Concept Art: Difference between revisions

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Cory-strader-belowzero-architectshieldgenerator.jpg|Architect Gate Facility - Cory Strader
Cory-strader-belowzero-architectshieldgenerator.jpg|Architect Gate Facility - Cory Strader
E5W-x8BVUAcufRy.jpg|Architect concepts - by Alex Ries
E5W-x8BVUAcufRy.jpg|Architect concepts - by Alex Ries
Architects1.jpg|Architect concepts - by Pat Presley
Architects2.jpg|Architect concepts - by Pat Presley
Architects3.jpg|Architect concepts - by Pat Presley
Architects4.jpg|Architect concepts - by Pat Presley

</gallery>
</gallery>
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* According to developers, the small vehicle seen in "Cave Thing" was meant to be deployed by larger vehicles to support the player while swimming and was likely going to be unmanned. <ref>[https://www.moddb.com/games/subnautica/news/subnautica-concept-art-cave-thing Cave Thing]</ref>
* According to developers, the small vehicle seen in "Cave Thing" was meant to be deployed by larger vehicles to support the player while swimming and was likely going to be unmanned. <ref>[https://www.moddb.com/games/subnautica/news/subnautica-concept-art-cave-thing Cave Thing]</ref>
* The concept art "Interior Sketch" shows the interior of a vehicle that was intended to allow placement of modules at predefined points in a predefined chassis, including "airlocks", "item fabricators", and "power systems", which later became the Cyclops. <ref>[https://www.moddb.com/games/subnautica/news/subnautica-concept-art-interior-sketch Interior Sketch]</ref>
* The concept art "Interior Sketch" shows the interior of a vehicle that was intended to allow placement of modules at predefined points in a predefined chassis, including "airlocks", "item fabricators", and "power systems", which later became the Cyclops. <ref>[https://www.moddb.com/games/subnautica/news/subnautica-concept-art-interior-sketch Interior Sketch]</ref>
** The words "Flayra 2" can be seen on the diver in the "Interior Sketch" concept art. This is a nod to Charlie Cleveland, one of the developers of Subnautica who has gone by the name "Flayra" on the internet.
** The words "Flayra 2" can be seen on the diver in the "Interior Sketch" concept art. This is a nod to Charlie Cleveland, one of the developers of Subnautica.


==References==
==References==

Revision as of 14:37, 12 August 2021

This article is about {{#explode:Concept Art|(}} in Subnautica. [[{{#explode:Concept Art|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.
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Many pieces of Concept Art have been created by the developers of Subnautica. There is Concept Art for biomes, vehicles, life forms, and Alien Technology.

The main concept artists for the base game were Cory Strader, the art director, and Pat Presley, who is a freelance artist also known for his work on the Star Wars: The Clone Wars series as well as several other outsourced artists.

For Subnautica: Below Zero, the role of art director is once again filled by Cory Strader who has drawn much of the story and landscape art, Pat Presley returned as an artist and Alex Ries was hired for the role of creature design. Several other artists have been outsourced from other companies such as Fox3D, notably Dima Pertsula who has created several highly detailed landscapes.

Concept Art is made to showcase future features of games, although the designs are subject to change during the course of development. Not everything that is shown in Concept Art is guaranteed to make it into the game.


Concept Art of Subnautica

Artists

  • Cory Strader - Art Director
  • Pat Presley - Freelance Concept Artist
  • "Mikhail"
  • Several unknown artists
<tabber>

Biomes=

|-| Fauna=

|-| Flora=

|-| Technology=

|-| Precursor=

|-| Player=

</tabber>


Concept Art of Subnautica: Below Zero

Artists

  • Cory Strader - Art Director
  • Pat Presley - Freelance Concept Artist
  • Alex Ries - Freelance Concept Artist
  • Aleksandar Mihailović - Fox3D Artist
  • Dima Pertsula - Fox3D Artist
  • Evgeny Park - Fox3D Artist
  • Pavel Goloviy - Fox3D Artist

<tabber> Biomes=

|-| Fauna=

|-| Flora=

|-| Technology=

|-| The Architects=

|-| Characters=

</tabber>

Trivia

  • According to developers, the small vehicle seen in "Cave Thing" was meant to be deployed by larger vehicles to support the player while swimming and was likely going to be unmanned. [1]
  • The concept art "Interior Sketch" shows the interior of a vehicle that was intended to allow placement of modules at predefined points in a predefined chassis, including "airlocks", "item fabricators", and "power systems", which later became the Cyclops. [2]
    • The words "Flayra 2" can be seen on the diver in the "Interior Sketch" concept art. This is a nod to Charlie Cleveland, one of the developers of Subnautica.

References