Harvesting Nodes: Difference between revisions
(Added Uranium to Basalt) Tags: Visual edit apiedit |
(removed Uranium from Basalt until further notice) Tags: Visual edit apiedit |
||
Line 13: | Line 13: | ||
|[[File:Basalt1.jpg|thumb|center|90px]] |
|[[File:Basalt1.jpg|thumb|center|90px]] |
||
|[[Basalt]] |
|[[Basalt]] |
||
|[[Diamond]], [[Gold |
|[[Diamond]], [[Gold]] |
||
|[[Caves]], [[Koosh Zone]], [[Lava Geyser]], [[Mushroom Forest]], [[Underwater Islands]] |
|[[Caves]], [[Koosh Zone]], [[Lava Geyser]], [[Mushroom Forest]], [[Underwater Islands]] |
||
|- |
|- |
Revision as of 22:31, 20 July 2015
Harvesting Nodes are mineral deposits that can be broken up by the player to reveal the materials inside. Each Harvesting Node drops a different set of raw materials. At the moment, all Harvesting Nodes use the same textures but it vary slightly in size.
While Harvesting Nodes can be broken by the players hands, many tools have bash animations to break them. Harvesting Nodes, despite their static nature, can be picked up and launched by the Propulsion Cannon. They will break on impact.
Harvesting Nodes
Image | Type | Content | Biomes |
---|---|---|---|
Basalt | Diamond, Gold | Caves, Koosh Zone, Lava Geyser, Mushroom Forest, Underwater Islands | |
Limestone | Copper Ore, Titanium | Caves, Inactive Lava Zone, Kelp Forest, Safe Shallows, Sparse Reef | |
Sandstone | Gold, Silver Ore | Caves, Grassy Plateaus, Kelp Forest, Dunes | |
Shale | Gold, Lithium | Jelly Shroom Caves, Spike Plant Caves, Grand Reef |