Seabases (Subnautica): Difference between revisions
ScanianMoose (talk | contribs) (links) Tags: Visual edit apiedit |
m (Bench, not ladder) |
||
(372 intermediate revisions by more than 100 users not shown) | |||
Line 1: | Line 1: | ||
{{SubnauticaLink}} |
|||
[[File:Seabase external.png|thumb|220x220px]] |
|||
{{SimilarName|the '''Seabases'''|the [[Degasi Seabases]]}} |
|||
'''Seabases''' are player homes created by the player. |
|||
'''Seabases''' are installations created by the player through the use of the [[Habitat Builder (Subnautica)|Habitat Builder]]. |
|||
A Seabase provides an area where the [[Ryley Robinson|Player]] can return for oxygen and serves as an alternative to [[Lifepod 5]] as a base of operations. Within a seabase, the player can construct additional storage space, grow food, access [[Interior Modules|Appliances]] not available in Lifepod 5, and add aesthetic options. Thus Seabases provide safe havens away from the [[Safe Shallows]] the player starts in. |
|||
They are created through the use of the [[builder]] [[Tools|tool]]. |
|||
In all [[Game Modes]] except Creative Mode, entering a Seabase secures the player's inventory, so if the player dies, they will return to the last Seabase they visited (Lifepod 5 and a [[Cyclops]] also count as Seabases for this purpose) and keep all the items in their inventory that they had when they were there. This occurs even if they die while inside the base in question: thus, quickly building a single [[I Compartment (Subnautica)|I Compartment]] and a [[Hatch (Subnautica)|Hatch]] on the seabed can be a valid tactic to secure the player's inventory if they are about to die. |
|||
"'''Seabases''' are available now, and allow the construction of habitats on the sea floor. Bases are composed of modular units such as compartments, windows, and hatches, bases allow you to create an outpost from which you can go forth and explore ''Subnautica’s'' vast ocean."<ref>http://unknownworlds.com/subnautica/subnautica-seabases-released/</ref> |
|||
The player will start with most of the blueprints they need for a basic Seabase; at the bare minimum, one needs a Compartment, a Hatch, and a power generator (the [[Solar Panel (Subnautica)|Solar Panel]] is unlocked by default). The initial compartment must be built on or near the ground (or on a [[Foundation (Subnautica)|Foundation]], which is not necessary but provides greater [[Hull Integrity]] and a flat surface to work with), but any additional compartments can overhang without any issue, allowing bases to be built over cliffsides. The player can acquire [[Blueprints (Subnautica)|Blueprints]] which allow additional module types to be created. |
|||
'''Seabases''' can be customized in the same way as the [[Cyclops]] through the installation of [[Locker|lockers]]; [[Fabricator|fabricators]]; and [[Fragment Analyzer|fragment analyzers]]. |
|||
{{ExtraSpoilersection|[[Degasi Seabases]] can be found at the center and on the tops of the mountains of the [[Floating Island]], [[Jellyshroom Cave]], and [[Deep Grand Reef]]. These abandoned Seabases provide blueprints for additional base components that the player doesn't have access to by default, such as the [[Multipurpose Room (Subnautica)|Multipurpose Room]] and the [[Observatory (Subnautica)|Observatory]]. Other base components, power generators, appliances and, furniture, can be found in [[Wrecks]].}} |
|||
BUG: When on land, if the hull integrity of a base sinks below 0, the '''Seabase''' will still flood with water. |
|||
Despite their name, Seabases can be built on land. When on land, hull integrity is not a factor, and bases can be built without the need for additional [[Reinforcement (Subnautica)|Reinforcement]]s, Foundations, or [[Bulkhead (Subnautica)|Bulkhead]]s. Power is still needed for them to operate, but not to provide [[Oxygen|oxygen]]. |
|||
== Future Plans == |
|||
Developers have indicated that one future update to the game will be dedicated to the enhancement of '''Seabases. '''In particular, the numerous requests to have a docking module for the [[Seamoth]] will be addressed, most likely in the form of a [[wikipedia:Moon_pool|moon pool.]] A 3D Model of a moon pool can be found on [https://sketchfab.com/models/33a9d6b3fbce4f47af2bcac963ab5ad9 Sketchfab] Also, actual rooms will be added to the game. {{Citation Needed}} |
|||
In the near future, a glass corridor module will be added to the game. |
|||
Further, there are still many planned machines and similar objects missing from the game that the player will be able to place in the '''Seabase'''. |
|||
== Hull Integrity == |
== Hull Integrity == |
||
{{Main|Hull Integrity}} |
|||
[[File:Seabase interior.png|thumb|220x220px]] |
|||
[[Hull Integrity]] refers to the ability of the player's Seabase to withstand the pressure of the surrounding water, and as a mechanic slows the expansion of the Seabase. A Seabase starts at 10 integrity, but the majority of the modules will lower the integrity once added with the amount varying by module. As Seabases are built at a greater depth the integrity reduction caused by each module will increase. Hull integrity can be increased by constructing Reinforcement panels, placing a Seabase on or near a Foundation (foundations built on top of rooms will still provide their benefit), or installing Bulkheads on the ends of Compartment modules. |
|||
When the hull integrity of a Seabase is less than or equal to zero, it will begin to form hull breaches. Any corridor or room that is connected to the breach will begin flooding with water. Bulkheads can compartmentalize the base and prevent floodwaters from moving between compartments, but if the integrity remains below zero then eventually every compartment will develop a leak and the base will fill with water. To avoid this, quickly increase the base's integrity (by either adding strengthening components or removing weak components) and fix all hull breaches in the base using a [[Repair Tool (Subnautica)|Repair Tool]]. |
|||
[[Hull Integrity|Hull integrity]] refers the ability of your '''Seabase''' to withstand the pressure of the surrounding water. |
|||
A Seabase that receives damage to its exterior will also spring leaks, but the hull integrity will be unaffected. This is most likely to occur if the player hits the base with a [[Cyclops]], as aggressive [[Fauna]] cannot damage bases. In this case, leaks will be limited to only the module that was hit and will not spread, making Bulkheads an effective method of preventing widespread flooding. |
|||
[[Hull Integrity|Hull integrity]] can be increased by crafting special parts called [[Reinforcement|reinforcements]] using the [[builder]] [[Tools|tool]]. |
|||
== Energy Usage == |
|||
Factors that affect [[Hull Integrity|hull integrity]] |
|||
[[Energy]] can be provided to a Seabase by building various types of generators near or inside the Seabase. Any number or combination can be used. Appliances such as the Fabricator will drain energy from the Seabase. |
|||
* Number of interconnected modules |
|||
* Windows |
|||
* Depth at which the '''Seabase''' is built |
|||
There are currently four generators available to power Seabases: |
|||
When the hull integrity of a '''Seabase''' reaches zero, it will begin to form hull breaches. Eventually, the whole base will fill with water. To avoid this, quickly increase the integrity and fix all hull breaches in the base using a [[Welder]]. |
|||
* [[Solar Panel (Subnautica)|Solar Panel]]s, which work best near the surface |
|||
* [[Bioreactor (Subnautica)|Bioreactor]]s, which consume any organic matter for power |
|||
* [[Thermal Plant (Subnautica)|Thermal Plant]]s, which collect heat energy (use near Lava Geysers and Black Smokers) |
|||
* [[Nuclear Reactor (Subnautica)|Nuclear Reactor]]s, which consume [[Reactor Rod (Subnautica)|Reactor Rod]]s made from [[Uraninite Crystal (Subnautica)|Uraninite Crystal]]s |
|||
Bioreactors and Nuclear Reactors are built inside a [[Multipurpose Room (Subnautica)|Multipurpose Room]] or [[Large Room (Subnautica)|Large Room]]. Solar Panels and Thermal Plants are built outside and can be directly attached to the base or connected via [[Power Transmitter (Subnautica)|Power Transmitter]]s if the distance is too great. |
|||
Seabases do not require energy to operate in [[Game Modes|Creative Mode]]. |
|||
== Energy Usage == |
|||
[[Energy]] can be provided to a '''Seabase''' by building a [[Power Generator]] on a connecting [[Foundation]]. [[Placeable Items]] such as the [[Fabricator]] will drain energy from the power generator. The energy levels can be replenished by placing new [[Power Cell|Power Cells]] inside the slots on the generator. |
|||
The following appliances and rooms draw power from the Seabase: |
|||
'''Seabases''' do not require energy to operate devices in Freedom Mode. |
|||
* [[Fabricator (Subnautica)|Fabricator]] |
|||
* [[Battery Charger (Subnautica)|Battery Charger]] |
|||
* [[Power Cell Charger (Subnautica)|Power Cell Charger]] |
|||
* [[Modification Station (Subnautica)|Modification Station]] |
|||
* [[Water Filtration Machine (Subnautica)|Water Filtration Machine]] |
|||
* [[Spotlight]] |
|||
* [[Floodlight (Subnautica)|Floodlight]] |
|||
* [[Scanner Room (Subnautica)|Scanner Room]] (fabricator and active scanning, along with recharging the Camera Drones) |
|||
== Oxygen == |
|||
== Requirements for All Seabases == |
|||
Seabases automatically produce [[Oxygen]] as long as there is power supplied, and can be used as a remote oxygen source outside the base through a [[Pipes (Subnautica)|Base-attached Air Pump]] and Pipes. If the power is depleted, the Seabase will slowly lose oxygen until it is completely gone. |
|||
* [[Builder]] |
|||
* [[Power Generator]] (crafted through [[builder]]) |
|||
* [[Hatch]] to allow entrance to seabase (crafted through [[builder]]) |
|||
== How to Build a Seabase == |
== How to Build a Seabase == |
||
# Find a suitable |
# Find a suitable piece of seabed or land. |
||
# Equip the |
# Equip the Habitat Builder and press the appropriate key to bring up a crafting menu. |
||
# |
# In the Interior Pieces tab, select the desired module. |
||
# |
# Aim at the desired building place (the outline of the module will become green if the location is valid). |
||
# Adjust the rotation |
# Adjust the rotation if desired. You cannot rotate the moonpool once another module has been placed. |
||
# Place the module |
# Place the module with the correct button. |
||
# Once placed, hold the |
# Once placed, hold the correct key to add the required materials to finish the building process. |
||
# Go to Step 2 and repeat for each room you want to build. Remember that once the desired module has been placed, other modules that are placed near it will snap to its position, making it easier to build. |
|||
# Go to Step 2 and repeat. |
|||
To deconstruct a Seabase module, equip the Habitat Builder and hold the appropriate button while facing the module. If enough [[PDA|inventory]] space is available, the module will be deconstructed and all materials used to create the module will be returned to the player's inventory, one item at a time. Note that everything inside the module and attached to the outside of the module must be deconstructed (This excludes other Seabase modules, they do not need to be deconstructed to remove a part.) before the module itself can be deconstructed. |
|||
== |
=== Controls === |
||
{| class="article-table" |
|||
! Action |
|||
! Mouse & Keyboard |
|||
! Xbox One |
|||
! PlayStation 4 |
|||
! Nintendo Switch |
|||
|- |
|||
| '''Open Building Menu''' |
|||
| <center>{{Key|RMB}}</center> |
|||
| {{Key/Xbox|RT}} |
|||
| {{Key/PS4|R2}} |
|||
| {{Key/Switch|ZR}} |
|||
|- |
|||
| '''Rotate Object''' |
|||
| <center>Mouse Wheel</center> |
|||
<center>or</center> |
|||
<center>{{Key|[}} and {{Key|]}}</center> |
|||
| {{Key/Xbox|Dpadleft}} {{Key/Xbox|Dpadright}} |
|||
| {{Key/PS4|Dpadleft}} {{key/PS4|Dpadright}} |
|||
| {{Key/Switch|Dpadleft}} {{Key/Switch|Dpadright}} |
|||
|- |
|||
| '''Build Object''' |
|||
| <center>{{Key|LMB}}</center> |
|||
| {{Key/Xbox|A}} |
|||
| {{Key/PS4|Cross}} |
|||
| {{Key/Switch|A}} |
|||
|- |
|||
| '''Deconstruct Object''' |
|||
| <center>{{Key|Q}}</center> |
|||
| {{Key/Xbox|Dpaddown}} |
|||
| {{Key/PS4|Dpaddown}} |
|||
| {{Key/Switch|Dpaddown}} |
|||
|} |
|||
== Dialogue == |
|||
{{Recipe|item=Titanium|count=4|result=Foundation}} |
|||
The Seabase's AI plays various messages that correspond to different circumstances, some accompanied by sound cues: |
|||
{{Recipe|item=Titanium|count=2|result=Corridor}} |
|||
{| class="article-table" style="width:100%; border:0; border-spacing:0" |
|||
{{Recipe|item=Titanium|count=2|result=L Corridor}} |
|||
! style="width:20%; text-align:center" | |
|||
{{Recipe|item=Titanium|count=2|result=T Corridor}} |
|||
! style="width:20%; text-align:center" | Trigger |
|||
{{Recipe|item=Titanium|count=2|result=X Corridor}} |
|||
! style="width:60%; text-align:center" | Dialogue |
|||
{{Recipe|item=Titanium|count=4|result=Power Generator}} |
|||
|- style="text-align:center; font-size:12px" |
|||
{{Recipe|item=Titanium|count=2|item2=Glass|result=Hatch}} |
|||
| [[File:Log-128.png]] |
|||
{{Recipe|item=Titanium|count=3|result=Ladder}} |
|||
| When [[Seabases (Subnautica)|Seabase]] is repaired |
|||
{{Recipe|item=Glass|count=2|result=Window}} |
|||
| style="text-align:left" | ''"Hull integrity restored. Draining systems initiated."'' |
|||
[[File:SeabaseRepaired.ogg]] |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Log-128.png]] |
|||
| Entering [[Seabases (Subnautica)|Seabase]] with no power source |
|||
| style="text-align:left" | ''"Warning: Emergency power only. Oxygen production offline."'' |
|||
[[File:SeabaseNoPower.ogg]] |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Log-128.png]] |
|||
| When the [[Seabases (Subnautica)|Seabase]] has no power |
|||
| style="text-align:left" | ''"Warning: Emergency power only. Oxygen production offline."'' |
|||
[[File:SeabasePowerDown.ogg]] |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Log-128.png]] |
|||
| Restoring [[Seabases (Subnautica)|Seabase's]] power |
|||
| style="text-align:left" | ''"Power restored. All primary systems online."'' |
|||
[[File:SeabasePowerUp.ogg]] |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Log-128.png]] |
|||
| Entering [[Seabases (Subnautica)|Seabase]] or [[Seamoth]] |
|||
| style="text-align:left" | ''"Welcome aboard captain."'' |
|||
[[File:BaseWelcomeAboard.ogg]] |
|||
|} |
|||
== |
== Base Parts == |
||
=== Base Pieces === |
|||
<references /> |
|||
{| class="article-table" style="width:100%; border:0; border-spacing:0" |
|||
! style="width:20%; text-align:center" | Item |
|||
! style="width:50%; text-align:left" | Description |
|||
! style="width:30%; text-align:center" | Hull Integrity |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Bulkhead.png|70px|center|link=Bulkhead]][[Bulkhead (Subnautica)|Bulkhead]] |
|||
| style="text-align:left" | Provides structural support and prevents flooding. |
|||
| style="font-size:14px" | +3.0 Units |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:I Compartment.png|70px|center|link=I Compartment]][[I Compartment (Subnautica)|I Compartment]] |
|||
| style="text-align:left" | Basic tubular compartment. |
|||
| style="font-size:14px" | -1.0 Unit |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:I-Corridor Glass.png|70px|center|link=Glass Compartment]][[Glass Compartment]] |
|||
| style="text-align:left" | Basic glass-walled compartment. |
|||
| style="font-size:14px" | -2.0 Units |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:L Corridor.png|70px|center|link=L Compartment]][[L Compartment (Subnautica)|L Compartment]] |
|||
| style="text-align:left" | L-shaped compartment. |
|||
| style="font-size:14px" | -1.0 Unit |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:L-Corridor Glass.png|70px|center|link=L Glass Compartment]][[L Glass Compartment (Subnautica)|L Glass Compartment]] |
|||
| style="text-align:left" | L-shaped glass compartment. |
|||
| style="font-size:14px" | -2.0 Units |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:T Corridor.png|70px|center|link=T Compartment]][[T Compartment (Subnautica)|T Compartment]] |
|||
| style="text-align:left" | T-shaped compartment. |
|||
| style="font-size:14px" | -1.0 Unit |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:X Corridor.png|70px|center|link=X Compartment]][[X Compartment (Subnautica)|X Compartment]] |
|||
| style="text-align:left" | X-shaped compartment. |
|||
| style="font-size:14px" | -1.0 Unit |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Foundation.png|70px|center|link=Foundation]][[Foundation (Subnautica)|Foundation]] |
|||
| style="text-align:left" | Reinforced habitat foundation. |
|||
| style="font-size:14px" | +2.0 Units |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Hatch.png|70px|center|link=Hatch]][[Hatch (Subnautica)|Hatch]] |
|||
| style="text-align:left" | Provides an access point to the habitat. |
|||
| style="font-size:14px" | -1.0 Unit |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Large Room_Icon.png|70px|center|link=Large Room]][[Large Room (Subnautica)|Large Room]] |
|||
| style="text-align:left" | A large room. |
|||
| style="font-size:14px" | -4.0 Unit |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Large Room Glass Dome Icon.png|70px|center|link=Large Room Glass Dome]][[Large Room Glass Dome]] |
|||
| style="text-align:left" | A large glass dome. |
|||
| style="font-size:14px" | -8.0 Unit |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Moon Pool.png|70px|center|link=Moonpool]][[Moonpool (Subnautica)|Moonpool]] |
|||
| style="text-align:left" | Vehicle docking bay. |
|||
| style="font-size:14px" | -5.0 Units |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Room.png|70px|center|link=Multipurpose Room]][[Multipurpose Room (Subnautica)|Multipurpose Room]] |
|||
| style="text-align:left" | Basic room. |
|||
| style="font-size:14px" | -1.25 Units |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Multipurpose Room Glass Dome Icon.png|70px|center|link=Multipurpose Room Glass Dome]][[Multipurpose Room Glass Dome]] |
|||
| style="text-align:left" | A glass dome. |
|||
| style="font-size:14px" | -2.0 Units |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Observatory.png|70px|center|link=Observatory]][[Observatory (Subnautica)|Observatory]] |
|||
| style="text-align:left; font-size:12px" | Compartment with 360-degree views and low structural integrity. |
|||
| style="font-size:14px" | -3.0 Units |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Reinforcement.png|70px|center|link=Reinforcement]][[Reinforcement (Subnautica)|Reinforcement]] |
|||
| style="text-align:left" | Increases hull strength. |
|||
| style="font-size:14px" | +7.0 Units |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Scanner Room.png|70px|center|link=Scanner Room]][[Scanner Room (Subnautica)|Scanner Room]] |
|||
| style="text-align:left" | Locates resources and wrecks within range. |
|||
| style="font-size:14px" | -1 Units |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Vertical Connector.png|70px|center|link=Vertical Connector]][[Vertical Connector (Subnautica)|Vertical Connector]] |
|||
| style="text-align:left" | Vertical base connector. |
|||
| style="font-size:14px" | -0.5 Units |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Window.png|70px|center|link=Window]][[Window (Subnautica)|Window]] |
|||
| style="text-align:left" | Observatory window. |
|||
| style="font-size:14px" | -1.0 Unit |
|||
|} |
|||
== |
=== External Modules === |
||
{| class="article-table" style="width:100%; border:0; border-spacing:0" |
|||
<gallery> |
|||
! style="width:20%; text-align:center" | Item |
|||
glassseabase.png|Future Glass Seabase Model from [https://sketchfab.com/models/093ea7c2b6874153bd70fb9e232ed80e Sketchfab] |
|||
! style="width:50%; text-align:left" | Description |
|||
doorseabase.png|Future Seabase Door Model from [https://sketchfab.com/models/c1dc73ad6d79421293d27314fefba94c Sketchfab] |
|||
! style="width:30%; text-align:center" | Item IDs |
|||
Moonpoolmodel2.png|Work-In-Progress Model for a Moonpool Seabase Module from [https://sketchfab.com/models/2b6ff8df730f49a490b8584345aea0fc Sketchfab] |
|||
|- style="text-align:center; font-size:12px" |
|||
Base.jpg|Future Model for a Seabase Module from [https://sketchfab.com/models/133422e6c44f4877ab318e2fede7e7e2 Sketchfab] |
|||
| [[File:Solar Panel.png|70px|center|link=Solar Panel]][[Solar Panel (Subnautica)|Solar Panel]] |
|||
benchmodel.png|Future Bench Model from [https://sketchfab.com/models/1f4c074b744d40539a4b6af91ba945ad Sketchfab] |
|||
| style="text-align:left" | Build on the ground in the sun to charge (25 power/min). |
|||
Seabase concept.jpg|Seabase Concept Art |
|||
| solarpanel |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Thermal Plant.png|70px|center|link=Thermal Plant]][[Thermal Plant (Subnautica)|Thermal Plant]] |
|||
| style="text-align:left" | Converts heat to energy (> 15 °C) (50 power/min). |
|||
| thermalplant |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Power Transmitter.png|70px|center|link=Power Transmitter]][[Power Transmitter (Subnautica)|Power Transmitter]] |
|||
| style="text-align:left" | Extends range of power source. |
|||
| powertransmitter |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Floodlight.png|70px|center|link=Floodlight]][[Floodlight (Subnautica)|Floodlight]] |
|||
| style="text-align:left" | Industrial lighting, designed for all environments. |
|||
| techlight |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Spotlight.png|70px|center|link=Spotlight]][[Spotlight]] |
|||
| style="text-align:left" | Fixed lighting solution. |
|||
| spotlight |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Exterior Growbed.png|70px|center|link=Exterior Growbed]][[Exterior Growbed (Subnautica)|Exterior Growbed]] |
|||
| style="text-align:left" | Artificial plant bed, suitable for use on land or underwater. |
|||
| farmingtray |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Base Pipe Connector.png|70px|center|link=Pipe]][[Pipe|Base-attached Air Pump]] |
|||
| style="text-align:left" | Base-attached device that pumps air into pipes. Acts as a starting point for a pipe chain. |
|||
| basepipeconnector |
|||
|} |
|||
=== Interior Modules === |
|||
{| class="article-table" style="width: 100%; border:0; border-spacing:0" |
|||
! style="width:20%; text-align:center" | Item |
|||
! style="width:50%; text-align:left" | Description |
|||
! style="width:30%; text-align:center" | Item IDs |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Fabricator.png|70px|center|link=Fabricator]][[Fabricator (Subnautica)|Fabricator]] |
|||
| style="text-align:left" | Basic survival fabricator. Atomically rearranges raw resources into useful objects. |
|||
| fabricator |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Radio.png|70px|center|link=Radio]][[Radio]] |
|||
| style="text-align:left" | Receive short-range communications. |
|||
| radio |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Medical Kit Fabricator.png|70px|center|link=Medical Kit Fabricator]][[Medical Kit Fabricator]] |
|||
| style="text-align:left" | Fabricates a medical kit every 30 minutes. |
|||
| medicalcabinet |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Wall Locker.png|70px|center|link=Wall Locker]][[Wall Locker (Subnautica)|Wall Locker]] |
|||
| style="text-align:left" | Wall-mounted storage locker. |
|||
| smalllocker |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Locker.png|70px|center|link=Locker]][[Locker (Subnautica)|Locker]] |
|||
| style="text-align:left" | Stores excessive things you need to store. |
|||
| locker |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Battery_Charger.png|70px|center|link=Battery Charger]][[Battery Charger (Subnautica)|Battery Charger]] |
|||
| style="text-align:left" | Can charge up to 4 batteries simultaneously. |
|||
| batterycharger |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Power Cell Charger.png|70px|center|link=Power Cell Charger]][[Power Cell Charger (Subnautica)|Power Cell Charger]] |
|||
| style="text-align:left" | Can charge up to 2 power cells simultaneously. |
|||
| powercellcharger |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Aquarium.png|70px|center|link=Aquarium]][[Aquarium (Subnautica)|Aquarium]] |
|||
| style="text-align:left" | Self-sustaining aquatic habitat. |
|||
| aquarium |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Modification Station.png|70px|center|link=Modification Station]][[Modification Station (Subnautica)|Modification Station]] |
|||
| style="text-align:left" | Advanced fabricator for modification of equipment. |
|||
| workbench |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Plant Pot.png|70px|center|link=Plant Pot]][[Plant Pot|Basic Plant Pot]] |
|||
| style="text-align:left" | Titanium pot containing synthetic soil. |
|||
| planterpot |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Plant Pot 2.png|70px|center|link=Plant Pot]][[Plant Pot|Composite Plant Pot]] |
|||
| style="text-align:left" | Designed titanium pot containing synthetic soil. |
|||
| planterpot2 |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Plant Pot 3.png|70px|center|link=Plant Pot]][[Plant Pot|Chic Plant Pot]] |
|||
| style="text-align:left" | Upmarket titanium pot containing synthetic soil. |
|||
| planterpot3 |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Indoor Growbed.png|70px|center|link=Interior Growbed]][[Interior Growbed]] |
|||
| style="text-align:left" | Artificial plant bed, suitable for interior use only. |
|||
| planterbox |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Plant Shelf.png|70px|center|link=Plant Shelf]][[Plant Shelf (Subnautica)|Plant Shelf]] |
|||
| style="text-align:left" | Wall-mounted plant pot. |
|||
| plantershelf |
|||
|} |
|||
=== Interior Pieces === |
|||
{| class="article-table" style="width:100%; border:0; border-spacing:0" |
|||
|- |
|||
! style="width:20%; text-align:center" | Item |
|||
! style="width:50%; text-align:left" | Description |
|||
! style="width:30%; text-align:center" | Item IDs |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Ladder.png|70px|center|link=Ladder]][[Ladder (Subnautica)|Ladder]] |
|||
| style="text-align:left" | For connecting two floors. |
|||
| baseladder |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Water Filtration Machine.png|70px|center|link=Water Filtration Machine]][[Water Filtration Machine (Subnautica)|Water Filtration Machine]] |
|||
| style="text-align:left" | Separates water and salt. |
|||
| basefiltrationmachine |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Bulkhead.png|70px|center|link=Bulkhead]][[Bulkhead (Subnautica)|Bulkhead]] |
|||
| style="text-align:left" | Structural support and can stop water flow (+3HP). |
|||
| basebulkhead |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Seamoth Modification Station.png|70px|center|link=Vehicle Upgrade Console]][[Vehicle Upgrade Console (Subnautica)|Vehicle Upgrade Console]] |
|||
| style="text-align:left" | Build this in the moonpool to upgrade docked vehicles. |
|||
| baseupgradeconsole |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Bioreactor.png|70px|center|link=Bioreactor]][[Bioreactor (Subnautica)|Bioreactor]] |
|||
| style="text-align:left" | Composts organic matter into electrical energy. |
|||
| basebioreactor |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Nuclear Reactor.png|70px|center|link=Nuclear Reactor]][[Nuclear Reactor (Subnautica)|Nuclear Reactor]] |
|||
| style="text-align:left" | Processes nuclear reactor rods. |
|||
| basenuclearreactor |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Alien Containment.png|70px|center|link=Alien Containment]][[Alien Containment (Subnautica)|Alien Containment]] |
|||
| style="text-align:left" | Provides optimal conditions for flora and fauna. Add a hatch to enter. |
|||
| basewaterpark |
|||
|} |
|||
===Miscellaneous Items=== |
|||
{| class="article-table" style="width:100%; border:0; border-spacing:0" |
|||
|- |
|||
! style="width:20%; text-align:center" |Item |
|||
! style="width:50%; text-align:left" |Description |
|||
! style="width:30%; text-align:center" |Item IDs |
|||
|- style="text-align:center; font-size:12px" |
|||
|[[File:Bench.png|70px|center|link=Bench]][[Bench (Subnautica)|Bench]] |
|||
| style="text-align:left" |Simple metal relaxation appliance. Conserves energy when resting. |
|||
|bench |
|||
|- style="text-align:center; font-size:12px" |
|||
|[[File:Bed.png|70px|center|link=Beds]][[Beds (Subnautica)|Basic Double Bed]] |
|||
| style="text-align:left" |A double bed. |
|||
|bed1 |
|||
|- style="text-align:center; font-size:12px" |
|||
|[[File:Bed_2.png|70px|center|link=Beds]][[Beds (Subnautica)|Quilted Double Bed]] |
|||
| style="text-align:left" |A double bed with a beautiful gray linen spread. |
|||
|bed2 |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Narrow_Bed.png|70px|center|link=Beds]][[Beds (Subnautica)|Single Bed]] |
|||
| style="text-align:left" |A single bed. |
|||
|narrowbed |
|||
|- style="text-align:center; font-size:12px" |
|||
| [[File:Desk.png|70px|center|link=Desk]][[Desk (Subnautica)|Desk]] |
|||
| style="text-align:left" |Common starship work desk. |
|||
| starshipdesk |
|||
|- style="text-align:center; font-size:12px" |
|||
|[[File:Chair.png|70px|center|link=Vehicle Upgrade Console]][[Chairs (Subnautica)|Swivel Chair]] |
|||
| style="text-align:left" |Turns 360 degrees. |
|||
|starshipchair |
|||
|- style="text-align:center; font-size:12px" |
|||
|[[File:Chair_2.png|70px|center|link=Bioreactor]][[Chairs (Subnautica)|Office Chair]] |
|||
| style="text-align:left" | Relaxing and confidence building. |
|||
|starshipchair2 |
|||
|- style="text-align:center; font-size:12px" |
|||
|[[File:Chair_3.png|70px|center|link=Nuclear Reactor]][[Chairs (Subnautica)|Command Chair]] |
|||
| style="text-align:left" |Commandeering. |
|||
|starshipchair3 |
|||
|- style="text-align:center; font-size:12px" |
|||
|[[File:Sign.png|70px|center|link=Sign]][[Sign (Subnautica)|Sign]] |
|||
| style="text-align:left" |Sign post with configurable text. |
|||
|sign |
|||
|- style="text-align:center; font-size:12px" |
|||
|[[File:Picture_Frame.png|70px|center|link=Picture Frame]][[Picture Frame (Subnautica)|Picture Frame]] |
|||
| style="text-align:left" |Wall-mounted frame, upload desired image from compatible PDA photo galleries. |
|||
|pictureframe |
|||
|- style="text-align:center; font-size:12px" |
|||
|[[File:Bar_Table.png|70px|center|link=Bar Table]][[Bar Table (Subnautica)|Bar Table]] |
|||
| style="text-align:left" |Round glass table. |
|||
|bartable |
|||
|- style="text-align:center; font-size:12px" |
|||
|[[File:Trash_Cans.png|70px|center|link=Trash Can]][[Trash Can (Subnautica)|Trash Can]] |
|||
| style="text-align:left" |Permanently deconstruct unwanted items and safely release their constituent atoms into the atmosphere. |
|||
|trashcans |
|||
|- style="text-align:center; font-size:12px" |
|||
|[[File:Lab_Trash_Can.png|70px|center|link=Nuclear Waste Disposal]][[Nuclear Waste Disposal (Subnautica)|Nuclear Waste Disposal]] |
|||
| style="text-align:left" |Used to dispose of nuclear waste. |
|||
|labtrashcan |
|||
|- style="text-align:center; font-size:12px" |
|||
|[[File:Vending_Machine.png|70px|center|link=Vending Machine]][[Vending Machine (Subnautica)|Vending Machine]] |
|||
| style="text-align:left" |Vending machine. |
|||
|vendingmachine |
|||
|- style="text-align:center; font-size:12px" |
|||
|[[File:Coffee_Vending_Machine.png|70px|center|link=Coffee Vending Machine]][[Coffee Vending Machine (Subnautica)|Coffee Vending Machine]] |
|||
| style="text-align:left" |Synthesizes hydrating, caffeine-free coffee. |
|||
|coffeevendingmachine |
|||
|- style="text-align:center; font-size:12px" |
|||
|[[File:Lab_Counter.png|70px|center|link=Counter]][[Counter (Subnautica)|Counter]] |
|||
| style="text-align:left" |Lab counter. |
|||
|labcounter |
|||
|- style="text-align:center; font-size:12px" |
|||
|[[File:Wall_Planter.png|70px|center|link=Wall Planter]][[Wall Planter (Subnautica)|Wall Planter]] |
|||
| style="text-align:left" |Wall-mounted foliage. Purely decorational. |
|||
|baseplanter |
|||
|- style="text-align:center; font-size:12px" |
|||
|[[File:Single_Wall_Shelf.png|70px|center|link=Single Wall Shelf]][[Single Wall Shelf (Subnautica)|Single Wall Shelf]] |
|||
| style="text-align:left" |Single wall shelf. |
|||
|singlewallshelf |
|||
|- style="text-align:center; font-size:12px" |
|||
|[[File:Wall_Shelves.png|70px|center|link=Wall Shelves]][[Wall Shelves (Subnautica)|Wall Shelves]] |
|||
| style="text-align:left" |Wall shelves. |
|||
|wallshelves |
|||
|- style="text-align:center; font-size:12px" |
|||
|[[File:Markiplier_Doll.png|70px|center|link=Sign]][[An Unusual Doll]] |
|||
| style="text-align:left" |An unusual doll. |
|||
|Unknown ID |
|||
|} |
|||
==Achievement== |
|||
{{Main|Achievements}} |
|||
{{:Achievements/Settling in for the Long Haul|}} |
|||
{{Clear}} |
|||
==Trivia== |
|||
*Originally when prototyping bases, the developers used square base pieces. This was seen in a developer update along with a screenshot of early base models on the Trello. |
|||
*Several base pieces were cut during development. This includes examples such as the Specimen Analyzer, Power Generator, and Fragment Analyzer. |
|||
==Gallery== |
|||
<tabber> |
|||
|-|Screenshots= |
|||
<gallery widths="200" spacing="small" hideaddbutton="true"> |
|||
Seabase_day.jpg|An example of a Seabase |
|||
Seabase_night.jpg|Ditto, at night-time |
|||
Islandbase.jpg|A Seabase on the [[Floating Island]] |
|||
Seabase_interior_new.jpg|Inside a typical Seabase |
|||
</gallery> |
</gallery> |
||
|-|Concept Art= |
|||
[[Category:World]] |
|||
<gallery widths="200" spacing="small" hideaddbutton="true"> |
|||
[[Category:Seabase Module]] |
|||
Seabase concept.jpg|Seabase [[Concept art]] |
|||
[[Category:Constructed with Builder]] |
|||
NoPlatformsLongerLegs.jpg|Seabase with terraformed ground [[Concept Art]] |
|||
[[Category:Crafted with Titanium]] |
|||
Base_Interior_Icorridor_lowRes.jpg|[[I Compartment (Subnautica)|I Compartment]] [[Concept art]] |
|||
[[Category:Crafted with Glass]] |
|||
Base Interior Xcorridors LowRes.jpg|[[X Compartment (Subnautica)|X Compartment]] [[Concept Art]] |
|||
seabaseroomconcept.jpg|[[Multipurpose Room (Subnautica)|Multipurpose Room]] [[Concept Art]] |
|||
Image03.jpg|[[Alien Containment (Subnautica)|Alien Containment]] [[Concept Art]] |
|||
Base Large Aquarium Notes.jpg|Ditto, annotated |
|||
Scanner Room Concept Hi Res.jpg|[[Scanner Room (Subnautica)|Scanner Room]] [[Concept Art]] |
|||
Moonpoolconceptart.jpg|[[Moonpool (Subnautica)|Moonpool]] [[Concept Art]] |
|||
Image00.png|[[Water Filtration Machine (Subnautica)|Water Filtration Machine]] [[Concept Art]] |
|||
Fabricator_FINAL_LowRes.jpg|[[Fabricator (Subnautica)|Fabricator]] [[Concept Art]] |
|||
Tech Workbench LowRes.jpg|[[Modification Station (Subnautica)|Modification Station]] [[Concept Art]] |
|||
Workbench concept.png|Ditto |
|||
Locker Concept.png|[[Locker (Subnautica)|Locker]] [[Concept Art]] |
|||
Planter Concept Art.jpg|[[Plant Pot]]s [[Concept Art]] |
|||
SolarPanelConcept.jpeg|[[Solar Panel (Subnautica)|Solar Panel]] [[Concept Art]] |
|||
C21FjfMUsAAGB2D.jpg|[[Vending Machine (Subnautica)|Vending Machine]] [[Concept Art]] |
|||
</gallery> |
|||
|-|Models= |
|||
<gallery widths="200" spacing="small" hideaddbutton="true"> |
|||
SimpleStraightModel.jpeg|A simple straight Seabase model from [https://sketchfab.com/3d-models/basemodularsections-straight-01-540e2c169d69448087af2d612a361a70 Sketchfab] |
|||
ComplexBaseModel.jpeg|A complex base model from [https://sketchfab.com/3d-models/basemodularsections-straight-01-textures-133422e6c44f4877ab318e2fede7e7e2 Sketchfab] |
|||
WIPComplexModel.jpeg|WIP model of a complex base from [https://sketchfab.com/3d-models/bases-wip-01-bbc2fd84938840669733543d495c11e8 Sketchfab] |
|||
HighpolyWIPModel.jpeg|Highpoly WIP model from [https://sketchfab.com/3d-models/basemodularsections-straight-01-db136d0bc5e54d7ab3a891ec267c374c Sketchfab] |
|||
InteriorBaseModel.jpeg|Base interior model from [https://sketchfab.com/3d-models/base-interior-62b915263c234b82962e7c3ff4c50eab Sketchfab] |
|||
CurvedBaseInterior.jpeg|Curved base interior model from [https://sketchfab.com/3d-models/base-interior-62b915263c234b82962e7c3ff4c50eab Sketchfab] |
|||
</gallery> |
|||
</tabber> |
|||
{{Navbox Seabase Modules}} |
|||
<!-- Interwiki Language Links --> |
|||
[[de:Unterwasserstützpunkte]] |
|||
[[fr:Bases marines]] |
|||
[[es:Bases]] |
|||
[[pt-br:Bases submarinas]] |
|||
[[pl:Bazy podwodne]] |
|||
[[ru:Морские базы]] |
|||
<!-- Categories --> |
|||
[[Category:Constructed with Habitat Builder]] |
|||
[[Category:Uses Energy]] |
Latest revision as of 18:24, 26 November 2024
Seabases are installations created by the player through the use of the Habitat Builder.
A Seabase provides an area where the Player can return for oxygen and serves as an alternative to Lifepod 5 as a base of operations. Within a seabase, the player can construct additional storage space, grow food, access Appliances not available in Lifepod 5, and add aesthetic options. Thus Seabases provide safe havens away from the Safe Shallows the player starts in.
In all Game Modes except Creative Mode, entering a Seabase secures the player's inventory, so if the player dies, they will return to the last Seabase they visited (Lifepod 5 and a Cyclops also count as Seabases for this purpose) and keep all the items in their inventory that they had when they were there. This occurs even if they die while inside the base in question: thus, quickly building a single I Compartment and a Hatch on the seabed can be a valid tactic to secure the player's inventory if they are about to die.
The player will start with most of the blueprints they need for a basic Seabase; at the bare minimum, one needs a Compartment, a Hatch, and a power generator (the Solar Panel is unlocked by default). The initial compartment must be built on or near the ground (or on a Foundation, which is not necessary but provides greater Hull Integrity and a flat surface to work with), but any additional compartments can overhang without any issue, allowing bases to be built over cliffsides. The player can acquire Blueprints which allow additional module types to be created.
Spoiler alert: The following section contains story related material. |
---|
Degasi Seabases can be found at the center and on the tops of the mountains of the Floating Island, Jellyshroom Cave, and Deep Grand Reef. These abandoned Seabases provide blueprints for additional base components that the player doesn't have access to by default, such as the Multipurpose Room and the Observatory. Other base components, power generators, appliances and, furniture, can be found in Wrecks. |
Despite their name, Seabases can be built on land. When on land, hull integrity is not a factor, and bases can be built without the need for additional Reinforcements, Foundations, or Bulkheads. Power is still needed for them to operate, but not to provide oxygen.
Hull Integrity
Hull Integrity refers to the ability of the player's Seabase to withstand the pressure of the surrounding water, and as a mechanic slows the expansion of the Seabase. A Seabase starts at 10 integrity, but the majority of the modules will lower the integrity once added with the amount varying by module. As Seabases are built at a greater depth the integrity reduction caused by each module will increase. Hull integrity can be increased by constructing Reinforcement panels, placing a Seabase on or near a Foundation (foundations built on top of rooms will still provide their benefit), or installing Bulkheads on the ends of Compartment modules.
When the hull integrity of a Seabase is less than or equal to zero, it will begin to form hull breaches. Any corridor or room that is connected to the breach will begin flooding with water. Bulkheads can compartmentalize the base and prevent floodwaters from moving between compartments, but if the integrity remains below zero then eventually every compartment will develop a leak and the base will fill with water. To avoid this, quickly increase the base's integrity (by either adding strengthening components or removing weak components) and fix all hull breaches in the base using a Repair Tool.
A Seabase that receives damage to its exterior will also spring leaks, but the hull integrity will be unaffected. This is most likely to occur if the player hits the base with a Cyclops, as aggressive Fauna cannot damage bases. In this case, leaks will be limited to only the module that was hit and will not spread, making Bulkheads an effective method of preventing widespread flooding.
Energy Usage
Energy can be provided to a Seabase by building various types of generators near or inside the Seabase. Any number or combination can be used. Appliances such as the Fabricator will drain energy from the Seabase.
There are currently four generators available to power Seabases:
- Solar Panels, which work best near the surface
- Bioreactors, which consume any organic matter for power
- Thermal Plants, which collect heat energy (use near Lava Geysers and Black Smokers)
- Nuclear Reactors, which consume Reactor Rods made from Uraninite Crystals
Bioreactors and Nuclear Reactors are built inside a Multipurpose Room or Large Room. Solar Panels and Thermal Plants are built outside and can be directly attached to the base or connected via Power Transmitters if the distance is too great.
Seabases do not require energy to operate in Creative Mode.
The following appliances and rooms draw power from the Seabase:
- Fabricator
- Battery Charger
- Power Cell Charger
- Modification Station
- Water Filtration Machine
- Spotlight
- Floodlight
- Scanner Room (fabricator and active scanning, along with recharging the Camera Drones)
Oxygen
Seabases automatically produce Oxygen as long as there is power supplied, and can be used as a remote oxygen source outside the base through a Base-attached Air Pump and Pipes. If the power is depleted, the Seabase will slowly lose oxygen until it is completely gone.
How to Build a Seabase
- Find a suitable piece of seabed or land.
- Equip the Habitat Builder and press the appropriate key to bring up a crafting menu.
- In the Interior Pieces tab, select the desired module.
- Aim at the desired building place (the outline of the module will become green if the location is valid).
- Adjust the rotation if desired. You cannot rotate the moonpool once another module has been placed.
- Place the module with the correct button.
- Once placed, hold the correct key to add the required materials to finish the building process.
- Go to Step 2 and repeat for each room you want to build. Remember that once the desired module has been placed, other modules that are placed near it will snap to its position, making it easier to build.
To deconstruct a Seabase module, equip the Habitat Builder and hold the appropriate button while facing the module. If enough inventory space is available, the module will be deconstructed and all materials used to create the module will be returned to the player's inventory, one item at a time. Note that everything inside the module and attached to the outside of the module must be deconstructed (This excludes other Seabase modules, they do not need to be deconstructed to remove a part.) before the module itself can be deconstructed.
Controls
Action | Mouse & Keyboard | Xbox One | PlayStation 4 | Nintendo Switch |
---|---|---|---|---|
Open Building Menu | ![]() |
![]() |
![]() | |
Rotate Object | ![]() ![]() |
![]() ![]() |
![]() ![]() | |
Build Object | ![]() |
![]() |
![]() | |
Deconstruct Object | ![]() |
![]() |
![]() |
Dialogue
The Seabase's AI plays various messages that correspond to different circumstances, some accompanied by sound cues:
Trigger | Dialogue | |
---|---|---|
![]() |
When Seabase is repaired | "Hull integrity restored. Draining systems initiated." |
![]() |
Entering Seabase with no power source | "Warning: Emergency power only. Oxygen production offline." |
![]() |
When the Seabase has no power | "Warning: Emergency power only. Oxygen production offline." |
![]() |
Restoring Seabase's power | "Power restored. All primary systems online." |
![]() |
Entering Seabase or Seamoth | "Welcome aboard captain." |
Base Parts
Base Pieces
Item | Description | Hull Integrity |
---|---|---|
Bulkhead | Provides structural support and prevents flooding. | +3.0 Units |
I Compartment | Basic tubular compartment. | -1.0 Unit |
Glass Compartment | Basic glass-walled compartment. | -2.0 Units |
L Compartment | L-shaped compartment. | -1.0 Unit |
L Glass Compartment | L-shaped glass compartment. | -2.0 Units |
T Compartment | T-shaped compartment. | -1.0 Unit |
X Compartment | X-shaped compartment. | -1.0 Unit |
Foundation | Reinforced habitat foundation. | +2.0 Units |
Hatch | Provides an access point to the habitat. | -1.0 Unit |
Large Room | A large room. | -4.0 Unit |
Large Room Glass Dome | A large glass dome. | -8.0 Unit |
Moonpool | Vehicle docking bay. | -5.0 Units |
Multipurpose Room | Basic room. | -1.25 Units |
Multipurpose Room Glass Dome | A glass dome. | -2.0 Units |
Observatory | Compartment with 360-degree views and low structural integrity. | -3.0 Units |
Reinforcement | Increases hull strength. | +7.0 Units |
Scanner Room | Locates resources and wrecks within range. | -1 Units |
Vertical Connector | Vertical base connector. | -0.5 Units |
Window | Observatory window. | -1.0 Unit |
External Modules
Item | Description | Item IDs |
---|---|---|
Solar Panel | Build on the ground in the sun to charge (25 power/min). | solarpanel |
Thermal Plant | Converts heat to energy (> 15 °C) (50 power/min). | thermalplant |
Power Transmitter | Extends range of power source. | powertransmitter |
Floodlight | Industrial lighting, designed for all environments. | techlight |
Spotlight | Fixed lighting solution. | spotlight |
Exterior Growbed | Artificial plant bed, suitable for use on land or underwater. | farmingtray |
Base-attached Air Pump | Base-attached device that pumps air into pipes. Acts as a starting point for a pipe chain. | basepipeconnector |
Interior Modules
Item | Description | Item IDs |
---|---|---|
Fabricator | Basic survival fabricator. Atomically rearranges raw resources into useful objects. | fabricator |
Radio | Receive short-range communications. | radio |
Medical Kit Fabricator | Fabricates a medical kit every 30 minutes. | medicalcabinet |
Wall Locker | Wall-mounted storage locker. | smalllocker |
Locker | Stores excessive things you need to store. | locker |
Battery Charger | Can charge up to 4 batteries simultaneously. | batterycharger |
Power Cell Charger | Can charge up to 2 power cells simultaneously. | powercellcharger |
Aquarium | Self-sustaining aquatic habitat. | aquarium |
Modification Station | Advanced fabricator for modification of equipment. | workbench |
Basic Plant Pot | Titanium pot containing synthetic soil. | planterpot |
Composite Plant Pot | Designed titanium pot containing synthetic soil. | planterpot2 |
Chic Plant Pot | Upmarket titanium pot containing synthetic soil. | planterpot3 |
Interior Growbed | Artificial plant bed, suitable for interior use only. | planterbox |
Plant Shelf | Wall-mounted plant pot. | plantershelf |
Interior Pieces
Item | Description | Item IDs |
---|---|---|
Ladder | For connecting two floors. | baseladder |
Water Filtration Machine | Separates water and salt. | basefiltrationmachine |
Bulkhead | Structural support and can stop water flow (+3HP). | basebulkhead |
Vehicle Upgrade Console | Build this in the moonpool to upgrade docked vehicles. | baseupgradeconsole |
Bioreactor | Composts organic matter into electrical energy. | basebioreactor |
Nuclear Reactor | Processes nuclear reactor rods. | basenuclearreactor |
Alien Containment | Provides optimal conditions for flora and fauna. Add a hatch to enter. | basewaterpark |
Miscellaneous Items
Item | Description | Item IDs |
---|---|---|
Bench | Simple metal relaxation appliance. Conserves energy when resting. | bench |
Basic Double Bed | A double bed. | bed1 |
Quilted Double Bed | A double bed with a beautiful gray linen spread. | bed2 |
Single Bed | A single bed. | narrowbed |
Desk | Common starship work desk. | starshipdesk |
Swivel Chair | Turns 360 degrees. | starshipchair |
Office Chair | Relaxing and confidence building. | starshipchair2 |
Command Chair | Commandeering. | starshipchair3 |
Sign | Sign post with configurable text. | sign |
Picture Frame | Wall-mounted frame, upload desired image from compatible PDA photo galleries. | pictureframe |
Bar Table | Round glass table. | bartable |
Trash Can | Permanently deconstruct unwanted items and safely release their constituent atoms into the atmosphere. | trashcans |
Nuclear Waste Disposal | Used to dispose of nuclear waste. | labtrashcan |
Vending Machine | Vending machine. | vendingmachine |
Coffee Vending Machine | Synthesizes hydrating, caffeine-free coffee. | coffeevendingmachine |
Counter | Lab counter. | labcounter |
Wall Planter | Wall-mounted foliage. Purely decorational. | baseplanter |
Single Wall Shelf | Single wall shelf. | singlewallshelf |
Wall Shelves | Wall shelves. | wallshelves |
An Unusual Doll | An unusual doll. | Unknown ID |
Achievement
Spoiler alert: The following section contains story related material.
| |
![]() |
Settling in for the Long Haul Build a habitat
|
Trivia
- Originally when prototyping bases, the developers used square base pieces. This was seen in a developer update along with a screenshot of early base models on the Trello.
- Several base pieces were cut during development. This includes examples such as the Specimen Analyzer, Power Generator, and Fragment Analyzer.
Gallery
<tabber> |-|Screenshots=
A Seabase on the Floating Island
|-|Concept Art=
Seabase Concept art
Seabase with terraformed ground Concept Art
|-|Models=
A simple straight Seabase model from Sketchfab
A complex base model from Sketchfab
WIP model of a complex base from Sketchfab
Highpoly WIP model from Sketchfab
Base interior model from Sketchfab
Curved base interior model from Sketchfab
</tabber> Lua error in package.lua at line 80: module 'Dev:Navbox' not found.