Seatruck: Difference between revisions
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| style="text-align:center; font-size:12px;" |A module with a [[Fabricator]] |
| style="text-align:center; font-size:12px;" |A module with a [[Fabricator]] |
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| style="text-align:center; font-size:12px;" |''seatruckfabricatormodule'' |
| style="text-align:center; font-size:12px;" |''seatruckfabricatormodule'' |
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| style="text-align:center; font-size:12px;" |[[File:Category Unknown.png|70px|center|link=Sea Truck Planter Module]][[Planter Module]] |
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| style="text-align:center; font-size:12px;" |An unfinished module with a small [[Plant Pot]] |
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| style="text-align:center; font-size:12px;" |''seatruckplantermodule'' |
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| style="text-align:center; font-size:12px;" |[[File:Category Unknown.png|70px|center|link=Sea Truck Docking Module]][[Sea Truck Docking Module]] |
| style="text-align:center; font-size:12px;" |[[File:Category Unknown.png|70px|center|link=Sea Truck Docking Module]][[Sea Truck Docking Module]] |
Revision as of 18:45, 5 February 2019
The subject of this article was not implemented in Version 1.0 and information is limited! |
<infobox> <title source="title1"><default>Seatruck</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:seatruck||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Sea Truck Cabin is the base module of the Sea Truck vehicle. Inside the cabin, there is an area used to pilot the Sea Truck and a lever used to detach all modules. A compass, appearing as a green arrow, is also present inside the cabin. There are several modules that can be attached to the Sea Truck to form a long chain. Each module serves a different function. The Cabin can currently only be acquired via Console Commands.
Upgrades & Customisation
To upgrade the Sea Truck, open the upgrades panel located on the port side, just above the thruster. It has 4 available upgrade slots, suggesting more upgrades will be available in the future.
Upgrade | Function | Debug Spawn |
---|---|---|
Sea Truck Afterburner | ??? | seatruckupgradeafterburner |
Sea Truck Depth Module MK1 | Increases maximum crush depth to 350 meters. | seatruckupgradehull1 |
Sea Truck Depth Module MK2 | Increases maximum crush depth to 500 meters. | seatruckupgradehull2 |
Sea Truck Depth Module MK3 | Increases maximum crush depth to 900 meters. | seatruckupgradehull3 |
Sea Truck Energy Efficiency Upgrade | ??? | seatruckupgradeenergyefficiency |
Sea Truck Horse Power Upgrade | Increases speed when hauling additional modules. | seatruckupgradehorsepower |
Sea Truck Perimeter Defense | ??? | seatruckupgradeperimeterdefense |
Sea Truck Thruster Upgrade | ??? | seatruckupgradethruster |
Modules
Sea Truck modules can be attached to the back of the main compartment and can be linked to each other. The modules can be individually picked up and moved externally, but is slow. The player is unable to build anything in the modules, including the cabin, using the Habitat Builder.[1]
Modules decrease the overall speed of the cabin when attached. This effect increases as the number of additional modules increases.
Module | Function | Debug Spawn |
---|---|---|
Aquarium Module | A module with two aquariums that captures nearby fish | seatruckaquariummodule |
Fabricator Module | A module with a Fabricator | seatruckfabricatormodule |
Sea Truck Docking Module | A module that must be on the end of the Sea Truck that allows for the Prawn Suit to be docked | seatruckdockingmodule |
Sleeper/Jukebox Module | A module with a Bed and Jukebox | seatrucksleepermodule |
Storage Module | A module with three lockers | seatruckstoragemodule |
Teleportation Module | A module that comes with a teleportation tool that allows the player to teleport back to this module at any time | seatruckteleportationmodule |
Gallery
<tabber> In-Game=
|-| Development=
- Seatruck seamoth controls
Sea Truck movement and chaining
- Rear camera
- Seatruck connection types
- Seatruck connecting modules
- Seatruck model 1
- Seatruck model in chain
- Sea truck interior.png
Interior
</tabber>
References
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.