Console Commands (Subnautica): Difference between revisions
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! PlayStation 4 |
! PlayStation 4 |
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!Nintendo Switch |
!Nintendo Switch |
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!Nintendo Switch |
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(Limited) |
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|'''Open Console''' |
|'''Open Console''' |
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|{{Key/PS4|L1}}+{{Key/PS4|Cross}}+{{Key/PS4|R1}} |
|{{Key/PS4|L1}}+{{Key/PS4|Cross}}+{{Key/PS4|R1}} |
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|{{Key/Switch|L}}+{{Key/Switch|A}}+{{Key/Switch|R}} |
|{{Key/Switch|L}}+{{Key/Switch|A}}+{{Key/Switch|R}} |
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|In menu, {{Key/Switch|L}}+{{Key/Switch|R}} |
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|'''Show Previously<br />Entered Commands''' |
|'''Show Previously<br />Entered Commands''' |
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|<center>{{Key|Up}} and {{Key|Down}}<br />{{Key|Enter}} to select</center> |
|<center>{{Key|Up}} and {{Key|Down}}<br />{{Key|Enter}} to select</center> |
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| style="text-align:center; font-size:15px; width:25%; padding:5px; border-bottom:none" |<code>[x] [y] [z]</code> |
| style="text-align:center; font-size:15px; width:25%; padding:5px; border-bottom:none" |<code>[x] [y] [z]</code> |
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| style="text-align:left; font-size:15px; width:75%; padding:5px; border-bottom:none" |Represent coordinates. |
| style="text-align:left; font-size:15px; width:75%; padding:5px; border-bottom:none" | Represent coordinates. |
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*<code>[x]</code> East & West |
*<code>[x]</code> East & West |
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<!-- startsunbeamstoryevent --> |
<!-- startsunbeamstoryevent --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>startsunbeamstoryevent</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>startsunbeamstoryevent</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Activates the [[Sunbeam]] story event. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Activates the [[Sunbeam]] story event. |
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<!-- playsunbeamfx --> |
<!-- playsunbeamfx --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>playsunbeamfx</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>playsunbeamfx</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Plays only the second part of the [[Quarantine Enforcement Platform]] shooting down the [[Sunbeam]] event. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Plays only the second part of the [[Quarantine Enforcement Platform]] shooting down the [[Sunbeam]] event. |
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===General=== |
===General === |
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{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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*Adds a specified amount of a certain item to the player's inventory. |
*Adds a specified amount of a certain item to the player's inventory. |
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* |
*Example:<pre>item titanium 5</pre> |
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**Will add 5 [[Titanium]] to the player's inventory. |
**Will add 5 [[Titanium]] to the player's inventory. |
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*For items with spaces in their name (e.g. [[Stasis Rifle]]), make them one word (e.g. <code>stasisrifle</code>). |
*For items with spaces in their name (e.g. [[Stasis Rifle]]), make them one word (e.g. <code>stasisrifle</code>). |
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<!-- playerinfection --> |
<!-- playerinfection --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>playerinfection [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>playerinfection [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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*Changes the stage of the [[Kharaa Bacterium]] infection in the player (1-5). |
* Changes the stage of the [[Kharaa Bacterium]] infection in the player (1-5). |
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*A value of 5 will cure the player. |
*A value of 5 will cure the player. |
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|- |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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*Spawns some tools. |
*Spawns some tools. |
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* |
*Spawns: [[Repair Tool]], [[Seaglide]], [[Flare]], [[Transfuser]], [[Propulsion Cannon]], [[Stasis Rifle]] and attempts to spawn a "BuildBot". |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>madloot</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>madloot</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* |
*Gives the player some loot and tools. |
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*Gives: [[Survival Knife]], [[Habitat Builder]], 3x [[Battery]], 4x [[Computer Chip]], 5x [[Creepvine Sample]], 10x [[Titanium]] and 10x [[Glass]]. |
*Gives: [[Survival Knife]], [[Habitat Builder]], 3x [[Battery]], 4x [[Computer Chip]], 5x [[Creepvine Sample]], 10x [[Titanium]] and 10x [[Glass]]. |
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<!-- fastscan --> |
<!-- fastscan --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastscan</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastscan</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reduces the scanning time when using the [[Scanner]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Reduces the scanning time when using the [[Scanner]]. |
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<!-- noenergy --> |
<!-- noenergy --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noenergy</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noenergy</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles [[Energy|power]] usage for all [[vehicles]], [[tools]] as well as the [[Seabases]]. |
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|- |
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<!-- nosurvival --> |
<!-- nosurvival --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nosurvival</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nosurvival</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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*Disables the player's [[Food & Water]] requirements. |
*Disables the player's [[Food & Water]] requirements. |
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*Removes sustenance value on items. |
*Removes sustenance value on items. |
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<!-- bubbles --> |
<!-- bubbles --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>bubbles</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>bubbles</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns several bubbles (air) around the player. |
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|- |
|- |
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<!-- seaglide --> |
<!-- seaglide --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seaglide</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seaglide</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns an unpowered [[Seaglide]] in front of the player. |
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|- |
|- |
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<!-- dig --> |
<!-- dig --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>dig [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>dig [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |(this command does not work anymore) |
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<br /> |
<br /> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>unlockdoors</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>unlockdoors</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" | |
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*Unlocks all doors in the [[Aurora]] and [[Alien Bases]]. |
* Unlocks all doors in the [[Aurora]] and [[Alien Bases]]. |
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*Does not apply for sealed doors which need to be cut with the [[Laser Cutter]]. |
*Does not apply for sealed doors which need to be cut with the [[Laser Cutter]]. |
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|} |
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<!-- fog --> |
<!-- fog --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fog</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fog</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles in-game fog. |
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|- |
|- |
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<!-- fov --> |
<!-- fov --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fov [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fov [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000. |
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|- |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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*Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.) |
*Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.) |
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*To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also appears to change the speed at which you move using shift. |
* To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also appears to change the speed at which you move using shift. |
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<!-- nobloom --> |
<!-- nobloom --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nobloom</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nobloom</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Removes bloom. Game restart needed to re-apply. |
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|- |
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<!-- spawnperf --> |
<!-- spawnperf --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawnperf [NAME] [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawnperf [NAME] [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Teleports the player to 0, -5, 0 and spawns any prefabs that match the given name. For example, <code>spawnperf alien 1</code> spawns various alien artifacts. |
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|- |
|- |
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<!-- speed --> |
<!-- speed --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>speed [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>speed [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%. |
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|- |
|- |
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<!-- target --> |
<!-- target --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>target</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>target</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles target debug. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Toggles target debug. |
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|- |
|- |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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*This is basically the no clipping option. |
*This is basically the no clipping option. |
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* |
*Lets the player freely roam through the map. When used again the player is teleported to the current location. Use number keys to change speed. E.g. pressing 5 while in ghost mode will set speed to 100 m/s. |
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*Usage: when entering the command the first time you can move freely. When used the second time you are teleported to the current location. |
*Usage: when entering the command the first time you can move freely. When used the second time you are teleported to the current location. |
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*Caution: when starting indoors and teleporting somewhere in the water you will be in water with land physics and vice versa. |
*Caution: when starting indoors and teleporting somewhere in the water you will be in water with land physics and vice versa. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warpforward [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warpforward [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* |
*Warps the player forward by however many meters they desire |
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|- |
|- |
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***Teleports the player to the Aurora's cargo room. |
***Teleports the player to the Aurora's cargo room. |
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**exoroom |
**exoroom |
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***Teleports the player to the Aurora's exosuit room. |
*** Teleports the player to the Aurora's exosuit room. |
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*[[Degasi Seabases|Degasi Bases]] |
*[[Degasi Seabases|Degasi Bases]] |
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**<code>base1</code> |
**<code>base1</code> |
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***Teleports the player to one of the mountaintop Seabases on the [[Floating Island]]. |
***Teleports the player to one of the mountaintop Seabases on the [[Floating Island]]. |
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**<code>base1b</code> |
**<code>base1b</code> |
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***Teleports the player to one of the mountaintop Seabases on the [[Floating Island]]. |
*** Teleports the player to one of the mountaintop Seabases on the [[Floating Island]]. |
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**<code>base2</code> |
**<code>base2</code> |
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***Teleports the player to the abandoned Seabase in the [[Jellyshroom Cave]]. |
***Teleports the player to the abandoned Seabase in the [[Jellyshroom Cave]]. |
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** |
**base3 |
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***Teleports the player to the abandoned Seabase in the [[Deep Grand Reef]]. |
***Teleports the player to the abandoned Seabase in the [[Deep Grand Reef]]. |
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*[[Wrecks]] - It is advisable to use coordinates for wrecks locations. |
*[[Wrecks]] - It is advisable to use coordinates for wrecks locations. |
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**gun_Elevator_Exit |
**gun_Elevator_Exit |
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**mountainteleporter |
**mountainteleporter |
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**prison |
** prison |
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**<code>aquarium</code> (The containment for the sea emperor) |
**<code>aquarium</code> (The containment for the sea emperor) |
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**<code>antechamber</code> |
**<code>antechamber</code> |
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**mountainteleporter |
**mountainteleporter |
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**mushroomforestteleporter |
**mushroomforestteleporter |
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**lostriverteleporter |
** lostriverteleporter |
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**cragfieldteleporter |
**cragfieldteleporter |
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*[[Destroyed Lifepods|Escape Pods]] |
*[[Destroyed Lifepods|Escape Pods]] |
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**escapepod21 (Lifepod 17) |
**escapepod21 (Lifepod 17) |
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**escapepod22 (Lifepod 5) |
** escapepod22 (Lifepod 5) |
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**escapepod23 (Lifepod 7) |
** escapepod23 (Lifepod 7) |
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**escapepod24 (Lifepod 13) |
** escapepod24 (Lifepod 13) |
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**escapepod25 (Lifepod 6) |
**escapepod25 (Lifepod 6) |
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**escapepod26 (Lifepod 12) |
**escapepod26 (Lifepod 12) |
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** |
**escapepod27 (Lifepod 4) |
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**escapepod28 (Lifepod 3) |
**escapepod28 (Lifepod 3) |
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**escapepod29 (Lifepod 2) |
**escapepod29 (Lifepod 2) |
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**scatter40 |
**scatter40 |
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**scatter41 |
**scatter41 |
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** |
**scatter42 |
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*Juvenile Sea Emperors |
* Juvenile Sea Emperors |
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**juvenileemperor1 ([[Blood Kelp Zone|Northern Blood Kelp Zone]]) |
**juvenileemperor1 ([[Blood Kelp Zone|Northern Blood Kelp Zone]]) |
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**juvenileemperor2 ([[Crag Field]]) |
**juvenileemperor2 ([[Crag Field]]) |
Revision as of 21:55, 3 December 2021
NER
![]() |
Warning! SAVE your game before using these commands! Using these commands might impair your Subnautica experience, and will disable achievements! |
Console Commands are a group of tools that adjust the player's experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.
Console Enable
On computer, the console needs to be enabled first in order to use it.
Press the F3 key, then the F8 key, and untick the "Disable Console" button in the top left.
After enabling the console, clear away the windows first, then while the game is in fullscreen mode, simply press the ENTER or ~ key to bring up the imput field. The field will not appear if the game is windowed.
To send a command, enter your desired command in the input box, and press enter. Use the up key on your keyboard to scroll through your previously entered commands.
Input Box Use
Action | Mouse & Keyboard | Xbox One | PlayStation 4 | Nintendo Switch | Nintendo Switch
(Limited) |
---|---|---|---|---|---|
Open Console | ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
In menu, ![]() ![]() | |
Show Previously Entered Commands |
![]() ![]() Enter to select |
Console Commands are not currently available on the Nintendo Switch.
List of Commands
Basics
[NAME]
|
Represents a variable text input that depends on the command. A list of all useable Spawn IDs can be found on the Spawn IDs page. |
[#]
|
Represents a value of the player's choice. |
[x] [y] [z]
|
Represent coordinates.
|
Events
countdownship
|
Initiates the countdown for the explosion of the Aurora's drive core. |
explodeship
|
Initiates the explosion of the Aurora's Drive Core |
restoreship
|
Returns the Aurora to its original form. Turns on radiation. |
startsunbeamstoryevent
|
Activates the Sunbeam story event. |
sunbeamcountdownstart
|
Activates the Sunbeam countdown. |
precursorgunaim
|
Plays the entire Quarantine Enforcement Platform shooting down the Sunbeam event. |
playsunbeamfx
|
Plays only the second part of the Quarantine Enforcement Platform shooting down the Sunbeam event. |
infectionreveal
|
Plays the animation of the player realizing he is infected with the Kharaa Bacterium.
Be warned that triggering this command advances the player's infection stage to 4. |
forcerocketready
|
Allows the Neptune Escape Rocket to be launched without disabling the Quarantine Enforcement Platform. |
General
item [NAME] [#]
|
|
clearinventory
|
Deletes everything in the Inventory. |
spawn [NAME] [#]
|
|
cure [#]
|
Cures the Player and all creatures in a specified range of the Kharaa Bacterium. |
infect [#]
|
Infects the Player and all creatures in a specified range with the Kharaa Bacterium. |
lldetach
|
Detaches all lava larva from any vehicles. |
playerinfection [#]
|
|
sub cyclops
|
Spawns the Cyclops in front of the player. |
sub aurora
|
Spawns the Aurora behind the player. |
sub escapepod
|
Spawns a new Lifepod 5 at sea level somewhere within the Safe Shallows, and places the player inside. |
filterwater
|
Causes every Water Filtration Machine on the map to instantly fabricate a Large Filtered Water. |
filtersalt
|
Causes every Water Filtration Machine on the map to instantly fabricate Salt. |
vehicleupgrades
|
Gives the player every common vehicle module. |
cyclopsupgrades
|
Gives the player every Cyclops module. |
seamothupgrades
|
Gives the player every Seamoth module. |
exosuitupgrades
|
Gives the player every Prawn Suit module. |
exosuitarms
|
Gives the player every Prawn Suit arm. |
spawnloot
|
|
tools loot
|
|
madloot
|
|
bobthebuilder
|
|
resourcesfor [NAME]
|
|
ency [NAME]
|
|
damage [#]<1/code>
|
Sets damage multiplier to player's choice. |
takedamage [#]
|
Damages player's health % amount equal to value. Max health is 100%. |
instagib
|
Toggles instagib mode, which allows the player to kill any killable creature in one hit, and the player will die instantly from any damage taken unless invisible is activated. Creatures that naturally defend themselves can kill predators in one hit (i.e. an Ampeel can oneshot a Ghost Leviathan Juvenile). |
invisible
|
Environmental godmode: Creatures will ignore the player completely, environmental hazards like heat or radiation will not harm player, vehicles take no damage from environment, collisions, or attacks by creatures. Oxygen/hunger/thirst in Survival and Hardcore modes function as normal. (NOTE: Will be deactivated each time on loading the game save and must be entered into the console for each play session.) |
filterfast
|
Reduces the time Water Filtration Machines take to filter. |
fastscan
|
Reduces the scanning time when using the Scanner. |
fastgrow
|
Plantable flora will grow within a few moments when placed in any type of planter. |
fasthatch
|
Eggs will hatch within a few moments after being placed in an Alien Containment. |
fastbuild
|
|
nocost
|
Toggles nocost mode on and off. While on, the player can use the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Upgrade Console and Modification Station even if they do not have the materials required. Note that if the player does have some or all of the materials required to make something, they will still be expended. Deconstructing an item with the Habitat Builder in this mode does not refund its construction materials. |
nodamage
|
Toggles all creatures' health, acting as invincibility. Typing the command again allows all entities to take damage as normal. |
noenergy
|
Toggles power usage for all vehicles, tools as well as the Seabases. |
nosurvival
|
|
oxygen
|
Toggles loss of oxygen when underwater. You will regain oxygen normally.
Warning: If used after oxygen has reached 0, it won't save you from dying. |
nitrogen
|
Toggles longer underwater time and adds the factor of decompression sickness if not careful. |
radiation
|
Toggles radiation. |
fixleaks
|
Fixes the Aurora's radiation leaks in the generator room. |
flood
|
Floods every Cyclops on the map. |
damagesub
|
Damages every Cyclops on the map. |
destroycyclops
|
Destroys every Cyclops on the map. |
restorecyclops
|
Converts every Cyclops wreck on the map to a functional (but damaged) state. |
vfx cyclopssmokeeffect (value)
|
Generates the Cyclops smoke effect. Can be toggled from values 0 to 1. |
bubbles
|
Spawns several bubbles (air) around the player. |
seaglide
|
Spawns an unpowered Seaglide in front of the player. |
dig [#]
|
(this command does not work anymore)
|
unlock [NAME]
|
|
unlock all
|
Unlocks all blueprints. |
unlockdoors
|
|
Technical
|
Changes game mode to chosen type. |
day
|
Sets time to day. |
night
|
Sets time to night. |
daynight [#]
|
Sets a specific time. # is a float from 0 to 1. "0" is midnight (same as 'night' command) and "0.5" is midday (same as 'day' command'). "0.15" is dawn. Each use of that command increments day counter by 1. |
daynightspeed [#]
|
Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
schedule
|
Shows a list of upcoming events, with the remaining time displayed. |
debugstartmap
|
Displays all possible Lifepod spawn locations as a small black cube. To remove the cubes, rejoin the game. |
cinematics
|
Toggles animation for the player. |
debugsound
|
Toggles sound. |
entreset
|
Reloads all assets of the game (except for terrain). |
gamereset
|
Resets the game, including the player's inventory and position, to when it was last saved. |
farplane [#]
|
Changes your viewing distance. 1000 is default. |
fog
|
Toggles in-game fog. |
fov [#]
|
Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000. |
freecam
|
|
fps
|
Shows FPS. |
nobloom
|
Removes bloom. Game restart needed to re-apply. |
noshadows
|
Removes shadows. Game restart needed to re-apply. |
printbiome
|
Shows on screen what biome the player is currently in. |
resetachievements
|
In the Steam version, it resets all achievements that have been collected. Note that this cannot be undone. |
spawnperf [NAME] [#]
|
Teleports the player to 0, -5, 0 and spawns any prefabs that match the given name. For example, spawnperf alien 1 spawns various alien artifacts.
|
speed [#]
|
Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%. |
target
|
Toggles target debug. |
schoolfishai
|
Toggles the AI of a Shoal of Fish. |
vsync
|
Toggles VSync. |
vr
|
Available VR options: None, Stereo, Split, Oculus, Morpheus. |
Teleports
biome [NAME]
|
|
ghost
|
|
warp [x] [y] [z]
|
|
warpforward [#]
|
|
batch [x] [y] [z]
|
|
warpme
|
Teleports the player to the Cyclops, a Seabase, or Lifepod 5 depending on which the player last entered. Good for getting unstuck. |
goto [NAME]
|
|
spawnnearby
|
Respawns the player a small distance away. Good for getting un-stuck. |
randomstart
|
Teleports the player into Lifepod 5 and respawns Lifepod 5 at one of its initial spawn point locations at random. |
kill
|
Respawns the player instantly inside the lifepod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting. |