Rabbit Ray: Difference between revisions

From Subnautica Wiki
m (Replacing #x# with #×#)
(Adding categories)
 
(27 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{Fauna|title1 = Rabbit Ray|image1 = Rabbit Ray Fauna.png|category = Herbivores|tab = [[Fauna]]|description = Ray found in shallow waters, raised in containment.|attitude = [[:Category:Attitude: Passive|Passive]]|biome = * [[Crash Zone]]
<div class="ItemTabber"><tabber>Fauna={{Fauna|title1 = Rabbit Ray|image1 = Rabbit Ray Fauna.png|category = Herbivores|tab = [[Fauna]]|attitude = [[:Category:Attitude: Passive|Passive]]|biome = * [[Crash Zone]]
*[[Crash Zone Mesas]]
*[[Crash Zone Mesas]]
* [[Kelp Forest]]
* [[Kelp Forest]]
* [[Safe Shallows]]
* [[Safe Shallows]]
{{Smallspoiler|* [[Primary Containment Facility#Aquarium|Primary Containment Facility Aquarium]]}}|active_during = [[:Category:Cathemeral|Cathemeral (Day and Night)]]|debugspawn = ''rabbitray''|image2 = Rabbit Ray Egg.png|description2 = Rabbit Rays hatch from these.|biome2 = * [[Safe Shallows]]|size = * [[File:Rabbit Ray Egg.png|30px]] 1
{{Smallspoiler|* [[Primary Containment Facility#Aquarium|Primary Containment Facility Aquarium]]}}|active_during = [[:Category:Cathemeral|Cathemeral (Day and Night)]]|debugspawn = ''rabbitray''|health = * 100}}
|-|
* [[File:Rabbit Ray.png|30px]] 4 (2&times;2)|bioreactor = * [[File:Rabbit Ray Egg.png|30px]] +140 Energy
Item=
* [[File:Rabbit Ray.png|30px]] +420 Energy|dna = |debugspawn2 = ''rabbitrayegg''|tab2 = [[Eggs]]|incubation = * [[File:Alien Containment.png|30px|link=Alien Containment]] 1 (day/s)|health = * 100}}The '''Rabbit Ray''' is a passive [[fauna]] species which dwells mainly in the [[Kelp Forest]] and [[Safe Shallows]], but can often be found in the [[Crash Zone]]. It is named after the two orange ears.
{{Craftable|
title1 = Rabbit Ray
|image4= Rabbit Ray.png
|category = [[Fauna]]
|description =Ray found in shallow waters, raised in containment.
|acqired_from =
* '''Rabbit Eggs'''
|size =
* 4 (2&times;2)
|bioreactor =
* 420
|debugspawn = ''rabbitray''
}}
|-|
Egg=
{{Craftable|
title1 = Rabbit Ray Egg
|image4= Rabbit Ray Egg.png
|category = [[Eggs]]
|description=Rabbit Rays hatch from these.
|acqired_from =
* [[Alien Containment (Subnautica)|Rabbit Rays]]
|size =
*1
|biome =
* [[Safe Shallows]]
|incubation =
* 1 (day/s)
|bioreactor =
* 140
|debugspawn = <i>rabbitrayegg</i>
}}
</tabber></div>
The '''Rabbit Ray''' is a passive [[fauna]] species which dwells mainly in the [[Kelp Forest]] and [[Safe Shallows]], but can often be found in the [[Crash Zone]]. It is named after its two large orange ears.


==Appearance==
==Appearance==
The Rabbit Ray is comparably small, having a rather flat body. Its head has two large eyes, a small mouth resembling that of a real-life [[Wikipedia:Rabbit|rabbit]], and two bright orange protrusions pointing backward. Its body adorns two large undulating wings and ends with a pair of caudal fins.
The Rabbit Ray is comparably small, having a rather flat body. Its head has two large eyes, a small mouth resembling that of a real-life [[Wikipedia:Rabbit|rabbit]], and two bright orange protrusions pointing backward. Its body adorns two large undulating wings and ends with a pair of caudal fins.


The Rabbit Ray also features a spectacular body coloration, with most of which is capable of emitting [[Bioluminescence|bioluminescent]] glow: its wings having glowing blue outlines, its dark blue dorsal side dotted with bright blue spots, its underside a dull yellow, and its tail fins blue and orange in color.
The Rabbit Ray also features a spectacular body coloration, most of which is capable of emitting [[Bioluminescence|bioluminescent]] glow: its wings having glowing blue outlines, its dark blue dorsal side dotted with bright blue spots, its underside a dull yellow, and its tail fins blue and orange in color.


==Behavior==
==Behavior==
The Rabbit Ray will swim around gracefully but can be observed staying in one spot near their [[eggs]]. 
The Rabbit Ray will swim around gracefully but can be observed staying in one spot near their [[eggs]]. 


If the player gets close to a Rabbit Ray, it will emit different variations of a soft cry. Their cries can be heard even if the player is not around them. The cry can be notably heard in the Safe Shallows. 
If the player gets close to a Rabbit Ray, it will emit different variations of a soft cry. Their cries can be heard even if the player is not around them. The cry can be notably heard in the Safe Shallows.

Rabbit Rays have an unusual ability to swim around [[Fragments (Subnautica)|fragments]]. However, this behavior is uncommon and should not be relied on.


==Energy Value==
==Energy Value==
Line 28: Line 64:
|-
|-
|style="text-align:left; font-size:12px;"|
|style="text-align:left; font-size:12px;"|
A herbivorous aquatic lifeform, rabbit rays appear to live serene and solitary lives, with few predators, a natural sense of curiosity and awesomely poisonous flesh.
A herbivorous aquatic lifeform, rabbit rays appear to live serene and solitary lives, with few predators, a natural sense of curiosity, and poisonous flesh.


1. Ears:<br />
1. Ears:<br />
Twin orange appendages mounted on the head sense vibration in the water.
Twin orange appendages mounted on the head sense vibration in the water.


2. Undulating Wings:<br />A markedly similar method of transportation to that of earth rays. Zero genetic resemblance detected, suggesting these two species independently developed similar solutions to their environmental circumstances.
2. Undulating Wings:<br />
Markedly similar method of transportation to that of earth rays. Zero genetic resemblance detected, suggesting these two species independently developed similar solutions to their environmental circumstances.


Evidence indicates its large, side-facing eyes are relatively recent adaptations. It is likely there are related ray species in other environmental biomes on the planet.
Evidence indicates its large, side-facing eyes are relatively recent adaptations. It is likely there are related ray species in other environmental biomes on the planet.
Line 42: Line 77:


==Gallery==
==Gallery==
<tabber>
Screenshots=
<gallery widths="200" spacing="small" navigation="true">
<gallery widths="200" spacing="small" navigation="true">
RabbitRayB.jpg|Front view
RabbitRayB.jpg|Front view
Line 48: Line 85:
RabbitRayD.jpg|Bioluminescence
RabbitRayD.jpg|Bioluminescence
RabbitRay6.jpg|Size comparison to the player
RabbitRay6.jpg|Size comparison to the player
Rabbit Ray.jpg|A Rabbit Ray in the Safe Shallows|link=Rabbit Ray Egg
Rabbit Ray.jpg|A Rabbit Ray in the Safe Shallows
</gallery>
</gallery>
|-|

Concept Art=
<gallery widths="200" spacing="small" navigation="true">
CrashedShip.JPG|Early [[Concept Art]] featuring a Rabbit Ray.
</gallery>
</tabber>


== Trivia ==
== Trivia ==
*When the player first exits their [[Lifepod 5|Lifepod]] through the bottom hatch, a Rabbit Ray can be seen along with two [[Holefish]].
*When the player first exits their [[Lifepod 5|Lifepod]] through the bottom hatch, a Rabbit Ray can be seen along with two [[Holefish]].
*Unused assets suggest that Rabbit Rays were at one point able to attack small fish.
*Ironically enough if you put at least two Rabbit Rays in an [[Alien Containment]] eventually they will begin to multiply like actual Rabbits 


{{Navbox Fauna}}
{{Navbox Fauna}}


[[fr:Raie lapin]]
[[de:Kaninchenrochen]]
[[es:Rayanejo]]
[[Category:Attitude: Passive]]
[[fr:Raie_lapin]]
[[pl:Królimanta]]
[[ru:Трусоватый_скат]]
[[Category:Passive]]
[[Category:Bioluminescent]]
[[Category:Bioluminescent]]
[[Category:Cathemeral]]
[[Category:Cathemeral]]
Line 69: Line 115:
[[Category:Kelp Forest]]
[[Category:Kelp Forest]]
[[Category:Safe Shallows]]
[[Category:Safe Shallows]]
[[Category:Primary Containment Facility]]
[[Category:Story]]

Latest revision as of 02:42, 28 March 2023

<tabber>Fauna=<infobox>
 <title source="title1" style="font-weight:bold; text-align:center;">
   <default>Rabbit Ray</default>
 </title>
 <image source="image1">
</image> <label>Category</label> <label>Tab</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label> <label>Debug Spawn</label> <format> </format> <label>Debug Spawn</label> <format> </format> <group layout="horizontal"> <header>Food & Water</header> <label>Food</label> <label>H2O</label> <label>O2</label> </group> <group collapse="open" class="tab-eggs"> <header>Egg</header> <image source="image2"> </image> <label>Tab</label> <label>Description</label> <label>Biome</label> <label>Incubation</label> <label>Bioreactor</label> <label>Debug Spawn</label> <format> </format> </group> </infobox> |-| Item= <infobox> <title source="title1"><default>Rabbit Ray</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:rabbitray||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Egg= <infobox> <title source="title1"><default>Rabbit Ray</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:rabbitrayegg||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>

The Rabbit Ray is a passive fauna species which dwells mainly in the Kelp Forest and Safe Shallows, but can often be found in the Crash Zone. It is named after its two large orange ears.

Appearance

The Rabbit Ray is comparably small, having a rather flat body. Its head has two large eyes, a small mouth resembling that of a real-life rabbit, and two bright orange protrusions pointing backward. Its body adorns two large undulating wings and ends with a pair of caudal fins.

The Rabbit Ray also features a spectacular body coloration, most of which is capable of emitting a bioluminescent glow: its wings having glowing blue outlines, its dark blue dorsal side dotted with bright blue spots, its underside a dull yellow, and its tail fins blue and orange in color.

Behavior

The Rabbit Ray will swim around gracefully but can be observed staying in one spot near their eggs

If the player gets close to a Rabbit Ray, it will emit different variations of a soft cry. Their cries can be heard even if the player is not around them. The cry can be notably heard in the Safe Shallows.

Rabbit Rays have an unusual ability to swim around fragments. However, this behavior is uncommon and should not be relied on.

Energy Value

(no target detected)

Rabbit Ray Egg.pngItem Arrow.pngBioreactor.pngItem Arrow.pngEnergy.png×140



Data Bank Entry

Rabbit Ray-0.png

A herbivorous aquatic lifeform, rabbit rays appear to live serene and solitary lives, with few predators, a natural sense of curiosity, and poisonous flesh.

1. Ears:
Twin orange appendages mounted on the head sense vibration in the water.

2. Undulating Wings:
A markedly similar method of transportation to that of earth rays. Zero genetic resemblance detected, suggesting these two species independently developed similar solutions to their environmental circumstances.

Evidence indicates its large, side-facing eyes are relatively recent adaptations. It is likely there are related ray species in other environmental biomes on the planet.

Assessment: Inedible but harmless

Gallery

<tabber> Screenshots=

|-| Concept Art=

</tabber>

Trivia

  • When the player first exits their Lifepod through the bottom hatch, a Rabbit Ray can be seen along with two Holefish.
  • Unused assets suggest that Rabbit Rays were at one point able to attack small fish.

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.