Harvesting Nodes: Difference between revisions

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(added Deep Grand Reef to Basalt)
Tags: Visual edit apiedit
(moved koosh zone to Shale)
Tags: Visual edit apiedit
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|[[Basalt]]
|[[Basalt]]
|[[Diamond]], [[Gold]], [[Uranium]]
|[[Diamond]], [[Gold]], [[Uranium]]
|[[Caves]], [[Koosh Zone]], [[Lava Geyser]], [[Mushroom Forest]], [[Underwater Islands]], [[Grand Reef]], [[Deep Grand Reef]]
|[[Caves]], [[Lava Geyser]], [[Mushroom Forest]], [[Underwater Islands]], [[Grand Reef]], [[Deep Grand Reef]]
|-
|-
|[[File:Limestone01.jpg|thumb|center|90px]]
|[[File:Limestone01.jpg|thumb|center|90px]]
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|[[Shale]]
|[[Shale]]
|[[Gold]], [[Lithium]]
|[[Gold]], [[Lithium]]
|[[Jelly Shroom Caves]], [[Spike Plant Caves]], [[Mushroom Forest Caves]], [[Lava Caves]]
|[[Jelly Shroom Caves]], [[Spike Plant Caves]], [[Mushroom Forest Caves]], [[Lava Caves]], [[Koosh Zone]]
|}
|}



Revision as of 22:53, 3 August 2015

Harvesting Nodes are mineral deposits that can be broken up by the player to reveal the materials inside. Each Harvesting Node drops a different set of raw materials. At the moment, all Harvesting Nodes use the same textures but it vary slightly in size.

While Harvesting Nodes can be broken by the players hands, many tools have bash animations to break them. Harvesting Nodes, despite their static nature, can be picked up and launched by the Propulsion Cannon. They will break on impact.

Harvesting Nodes

Image Type Content Biomes
Basalt1.jpg
Basalt Diamond, Gold, Uranium Caves, Lava Geyser, Mushroom Forest, Underwater Islands, Grand Reef, Deep Grand Reef
Limestone01.jpg
Limestone Copper Ore, Titanium Caves, Inactive Lava Zone, Kelp Forest, Safe Shallows, Sparse Reef
Sandstone1.jpg
Sandstone Gold, Silver Ore Caves, Grassy Plateaus, Kelp Forest, Dunes
Shale01.jpg
Shale Gold, Lithium Jelly Shroom Caves, Spike Plant Caves, Mushroom Forest Caves, Lava Caves, Koosh Zone

Gallery