the creature is mesmerising its prey.


The Mesmer's body is ridged, shimmers purple, and ends in two small teal-coloured flippers in place of a tail, which it uses to paddle itself through the water. Its head is bulky and speckled with white dots, ending with a teal maw. Behind its head, right above and below, are two smaller blueish fins. Its binocular eyes feature tilde-shaped pupils, and yellow sclerae.
== Appearance ==

The '''Mesmer''' is a small but colorful fish with three design patterns; its six large skin flaps are bluish-green with black stripes and are surrounded by a thin translucent blue film. Its main body is a shimmery purple-blue in color, speckled with purple dots, and ends in a glowing greenish-blue structure that splits into two. Its jagged "mouth" is of a pinkish color and is surrounded by violet skin. Its eyes are black surrounded by a yellow rim. When attacking, the Mesmer's "head" opens up, revealing its soft, slimy body and four pink stalks topped with sharp teeth. These stalks surround its toothless true mouth.
When attacking, the Mesmer's head opens up, revealing its soft, slimy body, and four pink stalks topped with sharp teeth. These stalks surround its true toothless mouth.

==Behavior==
The Mesmer is capable of manipulating the [[Player|player's]] mind, causing them to hear the [[PDA]] telling them to approach the Mesmer. The messages are as follows:

"''It is your primary directive to swim closer to that beautiful creature... Swim closer... Swim closer now... It looks so friendly... Do not resist... Don't struggle... Go closer''"

If the Mesmer succeeds in attracting the player, it will attack by opening its body and thrusting its spiked tentacles towards the player, removing 35% of their health bar, then fleeing to avoid being struck.

It can also be seen using this behavior in self-defense against other larger fauna, fauna of the same size, or even against its own kind. It will also use this as a hunting strategy to catch small fauna.

Note that if a Mesmer is killed while using its hypnosis on a creature or the player, its hypnosis will not cease, and will continue until the player runs out of oxygen, gets out of its pull, or is attacked. The player can have a hard time breaking free from the Mesmer when it is using its hypnosis, and can only break free if they swim far enough backwards, or look away. Both of these options may prove difficult for some players, because the effect of the hypnotism automatically makes the player gradually move closer as well as make the camera drift back to face directly at the creature if it is off center. An alternative way to break free is launching the Mesmer with the use of a [[Propulsion Cannon]] or a [[Repulsion Cannon]].

== Energy Value==
{{Recipe2}}
{{Recipe2|page=Mesmer Egg}}

==Audio ==
<soundcloud url="https://soundcloud.com/kamakazi/mezmer-trip" height="166" width="100%" class="soundCloud"></soundcloud>

==Data Bank Entry==
{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
! class="unsortable" style="width: 100%; text-align: center;" |[[File:Mesmer-1.png|centre|660px]]
|-
| style="text-align:left; font-size:12px;" |
Small, carnivorous lifeform with a unique hunting mechanism that enables it to hypnotize its foes.

1. Outer Wings:<br />
The mesmer swims using a number of wings which can be angled up and forwards on approaching its prey. Tiny lenses on the surface can be tilted independently to create mesmerizing patterns which flood the victim's brain with enticing messages, interpreted in whatever form is most convincing by the target.

2. Outer Shell:<br />
The mesmer can open the jawlike recess in its protective outer shell in order to [ERROR463] share its beauty... Do not resist...

Assessment: Draw closer
|}


==Gallery==
==Gallery==
<gallery>
<tabber>
Screenshots=
2015-05-05_00108.jpg|Back shot while in attack position
<gallery widths="200" spacing="small">
2015-05-05_00069.jpg|Shot from above
Mesmer4.jpg|Front view
2015-05-05_00073.jpg|Mesmer at night
Mesmer6.jpg|Side profile
2015-03-12_00020.jpg|The Mesmer's signature "kiss of death"
Mesmer8.jpg|Dorsal view
Mesmer Concept Art.jpg|Mesmer [[Concept Art]] showing the hypnosis attack
Mesmer7.jpg|Bioluminescence
Mesmermodel.png|Mesmer Model from [https://sketchfab.com/models/70b3aecea3694c0a8aab4b777a02bedf Sketchfab]
Mesmer9.jpg|Size comparison to the player
Mesmer (6).jpg|Mesmer in [[Koosh Zone]]
MesmerX.jpg|The Mesmer using its ability on a [[Hoverfish]] in the [[Kelp Forest Caves]]
Mesmer Gallery 2.png|A Mesmer in the [[Bulb Zone]]
Mesmer Mushroom.png|A Mesmer in the [[Mushroom Forest]]
Screen Shot 2017-02-26 at 18.46.53.png|A Mesmer hypnotizing a [[Boneshark]] into placidity in the [[Crag Field]]
Mesmer GhostWeed.jpg|A Mesmer looking at a [[Ghost Weed]] in the [[Lost River]].
20170312205810_1.jpg|Mesmer [[Eggs|Egg]]
MesmerMouth.jpg|A Mesmer with its mouth open, showing its fleshy blue innards
</gallery>
</gallery>
|-|
==References==
Videos=
<references />
<gallery widths="200" spacing="small">
[[Category:Life Forms]]
SN Mesmer 02|The Mesmer's mesmerising effect
[[Category:Fauna]]
Mesmer-anim.gif |The Mesmer drawing in the player
</gallery>
|-|
Concept Art=
<gallery widths="200" spacing="small">
Mesmer Concept Art.jpg|[[Concept art]]
</gallery>
|-|
Models=
<gallery widths="200" spacing="small">
Mesmermodel.png|Model from [https://sketchfab.com/models/70b3aecea3694c0a8aab4b777a02bedf Sketchfab]
HypnosisIdiotEggModel.jpeg|Model of [[Eggs|Egg]] from [https://sketchfab.com/3d-models/creature-egg-08-2d9ede1fbeea456d8a828e5e0ea6bbab Sketchfab]
</gallery>
</tabber>

==Trivia ==

*The Mesmer's hunting strategy has some resemblance to the [[wikipedia:Cuttlefish|Cuttlefish]], who use shimmering color patterns to distract their prey. When the cuttlefish gets close enough, it quickly launches tentacles out to ensnare the prey.
*During the Mesmer's hypnotic effect, in addition to the PDA, one can hear what appears to be the opening notes of White Zombie's Ratfinks, Suicide Tanks And Cannibal Girls that have been slowed down.
*It is possible that the Mesmer is the light that [[Paul Torgal|Paul]] was referring to.
*The Mesmer's hypnosis seems to also have possible electrical properties as in its data entry, your PDA will suffer an error and will tell you to draw closer if you encounter one again.

{{Navbox Fauna}}
[[de:Flimmerflügel]]
[[es:Mésmer]]
[[fr:Envoûteur]]
[[pl:Hipnoliszka]]
[[pt-br:Mesmer]]
[[ru:Гипнотизёр]]
[[Category:Aggressive]]
[[Category:Bioluminescent]]
[[Category:Bioluminescent]]
[[Category:Bulb Zone]]
[[Category:Carnivores]]
[[Category:Cathemeral]]
[[Category:Cathemeral]]
[[Category:Attitude: Defensive]]
[[Category:Crag Field]]
[[Category:Egg-laying]]
[[Category:Fauna]]
[[Category:Kelp Forest]]
[[Category:Kelp Forest Caves]]
[[Category:Lost River]]
[[Category:Mushroom Forest]]

Latest revision as of 07:14, 29 November 2024

<tabber>Fauna=<infobox>
 <title source="title1" style="font-weight:bold; text-align:center;">
   <default>Mesmer</default>
 </title>
 <image source="image1">
</image> <label>Category</label> <label>Tab</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label> <label>Debug Spawn</label> <format> </format> <label>Debug Spawn</label> <format> </format> <group layout="horizontal"> <header>Food & Water</header> <label>Food</label> <label>H2O</label> <label>O2</label> </group> <group collapse="open" class="tab-eggs"> <header>Egg</header> <image source="image2"> </image> <label>Tab</label> <label>Description</label> <label>Biome</label> <label>Incubation</label> <label>Bioreactor</label> <label>Debug Spawn</label> <format> </format> </group> </infobox> |-| Item= <infobox> <title source="title1"><default>Mesmer</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:mesmer||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Egg= <infobox> <title source="title1"><default>Mesmer</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:mesmeregg||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>

The Mesmer is an aggressive life form belonging to the Fauna category.

It can be found in deep caves of certain biomes, such as the Kelp Forest and the Bulb Zone.

Appearance

The Mesmer is a small, colorful fish with three design patterns; its four large skin panels are bluish-white, and are capable of emitting a green bioluminescent glow at night, with dark violet stripes, and are surrounded by a thin translucent blue film. The patterns on these panels radiate and ripple when the creature is mesmerising its prey.

The Mesmer's body is ridged, shimmers purple, and ends in two small teal-coloured flippers in place of a tail, which it uses to paddle itself through the water. Its head is bulky and speckled with white dots, ending with a teal maw. Behind its head, right above and below, are two smaller blueish fins. Its binocular eyes feature tilde-shaped pupils, and yellow sclerae.

When attacking, the Mesmer's head opens up, revealing its soft, slimy body, and four pink stalks topped with sharp teeth. These stalks surround its true toothless mouth.

Behavior

The Mesmer is capable of manipulating the player's mind, causing them to hear the PDA telling them to approach the Mesmer. The messages are as follows:

"It is your primary directive to swim closer to that beautiful creature... Swim closer... Swim closer now... It looks so friendly... Do not resist... Don't struggle... Go closer"

If the Mesmer succeeds in attracting the player, it will attack by opening its body and thrusting its spiked tentacles towards the player, removing 35% of their health bar, then fleeing to avoid being struck.

It can also be seen using this behavior in self-defense against other larger fauna, fauna of the same size, or even against its own kind. It will also use this as a hunting strategy to catch small fauna.

Note that if a Mesmer is killed while using its hypnosis on a creature or the player, its hypnosis will not cease, and will continue until the player runs out of oxygen, gets out of its pull, or is attacked. The player can have a hard time breaking free from the Mesmer when it is using its hypnosis, and can only break free if they swim far enough backwards, or look away. Both of these options may prove difficult for some players, because the effect of the hypnotism automatically makes the player gradually move closer as well as make the camera drift back to face directly at the creature if it is off center. An alternative way to break free is launching the Mesmer with the use of a Propulsion Cannon or a Repulsion Cannon.

Energy Value

(no target detected)

Mesmer Egg.pngItem Arrow.pngBioreactor.pngItem Arrow.pngEnergy.png×175

Audio

<soundcloud url="https://soundcloud.com/kamakazi/mezmer-trip" height="166" width="100%" class="soundCloud"></soundcloud>

Data Bank Entry

Mesmer-1.png

Small, carnivorous lifeform with a unique hunting mechanism that enables it to hypnotize its foes.

1. Outer Wings:
The mesmer swims using a number of wings which can be angled up and forwards on approaching its prey. Tiny lenses on the surface can be tilted independently to create mesmerizing patterns which flood the victim's brain with enticing messages, interpreted in whatever form is most convincing by the target.

2. Outer Shell:
The mesmer can open the jawlike recess in its protective outer shell in order to [ERROR463] share its beauty... Do not resist...

Assessment: Draw closer

Gallery

<tabber> Screenshots=

|-| Videos=

|-| Concept Art=

|-| Models=

</tabber>

Trivia

  • The Mesmer's hunting strategy has some resemblance to the Cuttlefish, who use shimmering color patterns to distract their prey. When the cuttlefish gets close enough, it quickly launches tentacles out to ensnare the prey.
  • During the Mesmer's hypnotic effect, in addition to the PDA, one can hear what appears to be the opening notes of White Zombie's Ratfinks, Suicide Tanks And Cannibal Girls that have been slowed down.
  • It is possible that the Mesmer is the light that Paul was referring to.
  • The Mesmer's hypnosis seems to also have possible electrical properties as in its data entry, your PDA will suffer an error and will tell you to draw closer if you encounter one again.

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.