Stalker: Difference between revisions

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Being predators, Stalkers will attempt to chase and eat nearby Peepers and other small prey. They will also attack the player upon close encounters with each bite dealing 30 damage. The player should be cautious while exploring Kelp Forests to avoid getting attacked by surprise, as Stalkers often form small groups that will lurk in the dense [[Creepvine]]s.
Being predators, Stalkers will attempt to chase and eat nearby Peepers and other small prey. They will also attack the player upon close encounters with each bite dealing 30 damage. The player should be cautious while exploring Kelp Forests to avoid getting attacked by surprise, as Stalkers often form small groups that will lurk in the dense [[Creepvine]]s.


At night, besides being more difficult to spot due to being one of only three non-[[Bioluminescence|bioluminescent]] creatures in the game, Stalkers become more aggressive and have a wider aggressive radius, so it is advised to avoid swimming near Kelp Forests at night without adequate protection.
At night, besides being more difficult to spot due to being one of only two non-[[Bioluminescence|bioluminescent]] creatures in the game, Stalkers become more aggressive and have a wider aggressive radius, so it is advised to avoid swimming near Kelp Forests at night without adequate protection.


Stalkers can be found guarding or lurking near their [[Eggs]] and will attack if the player gets too close.
Stalkers can be found guarding or lurking near their [[Eggs]] and will attack if the player gets too close.

Revision as of 01:15, 13 April 2020

<infobox>

 <title source="title1" style="font-weight:bold; text-align:center;">
   <default>Stalker</default>
 </title>
 <image source="image1">

</image> <label>Category</label> <label>Tab</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label>

<label>Debug Spawn</label> <format> </format> <label>Debug Spawn</label> <format> </format>

<group layout="horizontal"> <header>Food & Water</header> <label>Food</label> <label>H2O</label> <label>O2</label> </group> <group collapse="open" class="tab-eggs"> <header>Egg</header> <image source="image2"> </image> <label>Tab</label> <label>Description</label> <label>Biome</label> <label>Incubation</label> <label>Bioreactor</label>

<label>Debug Spawn</label> <format> </format>

</group> </infobox> The Stalker is an aggressive Fauna species most commonly found populating the Kelp Forest, and occasionally the Crash Zone. Occasionally, Stalkers can be found swimming into the Safe Shallows while chasing the player or other small fauna.

Appearance

The Stalker is a rather large creature, possessing an elongated, smooth body with smooth skin. Its head features a long snout, which greatly resembles that of real life gharials.

Seven dorsal plates protrude from its back, running along the body from the neck to the tail. It has two pectoral and pelvic purple-tipped fins on each side of the body. The body ends with a broad, whale-like tail fin. It resembles some extinct marine reptiles. 

The Stalker's dorsal side is blue-green in color, and is patterned in dark blue and purple, with a bright green and aqua underside.

Behavior

The Stalker seems to have a fondness for metal; it will approach metal objects such as Metal Salvage, Silver Ore, and Titanium, pick the object up with its mouth and carry it back to its nest. Sometimes when it picks an object up it will drop one of its teeth. It may also drop them when grabbing a Camera Drone or attacking a Seamoth. These teeth are required for creating Enameled Glass which is needed to make a Cyclops and other large objects. Stalkers will sometimes place metal salvage in a certain area with other pieces. The player can use this as a means of distraction to give the player time to escape so it is recommended to carry metal, or peepers when planning on entering the creepvine forests.

Stalkers can grab Camera Drones (as mentioned above), including ones housed in their sockets on the Scanner Room and will carry them in their mouths similarly to Metal Salvage. During this time the drones are incapacitated.

Being predators, Stalkers will attempt to chase and eat nearby Peepers and other small prey. They will also attack the player upon close encounters with each bite dealing 30 damage. The player should be cautious while exploring Kelp Forests to avoid getting attacked by surprise, as Stalkers often form small groups that will lurk in the dense Creepvines.

At night, besides being more difficult to spot due to being one of only two non-bioluminescent creatures in the game, Stalkers become more aggressive and have a wider aggressive radius, so it is advised to avoid swimming near Kelp Forests at night without adequate protection.

Stalkers can be found guarding or lurking near their Eggs and will attack if the player gets too close.

Stalkers will also collect ores should the player drop any near them.

Spoiler alert: The following section contains story related material.


The Stalkers inside Primary Containment Facility's Aquarium are not hostile to the player, and are thus not a threat.


Interactions with the Player

It is possible to temporarily placate a Stalker by feeding them any kind of catchable fish or by giving them metal salvage. Doing any of the above will pacify the creature for a short while. A Stalker will eat any catchable fish, but they prefer Peepers, seeing that they will hesitate before eating other fish.

After being fed, the Stalker will not only become peaceful towards the player, but it will also start looking for metal salvage, pick it up, and drop it at the player's position as a gift. This behavior can be extended by offering more fish or salvage. Stalkers hatched from an Alien Containment will remain passive, but will still steal cameras and attack the player's vehicles.

Energy Value

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Stalker Egg.pngItem Arrow.pngBioreactor.pngItem Arrow.pngEnergy.png×105

Data Bank Entry

Stalker-1.png

A streamlined predator encountered in the kelp forests in wait of prey leaving the safety of the shallows to feed. The stalker likely carved out its evolutionary niche at the sweet spot between speed and size millions of years ago, and may be one of the oldest species on the planet.

The stalker appears to be attracted to titanium deposits, which tends to sharpen and put stress on its teeth.

As with many predators, it may be possible to temporarily distract hungry stalkers by feeding them.

1. Teeth:
The stalker's teeth are unusually hard, and fast-growing. Its elongated snout can deliver huge biting pressure to larger attackers, while also being used to reach small herbivores seeking refuge amongst the rocks.

2. Night-vision:
Retinal layering on the eyeball suggests adaptation for night-time hunting.

3. Dorsal Ridges:
These ridges can be moved independently to deliver superior maneuverability.

4. Pelvic Fins:
Long and powerful, the stalker has evolved to hunt the fastest of prey.

Assessment: Stalker teeth may have applications in enameled glass fabrication

Gallery

<tabber> Screenshots=

|-| Concept Art=

|-| Other=

</tabber>

Trivia

  • As of 14.12.2014, the model of the Stalker was changed. Until then, the model of the Lava Lizard was used.[1]
  • The Stalker was also listed as Snout Shark in development documents.[2]
  • Stalkers and Lava Lizards are the only creatures that do not have some degree of bioluminescence.
  • Although the Stalker cannot damage the Cyclops, it will attack it which normally results in the Stalker losing a tooth.
  • Stalkers from the Kelp Forest can be observed wandering into the Safe Shallows quite often. Sometimes they will bump Lifepod 5 causing it to list slightly. Other times a few pieces of metal salvage in an area such as the Safe Shallows will result in a small group of them congregating to play with it which will create a small area dense with Stalkers and danger for an unprepared and sluggish player.

References

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