Concept Art: Difference between revisions
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Cory-strader-belowzero-architectshieldgenerator.jpg|Architect Gate Facility - Cory Strader |
Cory-strader-belowzero-architectshieldgenerator.jpg|Architect Gate Facility - Cory Strader |
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E5W-x8BVUAcufRy.jpg|Architect concepts - by Alex Ries |
E5W-x8BVUAcufRy.jpg|Architect concepts - by Alex Ries |
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Architects1.jpg|Architect concepts - by Pat Presley |
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Architects2.jpg|Architect concepts - by Pat Presley |
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Architects3.jpg|Architect concepts - by Pat Presley |
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Architects4.jpg|Architect concepts - by Pat Presley |
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* According to developers, the small vehicle seen in "Cave Thing" was meant to be deployed by larger vehicles to support the player while swimming and was likely going to be unmanned. <ref>[https://www.moddb.com/games/subnautica/news/subnautica-concept-art-cave-thing Cave Thing]</ref> |
* According to developers, the small vehicle seen in "Cave Thing" was meant to be deployed by larger vehicles to support the player while swimming and was likely going to be unmanned. <ref>[https://www.moddb.com/games/subnautica/news/subnautica-concept-art-cave-thing Cave Thing]</ref> |
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* The concept art "Interior Sketch" shows the interior of a vehicle that was intended to allow placement of modules at predefined points in a predefined chassis, including "airlocks", "item fabricators", and "power systems", which later became the Cyclops. <ref>[https://www.moddb.com/games/subnautica/news/subnautica-concept-art-interior-sketch Interior Sketch]</ref> |
* The concept art "Interior Sketch" shows the interior of a vehicle that was intended to allow placement of modules at predefined points in a predefined chassis, including "airlocks", "item fabricators", and "power systems", which later became the Cyclops. <ref>[https://www.moddb.com/games/subnautica/news/subnautica-concept-art-interior-sketch Interior Sketch]</ref> |
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** The words "Flayra 2" can be seen on the diver in the "Interior Sketch" concept art. This is a nod to Charlie Cleveland, one of the developers of Subnautica |
** The words "Flayra 2" can be seen on the diver in the "Interior Sketch" concept art. This is a nod to Charlie Cleveland, one of the developers of Subnautica. |
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==References== |
==References== |
Revision as of 14:37, 12 August 2021
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Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
Many pieces of Concept Art have been created by the developers of Subnautica. There is Concept Art for biomes, vehicles, life forms, and Alien Technology.
The main concept artists for the base game were Cory Strader, the art director, and Pat Presley, who is a freelance artist also known for his work on the Star Wars: The Clone Wars series as well as several other outsourced artists.
For Subnautica: Below Zero, the role of art director is once again filled by Cory Strader who has drawn much of the story and landscape art, Pat Presley returned as an artist and Alex Ries was hired for the role of creature design. Several other artists have been outsourced from other companies such as Fox3D, notably Dima Pertsula who has created several highly detailed landscapes.
Concept Art is made to showcase future features of games, although the designs are subject to change during the course of development. Not everything that is shown in Concept Art is guaranteed to make it into the game.
Concept Art of Subnautica
Artists
- Cory Strader - Art Director
- Pat Presley - Freelance Concept Artist
- "Mikhail"
- Several unknown artists
Biomes=
Bulb Zone (CoralReefZone 4) - by Cory Strader
Bulb Zone at night - by Cory Strader
Floating Island #1 (Coral Reef Zone 7) - by unknown artist
Floating Island #2 (Coral Reef Zone 8) - by unknown artist
Grand Reef's "Orb Field" - by Pat Presley
Grassy Plateaus (Coral Reef Zone 3) - by Cory Strader
Inactive Lava Zone (Lava Zone) - by Cory Strader
Inactive Lava Zone (Lava Zone 2) - by Cory Strader
Inactive Lava Zone's Lava Castle (Super Thermal Vent) - by Pat Presley
Inactive Lava Zone "Tumulus" - by Pat Presley
Inactive Lava Zone's "Magma Forest" - by Pat Presley
Kelp Forest - by Cory Strader
Lilypad Islands - by
Lost River's "Bones Field" - by Pat Presley
Lost River (unknown) - by Cory Strader
Lost River's "Ghost Tree Chamber" - by Pat Presley
Lost River's "Lost River Corridor" - by Pat Presley
Lost River's "Ghost Canyon" - by Pat Presley
Lost River's "Tree Cove" - by Pat Presley
Lost River "Vent Field" - by Pat Presley
Mushroom Forest (CoralReefZone 5) - by unknown artist
Safe Shallows (CoralReefZone 2) - by unknown artist
|-| Fauna=
Bleeder - by unknown artist
Cave Crawler and Blood Crawler - by unknown artist
Boneshark - by unknown artist
Crabsnake (Close Encounter) - by Cory Strader
Crabsquid - by unknown artist
Crashfish - by unknown artist
Crimson Ray - by unknown artist
Cuddlefish (the formerly intended "Crashfish") - by
Eggs - by unknown artist
More Eggs - by unknown artist
Eyeye - by unknown artist
Floater - by unknown artist
Gasopod - by Cory Strader
Lava Lizard - by Cory Strader
Mesmer - by unknown artist
Oculus Concept Art - by unknown artist
Peeper and Oculus - by unknown artist
Reaper Leviathan - by Mikhail
Reefback - by Pat Presley
Sand Shark - by Cory Strader
Final Sea Emperor Leviathan concept - by Pat Presley
Unused Sea Emperor Leviathan concept - by Pat Presley
Sea Treader Leviathan - by Pat Presley
Final Ampeel - by unknown artist
Old Ampeel - by unknown artist
Shuttlebugs - by unknown artist
River Prowler - by Cory Strader.
The Kharaa Bacterium - by Cory Strader.
Warper - by Cory Strader
"Cave Thing", likely showing Grabcrab - by unknown artist
Rock Puncher - by Cory Strader
|-| Flora=
Bloodvine - by unknown artist
Drooping Stingers #1 - by Cory Strader
Drooping Stingers #2 - by unknown artist
Old Flora and Fauna concept art, out of all these concepts only the Gabe's Feather made it into the game - by unknown artist
Giant Coral Tree - by unknown artist
Tiger Plant - by unknown artist
Initial Tiger Plant concept sketches - by Cory Strader
Spike Trap - by unknown artist
|-| Technology=
Aurora - by Pat Presley
Starships A - by Pat Presley
Starships B - by Pat Presley
Starships C - by Pat Presley
"The Crashed Aurora" - by Cory Strader
The Aurora's Power Generator Room - by unknown artist
The Aurora's Prawn Bay - by Fox3D
Degasi - Pat Presley
Degasi variant - Pat Presley
The Degasi - Pat Presley
Lifepod 5 Interiors (damaged) - by Cory Strader
Sunbeam - by unknown artist
Aurora's debris #1 - by unknown artist
Aurora's debris #2 - by Cory Strader
Wreck Concept Art - by Fox3D
Cyclops and Mobile Vehicle Bay - by unknown artist
Cyclops - by Pat Presley
Cyclops Launch Bay #1 - by unknown artist
Cyclops Launch Bay #2 - by unknown artist
Cyclops Main Control Room - by Pat Presley
Cyclops "Control Room" - by Cory Strader
Cyclops Main Control - by Pat Presley
Cyclops Engine Chamber #1 - by unknown artist
Cyclops Engine Chamber #3 - by unknown artist
Cyclops Keel Section - by Pat Presley
Cyclops Main Rooms - by Pat Presley
Seaglide, Propulsion Cannon, Cyclops Docking Bay and Prawn Suit - by Fox3D
-AQUA-MECH- - by Pat Presley
Aqua-Mech A1 - by Pat Presley
Aqua-Mech C1 - by Pat Presley
Aqua-Mech C3 - by Pat Presley
Prawn Suit Arms concept art
Seamoth - by Pat Presley
Seamoth Interiors - by Pat Presley
Seamoth variants 03 - by Pat Presley
Seamoth variants 04 - by Pat Presley
Concept art of the different Neptune Escape Rocket stages
Seabase - by unknown artist
Seabase with terraformed ground. - by unknown artist
I Compartment - by unknown artist
X Compartment - by unknown artist
Multipurpose Rooms - by unknown artist
"Large Aquarium" - by Cory Strader
"Large Aquarium," showing notes - by Cory Strader
Scanner Room - by Cory Strader
Moonpool - by unknown artist
Specimen Analyzer - by unknown artist
Botanical Analysis Machine - by unknown artist
Water Filtration Machine - by Cory Strader
Fabricator - by Cory Strader
Modification Station #1 - by Cory Strader
Modification Station #2 - by Cory Strader
Locker - by unknown artist
Plant Pots - by Cory Strader
Solar Panel - by unknown artist
Vending Machine - by unknown artist
Seaglide - by unknown artist
Mobile Vehicle Bay - by Cory Strader
All-Environment Protection Suit - by Fox3D
Radiation Suit - by unknown artist
Reinforced Dive Suit - by
PDA #1 - by Cory Strader
PDA #2 - by Cory Strader
PDA #3 - by Cory Strader
PDA #4 - by Cory Strader
PDA #5 - by Cory Strader
Creature Decoy - by unknown artist
Time Capsule - by unknown artist
PDA tab design process - by Fox3D
Depth Meter concepts - by Fox3D
Battery - by unknown artist
Fire Extinguisher - by Cory Strader
Flare - by unknown artist
Knife - by Cory Strader
LED Light #1 - by unknown artist
LED Light variations - by unknown artist
Power Transmitter - by Cory Strader
Scanner - by unknown artist
Stasis Rifle - by unknown artist
Transfuser - by Pat Presley
|-| Precursor=
Quarantine Enforcement Platform Concept Art - by Pat Presley
Quarantine Enforcement Platform interior concept - by Pat Presley
Quarantine Enforcement Platform interior concept - by Pat Presley
Quarantine Enforcement Platform interior concept - by Pat Presley
Quarantine Enforcement Platform Control room - by Pat Presley
Quarantine Enforcement Platform deactivation terminal Concept Art - by unknown artist
Disease Research Facility - by Pat Presley
Disease Research Facility hanging Warper concept art - by unknown artist
Alien Thermal Plant concept - by unknown artist
Primary Containment Facility concept art - by Pat Presley
Primary Containment Facility interior entrance hallway concept art - by unknown artist
Primary Containment Facility Antechamber concept art - by unknown artist
Sea Emperor Leviathan's aquarium concept art - by unknown artist
Primary Containment Facility Moonpool concept art
The first Alien Base concept art - by unknown artist
Incubator Device concept art
Alien Arch Concept Art - by unknown artist
Alien Robot Concept Art - by Cory Strader
Ion Cube Concept Art - by unknown artist
Alien Tablets terminal concept art - by unknown
Alien cable concepts - by unknown artist
Various Alien objects concept art - by unknown artist
Alien Arch activation terminal concept art - by unknown artist
|-| Player=
The Player in Radiation Suit, Stillsuit and All-Environment Protection Suit, another male face concept and two female concepts, one from a Poster - by Fox3D
Concept Art of Subnautica: Below Zero
Artists
- Cory Strader - Art Director
- Pat Presley - Freelance Concept Artist
- Alex Ries - Freelance Concept Artist
- Aleksandar Mihailović - Fox3D Artist
- Dima Pertsula - Fox3D Artist
- Evgeny Park - Fox3D Artist
- Pavel Goloviy - Fox3D Artist
<tabber> Biomes=
"Arctic Icebergs" - by Cory Strader
"Arctic Icebergs" - by Cory Strader (no text)
Shallow Twisty Bridges - by Cory Strader
Twisty Bridges - by Pavel Goloviy
Deep Twisty Bridges - Artist Unknown
"Arctic Trench" - by Cory Strader
"Arctic Trench" - by Cory Strader (no text)
"Arctic Brinicles" - by Cory Strader
"Arctic Brinicles" - by Cory Strader (no text)
Arctic Spires - by Cory Strader
Arctic Spires - by Cory Strader (no text)
Lilypad Islands - by Cory Strader
Lilypad Islands Sketch - by Pavel Goloviy
Lilypad Islands Sketch - by Pavel Goloviy
Lilypad Islands Sketch - by Pavel Goloviy
Lilypad Islands Sketch - by Pavel Goloviy
Arctic Kelp Forest - by Pavel Goloviy
Arctic Kelp Caves - Artist Unknown
Fabricator Caverns - Artist Unknown
Crystal Caves - Artist Unknown (New art)
Crystal Caves - Artist Unknown (Old art)
Concept art seen in the background of this placeholder Outpost Zero poster.
|-| Fauna=
Ice Peeper final design - by Alex Ries
Tentacle design of Ice Peeper - by Alex Ries
Earlier Ice Peeper design - by Alex Ries
Arctic Ray - by Pat Presley
Arctic Ray Eggs - Alex Ries
Arrow Ray - By Alex Ries
Arrow Ray variants- By Alex Ries
Brinewing - by Alex Ries
Brinewing info sheet - by Alex Ries
Yet more Brinewing concept art - by Alex Ries
Brute Shark - by Alex Ries
Early Brute Shark - by Alex Ries
Brute Shark Eggs - Alex Ries
Final Chelicerate concept art - by Alex Ries
Cryptosuchus Final Design - by Alex Ries
Cryptosuchus - by Alex Ries
Alternate Cryptosuchus designs - by Alex Ries
Final Discus concept art - by Alex Ries
Eye Jellies - by Pat Presley
Frozen Leviathan - by Cory Strader
Concept art of the Glow Whale - by Pat Presley
Earlier concept art of the Glow Whale - by Pat Presley
Ice Worm final design head-shot - by Alex Ries
Ice Worm final design - by Alex Ries
Ice Worm final jaw variants - by Alex Ries
Ice Worm final head variants - by Alex Ries
Lily Paddler - by Pat Presley
Noot Fish - by Alex Ries
Ditto, displaying the older name for the Nootfish, the "Veil Jaw" - by Alex Ries
”Alien Penguin 5” (Final design) - by Alex Ries
"Alien Penguin Foot Detail" - by Alex Ries
"Alien Penguin Variants" - by Alex Ries
Baby Pengwing variants - by Alex Ries
"Penguin" - by Alex Ries
Early "Alien Penguin" - by Alex Ries
Early "Alien Penguin" - by Alex Ries
Very early Pengwing design - by Pat Presley
"Pinnicarid" - by Alex Ries
Color variants of Pinnacarid C - by Alex Ries
"Pinnacarid Info Sheet" (Final design) - by Alex Ries
Pinnacarid close-up - by Alex Ries
Early Pinnacarid sketch - by Alex Ries
Later Pinnacarid sketch - by Alex Ries
Pinnacarid Eggs - by Alex Ries
Rock Puncher concept art - by Cory Strader
Sea Monkey - by Alex Ries
Sea Monkey Eggs - by Alex Ries
Sea Monkey Eggs - by Alex Ries
Final Shadow Leviathan concept - by Alex Ries
Snowstalker F - by Alex Ries
Snowstalker design - by Alex Ries
Snowstalker A - by Alex Ries
Snowstalker C - by Alex Ries
Snowstalker D - by Alex Ries
Snowstalker E - by Alex Ries
Spinner Fish - by Cory Strader
"Squidshark 06" (Final) - by Alex Ries
Squidshark with size comparison - by Alex Ries
Squidshark jet gill details - by Alex Ries
Squidshark jaw variants - by Alex Ries
Early Squidshark - by Alex Ries
Earlier Squidshark design - by Alex Ries
Earlier Squidshark design - by Alex Ries
Earlier Squidshark - by Alex Ries
A variant of the above concept showcasing an older name for the Squidshark, the "Jetfin" - by Alex Ries
"Titan Holefish Symbiote 3" (Final design) - by Alex Ries
Titan Holefish - by Alex Ries
Titan Holefish Eggs - by Alex Ries
Titan Holefish Eggs - by Alex Ries
Trivalve - by Alex Ries
Trivalve variants - by Alex Ries
Trivalve Eggs - by Alex Ries
Trivalve Eggs Final - by Alex Ries
"Cheeky Creature Variants" #2, Triops concept - by Alex Ries
Ventgarden free swimming and anchored - by Alex Ries
Ventgarden Anchored - by Alex Ries
Ventgarden Anchored, Later Concept - by Alex Ries
Ventgarden Free Swimming - by Alex Ries
Ventgarden Body Details - by Alex Ries
Ventgarden Interior Biosphere Details - by Alex Ries
Ventgarden "Central Plant" Details - by Alex Ries
Ventgarden Apical Organ B - by Alex Ries
Ventgarden Apical Organ A - by Alex Ries
Ventgarden A - by Alex Ries
Ventgarden B - by Alex Ries
Ventgarden C - by Alex Ries
Dragonfly (Unused)
Kitewing Skyray A - by Alex Ries (unused)
Kitewing Skyray B - by Alex Ries (Unused)
Early Kitewing Skyray - by Alex Ries (Unused)
More early Kitewing Skyrays - by Alex Ries (Unused)
Ice Dragon - by Alex Ries (Unused)
Frontal art of the Ice Dragon - by Alex Ries (Unused)
Ice Dragon A - by Alex Ries (Unused)
Ice Dragon 11A - by Alex Ries (Unused)
Ice Dragon early sketch - by Alex Ries (Unused)
|-| Flora=
Thermal Lily - by Cory Strader
Underwater Plant Design - by Pavel Goloviy
Air Giving Plant - by Pavel Goloviy
Air Giving Plants - by Pavel Goloviy
Air Giving Plants - by Pavel Goloviy
Unknown large plant concepts - by Dima Pertsula
Twisty Bridges plants - by Pavel Goloviy
Cliff Plant - by Pavel Goloviy
|-| Technology=
Cold Suit - by Artist Unknown
New AEP Suit - by Artist Unknown
Drop Pod Design Process - by Evgeny Park
Drop Pod Design Process - by Evgeny Park
Drop Pod Design Process - by Evgeny Park
Drop Pod Design Process - by Evgeny Park
Drop Pod highpoly - by Evgeny Park
Drop Pod highpoly unfolding (front) - by Evgeny Park
Drop Pod highpoly unfolding (back) - by Evgeny Park
Mineral Detector Design Process - by Evgeny Park
Mineral Detector Design Process - by Evgeny Park
Mineral Detector Design Process - by Evgeny Park
Exchanger Rocket Gantry - by Pat Presley
Sea Truck - by Cory Strader
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Seatruck Design Process - by Evgeny Park
Snowfox concepts - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Snowfox Design Process - by Evgeny Park
Spy Pengling earliest concept - by Jack T.
Spy Pengling iteration on earliest concept - by Jack T.
Spy Pengling sketch iterations - by Jack T.
Spy Pengling final base sketch - by Jack T.
Spy Pengling color concept - by Jack T.
Spy Pengling near-final concept art - by Jack T.
Spy Pengling final concept art - by Jack T.
Spy Pengling Databank concept - by Dinofuzz
Spy Pengling HUD concept - by Dinofuzz
Spy Pengling HUD concept with background - by Dinofuzz
Spy Pengling Designs concept
Spy Pengling Design Process - by Evgeny Park
Spy Pengling Design Process - by Evgeny Park
Spy Pengling Design Process - by Evgeny Park
Spy Pengling Design Process - by Evgeny Park
Spy Pengling Design Process - by Evgeny Park
Damaged shipwreck art
Pre-crash Crashed Ship models
|-| The Architects=
Fabricator Base - Artist Unknown
Sanctuary Zero - by Cory Strader
|-| Characters=
"Alterra" Employee Uniform
Marguerit Maida final character concept - by Pavel Goloviy
Marguerit Maida's Underwater Dweller - by Pavel Goloviy
Marguerit Maida's Underwater Dweller - by Pavel Goloviy
Final concept art of Al-An by Pat Presley
Concept art of Al-An's mechanical arms by Pat Presley
Marguerit Maida's Base concept art 1
Marguerit Maida's Base concept art 2
Marguerit Maida's Base concept art 3
Marguerit Maida's Base concept art 4
Marguerit Maida's Base concept art 5
</tabber>
Trivia
- According to developers, the small vehicle seen in "Cave Thing" was meant to be deployed by larger vehicles to support the player while swimming and was likely going to be unmanned. [1]
- The concept art "Interior Sketch" shows the interior of a vehicle that was intended to allow placement of modules at predefined points in a predefined chassis, including "airlocks", "item fabricators", and "power systems", which later became the Cyclops. [2]
- The words "Flayra 2" can be seen on the diver in the "Interior Sketch" concept art. This is a nod to Charlie Cleveland, one of the developers of Subnautica.