Biomes (Subnautica): Difference between revisions
m (minor edits) Tags: Visual edit apiedit |
m (→Biomes: changed Crash Zone depth from 600 to 500 metres. (Due to what it says on the Crash Zone page).) Tags: Visual edit apiedit |
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* [[Underwater Islands]] (35m - 500m) |
* [[Underwater Islands]] (35m - 500m) |
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* [[Mountains]] (0m - 500m) |
* [[Mountains]] (0m - 500m) |
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* [[Crash Zone]] (0m - |
* [[Crash Zone]] (0m - 500m) |
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* [[Blood Kelp Zone]] (150m - 630m) |
* [[Blood Kelp Zone]] (150m - 630m) |
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Revision as of 13:20, 21 September 2015
Subnautica features a wide range of Biomes to explore and conquer. Biomes in Subnautica represent minature ecosystems. The word itself comes from the term Bioformation.
Developer footage of Biome generation can be seen on a playlist from Russel Maekim's Youtube channel. He also sometimes livestreams his work on Twitch.
Biomes
- Floater Island (Surface)
- Safe Shallows (1m - 80m)
- Kelp Forest (2m - 150m)
- Grassy Plateaus (5m - 150m)
- Mushroom Forest (125m - 200m)
- Sparse Reef (40m - 310m)
- Dunes (160m - 400m)
- Grand Reef (40m - 450m)
- Koosh Zone (150m - 490m)
- Underwater Islands (35m - 500m)
- Mountains (0m - 500m)
- Crash Zone (0m - 500m)
- Blood Kelp Zone (150m - 630m)
Caves
- Blood Kelp Caves
- Deep Grand Reef
- Jelly Shroom Caves
- Kelp Forest Caves
- Lava Caves
- Mountain Range Caves
- Mushroom Forest Caves
- Overgrown Caves
- Safe Shallows Caves
- Spike Plant Caves