Concept Art: Difference between revisions

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Many pieces of '''Concept Art''' have been created by the developers of ''[[Subnautica]]''. There is Concept Art for [[biomes]], [[vehicles]], life forms, and [[:Category:Alien Technology|Alien Technology]].
Many pieces of '''Concept Art''' have been created by the developers of ''[[Subnautica]]''. There is Concept Art for [[biomes]], [[vehicles]], life forms, and [[:Category:Alien Technology|Alien Technology]].

Revision as of 20:17, 16 November 2020

This article is about {{#explode:Concept Art|(}} in Subnautica. [[{{#explode:Concept Art|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.
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Many pieces of Concept Art have been created by the developers of Subnautica. There is Concept Art for biomes, vehicles, life forms, and Alien Technology.

The main concept artists for the base game were Cory Strader, the art director, and Pat Presley, who is a freelance artist also known for his work on the Star Wars: The Clone Wars series as well as several other outsourced artists.

For Subnautica: Below Zero, the role of art director is once again filled by Cory Strader who has drawn much of the story and landscape art, Pat Presley has also returned as an artist and Alex Ries has been hired for the role of creature design. Several other artists have been outsourced from other companies such as Fox3D, notably Dima Pertsula who has created several highly detailed landscapes.

Concept Art is made to showcase future features of games, although the designs are subject to change during the course of development. Not everything that is shown in Concept Art is guaranteed to make it into the game.

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|-| Flora=

|-| Technology=

|-| Precursor=

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