Battery (Subnautica): Difference between revisions

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Batteries are used to craft electronic [[tools]] and pieces of [[equipment]], providing them with [[Energy]]. Batteries can hold up to 100 Energy, which is drained when using Battery-powered tools. Batteries can be swapped out or removed from tools by equipping the tool and pressing the "reload" button: this will bring up a display where the player can scroll through their other batteries to select one, or select the "X" to remove the battery and leave the tool without one. [[Ryley]] cannot move while swapping batteries.
Batteries are used to craft electronic [[tools]] and pieces of [[equipment]], providing them with [[Energy]]. Batteries can hold up to 100 Energy, which is drained when using Battery-powered tools. Batteries can be swapped out or removed from tools by equipping the tool and pressing the "reload" button: this will bring up a display where the player can scroll through their other batteries to select one, or select the "X" to remove the battery and leave the tool without one. [[Ryley]] cannot move while swapping batteries.


A Battery can be charged in the [[Battery Charger (Subnautica)|Battery Charger]], or an equipped tool can be recharged with [[Swim Charge Fins (Subnautica)|Swim Charge Fins]]. These devices allow the player to keep using their tools without having to continuously craft new Batteries.
Batteries can be charged in a [[Battery Charger (Subnautica)|Battery Charger]], or through an equipped tool with [[Swim Charge Fins (Subnautica)|Swim Charge Fins]]. Chargers have to be installed in a powered seabase or Cyclops first, but the latter allows tools and batteries to be charged during use.


{{ExtraSpoilersection|The [[Ion Battery (Subnautica)|Ion Battery]] is a modified, higher capacity version of the Battery, which can hold up to 500 Energy.}}
{{ExtraSpoilersection|The [[Ion Battery (Subnautica)|Ion Battery]] is a modified, higher capacity version of the Battery, which can hold up to 500 Energy.}}
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== Trivia ==
== Trivia ==
*Depleted batteries can be used in crafting to create tools and power cells that are fully charged. This is an oversight by the developers.
*Depleted batteries can be used in crafting to create tools and power cells that are fully charged. This is an oversight by the developers.
* Fabricating a [[Repair Tool (Subnautica)]] can be used as an alternate way to cheaply make new batteries if needed, as they come with one.
*As [[Repair Tool (Subnautica)|Repair Tools (Subnautica)]] do not require, but comes with a fully charged battery upon fabrication, they can be used to cheaply produce batteries without [[Copper Ore (Subnautica)|copper]] or [[Acid Mushroom|mushrooms.]]


{{Navbox Items}}
{{Navbox Items}}

Latest revision as of 03:49, 12 July 2024

This article is about Batteries in Subnautica. [[{{#explode:Battery (Subnautica)|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.

<infobox> <title source="title1"><default>Battery (Subnautica)</default></title>

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<label>Debug Spawn</label> <format> * {{#explode:battery||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

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The fabricator has substituted standard battery acid for an acidic compound synthesized from local flora.

― PDA, Dialogue

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Batteries are electronic items crafted using a Fabricator.

Batteries are used to craft electronic tools and pieces of equipment, providing them with Energy. Batteries can hold up to 100 Energy, which is drained when using Battery-powered tools. Batteries can be swapped out or removed from tools by equipping the tool and pressing the "reload" button: this will bring up a display where the player can scroll through their other batteries to select one, or select the "X" to remove the battery and leave the tool without one. Ryley cannot move while swapping batteries.

Batteries can be charged in a Battery Charger, or through an equipped tool with Swim Charge Fins. Chargers have to be installed in a powered seabase or Cyclops first, but the latter allows tools and batteries to be charged during use.

Spoiler alert: The following section contains story related material.


The Ion Battery is a modified, higher capacity version of the Battery, which can hold up to 500 Energy.


Recipe

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Uses In Crafting

Note that in all the below cases, the charge level of the battery or batteries used in the recipe has no bearing on the final product: the new item will always start with a charge level of 100%.

Fabricator


Battery.pngBattery.pngSilicone Rubber.pngItem Arrow.pngFabricator.pngItem Arrow.pngPower Cell.png
Battery.pngTitanium.pngItem Arrow.pngFabricator.pngItem Arrow.pngScanner.png
Battery.pngGlass.pngItem Arrow.pngFabricator.pngItem Arrow.pngFlashlight.png
Wiring Kit.pngComputer Chip.pngBattery.pngItem Arrow.pngFabricator.pngItem Arrow.pngHabitat Builder.png
Diamond.pngDiamond.pngBattery.pngTitanium.pngCave Sulfur.pngItem Arrow.pngFabricator.pngItem Arrow.pngLaser Cutter.png
Computer Chip.pngBattery.pngTitanium.pngMagnetite.pngMagnetite.pngItem Arrow.pngFabricator.pngItem Arrow.pngStasis Rifle.png
Wiring Kit.pngBattery.pngTitanium.pngItem Arrow.pngFabricator.pngItem Arrow.pngPropulsion Cannon.png
Battery.pngTitanium.pngGlass.pngItem Arrow.pngFabricator.pngItem Arrow.pngLight Stick.png
Battery.pngLubricant.pngCopper Wire.pngTitanium.pngItem Arrow.pngFabricator.pngItem Arrow.pngSeaglide.png
Battery.pngCopper Ore.pngTitanium.pngItem Arrow.pngFabricator.pngItem Arrow.pngGravsphere.png

Modification Station


Survival Knife.pngBattery.pngItem Arrow.pngModification Station.pngItem Arrow.pngThermoblade.png

Scanner Room


Computer Chip.pngBattery.pngGlass.pngTitanium.pngItem Arrow.pngScanner Room.pngItem Arrow.pngCamera Drone.png

Gallery

<tabber> In Game=

|-| Concept Art=

</tabber>

Trivia

  • Depleted batteries can be used in crafting to create tools and power cells that are fully charged. This is an oversight by the developers.
  • As Repair Tools (Subnautica) do not require, but comes with a fully charged battery upon fabrication, they can be used to cheaply produce batteries without copper or mushrooms.

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.