Concept Art: Difference between revisions

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Tag: 2017 source edit
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Ice Dragon Concept.png|[[Cut Content|Ice Dragon]] - by Alex Ries (Unused)
Ice Dragon Concept.png|[[Cut Content|Ice Dragon]] - by Alex Ries (Unused)
Icedragon4.jpeg|Frontal art of the [[Cut Content|Ice Dragon]] - by Alex Ries (Unused)
Icedragon4.jpeg|Frontal art of the [[Cut Content|Ice Dragon]] - by Alex Ries (Unused)
E2oSoSRVkAIgbIk.jpg|Ice Dragon eye concepts
E2uitO-VkAAZyws.jpg|Ice Dragon attack concepts - by Alex Ries
E5g52KHVgAYqj6R.jpg|Ice Dragon attack concepts 2- by Alex Ries
Icedragon2.jpeg|[[Cut Content|Ice Dragon]] A - by Alex Ries (Unused)
Icedragon2.jpeg|[[Cut Content|Ice Dragon]] A - by Alex Ries (Unused)
Icedragon3.jpeg|[[Cut Content|Ice Dragon]] 11A - by Alex Ries (Unused)
Icedragon3.jpeg|[[Cut Content|Ice Dragon]] 11A - by Alex Ries (Unused)
Icedragonsketch.jpeg|[[Cut Content|Ice Dragon]] early sketch - by Alex Ries (Unused)
Icedragonsketch.jpeg|[[Cut Content|Ice Dragon]] early sketch - by Alex Ries (Unused)
E2uitO-VkAAZyws.jpg|Ice Dragon attack concepts - by Alex Ries
E2oRjo-VcAUkVvl.jpg|Early Ice Dragon "Pinnicarid Leviathan" sketch - by Alex Ries (Unused)
E5g52KHVgAYqj6R.jpg|Ice Dragon attack concepts 2- by Alex Ries
Subnautica Small Fish 3.png|Unused small fish - by Alex Ries (Unused)
Subnautica Small Fish 3.png|Unused small fish - by Alex Ries (Unused)
EQyYXE9UUAAUkzu.jpg|"Beast" variants - by Alex Ries (Unused)
EQyYXE9UUAAUkzu.jpg|"Beast" variants - by Alex Ries (Unused)
Line 640: Line 642:
EXBhOFOU0AAcQNI.jpg|"Rotnest 02" by Alex Ries (Unused)
EXBhOFOU0AAcQNI.jpg|"Rotnest 02" by Alex Ries (Unused)
EXBgbNxVcAMZvVv.jpg|"Rotnest 03" by Alex Ries (Unused)
EXBgbNxVcAMZvVv.jpg|"Rotnest 03" by Alex Ries (Unused)
E1crx5bVIAESuLU.jpg|Frost (Ice) Dragon Eye Concepts|link=Frost
E1crm6PVoAAZl16.jpg|Ice Dragon Wing Designs
E1crm3OVoAA-bWG.jpg|Ice Dragon Brinicle Attacks
E1crm3OVUAUyHd7.jpg|Ice Dragon Projectiles
Congress Worm.png|Congress Worm - Alex Ries
Congress Worm.png|Congress Worm - Alex Ries
E1chDPIVUAEqQXq.jpg|Gardener Eel (unused) - by Alex Ries
E1chDPIVUAEqQXq.jpg|Gardener Eel (unused) - by Alex Ries

Revision as of 13:59, 12 August 2021

This article is about {{#explode:Concept Art|(}} in Subnautica. [[{{#explode:Concept Art|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.
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This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.


Many pieces of Concept Art have been created by the developers of Subnautica. There is Concept Art for biomes, vehicles, life forms, and Alien Technology.

The main concept artists for the base game were Cory Strader, the art director, and Pat Presley, who is a freelance artist also known for his work on the Star Wars: The Clone Wars series as well as several other outsourced artists.

For Subnautica: Below Zero, the role of art director is once again filled by Cory Strader who has drawn much of the story and landscape art, Pat Presley returned as an artist and Alex Ries was hired for the role of creature design. Several other artists have been outsourced from other companies such as Fox3D, notably Dima Pertsula who has created several highly detailed landscapes.

Concept Art is made to showcase future features of games, although the designs are subject to change during the course of development. Not everything that is shown in Concept Art is guaranteed to make it into the game.


Concept Art of Subnautica

Artists

  • Cory Strader - Art Director
  • Pat Presley - Freelance Concept Artist
  • "Mikhail"
  • Several unknown artists
<tabber>

Biomes=

|-| Fauna=

|-| Flora=

|-| Technology=

|-| Precursor=

|-| Player=

</tabber>


Concept Art of Subnautica: Below Zero

Artists

  • Cory Strader - Art Director
  • Pat Presley - Freelance Concept Artist
  • Alex Ries - Freelance Concept Artist
  • Aleksandar Mihailović - Fox3D Artist
  • Dima Pertsula - Fox3D Artist
  • Evgeny Park - Fox3D Artist
  • Pavel Goloviy - Fox3D Artist

<tabber> Biomes=

|-| Fauna=

|-| Flora=

|-| Technology=

|-| The Architects=

|-| Characters=

</tabber>

Trivia

  • According to developers, the small vehicle seen in "Cave Thing" was meant to be deployed by larger vehicles to support the player while swimming and was likely going to be unmanned. [1]
  • The concept art "Interior Sketch" shows the interior of a vehicle that was intended to allow placement of modules at predefined points in a predefined chassis, including "airlocks", "item fabricators", and "power systems", which later became the Cyclops. [2]
    • The words "Flayra 2" can be seen on the diver in the "Interior Sketch" concept art. This is a nod to Charlie Cleveland, one of the developers of Subnautica.

References