Modification Station (Below Zero): Difference between revisions

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{{Recipe2|page = Prawn Suit Depth Module MK2}}
{{Recipe2|page = Prawn Suit Depth Module MK2}}
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== Databank Entry ==
{{Databank2|Modification Station}}


{{Navbox Seabase Modules}}
{{Navbox Seabase Modules}}

Revision as of 21:24, 23 March 2019

The subject of this article was not implemented in Version 1.0 and information is limited!
This article is about Modification Station (Below Zero) in Subnautica. For the related article on the Below Zero Wiki, see Modification_Station.

<infobox> <title source="title1"><default>Modification Station (Below Zero)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:workbench||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Modification Station is an Appliance that can be placed inside a Seabase module. The Modification Station can upgrade toolsequipment and vehicle modules. 

Recipe

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Item Upgrades

Survival Knife


Survival Knife.pngBattery.pngItem Arrow.pngModification Station.pngItem Arrow.pngThermoblade.png


High Capacity O₂ Tank


High Capacity O₂ Tank.pngPlasteel Ingot.pngItem Arrow.pngModification Station.pngItem Arrow.pngLightweight High Capacity Tank.png
High Capacity O₂ Tank.pngLithium.png×4Item Arrow.pngModification Station.pngItem Arrow.pngUltra High Capacity Tank.png


Fins


Fins.pngSilicone Rubber.pngSilicone Rubber.pngTitanium.pngLithium.pngItem Arrow.pngModification Station.pngItem Arrow.pngUltra Glide Fins.png
Fins.pngPolyaniline.pngWiring Kit.pngItem Arrow.pngModification Station.pngItem Arrow.pngSwim Charge Fins.png


Propulsion Cannon


Propulsion Cannon.pngComputer Chip.pngMagnetite.pngMagnetite.pngItem Arrow.pngModification Station.pngItem Arrow.pngRepulsion Cannon.png


Prawn Suit


Prawn Suit Depth Module MK1.pngTitanium.png×5Lithium.pngLithium.pngKyanite.pngKyanite.pngKyanite.pngItem Arrow.pngModification Station.pngItem Arrow.pngPrawn Suit Depth Module MK2.png

Databank Entry

Modification Station
Fox3d-entertainment-workbench.jpg
<poem>Where the standard fabricator atomically rearranges raw materials to form complex devices, the mod station is able to combine complex devices to enhance their function. Most industrial vessels are fitted with a complement of equipment modification stations, which enable engineers to adapt their tools on the fly.

To conserve hard drive space the modification station is excluded by default from most personal emergency blueprint libraries; however extreme environments such as ocean and desert class planets may necessitate the adaptation of basic survival tools for unanticipated applications. For this reason access to a mod station is always recommended.</poem>

Source: Scan Modification Station Fragments


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